西拉克
不死
Hillock
幽魂N
標籤flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
生命
188%
護甲
+100%
異常狀態臨界值
188%
抗性
0 0 0 0
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.65 秒
傷害分佈
±30%
經驗值
125%
Model Size
130%
類型
ZombieBoss
Metadata
ZombieBossHillock
等級
68
生命
12,095
護甲
57,580
閃避
4,739
能量護盾
0
傷害
467
法術傷害
467
命中
290
攻擊間隔
1.65
經驗值
12,819
異常狀態臨界值
12,095
冰緩
38
感電
38
易碎
216
焦灼
38
殘喘
106
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 327–607
暴擊率: 5%
攻擊間隔: 1.65 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
ZombieBossExtract
ZombieBossLeapSlam
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 327–607
暴擊率: 5%
攻擊間隔: 1.65 秒
冷卻時間: 7 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。不能被多重打擊輔助。
造成 28% 更多傷害
25% 更少攻擊速度
基礎範圍為 1.5
cast time overrides attack duration [1]
is area damage [1]
leap slam spawn X zombies on impact [10]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	slow_animations_go_to_idle = false
}

Transitionable {}

StateMachine
{
	define_shared_state = "aggro;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_transitioned =
	"
		HideMeshSegment( ZombieBoss_mesh|Sword|SwordShape );
		AddAttached( Metadata/Items/Weapons/OneHandWeapons/OneHandSwords/OneHandSwordZombieHeld.ao, R_Weapon );
	"

	on_transition =
	"
		HideMeshSegment( ZombieBoss_mesh|Sword|SwordShape );
		AddAttached( Metadata/Items/Weapons/OneHandWeapons/OneHandSwords/OneHandSwordZombieHeld.ao, R_Weapon );
	"
}

Life
{
	on_death =
	"
		FadeOutMusic( 500 );
		PlayGlobalAudio( Audio/Music/Act1_Hillock/Act1_HillockResolve.ogg );
	"
}

StateMachine
{
	on_state_aggro_1 = "PlayEffect( Metadata/Monsters/ZombieBoss/ZombieBossAggro.ao );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ZombieBoss/ZombieBossHillock"] = {
    name = "Hillock",
    life = 1.88,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.3,
    attackTime = 1.65,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "ZombieBossExtract",
        "ZombieBossLeapSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ZombieBossExtract"] = {
    name = "ZombieBossExtract",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {levelRequirement = 38, statInterpolation = {},  cost = { }, },
        [3] = {levelRequirement = 54, statInterpolation = {},  cost = { }, },
        [4] = {levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [5] = {levelRequirement = 71, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ZombieBossLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "leap_slam_spawn_X_zombies_on_impact",
        "active_skill_attack_speed_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, 4, -25, 15, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
        [2] = {49, 4, -25, 15, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
        [3] = {48, 4, -25, 15, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [4] = {47, 4, -25, 15, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [5] = {46, 4, -25, 15, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [6] = {46, 4, -25, 15, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
        [7] = {45, 4, -25, 15, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
        [8] = {44, 4, -25, 15, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [9] = {42, 4, -25, 15, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [10] = {40, 4, -25, 15, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [11] = {40, 4, -25, 15, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [12] = {39, 4, -25, 15, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [13] = {37, 4, -25, 15, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [14] = {35, 4, -25, 15, levelRequirement = 46, statInterpolation = {1, 1},  cost = { }, },
        [15] = {34, 4, -25, 15, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {33, 4, -25, 15, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [17] = {31, 6, -25, 15, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [18] = {30, 6, -25, 15, levelRequirement = 61, statInterpolation = {1, 1},  cost = { }, },
        [19] = {29, 6, -25, 15, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
        [20] = {29, 6, -25, 15, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {28, 6, -25, 15, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {28, 10, -25, 15, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {28, 10, -25, 15, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {28, 10, -25, 15, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {28, 10, -25, 15, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {28, 10, -25, 15, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {28, 10, -25, 15, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {28, 10, -25, 15, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {28, 10, -25, 15, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {28, 10, -25, 15, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {28, 10, -25, 15, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {28, 10, -25, 15, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {28, 10, -25, 15, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {28, 10, -25, 15, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {28, 10, -25, 15, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {28, 10, -25, 15, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
西拉克
不死
Hillock
幽魂N
標籤flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
生命
4688%
護甲
+100%
異常狀態臨界值
4688%
抗性
0 0 0 0
傷害
563%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.65 秒
傷害分佈
±30%
經驗值
125%
Model Size
130%
類型
ZombieBossSpecialEvent
Metadata
ZombieBossHillockSpecialEvent_
等級
68
生命
301,595
護甲
57,580
閃避
4,739
能量護盾
0
傷害
2,103
法術傷害
2,103
命中
290
攻擊間隔
1.65
經驗值
12,819
異常狀態臨界值
301,595
冰緩
954
感電
954
易碎
5,395
焦灼
954
殘喘
2,635
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1472–2734
暴擊率: 5%
攻擊間隔: 1.65 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
ZombieBossExtract
ZombieBossLeapSlamSpecialHillock
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 1472–2734
暴擊率: 5%
攻擊間隔: 1.65 秒
冷卻時間: 12 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。不能被多重打擊輔助。
造成 50% 更多傷害
25% 更少攻擊速度
基礎範圍為 1.5
cast time overrides attack duration [1]
is area damage [1]
HillockSpecialZombieSummon
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
alternate minion [329]
number of monsters to summon [6]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor 
{ 
	main_hand_unarmed_type = "One_Hand_Mace"
}

Transitionable
{
}

Stats
{
	set_monster_has_oni_goroshi = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "HideMeshSegment( ZombieBoss_mesh|Sword|SwordShape );"
}

Transitionable
{
	create_transitioned =
	"
		AddAttached( Metadata/Items/Weapons/OneHandWeapons/OneHandSwords/uniques/TheGoddessUnleashed.ao, R_Weapon );
		AddEffectPack( Metadata/Effects/Microtransactions/Weapon_effects/uniques/TheGoddessUnleashed/bossbuff.epk );
	"

	//Show the Oni-Goroshi sword segments
	create_untransitioned = "ShowMeshSegments( baseShape, doublesidedShape );"

	on_transition =
	"
		AddAttached( Metadata/Items/Weapons/OneHandWeapons/OneHandSwords/uniques/TheGoddessUnleashed.ao, R_Weapon );
		AddEffectPack( Metadata/Effects/Microtransactions/Weapon_effects/uniques/TheGoddessUnleashed/bossbuff.epk );
		HideMeshSegments( baseShape, doublesidedShape );
	"

	on_untransition = "DetachAllOfType( Metadata/Items/Weapons/OneHandWeapons/OneHandSwords/uniques/TheGoddessUnleashed.ao );"
}

Life
{
	on_death =
	"
		FadeOutMusic( 500 );
		PlayGlobalAudio( Audio/Music/Act1_Hillock/Act1_HillockResolve.ogg );
		RemoveEffectPack( Metadata/Effects/Microtransactions/Weapon_effects/uniques/TheGoddessUnleashed/bossbuff.epk );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ZombieBoss/ZombieBossHillockSpecialEvent_"] = {
    name = "Hillock",
    life = 46.88,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 5.63,
    damageSpread = 0.3,
    attackTime = 1.65,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "ZombieBossExtract",
        "ZombieBossLeapSlamSpecialHillock",
        "HillockSpecialZombieSummon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ZombieBossExtract"] = {
    name = "ZombieBossExtract",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {levelRequirement = 38, statInterpolation = {},  cost = { }, },
        [3] = {levelRequirement = 54, statInterpolation = {},  cost = { }, },
        [4] = {levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [5] = {levelRequirement = 71, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ZombieBossLeapSlamSpecialHillock"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-25, 50, 15, levelRequirement = 10, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HillockSpecialZombieSummon"] = {
    name = "HillockSpecialZombieSummon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {6, 329, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
西拉克
不死
地區: 絕望岩灘
Hillock
幽魂N
地區絕望岩灘
標籤flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
生命
180%
護甲
+100%
異常狀態臨界值
180%
抗性
0 0 0 0
傷害
101%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.65 秒
傷害分佈
±30%
經驗值
150%
Model Size
130%
類型
ZombieBossNormal
Metadata
ZombieBossHillockNormal
等級
68
生命
11,580
護甲
57,580
閃避
4,739
能量護盾
0
傷害
377
法術傷害
377
命中
290
攻擊間隔
1.65
經驗值
15,383
異常狀態臨界值
11,580
冰緩
37
感電
37
易碎
207
焦灼
37
殘喘
101
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 264–490
暴擊率: 5%
攻擊間隔: 1.65 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
ZombieBossExtract

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	slow_animations_go_to_idle = false
}

Transitionable {}

StateMachine
{
	define_shared_state = "aggro;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_transitioned =
	"
		HideMeshSegment( ZombieBoss_mesh|Sword|SwordShape );
		AddAttached( Metadata/Items/Weapons/OneHandWeapons/OneHandSwords/OneHandSwordZombieHeld.ao, R_Weapon );
	"

	on_transition =
	"
		HideMeshSegment( ZombieBoss_mesh|Sword|SwordShape );
		AddAttached( Metadata/Items/Weapons/OneHandWeapons/OneHandSwords/OneHandSwordZombieHeld.ao, R_Weapon );
	"
}

Life
{
	on_death =
	"
		FadeOutMusic( 500 );
		PlayGlobalAudio( Audio/Music/Act1_Hillock/Act1_HillockResolve.ogg );
	"
}

StateMachine
{
	on_state_aggro_1 = "PlayEffect( Metadata/Monsters/ZombieBoss/ZombieBossAggro.ao );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ZombieBoss/ZombieBossHillockNormal"] = {
    name = "Hillock",
    life = 1.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.01,
    damageSpread = 0.3,
    attackTime = 1.65,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "ZombieBossExtract",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ZombieBossExtract"] = {
    name = "ZombieBossExtract",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {levelRequirement = 38, statInterpolation = {},  cost = { }, },
        [3] = {levelRequirement = 54, statInterpolation = {},  cost = { }, },
        [4] = {levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [5] = {levelRequirement = 71, statInterpolation = {},  cost = { }, },
    },
}
西拉克
不死
怪物增加 100% 經驗值
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Hillock
幽魂N
標籤flesh_armour, has_one_hand_sword, has_one_handed_melee, large_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement, undead, unique_map_boss, zombie
生命
400%
護甲
+100%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.65 秒
傷害分佈
±20%
經驗值
200%
Model Size
130%
類型
ZombieBossMapBoss
Metadata
MapZombieBossHillockPantheon
等級
68
生命
557,385
護甲
57,580
閃避
4,739
能量護盾
0
傷害
532
法術傷害
794
命中
290
攻擊間隔
1.1055
經驗值
112,805
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 845–1267
暴擊率: 5%
攻擊間隔: 1.65 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
ZombieBossExtract
ZombieBossLeapSlam
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 845–1267
暴擊率: 5%
攻擊間隔: 1.65 秒
冷卻時間: 7 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。不能被多重打擊輔助。
造成 28% 更多傷害
25% 更少攻擊速度
基礎範圍為 1.5
cast time overrides attack duration [1]
is area damage [1]
leap slam spawn X zombies on impact [10]
ZombieBossHeavyStrike
攻擊, 近戰單一目標, 攻擊可重複, 近戰
沉重之擊
基本傷害: 845–1267
暴擊率: 5%
攻擊間隔: 1.65 秒
對目標進行一次強而有力的攻擊並把目標擊退。限定斧、錘、劍或雙手武器。
擊中時擊退敵人
造成 50% 更多傷害
此攻擊重複額外 3
減少 30% 敵人暈眩門檻
40% 更多近戰攻擊速度

Object Type

version 2
extends "Metadata/Monsters/Monster"
Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_transitioned = "AddAttachedObjectToBones( Art/Models/ITEMS/Weapons/OneHandWeapons/OneHandSwords/OneHandSwordZombie.fmt, R_Weapon ); HideMeshSegment("ZombieBoss_mesh|Sword|SwordShape");"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ZombieBoss/MapZombieBossHillockPantheon"] = {
    name = "Hillock",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "ZombieBossHeavyStrike",
        "ZombieBossExtract",
        "ZombieBossLeapSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ZombieBossHeavyStrike"] = {
    name = "Heavy Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_stun_threshold_reduction_+%",
        "base_melee_attack_repeat_count",
        "support_multiple_attacks_melee_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "global_knockback",
    },
    levels = {
        [1] = {30, 3, 40, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ZombieBossExtract"] = {
    name = "ZombieBossExtract",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {levelRequirement = 38, statInterpolation = {},  cost = { }, },
        [3] = {levelRequirement = 54, statInterpolation = {},  cost = { }, },
        [4] = {levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [5] = {levelRequirement = 71, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ZombieBossLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "leap_slam_spawn_X_zombies_on_impact",
        "active_skill_attack_speed_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, 4, -25, 15, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
        [2] = {49, 4, -25, 15, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
        [3] = {48, 4, -25, 15, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [4] = {47, 4, -25, 15, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [5] = {46, 4, -25, 15, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [6] = {46, 4, -25, 15, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
        [7] = {45, 4, -25, 15, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
        [8] = {44, 4, -25, 15, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [9] = {42, 4, -25, 15, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [10] = {40, 4, -25, 15, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [11] = {40, 4, -25, 15, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [12] = {39, 4, -25, 15, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [13] = {37, 4, -25, 15, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [14] = {35, 4, -25, 15, levelRequirement = 46, statInterpolation = {1, 1},  cost = { }, },
        [15] = {34, 4, -25, 15, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {33, 4, -25, 15, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [17] = {31, 6, -25, 15, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [18] = {30, 6, -25, 15, levelRequirement = 61, statInterpolation = {1, 1},  cost = { }, },
        [19] = {29, 6, -25, 15, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
        [20] = {29, 6, -25, 15, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {28, 6, -25, 15, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {28, 10, -25, 15, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {28, 10, -25, 15, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {28, 10, -25, 15, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {28, 10, -25, 15, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {28, 10, -25, 15, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {28, 10, -25, 15, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {28, 10, -25, 15, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {28, 10, -25, 15, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {28, 10, -25, 15, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {28, 10, -25, 15, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {28, 10, -25, 15, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {28, 10, -25, 15, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {28, 10, -25, 15, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {28, 10, -25, 15, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {28, 10, -25, 15, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
怪物增加 100% 經驗值
monster dropped item rarity +% [15000]
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Edit

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