突變的裂齒獸
野獸
種類: 幼蟲
屬類: 兩棲動物
科類: 深潭
monster leaps onto enemies text [1]
增加 100% 移動速度
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Mutated Maw
幽魂N
標籤amphibian_beast, beast, 法術, chaos_affinity, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slow_movement
生命
220%
閃避
+20%
異常狀態臨界值
220%
抗性
0 0 85 0
傷害
160%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 7
攻擊間隔
1.455 秒
傷害分佈
±20%
經驗值
200%
Model Size
130%
類型
FrogBossDexMission
Metadata
DexMissionFrogBoss
等級
68
生命
14,153
護甲
28,790
閃避
4,739
能量護盾
0
傷害
598
法術傷害
598
命中
0
攻擊間隔
1.455
經驗值
20,510
異常狀態臨界值
14,153
冰緩
45
感電
45
易碎
253
焦灼
45
殘喘
124
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 478–717
暴擊率: 5%
攻擊間隔: 1.455 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterLeapSlamCausticCloud
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 478–717
暴擊率: 5%
攻擊間隔: 1.455 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
造成 50% 更多傷害
+9 秒基礎持續時間
此攻擊重複額外 2
增加 60% 攻擊速度
基礎範圍為 1.5
cast time overrides attack duration [1]
ground caustic art variation [2]
is area damage [1]
leap slam base caustic cloud damage to deal per minute [18532]
monster penalty against minions damage +% final vs player minions [-30]
FrogBossDexMissionChaosStorm
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
暴擊率: 5%
施放時間: 0.9 秒
冷卻時間: 6 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
造成 91.17136.8 混沌傷害
+5 秒基礎持續時間
0.13 秒撞擊一次
基礎範圍為 1
firestorm base area of effect +% [95]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Frog/DexMissionFrogBoss"] = {
    name = "Mutated Maw",
    life = 2.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "Melee",
        "MonsterLeapSlamCausticCloud",
        "FrogBossDexMissionChaosStorm",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLeapSlamCausticCloud"] = {
    name = "Leap Slam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_base_caustic_cloud_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_damage_+%_final",
        "base_melee_attack_repeat_count",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "ground_caustic_art_variation",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {1.25, 4000, 50, 2, -30, 2, 15, levelRequirement = 3, statInterpolation = {3, 1},  cost = { }, },
        [2] = {0.89999997615814, 4000, 50, 2, -30, 2, 15, levelRequirement = 31, statInterpolation = {3, 1},  cost = { }, },
        [3] = {0.89999997615814, 6000, 30, 50, 2, -30, 2, 15, levelRequirement = 36, statInterpolation = {3, 1, 1},  cost = { }, },
        [4] = {0.60000002384186, 6000, 30, 50, 2, -30, 2, 15, levelRequirement = 52, statInterpolation = {3, 1, 1},  cost = { }, },
        [5] = {0.60000002384186, 9000, 60, 50, 2, -30, 2, 15, levelRequirement = 57, statInterpolation = {3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FrogBossDexMissionChaosStorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 5000, 125, 95, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster leaps onto enemies text [1]
IdMonsterLeapsOntoEnemiesText
FamilyMonsterLeapsOntoEnemiesText
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster leaps onto enemies text Min: 1 Max: 1 全域
  • 增加 100% 移動速度
    IdMonsterImplicitFastRun2
    FamilyMovementVelocity
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 100 Max: 100 全域
  • Craft Tagsspeed
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    IdDexMissionCorruptedBeastEffect1
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    mission_beast_corrupted
    Edit

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