空の始祖、サカワル ユニーク /4
プレイヤーが鳥の力または鳥の飛行を獲得した時にレベル20ツイスターをトリガーする
回避力が(60–80)%増加する
最大ライフ +(40–60)
雷耐性 +(30–40)%
移動スピードが(10–15)%増加する
全ての能力値 +(25–75)
雷耐性 +(30–40)%
スキルのマナリザーブ効率が(12–20)%増加する
鳥のアスペクトのバフの効果が100%増加する
鳥のアスペクトは鳥の力鳥の飛行のバフを近くの味方にも付与する
回避力およびエナジーシールド +(120–150)
(Attribute: 能力値は筋力、器用さ、知性)
レベル20鳥のアスペクトスキルを付与する
アーマーおよび回避力が(100–150)%増加する
移動スピードが(20–30)%増加する
鳥の飛行の持続時間 (-2–2)
鳥の飛行がある時に毎秒100のライフを自動回復する
鳥の飛行がある時に毎秒12のマナを自動回復する
アーマーおよびエナジーシールドが(140–180)%増加する
最大ライフ +(30–60)
冷気および雷耐性 +(20–25)%
鳥の力の持続時間 (-2–2)
鳥の力がある時に(20–25)から(37–40)の冷気ダメージを追加する
鳥の力がある時に(1–3)から(55–62)の雷ダメージを追加する
ベスティアリーレシピ /2
名前Recipe
アイテムにアスペクトスキルを追加: 鳥のアスペクト
鳥のアスペクト
アイテムにアスペクトスキルを追加: レベル30鳥のアスペクトスキル
空の始祖、サカワル
ジーナス: エイプ
グループ: 鳥類
ファミリー: 砂漠
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
アクションスピードは基礎値の50%よりも低く修正されることがない
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Saqawal, First of the Sky
SpectreN
Areaサカワルのねぐら
Tagsanimal_claw_weapon, beast, bestiary_spirit_boss, キャスター, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast, very_fast_movement
Packs
  • 空の始祖、サカワル
  • ライフ
    3125%
    回避力
    +50%
    Ailment Threshold
    505%
    耐性
    40 40 40 25
    Damage
    213%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    経験値
    250%
    Model Size
    100%
    Type
    MarakethBirdBestiarySpiritBoss
    Metadata
    MarakethBirdSpiritBoss
    レベル
    70
    ライフ
    5,691,418
    アーマー
    33,714
    回避力
    7,622
    エナジーシールド
    0
    Damage
    1,022
    スペルダメージ
    1,525
    命中
    314
    Attack Time
    0.804
    経験値
    147,400
    Ailment Threshold
    533,445
    Chill
    1,687
    Shock
    1,687
    Brittle
    9,543
    Scorch
    1,687
    Sap
    4,660
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1623–2435
    クリティカル率: 5%
    Attack Time: 1.2 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BestiaryMarakethBirdSpiritBossLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    リープスラム
    Base Damage: 1623–2435
    クリティカル率: 5%
    アタックダメージ: 150%
    Attack Time: 1.2 秒
    クールダウン時間: 6.5 秒
    空中に飛び上がり、着地点にいる敵に武器でダメージを与え、敵をノックバックする。着地点にいる敵は押し出される。使用するには斧、メイス、セプター、剣またはスタッフを装備する必要がある。マルチストライクでサポートすることができない。
    アタックダメージが50%上昇する
    アタックスピードが38%低下する
    基礎半径は1.5m
    cast time overrides attack duration [1]
    is area damage [1]
    BestiaryMarakethBirdSpiritBossTailSpike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1623–2435
    クリティカル率: 5%
    Attack Time: 1.2 秒
    クールダウン時間: 7.5 秒
    ダメージが100%上昇する
    アタックスピードが54%低下する
    base is projectile [1]
    monster projectile variation [37]
    monster reverse point blank damage -% at minimum range [33]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EmptyActionSpellBestiaryMarakethBirdBossScreech
    Spell
    キャストタイム: 1.5 秒
    クールダウン時間: 10 秒
    EmptyActionSpellBestiaryMarakethBirdBossScreech2
    Spell
    キャストタイム: 1.5 秒
    クールダウン時間: 10 秒
    EmptyActionSpellBestiaryMarakethBirdBossScreech3
    Spell
    キャストタイム: 1.5 秒
    クールダウン時間: 10 秒
    BestiaryAvianSummonBirdSwarm
    Spell, Multicastable, Triggerable
    キャストタイム: 1 秒
    alternate minion [328]
    number of monsters to summon [1]
    summon specific monsters radius +% [200]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    EmptyActionBirdSpiritBoss
    Attack
    Base Damage: 1623–2435
    クリティカル率: 5%
    Attack Time: 1.2 秒
    クールダウン時間: 10 秒
    アタックスピードが25%低下する
    BestiaryBirdBossChargeImpact
    Triggerable, Attack
    Base Damage: 1623–2435
    クリティカル率: 5%
    Attack Time: 1.2 秒
    is area damage [1]
    BestiaryBirdBossChargeSlash
    Triggerable, Attack
    Base Damage: 1623–2435
    クリティカル率: 5%
    アタックダメージ: 250%
    Attack Time: 1.2 秒
    アタックダメージが150%上昇する
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Transitionable
    {
    }
    
    MinimapIcon
    {
    	icon = "BestiaryLegendaryBeast" 
    }
    
    Stats
    {
    	set_corpse_cannot_be_destroyed = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/bodyfx_epk.epk );"
    }
    
    Life
    {
    	on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/bodyfx_epk.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/bodyfx_epk.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/MarakethBirdSpiritBoss"] = {
        name = "Saqawal, First of the Sky",
        life = 31.25,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.13,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
            "BestiaryMarakethBirdSpiritBossLeapSlam",
            "BestiaryAvianSummonBirdSwarm",
            "BestiaryMarakethBirdSpiritBossTailSpike",
            "EmptyActionSpellBestiaryMarakethBirdBossScreech",
            "EmptyActionSpellBestiaryMarakethBirdBossScreech2",
            "EmptyActionSpellBestiaryMarakethBirdBossScreech3",
            "EmptyActionBirdSpiritBoss",
            "BestiaryBirdBossChargeImpact",
            "BestiaryBirdBossChargeSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryMarakethBirdSpiritBossLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-38, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryAvianSummonBirdSwarm"] = {
        name = "BestiaryAvianSummonBirdSwarm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 328, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryMarakethBirdSpiritBossTailSpike"] = {
        name = "BestiaryMarakethBirdSpiritBossTailSpike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {37, -54, 33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryMarakethBirdBossScreech"] = {
        name = "EmptyActionSpellBestiaryMarakethBirdBossScreech",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryMarakethBirdBossScreech2"] = {
        name = "EmptyActionSpellBestiaryMarakethBirdBossScreech2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryMarakethBirdBossScreech3"] = {
        name = "EmptyActionSpellBestiaryMarakethBirdBossScreech3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionBirdSpiritBoss"] = {
        name = "EmptyActionBirdSpiritBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryBirdBossChargeImpact"] = {
        name = "BestiaryBirdBossChargeImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryBirdBossChargeSlash"] = {
        name = "BestiaryBirdBossChargeSlash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • アクションスピードは基礎値の50%よりも低く修正されることがない
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    IdBestiaryModRavenStormBoss
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 空の始祖、サカワル
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    アクションスピードは基礎値の50%よりも低く修正されることがない
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Saqawal, First of the Sky
    SpectreN
    Tagsanimal_claw_weapon, beast, キャスター, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast, very_fast_movement
    ライフ
    3125%
    回避力
    +50%
    Ailment Threshold
    505%
    耐性
    40 40 40 25
    Damage
    213%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    経験値
    250%
    Model Size
    100%
    Type
    MarakethBirdBestiarySpiritBoss
    Metadata
    MarakethBirdSpiritBossMenagerie
    レベル
    68
    ライフ
    4,354,574
    アーマー
    28,790
    回避力
    7,109
    エナジーシールド
    0
    Damage
    906
    スペルダメージ
    1,353
    命中
    290
    Attack Time
    0.804
    経験値
    141,006
    Ailment Threshold
    443,330
    Chill
    1,402
    Shock
    1,402
    Brittle
    7,931
    Scorch
    1,402
    Sap
    3,873
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1439–2159
    クリティカル率: 5%
    Attack Time: 1.2 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BestiaryMarakethBirdSpiritBossLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    リープスラム
    Base Damage: 1439–2159
    クリティカル率: 5%
    アタックダメージ: 150%
    Attack Time: 1.2 秒
    クールダウン時間: 6.5 秒
    空中に飛び上がり、着地点にいる敵に武器でダメージを与え、敵をノックバックする。着地点にいる敵は押し出される。使用するには斧、メイス、セプター、剣またはスタッフを装備する必要がある。マルチストライクでサポートすることができない。
    アタックダメージが50%上昇する
    アタックスピードが38%低下する
    基礎半径は1.5m
    cast time overrides attack duration [1]
    is area damage [1]
    BestiaryMarakethBirdSpiritBossTailSpike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1439–2159
    クリティカル率: 5%
    Attack Time: 1.2 秒
    クールダウン時間: 7.5 秒
    ダメージが100%上昇する
    アタックスピードが54%低下する
    base is projectile [1]
    monster projectile variation [37]
    monster reverse point blank damage -% at minimum range [33]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EmptyActionSpellBestiaryMarakethBirdBossScreech
    Spell
    キャストタイム: 1.5 秒
    クールダウン時間: 10 秒
    EmptyActionSpellBestiaryMarakethBirdBossScreech2
    Spell
    キャストタイム: 1.5 秒
    クールダウン時間: 10 秒
    EmptyActionSpellBestiaryMarakethBirdBossScreech3
    Spell
    キャストタイム: 1.5 秒
    クールダウン時間: 10 秒
    BestiaryAvianSummonBirdSwarm
    Spell, Multicastable, Triggerable
    キャストタイム: 1 秒
    alternate minion [328]
    number of monsters to summon [1]
    summon specific monsters radius +% [200]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    EmptyActionBirdSpiritBoss
    Attack
    Base Damage: 1439–2159
    クリティカル率: 5%
    Attack Time: 1.2 秒
    クールダウン時間: 10 秒
    アタックスピードが25%低下する
    BestiaryBirdBossChargeImpact
    Triggerable, Attack
    Base Damage: 1439–2159
    クリティカル率: 5%
    Attack Time: 1.2 秒
    is area damage [1]
    BestiaryBirdBossChargeSlash
    Triggerable, Attack
    Base Damage: 1439–2159
    クリティカル率: 5%
    アタックダメージ: 250%
    Attack Time: 1.2 秒
    アタックダメージが150%上昇する
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
        slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
        on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/bodyfx_epk.epk );"
    }
    
    Life
    {
        on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/bodyfx_epk.epk );"
        on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/bodyfx_epk.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/MarakethBirdSpiritBossMenagerie"] = {
        name = "Saqawal, First of the Sky",
        life = 31.25,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.13,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
            "BestiaryMarakethBirdSpiritBossLeapSlam",
            "BestiaryAvianSummonBirdSwarm",
            "BestiaryMarakethBirdSpiritBossTailSpike",
            "EmptyActionSpellBestiaryMarakethBirdBossScreech",
            "EmptyActionSpellBestiaryMarakethBirdBossScreech2",
            "EmptyActionSpellBestiaryMarakethBirdBossScreech3",
            "EmptyActionBirdSpiritBoss",
            "BestiaryBirdBossChargeImpact",
            "BestiaryBirdBossChargeSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryMarakethBirdSpiritBossLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-38, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryAvianSummonBirdSwarm"] = {
        name = "BestiaryAvianSummonBirdSwarm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 328, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryMarakethBirdSpiritBossTailSpike"] = {
        name = "BestiaryMarakethBirdSpiritBossTailSpike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {37, -54, 33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryMarakethBirdBossScreech"] = {
        name = "EmptyActionSpellBestiaryMarakethBirdBossScreech",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryMarakethBirdBossScreech2"] = {
        name = "EmptyActionSpellBestiaryMarakethBirdBossScreech2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryMarakethBirdBossScreech3"] = {
        name = "EmptyActionSpellBestiaryMarakethBirdBossScreech3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionBirdSpiritBoss"] = {
        name = "EmptyActionBirdSpiritBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryBirdBossChargeImpact"] = {
        name = "BestiaryBirdBossChargeImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryBirdBossChargeSlash"] = {
        name = "BestiaryBirdBossChargeSlash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • アクションスピードは基礎値の50%よりも低く修正されることがない
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    IdBestiaryModRavenStormBoss
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 空の始祖、サカワル Topic /1
    NPC名前
    ビーストマスター、アイナー寒い冬、アイナーは山で野営をしていた。俺は寒さをしのぐための毛皮をたくさん持っている。...俺は持ってなかった。だがロアの体液を持っていた。温かい体液を飲んでいたら、アイナーは幻を見た。羽根を持ち紅い、一匹のトカゲが、影の影から見ていた。

    最初のものたちの化身、試練、空の始祖サカワル。俺のコップの中で体液が渦を巻いていた。もう一つの幻、鳥類と爬虫類の血の中。その夜、たくさん飲んだのが幸いした、でなければこの秘密は秘密のままだったかもしれない。

    たくさん鳥類と爬虫類を見つけろ、エグザイル。空の始祖への道はその血の中だ。
    Edit

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