Enquistado primitivo
Primal Cystcaller
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHarvest/Blue/HarvestGoatmanT3Spectre
Modmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
unique boss curse effect on self +% final [-33]
Tagsbeast, bludgeoning_weapon, Lanzador de hechizos, flesh_armour, goatman, has_staff, has_two_handed_melee, humanoid, lightning_affinity, mammal_beast, medium_height, not_dex, not_str, red_blood, very_slow_movement
300%Vida
50%Energy Shield From Life
300%Ailment Threshold
20 20 20 0Resistencia
100%Damage
100%Precisión
+5%Daño de golpe crítico
+130%Multiplicador de Golpe Crítico
6 ~ 8Attack Distance
1.5 SecondAttack Time
±20%Damage Spread
100%Experiencia
100%Model Size
HarvestGoatmanType
105,885Vida
16,265Armadura
8,120Evasión
8,133Escudo de energía
953Damage
538Precisión
1.5Attack Time
13,250Experiencia
105,885Ailment Threshold
335Chill
335Shock
1,894Brittle
335Scorch
925Sap
MPSHarvestGoatmanProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.33 Second
Inflige de 1121 a 1682 de daño de rayo
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [144]
projectile uses contact position [1]
use scaled contact offset [1]
HarvestGoatmanLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto con impacto
Base Damage: 763–1144
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Tiempo de recarga: 2 Second
Saltas por los aires, y dañas y empujas a los enemigos con tu arma en el lugar donde caes. Los enemigos sobre los que caerías son empujados a los costados. Requiere un hacha, una maza, un cetro, una espada o un báculo. No puede ser asistida por Golpes múltiples.
50% del daño físico se convierte en daño de rayo
Inflige un 150% más de daño
cast time overrides attack duration [1]
is area damage [1]

iconleapslam
GSHarvestGoatmanDelayedBlast
Triggerable
Tiempo de recarga: 6 Second
Inflige de 3475 a 6453 de daño de rayo
is area damage [1]
EASHarvestEmerge
85,685Vida
14,425Armadura
7,608Evasión
7,213Escudo de energía
850Damage
499Precisión
1.5Attack Time
13,006Experiencia
85,685Ailment Threshold
271Chill
271Shock
1,533Brittle
271Scorch
749Sap
MPSHarvestGoatmanProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.33 Second
Inflige de 1015 a 1522 de daño de rayo
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [144]
projectile uses contact position [1]
use scaled contact offset [1]
HarvestGoatmanLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto con impacto
Base Damage: 680–1020
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Tiempo de recarga: 2 Second
Saltas por los aires, y dañas y empujas a los enemigos con tu arma en el lugar donde caes. Los enemigos sobre los que caerías son empujados a los costados. Requiere un hacha, una maza, un cetro, una espada o un báculo. No puede ser asistida por Golpes múltiples.
50% del daño físico se convierte en daño de rayo
Inflige un 1% más de daño
cast time overrides attack duration [1]
is area damage [1]

iconleapslam
GSHarvestGoatmanDelayedBlast
Triggerable
Tiempo de recarga: 6 Second
Inflige de 3096 a 5750 de daño de rayo
is area damage [1]
EASHarvestEmerge
54,714Vida
11,328Armadura
6,667Evasión
5,664Escudo de energía
675Damage
428Precisión
1.5Attack Time
12,377Experiencia
54,714Ailment Threshold
173Chill
173Shock
979Brittle
173Scorch
478Sap
MPSHarvestGoatmanProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.33 Second
Inflige de 829.5 a 1244 de daño de rayo
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [144]
projectile uses contact position [1]
use scaled contact offset [1]
HarvestGoatmanLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto con impacto
Base Damage: 540–810
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Tiempo de recarga: 2 Second
Saltas por los aires, y dañas y empujas a los enemigos con tu arma en el lugar donde caes. Los enemigos sobre los que caerías son empujados a los costados. Requiere un hacha, una maza, un cetro, una espada o un báculo. No puede ser asistida por Golpes múltiples.
50% del daño físico se convierte en daño de rayo
Inflige un 1% más de daño
cast time overrides attack duration [1]
is area damage [1]

iconleapslam
GSHarvestGoatmanDelayedBlast
Triggerable
Tiempo de recarga: 6 Second
Inflige de 2455 a 4559 de daño de rayo
is area damage [1]
EASHarvestEmerge
32,557Vida
8,348Armadura
5,633Evasión
4,174Escudo de energía
504Damage
352Precisión
1.5Attack Time
11,388Experiencia
32,557Ailment Threshold
103Chill
103Shock
582Brittle
103Scorch
284Sap
MPSHarvestGoatmanProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.33 Second
Inflige de 642.9 a 964.4 de daño de rayo
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [144]
projectile uses contact position [1]
use scaled contact offset [1]
HarvestGoatmanLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto con impacto
Base Damage: 403–604
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Tiempo de recarga: 2 Second
Saltas por los aires, y dañas y empujas a los enemigos con tu arma en el lugar donde caes. Los enemigos sobre los que caerías son empujados a los costados. Requiere un hacha, una maza, un cetro, una espada o un báculo. No puede ser asistida por Golpes múltiples.
50% del daño físico se convierte en daño de rayo
Inflige un 1% más de daño
cast time overrides attack duration [1]
is area damage [1]

iconleapslam
GSHarvestGoatmanDelayedBlast
Triggerable
Tiempo de recarga: 6 Second
Inflige de 1831 a 3401 de daño de rayo
is area damage [1]
EASHarvestEmerge
19,300Vida
6,127Armadura
4,739Evasión
3,064Escudo de energía
374Damage
290Precisión
1.5Attack Time
10,255Experiencia
19,300Ailment Threshold
61Chill
61Shock
345Brittle
61Scorch
169Sap
MPSHarvestGoatmanProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.33 Second
Inflige de 496.5 a 744.8 de daño de rayo
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [144]
projectile uses contact position [1]
use scaled contact offset [1]
HarvestGoatmanLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto con impacto
Base Damage: 299–448
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Tiempo de recarga: 2 Second
Saltas por los aires, y dañas y empujas a los enemigos con tu arma en el lugar donde caes. Los enemigos sobre los que caerías son empujados a los costados. Requiere un hacha, una maza, un cetro, una espada o un báculo. No puede ser asistida por Golpes múltiples.
50% del daño físico se convierte en daño de rayo
Inflige un 1% más de daño
cast time overrides attack duration [1]
is area damage [1]

iconleapslam
GSHarvestGoatmanDelayedBlast
Triggerable
Tiempo de recarga: 6 Second
Inflige de 1361 a 2528 de daño de rayo
is area damage [1]
EASHarvestEmerge
MonsterProjectileSpell90OnlyLastTarget TargetNotFar
MonsterProjectileSpell30OnlyLastTarget TargetNotVeryFar
MonsterProjectileSpell3TargetNotFar
#LeapSlam90TargetIsPlayer TargetNotMediumNear
#LeapSlam9TargetNotMediumNear
LeapSlam45ForceTargetXUnitsLeftOfTarget=40 EnemyNearMe
LeapSlam45ForceTargetXUnitsLeftOfTarget=40 EnemyNearMe
LeapSlam90ForceTargetXUnitsAwayFromTarget=40 EnemyNearMe
LeapSlam45ForceTargetXUnitsInFront=40 EnemyNearMe TerrainWalkableXUnitsInFront=40
LeapSlam15ForceTargetXUnitsLeftOfTarget=40 EnemyInRange=30
LeapSlam15ForceTargetXUnitsLeftOfTarget=40 EnemyInRange=30
LeapSlam15ForceTargetXUnitsAwayFromTarget=40 EnemyInRange=30
LeapSlam15ForceTargetXUnitsInFront=40 EnemyInRange=30 TerrainWalkableXUnitsInFront=40
GeometrySpell900ForceTargetEnemy TargetMediumNear TargetIsPlayer
GeometrySpell9ForceTargetEnemy TargetMediumNear
Advance3ForceTargetEnemy

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBase"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Life
{
	corpse_sink_delay_ms = 1800
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBase"

Life
{
	on_death =
	"
		Call( Vines1000 );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/bulb/Goatman/stickfade.epk );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestGoatmanT3"] = {
    name = "Primal Cystcaller",
    life = 3,
    energyShield = 0.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "HarvestGoatmanLeapSlam",
        "MPSHarvestGoatmanProjectile",
        "GSHarvestGoatmanDelayedBlast",
        "EASHarvestEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestGoatmanLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 19, statInterpolation = ,  cost = { }, },
        [3] = {levelRequirement = 20, statInterpolation = ,  cost = { }, },
        [4] = {levelRequirement = 84, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSHarvestGoatmanProjectile"] = {
    name = "MPSHarvestGoatmanProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHarvestGoatmanDelayedBlast"] = {
    name = "GSHarvestGoatmanDelayedBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]

monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]

Mod IdBreachReducedBeyondPortalChance
FamilyBeyondPortalChance
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMapMonsterReducedCurseEffect
    FamilyCurseEffect
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 Global
  • Craft Tagscaster curse
    Enquistado primitivo
    Primal Cystcaller
    SpectreY
    Modmonster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    unique boss curse effect on self +% final [-33]
    Tagsbeast, bludgeoning_weapon, Lanzador de hechizos, flesh_armour, goatman, has_staff, has_two_handed_melee, humanoid, lightning_affinity, mammal_beast, medium_height, not_dex, not_str, red_blood, very_slow_movement
    300%Vida
    50%Energy Shield From Life
    300%Ailment Threshold
    20 20 20 0Resistencia
    100%Damage
    100%Precisión
    +5%Daño de golpe crítico
    +130%Multiplicador de Golpe Crítico
    6 ~ 8Attack Distance
    1.5 SecondAttack Time
    ±20%Damage Spread
    100%Experiencia
    100%Model Size
    HarvestGoatmanType
    105,885Vida
    16,265Armadura
    8,120Evasión
    8,133Escudo de energía
    953Damage
    538Precisión
    1.5Attack Time
    13,250Experiencia
    105,885Ailment Threshold
    335Chill
    335Shock
    1,894Brittle
    335Scorch
    925Sap
    MPSHarvestGoatmanProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1.33 Second
    Inflige de 1121 a 1682 de daño de rayo
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [144]
    projectile uses contact position [1]
    use scaled contact offset [1]
    HarvestGoatmanLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Salto con impacto
    Base Damage: 763–1144
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Tiempo de recarga: 2 Second
    Saltas por los aires, y dañas y empujas a los enemigos con tu arma en el lugar donde caes. Los enemigos sobre los que caerías son empujados a los costados. Requiere un hacha, una maza, un cetro, una espada o un báculo. No puede ser asistida por Golpes múltiples.
    50% del daño físico se convierte en daño de rayo
    Inflige un 150% más de daño
    cast time overrides attack duration [1]
    is area damage [1]

    iconleapslam
    GSHarvestGoatmanDelayedBlast
    Triggerable
    Tiempo de recarga: 6 Second
    Inflige de 3475 a 6453 de daño de rayo
    is area damage [1]
    EASHarvestEmerge
    WalkEmergeBestiaryHellion
    walk emerge distance [450]
    85,685Vida
    14,425Armadura
    7,608Evasión
    7,213Escudo de energía
    850Damage
    499Precisión
    1.5Attack Time
    13,006Experiencia
    85,685Ailment Threshold
    271Chill
    271Shock
    1,533Brittle
    271Scorch
    749Sap
    MPSHarvestGoatmanProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1.33 Second
    Inflige de 1015 a 1522 de daño de rayo
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [144]
    projectile uses contact position [1]
    use scaled contact offset [1]
    HarvestGoatmanLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Salto con impacto
    Base Damage: 680–1020
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Tiempo de recarga: 2 Second
    Saltas por los aires, y dañas y empujas a los enemigos con tu arma en el lugar donde caes. Los enemigos sobre los que caerías son empujados a los costados. Requiere un hacha, una maza, un cetro, una espada o un báculo. No puede ser asistida por Golpes múltiples.
    50% del daño físico se convierte en daño de rayo
    Inflige un 1% más de daño
    cast time overrides attack duration [1]
    is area damage [1]

    iconleapslam
    GSHarvestGoatmanDelayedBlast
    Triggerable
    Tiempo de recarga: 6 Second
    Inflige de 3096 a 5750 de daño de rayo
    is area damage [1]
    EASHarvestEmerge
    WalkEmergeBestiaryHellion
    walk emerge distance [450]
    54,714Vida
    11,328Armadura
    6,667Evasión
    5,664Escudo de energía
    675Damage
    428Precisión
    1.5Attack Time
    12,377Experiencia
    54,714Ailment Threshold
    173Chill
    173Shock
    979Brittle
    173Scorch
    478Sap
    MPSHarvestGoatmanProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1.33 Second
    Inflige de 829.5 a 1244 de daño de rayo
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [144]
    projectile uses contact position [1]
    use scaled contact offset [1]
    HarvestGoatmanLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Salto con impacto
    Base Damage: 540–810
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Tiempo de recarga: 2 Second
    Saltas por los aires, y dañas y empujas a los enemigos con tu arma en el lugar donde caes. Los enemigos sobre los que caerías son empujados a los costados. Requiere un hacha, una maza, un cetro, una espada o un báculo. No puede ser asistida por Golpes múltiples.
    50% del daño físico se convierte en daño de rayo
    Inflige un 1% más de daño
    cast time overrides attack duration [1]
    is area damage [1]

    iconleapslam
    GSHarvestGoatmanDelayedBlast
    Triggerable
    Tiempo de recarga: 6 Second
    Inflige de 2455 a 4559 de daño de rayo
    is area damage [1]
    EASHarvestEmerge
    WalkEmergeBestiaryHellion
    walk emerge distance [450]
    32,557Vida
    8,348Armadura
    5,633Evasión
    4,174Escudo de energía
    504Damage
    352Precisión
    1.5Attack Time
    11,388Experiencia
    32,557Ailment Threshold
    103Chill
    103Shock
    582Brittle
    103Scorch
    284Sap
    MPSHarvestGoatmanProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1.33 Second
    Inflige de 642.9 a 964.4 de daño de rayo
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [144]
    projectile uses contact position [1]
    use scaled contact offset [1]
    HarvestGoatmanLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Salto con impacto
    Base Damage: 403–604
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Tiempo de recarga: 2 Second
    Saltas por los aires, y dañas y empujas a los enemigos con tu arma en el lugar donde caes. Los enemigos sobre los que caerías son empujados a los costados. Requiere un hacha, una maza, un cetro, una espada o un báculo. No puede ser asistida por Golpes múltiples.
    50% del daño físico se convierte en daño de rayo
    Inflige un 1% más de daño
    cast time overrides attack duration [1]
    is area damage [1]

    iconleapslam
    GSHarvestGoatmanDelayedBlast
    Triggerable
    Tiempo de recarga: 6 Second
    Inflige de 1831 a 3401 de daño de rayo
    is area damage [1]
    EASHarvestEmerge
    WalkEmergeBestiaryHellion
    walk emerge distance [450]
    19,300Vida
    6,127Armadura
    4,739Evasión
    3,064Escudo de energía
    374Damage
    290Precisión
    1.5Attack Time
    10,255Experiencia
    19,300Ailment Threshold
    61Chill
    61Shock
    345Brittle
    61Scorch
    169Sap
    MPSHarvestGoatmanProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1.33 Second
    Inflige de 496.5 a 744.8 de daño de rayo
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [144]
    projectile uses contact position [1]
    use scaled contact offset [1]
    HarvestGoatmanLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Salto con impacto
    Base Damage: 299–448
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Tiempo de recarga: 2 Second
    Saltas por los aires, y dañas y empujas a los enemigos con tu arma en el lugar donde caes. Los enemigos sobre los que caerías son empujados a los costados. Requiere un hacha, una maza, un cetro, una espada o un báculo. No puede ser asistida por Golpes múltiples.
    50% del daño físico se convierte en daño de rayo
    Inflige un 1% más de daño
    cast time overrides attack duration [1]
    is area damage [1]

    iconleapslam
    GSHarvestGoatmanDelayedBlast
    Triggerable
    Tiempo de recarga: 6 Second
    Inflige de 1361 a 2528 de daño de rayo
    is area damage [1]
    EASHarvestEmerge
    WalkEmergeBestiaryHellion
    walk emerge distance [450]
    MonsterProjectileSpell90OnlyLastTarget TargetNotFar
    MonsterProjectileSpell30OnlyLastTarget TargetNotVeryFar
    MonsterProjectileSpell3TargetNotFar
    #LeapSlam90TargetIsPlayer TargetNotMediumNear
    #LeapSlam9TargetNotMediumNear
    LeapSlam45ForceTargetXUnitsLeftOfTarget=40 EnemyNearMe
    LeapSlam45ForceTargetXUnitsLeftOfTarget=40 EnemyNearMe
    LeapSlam90ForceTargetXUnitsAwayFromTarget=40 EnemyNearMe
    LeapSlam45ForceTargetXUnitsInFront=40 EnemyNearMe TerrainWalkableXUnitsInFront=40
    LeapSlam15ForceTargetXUnitsLeftOfTarget=40 EnemyInRange=30
    LeapSlam15ForceTargetXUnitsLeftOfTarget=40 EnemyInRange=30
    LeapSlam15ForceTargetXUnitsAwayFromTarget=40 EnemyInRange=30
    LeapSlam15ForceTargetXUnitsInFront=40 EnemyInRange=30 TerrainWalkableXUnitsInFront=40
    GeometrySpell900ForceTargetEnemy TargetMediumNear TargetIsPlayer
    GeometrySpell9ForceTargetEnemy TargetMediumNear
    Advance3ForceTargetEnemy

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestGoatmanT3MemoryLine"] = {
        name = "Primal Cystcaller",
        life = 3,
        energyShield = 0.5,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "HarvestGoatmanLeapSlam",
            "MPSHarvestGoatmanProjectile",
            "GSHarvestGoatmanDelayedBlast",
            "EASHarvestEmerge",
            "WalkEmergeBestiaryHellion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestGoatmanLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 19, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 20, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 84, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHarvestGoatmanProjectile"] = {
        name = "MPSHarvestGoatmanProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHarvestGoatmanDelayedBlast"] = {
        name = "GSHarvestGoatmanDelayedBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]

    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]

    Mod IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMapMonsterReducedCurseEffect
    FamilyCurseEffect
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 Global
  • Craft Tagscaster curse
    Enquistado primitivo
    Primal Cystcaller
    SpectreY
    Modmonster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    unique boss curse effect on self +% final [-33]
    Tagsbeast, bludgeoning_weapon, Lanzador de hechizos, flesh_armour, goatman, has_staff, has_two_handed_melee, humanoid, lightning_affinity, mammal_beast, not_dex, not_str, ranged, red_blood, very_slow_movement
    300%Vida
    50%Energy Shield From Life
    300%Ailment Threshold
    20 20 20 0Resistencia
    100%Damage
    100%Precisión
    +5%Daño de golpe crítico
    +130%Multiplicador de Golpe Crítico
    6 ~ 8Attack Distance
    1.5 SecondAttack Time
    ±20%Damage Spread
    100%Experiencia
    100%Model Size
    HarvestGoatmanType
    105,885Vida
    16,265Armadura
    8,120Evasión
    8,133Escudo de energía
    953Damage
    538Precisión
    1.5Attack Time
    13,250Experiencia
    105,885Ailment Threshold
    335Chill
    335Shock
    1,894Brittle
    335Scorch
    925Sap
    MPSHarvestGoatmanProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1.33 Second
    Inflige de 1121 a 1682 de daño de rayo
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [144]
    projectile uses contact position [1]
    use scaled contact offset [1]
    HarvestGoatmanLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Salto con impacto
    Base Damage: 763–1144
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Tiempo de recarga: 2 Second
    Saltas por los aires, y dañas y empujas a los enemigos con tu arma en el lugar donde caes. Los enemigos sobre los que caerías son empujados a los costados. Requiere un hacha, una maza, un cetro, una espada o un báculo. No puede ser asistida por Golpes múltiples.
    50% del daño físico se convierte en daño de rayo
    Inflige un 150% más de daño
    cast time overrides attack duration [1]
    is area damage [1]

    iconleapslam
    GSHarvestGoatmanDelayedBlast
    Triggerable
    Tiempo de recarga: 6 Second
    Inflige de 3475 a 6453 de daño de rayo
    is area damage [1]
    EASHarvestEmerge
    85,685Vida
    14,425Armadura
    7,608Evasión
    7,213Escudo de energía
    850Damage
    499Precisión
    1.5Attack Time
    13,006Experiencia
    85,685Ailment Threshold
    271Chill
    271Shock
    1,533Brittle
    271Scorch
    749Sap
    MPSHarvestGoatmanProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1.33 Second
    Inflige de 1015 a 1522 de daño de rayo
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [144]
    projectile uses contact position [1]
    use scaled contact offset [1]
    HarvestGoatmanLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Salto con impacto
    Base Damage: 680–1020
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Tiempo de recarga: 2 Second
    Saltas por los aires, y dañas y empujas a los enemigos con tu arma en el lugar donde caes. Los enemigos sobre los que caerías son empujados a los costados. Requiere un hacha, una maza, un cetro, una espada o un báculo. No puede ser asistida por Golpes múltiples.
    50% del daño físico se convierte en daño de rayo
    Inflige un 1% más de daño
    cast time overrides attack duration [1]
    is area damage [1]

    iconleapslam
    GSHarvestGoatmanDelayedBlast
    Triggerable
    Tiempo de recarga: 6 Second
    Inflige de 3096 a 5750 de daño de rayo
    is area damage [1]
    EASHarvestEmerge
    54,714Vida
    11,328Armadura
    6,667Evasión
    5,664Escudo de energía
    675Damage
    428Precisión
    1.5Attack Time
    12,377Experiencia
    54,714Ailment Threshold
    173Chill
    173Shock
    979Brittle
    173Scorch
    478Sap
    MPSHarvestGoatmanProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1.33 Second
    Inflige de 829.5 a 1244 de daño de rayo
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [144]
    projectile uses contact position [1]
    use scaled contact offset [1]
    HarvestGoatmanLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Salto con impacto
    Base Damage: 540–810
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Tiempo de recarga: 2 Second
    Saltas por los aires, y dañas y empujas a los enemigos con tu arma en el lugar donde caes. Los enemigos sobre los que caerías son empujados a los costados. Requiere un hacha, una maza, un cetro, una espada o un báculo. No puede ser asistida por Golpes múltiples.
    50% del daño físico se convierte en daño de rayo
    Inflige un 1% más de daño
    cast time overrides attack duration [1]
    is area damage [1]

    iconleapslam
    GSHarvestGoatmanDelayedBlast
    Triggerable
    Tiempo de recarga: 6 Second
    Inflige de 2455 a 4559 de daño de rayo
    is area damage [1]
    EASHarvestEmerge
    32,557Vida
    8,348Armadura
    5,633Evasión
    4,174Escudo de energía
    504Damage
    352Precisión
    1.5Attack Time
    11,388Experiencia
    32,557Ailment Threshold
    103Chill
    103Shock
    582Brittle
    103Scorch
    284Sap
    MPSHarvestGoatmanProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1.33 Second
    Inflige de 642.9 a 964.4 de daño de rayo
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [144]
    projectile uses contact position [1]
    use scaled contact offset [1]
    HarvestGoatmanLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Salto con impacto
    Base Damage: 403–604
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Tiempo de recarga: 2 Second
    Saltas por los aires, y dañas y empujas a los enemigos con tu arma en el lugar donde caes. Los enemigos sobre los que caerías son empujados a los costados. Requiere un hacha, una maza, un cetro, una espada o un báculo. No puede ser asistida por Golpes múltiples.
    50% del daño físico se convierte en daño de rayo
    Inflige un 1% más de daño
    cast time overrides attack duration [1]
    is area damage [1]

    iconleapslam
    GSHarvestGoatmanDelayedBlast
    Triggerable
    Tiempo de recarga: 6 Second
    Inflige de 1831 a 3401 de daño de rayo
    is area damage [1]
    EASHarvestEmerge
    19,300Vida
    6,127Armadura
    4,739Evasión
    3,064Escudo de energía
    374Damage
    290Precisión
    1.5Attack Time
    10,255Experiencia
    19,300Ailment Threshold
    61Chill
    61Shock
    345Brittle
    61Scorch
    169Sap
    MPSHarvestGoatmanProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 5%
    Tiempo de lanzamiento: 1.33 Second
    Inflige de 496.5 a 744.8 de daño de rayo
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [144]
    projectile uses contact position [1]
    use scaled contact offset [1]
    HarvestGoatmanLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Salto con impacto
    Base Damage: 299–448
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Tiempo de recarga: 2 Second
    Saltas por los aires, y dañas y empujas a los enemigos con tu arma en el lugar donde caes. Los enemigos sobre los que caerías son empujados a los costados. Requiere un hacha, una maza, un cetro, una espada o un báculo. No puede ser asistida por Golpes múltiples.
    50% del daño físico se convierte en daño de rayo
    Inflige un 1% más de daño
    cast time overrides attack duration [1]
    is area damage [1]

    iconleapslam
    GSHarvestGoatmanDelayedBlast
    Triggerable
    Tiempo de recarga: 6 Second
    Inflige de 1361 a 2528 de daño de rayo
    is area damage [1]
    EASHarvestEmerge
    MonsterProjectileSpell90OnlyLastTarget TargetNotFar
    MonsterProjectileSpell30OnlyLastTarget TargetNotVeryFar
    MonsterProjectileSpell3TargetNotFar
    #LeapSlam90TargetIsPlayer TargetNotMediumNear
    #LeapSlam9TargetNotMediumNear
    LeapSlam45ForceTargetXUnitsLeftOfTarget=40 EnemyNearMe
    LeapSlam45ForceTargetXUnitsLeftOfTarget=40 EnemyNearMe
    LeapSlam90ForceTargetXUnitsAwayFromTarget=40 EnemyNearMe
    LeapSlam45ForceTargetXUnitsInFront=40 EnemyNearMe TerrainWalkableXUnitsInFront=40
    LeapSlam15ForceTargetXUnitsLeftOfTarget=40 EnemyInRange=30
    LeapSlam15ForceTargetXUnitsLeftOfTarget=40 EnemyInRange=30
    LeapSlam15ForceTargetXUnitsAwayFromTarget=40 EnemyInRange=30
    LeapSlam15ForceTargetXUnitsInFront=40 EnemyInRange=30 TerrainWalkableXUnitsInFront=40
    GeometrySpell900ForceTargetEnemy TargetMediumNear TargetIsPlayer
    GeometrySpell9ForceTargetEnemy TargetMediumNear
    Advance3ForceTargetEnemy

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBaseSpectre"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBaseSpectre"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestGoatmanT3Spectre"] = {
        name = "Primal Cystcaller",
        life = 3,
        energyShield = 0.5,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "HarvestGoatmanLeapSlam",
            "MPSHarvestGoatmanProjectile",
            "GSHarvestGoatmanDelayedBlast",
            "EASHarvestEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestGoatmanLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 19, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 20, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 84, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHarvestGoatmanProjectile"] = {
        name = "MPSHarvestGoatmanProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHarvestGoatmanDelayedBlast"] = {
        name = "GSHarvestGoatmanDelayedBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]

    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]

    Mod IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMapMonsterReducedCurseEffect
    FamilyCurseEffect
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 Global
  • Craft Tagscaster curse
    Wiki Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.