獻祭獵譜 /1
名字Recipe
獲得輿圖工藝: 獲得每種輿圖任務 1 個
任務顏色根據紅色野獸等級
原始之羊人
野獸
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Primal Cystcaller
幽魂Y
幽魂 取代Metadata/Monsters/LeagueHarvest/Blue/HarvestGoatmanT3Spectre
標籤avian_pursuit, beast, bludgeoning_weapon, 法術, flesh_armour, goatman, has_staff, has_two_handed_melee, humanoid, lightning_affinity, mammal_beast, medium_height, not_dex, not_str, red_blood, very_slow_movement
生命
300%
生命轉為護盾
50%
異常狀態臨界值
300%
抗性
20 20 20 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
HarvestGoatman
Metadata
HarvestGoatmanT3
等級
68
生命
19,300
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
19,300
冰緩
61
感電
61
易碎
345
焦灼
61
殘喘
169
MPSHarvestGoatmanProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 496.5744.8 閃電傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [144]
projectile uses contact position [1]
use scaled contact offset [1]
HarvestGoatmanLeapSlam
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 299–448
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 2 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
50% 物理傷害轉換為閃電傷害
造成 112.8% 更多傷害
基礎範圍為 1.5
cast time overrides attack duration [1]
is area damage [1]
GSHarvestGoatmanDelayedBlast
法術, 可觸發
暴擊率: 5%
施放時間: 1.17 秒
冷卻時間: 6 秒
造成 13612528 閃電傷害
is area damage [1]
EASHarvestEmerge
法術
施放時間: 1 秒

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBase"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Life
{
	corpse_sink_delay_ms = 1800
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBase"

Life
{
	on_death =
	"
		Call( Vines1000 );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/bulb/Goatman/stickfade.epk );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestGoatmanT3"] = {
    name = "Primal Cystcaller",
    life = 3,
    energyShield = 0.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "HarvestGoatmanLeapSlam",
        "MPSHarvestGoatmanProjectile",
        "GSHarvestGoatmanDelayedBlast",
        "EASHarvestEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestGoatmanLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0, 50, 15, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, 15, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, 15, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {150, 50, 15, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSHarvestGoatmanProjectile"] = {
    name = "MPSHarvestGoatmanProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 144, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHarvestGoatmanDelayedBlast"] = {
    name = "GSHarvestGoatmanDelayedBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
IdBreachReducedBeyondPortalChance
FamilyBeyondPortalChance
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 原始之羊人
    野獸
    種類: 羊人
    屬類: 靈長動物
    科類: 獸性
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Primal Cystcaller
    幽魂Y
    標籤avian_pursuit, beast, bludgeoning_weapon, 法術, flesh_armour, goatman, has_staff, has_two_handed_melee, humanoid, lightning_affinity, mammal_beast, medium_height, not_dex, not_str, red_blood, very_slow_movement
    Packs
  • 原始之羊人, 原始之恐喙鳥
  • 生命
    300%
    生命轉為護盾
    50%
    異常狀態臨界值
    300%
    抗性
    20 20 20 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    HarvestGoatman
    Metadata
    HarvestGoatmanT3MemoryLine
    等級
    68
    生命
    19,300
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    0
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    19,300
    冰緩
    61
    感電
    61
    易碎
    345
    焦灼
    61
    殘喘
    169
    MPSHarvestGoatmanProjectile
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.33 秒
    造成 496.5744.8 閃電傷害
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [144]
    projectile uses contact position [1]
    use scaled contact offset [1]
    HarvestGoatmanLeapSlam
    攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
    躍擊
    基本傷害: 299–448
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 2 秒
    朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
    50% 物理傷害轉換為閃電傷害
    造成 112.8% 更多傷害
    基礎範圍為 1.5
    cast time overrides attack duration [1]
    is area damage [1]
    GSHarvestGoatmanDelayedBlast
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1.17 秒
    冷卻時間: 6 秒
    造成 13612528 閃電傷害
    is area damage [1]
    EASHarvestEmerge
    法術
    施放時間: 1 秒
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBaseMemoryLine"
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRareMemoryLine"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBaseMemoryLine"
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRareMemoryLine"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestGoatmanT3MemoryLine"] = {
        name = "Primal Cystcaller",
        life = 3,
        energyShield = 0.5,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "HarvestGoatmanLeapSlam",
            "MPSHarvestGoatmanProjectile",
            "GSHarvestGoatmanDelayedBlast",
            "EASHarvestEmerge",
            "WalkEmergeBestiaryHellion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestGoatmanLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {0, 50, 15, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, 15, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, 15, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {150, 50, 15, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHarvestGoatmanProjectile"] = {
        name = "MPSHarvestGoatmanProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 144, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHarvestGoatmanDelayedBlast"] = {
        name = "GSHarvestGoatmanDelayedBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 原始之羊人
    野獸
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Primal Cystcaller
    幽魂Y
    標籤beast, bludgeoning_weapon, 法術, flesh_armour, goatman, has_staff, has_two_handed_melee, humanoid, lightning_affinity, mammal_beast, not_dex, not_str, ranged, red_blood, very_slow_movement
    生命
    300%
    生命轉為護盾
    50%
    異常狀態臨界值
    300%
    抗性
    20 20 20 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    HarvestGoatman
    Metadata
    HarvestGoatmanT3Spectre
    等級
    68
    生命
    19,300
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    0
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    19,300
    冰緩
    61
    感電
    61
    易碎
    345
    焦灼
    61
    殘喘
    169
    MPSHarvestGoatmanProjectile
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.33 秒
    造成 496.5744.8 閃電傷害
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [144]
    projectile uses contact position [1]
    use scaled contact offset [1]
    HarvestGoatmanLeapSlam
    攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
    躍擊
    基本傷害: 299–448
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 2 秒
    朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
    50% 物理傷害轉換為閃電傷害
    造成 112.8% 更多傷害
    基礎範圍為 1.5
    cast time overrides attack duration [1]
    is area damage [1]
    GSHarvestGoatmanDelayedBlast
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1.17 秒
    冷卻時間: 6 秒
    造成 13612528 閃電傷害
    is area damage [1]
    EASHarvestEmerge
    法術
    施放時間: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBaseSpectre"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBaseSpectre"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestGoatmanT3Spectre"] = {
        name = "Primal Cystcaller",
        life = 3,
        energyShield = 0.5,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "HarvestGoatmanLeapSlam",
            "MPSHarvestGoatmanProjectile",
            "GSHarvestGoatmanDelayedBlast",
            "EASHarvestEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestGoatmanLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {0, 50, 15, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, 15, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, 15, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {150, 50, 15, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHarvestGoatmanProjectile"] = {
        name = "MPSHarvestGoatmanProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 144, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHarvestGoatmanDelayedBlast"] = {
        name = "GSHarvestGoatmanDelayedBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • Edit

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