야수 도감 조합법 /1 ⍟
이름Recipe
아틀라스 제작 획득: 키락의 임무 5개 획득
임무의 색상은 붉은 야수의 레벨에 따라 결정됩니다.
원시 낭종소환사
야수
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Primal Cystcaller
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHarvest/Blue/HarvestGoatmanT3Spectre
Tagsbeast, bludgeoning_weapon, 시전, flesh_armour, goatman, has_staff, has_two_handed_melee, humanoid, lightning_affinity, mammal_beast, medium_height, not_dex, not_str, red_blood, very_slow_movement
생명력
300%
Energy Shield From Life
50%
Ailment Threshold
300%
저항
20 20 20 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
HarvestGoatman
Metadata
HarvestGoatmanT3
레벨
68
생명력
19,300
방어도
28,790
회피
4,739
에너지 보호막
3,064
Damage
374
주문 피해
374
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
MPSHarvestGoatmanProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 5%
시전 속도: 1.33 초
496.5~744.8 번개 피해
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [144]
projectile uses contact position [1]
use scaled contact offset [1]
HarvestGoatmanLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
도약 강타
Base Damage: 299–448
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 2 초
공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀쳐 냅니다. 착지 지점의 적은 바깥으로 밀려납니다. 도끼나 철퇴, 셉터, 검, 지팡이가 필요합니다. 연속타격의 보조는 받을 수 없습니다.
물리 피해의 50%를 번개 피해로 전환
주는 피해 112.8% 증폭
기본 반경 1.5미터
cast time overrides attack duration [1]
is area damage [1]
GSHarvestGoatmanDelayedBlast
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1.17 초
재사용 대기시간: 6 초
1361~2528 번개 피해
is area damage [1]
EASHarvestEmerge
Spell
시전 속도: 1 초

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBase"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Life
{
	corpse_sink_delay_ms = 1800
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBase"

Life
{
	on_death =
	"
		Call( Vines1000 );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/bulb/Goatman/stickfade.epk );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestGoatmanT3"] = {
    name = "Primal Cystcaller",
    life = 3,
    energyShield = 0.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "HarvestGoatmanLeapSlam",
        "MPSHarvestGoatmanProjectile",
        "GSHarvestGoatmanDelayedBlast",
        "EASHarvestEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestGoatmanLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0, 50, 15, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, 15, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, 15, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {150, 50, 15, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSHarvestGoatmanProjectile"] = {
    name = "MPSHarvestGoatmanProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 144, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHarvestGoatmanDelayedBlast"] = {
    name = "GSHarvestGoatmanDelayedBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
IdBreachReducedBeyondPortalChance
FamilyBeyondPortalChance
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • 원시 낭종소환사
    야수
    과: 야생
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Primal Cystcaller
    SpectreY
    Tagsbeast, bludgeoning_weapon, 시전, flesh_armour, goatman, has_staff, has_two_handed_melee, humanoid, lightning_affinity, mammal_beast, medium_height, not_dex, not_str, red_blood, very_slow_movement
    Packs
  • 원시 낭종소환사, 원시 로아
  • 생명력
    300%
    Energy Shield From Life
    50%
    Ailment Threshold
    300%
    저항
    20 20 20 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    HarvestGoatman
    Metadata
    HarvestGoatmanT3MemoryLine
    레벨
    68
    생명력
    19,300
    방어도
    28,790
    회피
    4,739
    에너지 보호막
    3,064
    Damage
    374
    주문 피해
    374
    정확도
    290
    Attack Time
    1.5
    경험치
    10,255
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MPSHarvestGoatmanProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    치명타 확률: 5%
    시전 속도: 1.33 초
    496.5~744.8 번개 피해
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [144]
    projectile uses contact position [1]
    use scaled contact offset [1]
    HarvestGoatmanLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    도약 강타
    Base Damage: 299–448
    치명타 확률: 5%
    Attack Time: 1.5 초
    재사용 대기시간: 2 초
    공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀쳐 냅니다. 착지 지점의 적은 바깥으로 밀려납니다. 도끼나 철퇴, 셉터, 검, 지팡이가 필요합니다. 연속타격의 보조는 받을 수 없습니다.
    물리 피해의 50%를 번개 피해로 전환
    주는 피해 112.8% 증폭
    기본 반경 1.5미터
    cast time overrides attack duration [1]
    is area damage [1]
    GSHarvestGoatmanDelayedBlast
    Spell, Triggerable
    치명타 확률: 5%
    시전 속도: 1.17 초
    재사용 대기시간: 6 초
    1361~2528 번개 피해
    is area damage [1]
    EASHarvestEmerge
    Spell
    시전 속도: 1 초
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBaseMemoryLine"
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRareMemoryLine"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBaseMemoryLine"
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRareMemoryLine"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestGoatmanT3MemoryLine"] = {
        name = "Primal Cystcaller",
        life = 3,
        energyShield = 0.5,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "HarvestGoatmanLeapSlam",
            "MPSHarvestGoatmanProjectile",
            "GSHarvestGoatmanDelayedBlast",
            "EASHarvestEmerge",
            "WalkEmergeBestiaryHellion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestGoatmanLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {0, 50, 15, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, 15, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, 15, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {150, 50, 15, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHarvestGoatmanProjectile"] = {
        name = "MPSHarvestGoatmanProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 144, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHarvestGoatmanDelayedBlast"] = {
        name = "GSHarvestGoatmanDelayedBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • 원시 낭종소환사
    야수
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Primal Cystcaller
    SpectreY
    Tagsbeast, bludgeoning_weapon, 시전, flesh_armour, goatman, has_staff, has_two_handed_melee, humanoid, lightning_affinity, mammal_beast, not_dex, not_str, ranged, red_blood, very_slow_movement
    생명력
    300%
    Energy Shield From Life
    50%
    Ailment Threshold
    300%
    저항
    20 20 20 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    HarvestGoatman
    Metadata
    HarvestGoatmanT3Spectre
    레벨
    68
    생명력
    19,300
    방어도
    28,790
    회피
    4,739
    에너지 보호막
    3,064
    Damage
    374
    주문 피해
    374
    정확도
    290
    Attack Time
    1.5
    경험치
    10,255
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MPSHarvestGoatmanProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    치명타 확률: 5%
    시전 속도: 1.33 초
    496.5~744.8 번개 피해
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [144]
    projectile uses contact position [1]
    use scaled contact offset [1]
    HarvestGoatmanLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    도약 강타
    Base Damage: 299–448
    치명타 확률: 5%
    Attack Time: 1.5 초
    재사용 대기시간: 2 초
    공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀쳐 냅니다. 착지 지점의 적은 바깥으로 밀려납니다. 도끼나 철퇴, 셉터, 검, 지팡이가 필요합니다. 연속타격의 보조는 받을 수 없습니다.
    물리 피해의 50%를 번개 피해로 전환
    주는 피해 112.8% 증폭
    기본 반경 1.5미터
    cast time overrides attack duration [1]
    is area damage [1]
    GSHarvestGoatmanDelayedBlast
    Spell, Triggerable
    치명타 확률: 5%
    시전 속도: 1.17 초
    재사용 대기시간: 6 초
    1361~2528 번개 피해
    is area damage [1]
    EASHarvestEmerge
    Spell
    시전 속도: 1 초

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBaseSpectre"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBaseSpectre"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestGoatmanT3Spectre"] = {
        name = "Primal Cystcaller",
        life = 3,
        energyShield = 0.5,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "HarvestGoatmanLeapSlam",
            "MPSHarvestGoatmanProjectile",
            "GSHarvestGoatmanDelayedBlast",
            "EASHarvestEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestGoatmanLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {0, 50, 15, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, 15, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, 15, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {150, 50, 15, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHarvestGoatmanProjectile"] = {
        name = "MPSHarvestGoatmanProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 144, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHarvestGoatmanDelayedBlast"] = {
        name = "GSHarvestGoatmanDelayedBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Edit

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