苍空初子 萨奇沃 传奇 /4
触发 20 级混沌之风,条件为你获得鸟之力量鸟之斗魄
闪避值提高 (60–80)%
+(40–60) 最大生命
+(30–40)% 闪电抗性
移动速度加快 (10–15)%
+(25–75) 全属性
+(30–40)% 闪电抗性
技能的魔力保留效能提高 (12–20)%
鸟之势】增益效果提高 100%
【鸟之势】也会使周围友军获得【鸟之力量】和【鸟之斗魄
+(120–150) 点闪避值和能量护盾
(属性分为力量,敏捷和智慧三种)
获得 20 级的主动技能【鸟之势
该装备的护甲与闪避提高 (100–150)%
移动速度加快 (20–30)%
鸟之斗魄】的持续时间 (-2–2)
生命在你有鸟之斗魄时每秒回复 100%
魔力在你有鸟之斗魄时每秒回复 12%
该装备的护甲与能量护盾提高 (140–180)%
+(30–60) 最大生命
+(20–25)% 冰霜与闪电抗性
鸟之力量】的持续时间 (-2–2)
拥有【鸟之力量】时附加 (20–25) - (37–40) 基础冰霜伤害
你有鸟之力量时附加 (1–3)(55–62) 点闪电伤害
魔物献祭配方 /2
名字Recipe
给物品加上一个势类技能: 鸟之势技能
鸟之势
给物品加上一个势类技能: 30 级鸟之势技能
苍空初子 萨奇沃
野兽
属类:
组别:
科目: 沙漠
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Saqawal, First of the Sky
幽魂N
地区萨奇沃之所
标签animal_claw_weapon, beast, bestiary_spirit_boss, 施法, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast, very_fast_movement
Packs
  • 苍空初子 萨奇沃
  • 生命
    3125%
    闪避值
    +50%
    异常状态临界值
    505%
    抗性
    40 40 40 25
    伤害
    213%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 16
    攻击间隔
    1.2 秒
    伤害分布
    ±20%
    经验值
    250%
    Model Size
    100%
    类型
    MarakethBirdBestiarySpiritBoss
    Metadata
    MarakethBirdSpiritBoss
    等级
    70
    生命
    5,691,418
    护甲
    33,714
    闪避值
    7,622
    能量护盾
    0
    伤害
    1,022
    法术伤害
    1,525
    命中
    314
    攻击间隔
    0.804
    经验值
    147,400
    异常状态临界值
    533,445
    冰缓
    1,687
    Shock
    1,687
    Brittle
    9,543
    Scorch
    1,687
    Sap
    4,660
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1623–2435
    暴击几率: 5%
    攻击间隔: 1.2 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BestiaryMarakethBirdSpiritBossLeapSlam
    攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
    跃击
    基本伤害: 1623–2435
    暴击几率: 5%
    攻击伤害: 150%
    攻击间隔: 1.2 秒
    冷却时间: 6.5 秒
    一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
    攻击伤害总增 50%
    攻击速度总降 38%
    基础范围为 1.5
    cast time overrides attack duration [1]
    is area damage [1]
    BestiaryMarakethBirdSpiritBossTailSpike
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 1623–2435
    暴击几率: 5%
    攻击间隔: 1.2 秒
    冷却时间: 7.5 秒
    伤害总增 100%
    攻击速度总降 54%
    base is projectile [1]
    monster projectile variation [37]
    monster reverse point blank damage -% at minimum range [33]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EmptyActionSpellBestiaryMarakethBirdBossScreech
    法术
    施放间隔: 1.5 秒
    冷却时间: 10 秒
    EmptyActionSpellBestiaryMarakethBirdBossScreech2
    法术
    施放间隔: 1.5 秒
    冷却时间: 10 秒
    EmptyActionSpellBestiaryMarakethBirdBossScreech3
    法术
    施放间隔: 1.5 秒
    冷却时间: 10 秒
    BestiaryAvianSummonBirdSwarm
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    alternate minion [328]
    number of monsters to summon [1]
    summon specific monsters radius +% [200]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    EmptyActionBirdSpiritBoss
    攻击
    基本伤害: 1623–2435
    暴击几率: 5%
    攻击间隔: 1.2 秒
    冷却时间: 10 秒
    攻击速度总降 25%
    BestiaryBirdBossChargeImpact
    可触发, 攻击
    基本伤害: 1623–2435
    暴击几率: 5%
    攻击间隔: 1.2 秒
    is area damage [1]
    BestiaryBirdBossChargeSlash
    可触发, 攻击
    基本伤害: 1623–2435
    暴击几率: 5%
    攻击伤害: 250%
    攻击间隔: 1.2 秒
    攻击伤害总增 150%
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Transitionable
    {
    }
    
    MinimapIcon
    {
    	icon = "BestiaryLegendaryBeast" 
    }
    
    Stats
    {
    	set_corpse_cannot_be_destroyed = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/bodyfx_epk.epk );"
    }
    
    Life
    {
    	on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/bodyfx_epk.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/bodyfx_epk.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/MarakethBirdSpiritBoss"] = {
        name = "Saqawal, First of the Sky",
        life = 31.25,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.13,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
            "BestiaryMarakethBirdSpiritBossLeapSlam",
            "BestiaryAvianSummonBirdSwarm",
            "BestiaryMarakethBirdSpiritBossTailSpike",
            "EmptyActionSpellBestiaryMarakethBirdBossScreech",
            "EmptyActionSpellBestiaryMarakethBirdBossScreech2",
            "EmptyActionSpellBestiaryMarakethBirdBossScreech3",
            "EmptyActionBirdSpiritBoss",
            "BestiaryBirdBossChargeImpact",
            "BestiaryBirdBossChargeSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryMarakethBirdSpiritBossLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-38, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryAvianSummonBirdSwarm"] = {
        name = "BestiaryAvianSummonBirdSwarm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 328, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryMarakethBirdSpiritBossTailSpike"] = {
        name = "BestiaryMarakethBirdSpiritBossTailSpike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {37, -54, 33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryMarakethBirdBossScreech"] = {
        name = "EmptyActionSpellBestiaryMarakethBirdBossScreech",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryMarakethBirdBossScreech2"] = {
        name = "EmptyActionSpellBestiaryMarakethBirdBossScreech2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryMarakethBirdBossScreech3"] = {
        name = "EmptyActionSpellBestiaryMarakethBirdBossScreech3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionBirdSpiritBoss"] = {
        name = "EmptyActionBirdSpiritBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryBirdBossChargeImpact"] = {
        name = "BestiaryBirdBossChargeImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryBirdBossChargeSlash"] = {
        name = "BestiaryBirdBossChargeSlash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    IdBestiaryModRavenStormBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 苍空初子 萨奇沃
    野兽
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    行动速度不能调整至低于基础值的 50%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Saqawal, First of the Sky
    幽魂N
    标签animal_claw_weapon, beast, 施法, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast, very_fast_movement
    生命
    3125%
    闪避值
    +50%
    异常状态临界值
    505%
    抗性
    40 40 40 25
    伤害
    213%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 16
    攻击间隔
    1.2 秒
    伤害分布
    ±20%
    经验值
    250%
    Model Size
    100%
    类型
    MarakethBirdBestiarySpiritBoss
    Metadata
    MarakethBirdSpiritBossMenagerie
    等级
    68
    生命
    4,354,574
    护甲
    28,790
    闪避值
    7,109
    能量护盾
    0
    伤害
    906
    法术伤害
    1,353
    命中
    290
    攻击间隔
    0.804
    经验值
    141,006
    异常状态临界值
    443,330
    冰缓
    1,402
    Shock
    1,402
    Brittle
    7,931
    Scorch
    1,402
    Sap
    3,873
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1439–2159
    暴击几率: 5%
    攻击间隔: 1.2 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BestiaryMarakethBirdSpiritBossLeapSlam
    攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
    跃击
    基本伤害: 1439–2159
    暴击几率: 5%
    攻击伤害: 150%
    攻击间隔: 1.2 秒
    冷却时间: 6.5 秒
    一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
    攻击伤害总增 50%
    攻击速度总降 38%
    基础范围为 1.5
    cast time overrides attack duration [1]
    is area damage [1]
    BestiaryMarakethBirdSpiritBossTailSpike
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 1439–2159
    暴击几率: 5%
    攻击间隔: 1.2 秒
    冷却时间: 7.5 秒
    伤害总增 100%
    攻击速度总降 54%
    base is projectile [1]
    monster projectile variation [37]
    monster reverse point blank damage -% at minimum range [33]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EmptyActionSpellBestiaryMarakethBirdBossScreech
    法术
    施放间隔: 1.5 秒
    冷却时间: 10 秒
    EmptyActionSpellBestiaryMarakethBirdBossScreech2
    法术
    施放间隔: 1.5 秒
    冷却时间: 10 秒
    EmptyActionSpellBestiaryMarakethBirdBossScreech3
    法术
    施放间隔: 1.5 秒
    冷却时间: 10 秒
    BestiaryAvianSummonBirdSwarm
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    alternate minion [328]
    number of monsters to summon [1]
    summon specific monsters radius +% [200]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    EmptyActionBirdSpiritBoss
    攻击
    基本伤害: 1439–2159
    暴击几率: 5%
    攻击间隔: 1.2 秒
    冷却时间: 10 秒
    攻击速度总降 25%
    BestiaryBirdBossChargeImpact
    可触发, 攻击
    基本伤害: 1439–2159
    暴击几率: 5%
    攻击间隔: 1.2 秒
    is area damage [1]
    BestiaryBirdBossChargeSlash
    可触发, 攻击
    基本伤害: 1439–2159
    暴击几率: 5%
    攻击伤害: 250%
    攻击间隔: 1.2 秒
    攻击伤害总增 150%
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
        slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
        on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/bodyfx_epk.epk );"
    }
    
    Life
    {
        on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/bodyfx_epk.epk );"
        on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/bodyfx_epk.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/MarakethBirdSpiritBossMenagerie"] = {
        name = "Saqawal, First of the Sky",
        life = 31.25,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.13,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
            "BestiaryMarakethBirdSpiritBossLeapSlam",
            "BestiaryAvianSummonBirdSwarm",
            "BestiaryMarakethBirdSpiritBossTailSpike",
            "EmptyActionSpellBestiaryMarakethBirdBossScreech",
            "EmptyActionSpellBestiaryMarakethBirdBossScreech2",
            "EmptyActionSpellBestiaryMarakethBirdBossScreech3",
            "EmptyActionBirdSpiritBoss",
            "BestiaryBirdBossChargeImpact",
            "BestiaryBirdBossChargeSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryMarakethBirdSpiritBossLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-38, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryAvianSummonBirdSwarm"] = {
        name = "BestiaryAvianSummonBirdSwarm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 328, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryMarakethBirdSpiritBossTailSpike"] = {
        name = "BestiaryMarakethBirdSpiritBossTailSpike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {37, -54, 33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryMarakethBirdBossScreech"] = {
        name = "EmptyActionSpellBestiaryMarakethBirdBossScreech",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryMarakethBirdBossScreech2"] = {
        name = "EmptyActionSpellBestiaryMarakethBirdBossScreech2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryMarakethBirdBossScreech3"] = {
        name = "EmptyActionSpellBestiaryMarakethBirdBossScreech3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionBirdSpiritBoss"] = {
        name = "EmptyActionBirdSpiritBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryBirdBossChargeImpact"] = {
        name = "BestiaryBirdBossChargeImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryBirdBossChargeSlash"] = {
        name = "BestiaryBirdBossChargeSlash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    IdBestiaryModRavenStormBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 苍空初子 萨奇沃 Topic /1
    NPC名字
    伊恩哈尔,魔兽大师某个寒冬的时候,伊恩哈尔曾经在山上扎营。我有许多毛皮,可以驱寒保暖……当时我没有把它们带上。不过我倒是有恐喙鸟的腐泥。喝着它们暖身子的时候,伊恩哈尔产生了幻觉。是一只蜥蜴,浑身羽毛,遍体通红,藏在最深邃的暗影里向外窥探。那是初代们的其中一个化身。一次考验。是苍空初子萨奇沃。腐泥在我的杯子里旋转。又出现了一次幻觉,到处都是鸟类和蜥蜴的鲜血。还好那天晚上我没少喝,不然这些秘密就永远没人知道了。去寻找大量的飞鸟和蜥蜴,流放者。通往苍空初子的道路就埋藏在它们的血液里。