Saqawal, el Primero de los Cielos Único /4
Activa Torbellino de nivel 20 cuando ganas Poder del ave o Vuelo del ave
Evasión aumentada un (60–80)%
+(40–60) de vida máxima
+(30–40)% de resistencia al rayo
Velocidad de movimiento aumentada un (10–15)%
Evasión aumentada un (60–80)%
+(40–60) de vida máxima
+(30–40)% de resistencia al rayo
Velocidad de movimiento aumentada un (10–15)%
+(25–75) a todos los atributos
+(30–40)% de resistencia al rayo
Eficiencia de la reserva de maná de las habilidades aumentada un (12–20)%
Efecto de Bonificación de Aspecto del Ave aumentado un 100%
Aspecto del Ave también otorga Poder del Ave y Vuelo del Ave a los Aliados cercanos
+(120–150) a la evasión y al escudo de energía
(Los atributos son fuerza, destreza e inteligencia)
+(30–40)% de resistencia al rayo
Eficiencia de la reserva de maná de las habilidades aumentada un (12–20)%
Efecto de Bonificación de Aspecto del Ave aumentado un 100%
Aspecto del Ave también otorga Poder del Ave y Vuelo del Ave a los Aliados cercanos
+(120–150) a la evasión y al escudo de energía
(Los atributos son fuerza, destreza e inteligencia)
Otorga la Habilidad Aspecto del Ave Nivel 20
Armadura y evasión aumentadas un (100–150)%
Velocidad de movimiento aumentada un (20–30)%
(-2–2) segundos a la Duración de Vuelo del Ave
Regeneras 100 de vida por segundo mientras tengas Vuelo del ave
Regeneras 12 de maná por segundo mientras tengas Vuelo del ave
Armadura y evasión aumentadas un (100–150)%
Velocidad de movimiento aumentada un (20–30)%
(-2–2) segundos a la Duración de Vuelo del Ave
Regeneras 100 de vida por segundo mientras tengas Vuelo del ave
Regeneras 12 de maná por segundo mientras tengas Vuelo del ave
Armadura y escudo de energía aumentados un (140–180)%
+(30–60) de vida máxima
+(20–25)% a las resistencias al hielo y al rayo
(-2–2) segundos a la Duración de Poder del Ave
Agrega de (20–25) a (37–40) de daño de hielo mientras tengas Poder del ave
Agrega de (1–3) a (55–62) de daño de rayo mientras tengas Poder del ave
+(30–60) de vida máxima
+(20–25)% a las resistencias al hielo y al rayo
(-2–2) segundos a la Duración de Poder del Ave
Agrega de (20–25) a (37–40) de daño de hielo mientras tengas Poder del ave
Agrega de (1–3) a (55–62) de daño de rayo mientras tengas Poder del ave
Receta de Bestiario /2
Nombre | Recipe |
---|---|
Fabrica una habilidad de aspecto en un objeto: Habilidad Aspecto del ave Aspecto del ave | |
Fabrica una habilidad de aspecto en un objeto: Habilidad Aspecto del ave de nivel 30 |
Saqawal, el Primero de los Cielos
Bestia
Área: Nido de Saqawal
Género: Simios
Grupo: Aves
Familia: Las Arenas
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Saqawal, First of the Sky
Spectre | N |
---|---|
Area | Nido de Saqawal |
Tags | animal_claw_weapon, beast, bestiary_spirit_boss, Lanzador de hechizos, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast, very_fast_movement |
Packs |
Vida
3125%
Evasión
+50%
Ailment Threshold
505%
Resistencia
40 40 40 25
Damage
213%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 16
Attack Time
1.2 Second
Damage Spread
±20%
Experiencia
250%
Model Size
100%
Type
MarakethBirdBestiarySpiritBoss
Metadata
MarakethBirdSpiritBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
70
Vida
5,691,418
Armadura
33,714
Evasión
7,622
Escudo de energía
0
Damage
1,022
Daño de hechizos
1,525
Precisión
314
Attack Time
0.804
Experiencia
147,400
Ailment Threshold
533,445
Chill
1,687
Shock
1,687
Brittle
9,543
Scorch
1,687
Sap
4,660
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1623–2435
Probabilidad de golpe crítico: 5%
Attack Time: 1.2 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BestiaryMarakethBirdSpiritBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto con impacto
Base Damage: 1623–2435
Probabilidad de golpe crítico: 5%
Daño de ataque: 150%
Attack Time: 1.2 seg
Tiempo de recarga: 6.5 seg
Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo.
Inflige un 50% más de daño de ataque
38% menos Velocidad de Ataque
El radio base es de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
38% menos Velocidad de Ataque
El radio base es de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
BestiaryMarakethBirdSpiritBossTailSpike
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1623–2435
Probabilidad de golpe crítico: 5%
Attack Time: 1.2 seg
Tiempo de recarga: 7.5 seg
Inflige un 100% más de daño
54% menos Velocidad de Ataque
base is projectile [1]
monster projectile variation [37]
monster reverse point blank damage -% at minimum range [33]
projectile uses contact direction [1]
projectile uses contact position [1]
54% menos Velocidad de Ataque
base is projectile [1]
monster projectile variation [37]
monster reverse point blank damage -% at minimum range [33]
projectile uses contact direction [1]
projectile uses contact position [1]
EmptyActionSpellBestiaryMarakethBirdBossScreech
Spell
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 10 seg
EmptyActionSpellBestiaryMarakethBirdBossScreech2
Spell
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 10 seg
EmptyActionSpellBestiaryMarakethBirdBossScreech3
Spell
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 10 seg
BestiaryAvianSummonBirdSwarm
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
alternate minion [328]
number of monsters to summon [1]
summon specific monsters radius +% [200]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [200]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
EmptyActionBirdSpiritBoss
Attack
Base Damage: 1623–2435
Probabilidad de golpe crítico: 5%
Attack Time: 1.2 seg
Tiempo de recarga: 10 seg
25% menos Velocidad de Ataque
BestiaryBirdBossChargeImpact
Triggerable, Attack
Base Damage: 1623–2435
Probabilidad de golpe crítico: 5%
Attack Time: 1.2 seg
is area damage [1]
BestiaryBirdBossChargeSlash
Triggerable, Attack
Base Damage: 1623–2435
Probabilidad de golpe crítico: 5%
Daño de ataque: 250%
Attack Time: 1.2 seg
Inflige un 150% más de daño de ataque
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Transitionable { } MinimapIcon { icon = "BestiaryLegendaryBeast" } Stats { set_corpse_cannot_be_destroyed = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/bodyfx_epk.epk );" } Life { on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/bodyfx_epk.epk );" on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/bodyfx_epk.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/MarakethBirdSpiritBoss"] = { name = "Saqawal, First of the Sky", life = 31.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.13, damageSpread = 0.2, attackTime = 1.2, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "BestiaryMarakethBirdSpiritBossLeapSlam", "BestiaryAvianSummonBirdSwarm", "BestiaryMarakethBirdSpiritBossTailSpike", "EmptyActionSpellBestiaryMarakethBirdBossScreech", "EmptyActionSpellBestiaryMarakethBirdBossScreech2", "EmptyActionSpellBestiaryMarakethBirdBossScreech3", "EmptyActionBirdSpiritBoss", "BestiaryBirdBossChargeImpact", "BestiaryBirdBossChargeSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryMarakethBirdSpiritBossLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-38, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryAvianSummonBirdSwarm"] = { name = "BestiaryAvianSummonBirdSwarm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {1, 328, 200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryMarakethBirdSpiritBossTailSpike"] = { name = "BestiaryMarakethBirdSpiritBossTailSpike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {37, -54, 33, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellBestiaryMarakethBirdBossScreech"] = { name = "EmptyActionSpellBestiaryMarakethBirdBossScreech", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellBestiaryMarakethBirdBossScreech2"] = { name = "EmptyActionSpellBestiaryMarakethBirdBossScreech2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellBestiaryMarakethBirdBossScreech3"] = { name = "EmptyActionSpellBestiaryMarakethBirdBossScreech3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionBirdSpiritBoss"] = { name = "EmptyActionBirdSpiritBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryBirdBossChargeImpact"] = { name = "BestiaryBirdBossChargeImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryBirdBossChargeSlash"] = { name = "BestiaryBirdBossChargeSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | BestiaryModRavenStormBoss |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Saqawal, el Primero de los Cielos
Bestia
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Saqawal, First of the Sky
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, Lanzador de hechizos, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast, very_fast_movement |
Vida
3125%
Evasión
+50%
Ailment Threshold
505%
Resistencia
40 40 40 25
Damage
213%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 16
Attack Time
1.2 Second
Damage Spread
±20%
Experiencia
250%
Model Size
100%
Type
MarakethBirdBestiarySpiritBoss
Metadata
MarakethBirdSpiritBossMenagerie
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
4,354,574
Armadura
28,790
Evasión
7,109
Escudo de energía
0
Damage
906
Daño de hechizos
1,353
Precisión
290
Attack Time
0.804
Experiencia
141,006
Ailment Threshold
443,330
Chill
1,402
Shock
1,402
Brittle
7,931
Scorch
1,402
Sap
3,873
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1439–2159
Probabilidad de golpe crítico: 5%
Attack Time: 1.2 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BestiaryMarakethBirdSpiritBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto con impacto
Base Damage: 1439–2159
Probabilidad de golpe crítico: 5%
Daño de ataque: 150%
Attack Time: 1.2 seg
Tiempo de recarga: 6.5 seg
Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo.
Inflige un 50% más de daño de ataque
38% menos Velocidad de Ataque
El radio base es de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
38% menos Velocidad de Ataque
El radio base es de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
BestiaryMarakethBirdSpiritBossTailSpike
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1439–2159
Probabilidad de golpe crítico: 5%
Attack Time: 1.2 seg
Tiempo de recarga: 7.5 seg
Inflige un 100% más de daño
54% menos Velocidad de Ataque
base is projectile [1]
monster projectile variation [37]
monster reverse point blank damage -% at minimum range [33]
projectile uses contact direction [1]
projectile uses contact position [1]
54% menos Velocidad de Ataque
base is projectile [1]
monster projectile variation [37]
monster reverse point blank damage -% at minimum range [33]
projectile uses contact direction [1]
projectile uses contact position [1]
EmptyActionSpellBestiaryMarakethBirdBossScreech
Spell
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 10 seg
EmptyActionSpellBestiaryMarakethBirdBossScreech2
Spell
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 10 seg
EmptyActionSpellBestiaryMarakethBirdBossScreech3
Spell
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 10 seg
BestiaryAvianSummonBirdSwarm
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
alternate minion [328]
number of monsters to summon [1]
summon specific monsters radius +% [200]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [200]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
EmptyActionBirdSpiritBoss
Attack
Base Damage: 1439–2159
Probabilidad de golpe crítico: 5%
Attack Time: 1.2 seg
Tiempo de recarga: 10 seg
25% menos Velocidad de Ataque
BestiaryBirdBossChargeImpact
Triggerable, Attack
Base Damage: 1439–2159
Probabilidad de golpe crítico: 5%
Attack Time: 1.2 seg
is area damage [1]
BestiaryBirdBossChargeSlash
Triggerable, Attack
Base Damage: 1439–2159
Probabilidad de golpe crítico: 5%
Daño de ataque: 250%
Attack Time: 1.2 seg
Inflige un 150% más de daño de ataque
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/bodyfx_epk.epk );" } Life { on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/bodyfx_epk.epk );" on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/bodyfx_epk.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/MarakethBirdSpiritBossMenagerie"] = { name = "Saqawal, First of the Sky", life = 31.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.13, damageSpread = 0.2, attackTime = 1.2, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "BestiaryMarakethBirdSpiritBossLeapSlam", "BestiaryAvianSummonBirdSwarm", "BestiaryMarakethBirdSpiritBossTailSpike", "EmptyActionSpellBestiaryMarakethBirdBossScreech", "EmptyActionSpellBestiaryMarakethBirdBossScreech2", "EmptyActionSpellBestiaryMarakethBirdBossScreech3", "EmptyActionBirdSpiritBoss", "BestiaryBirdBossChargeImpact", "BestiaryBirdBossChargeSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryMarakethBirdSpiritBossLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-38, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryAvianSummonBirdSwarm"] = { name = "BestiaryAvianSummonBirdSwarm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {1, 328, 200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryMarakethBirdSpiritBossTailSpike"] = { name = "BestiaryMarakethBirdSpiritBossTailSpike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {37, -54, 33, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellBestiaryMarakethBirdBossScreech"] = { name = "EmptyActionSpellBestiaryMarakethBirdBossScreech", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellBestiaryMarakethBirdBossScreech2"] = { name = "EmptyActionSpellBestiaryMarakethBirdBossScreech2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellBestiaryMarakethBirdBossScreech3"] = { name = "EmptyActionSpellBestiaryMarakethBirdBossScreech3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionBirdSpiritBoss"] = { name = "EmptyActionBirdSpiritBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryBirdBossChargeImpact"] = { name = "BestiaryBirdBossChargeImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryBirdBossChargeSlash"] = { name = "BestiaryBirdBossChargeSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | BestiaryModRavenStormBoss |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Saqawal, el Primero de los cielos Topic /1
NPC | Nombre |
---|---|
Einhar, Maestro de bestias | Un avatar de los Primeros. Una prueba. Saqawal, el Primero de los Cielos. En mi copa, rezumaban el líquido. Otra visión, en la sangre de los pájaros y reptiles. Es una suerte que bebiera tanto esa noche, o de lo contrario este secreto podría haber permanecido en secreto. Encuentra muchas aves y reptiles, Exiliado. El camino hacia el Primero de los Cielos está en su sangre. } Un avatar de los Primeros. Una prueba. Saqawal, el Primero de los Cielos. En mi copa, rezumaban el líquido. Otra visión, en la sangre de los pájaros y reptiles. Es una suerte que bebiera tanto esa noche, o de lo contrario este secreto podría haber permanecido en secreto. Encuentra muchas aves y reptiles, Exiliada. El camino hacia el Primero de los Cielos está en su sangre. } |