國王岡姆
惡魔
地區: 岡姆的堡壘
怪物增加 250% 經驗值
增加 5500% 物品掉落稀有度
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
增加 5500% 物品掉落稀有度
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
King Kaom
幽魂 | N |
---|---|
地區 | 岡姆的堡壘 |
標籤 | bludgeoning_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, karui, king_boss_story, large_height, large_model, medium_movement, melee, not_dex, not_int, red_blood |
生命
1350%
護甲
+25%
異常狀態臨界值
1350%
抗性
40
40
40
25
傷害
220%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
2.25 秒
傷害分佈
±30%
經驗值
200%
Model Size
100%
類型
KaomBoss
Metadata
KaomBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
38
生命
11,381
護甲
2,351
閃避
1,460
能量護盾
0
傷害
165
法術傷害
165
命中
0
攻擊間隔
2.25
經驗值
6,090
異常狀態臨界值
11,381
冰緩
36
感電
36
易碎
204
焦灼
36
殘喘
99
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
KaomMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 116–215
暴擊率: 5%
攻擊間隔: 2.25 秒
用強大的攻擊擊倒敵人。
造成 30% 更多傷害
60% 物理傷害轉化至火焰傷害
20% 機率點燃敵人
點燃造成的傷害加速 50%
60% 物理傷害轉化至火焰傷害
20% 機率點燃敵人
點燃造成的傷害加速 50%
KaomLeapSlam
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 116–215
暴擊率: 5%
攻擊間隔: 2.25 秒
冷卻時間: 5 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
造成 50% 更多傷害
100% 物理傷害轉化至火焰傷害
100% 機率點燃敵人
53% 更少攻擊速度
基礎範圍為 1.5 米
active skill area of effect radius +% final [40]
cast time overrides attack duration [1]
is area damage [1]
100% 物理傷害轉化至火焰傷害
100% 機率點燃敵人
53% 更少攻擊速度
基礎範圍為 1.5 米
active skill area of effect radius +% final [40]
cast time overrides attack duration [1]
is area damage [1]
KaomFireChasm
攻擊
基本傷害: 116–215
暴擊率: 5%
攻擊間隔: 2.25 秒
冷卻時間: 4 秒
不會暴擊
造成 30% 更少傷害
50% 物理傷害轉化至火焰傷害
爆發 +6
monster penalty against minions damage +% final vs player minions [-25]
造成 30% 更少傷害
50% 物理傷害轉化至火焰傷害
爆發 +6
monster penalty against minions damage +% final vs player minions [-25]
TriggerKaomArcherSpawners
冷卻時間: 600 秒
TriggerKaomSkullSpawners
冷卻時間: 600 秒
kaom number of spawners triggered [10]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Two_Hand_Axe" } Transitionable { } MinimapIcon { icon = 3 } NPC { marker_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 preload_buff_visual = "kaom_fire" } Life { on_death = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act4_KaomsDream/Kaom_Resolution.ogg );" } Transitionable { on_transition = "PlayAnimation( prefight_dialogue ); PlayTextAudio( KaomFightIntroRandom , Metadata/NPC/Act4/Kaom, 0);" create_untransitioned = "PlayAnimation( idle );" create_transitioned = "HideMinimapIcon();" } Animated { on_end_prefight_dialogue = "HideMinimapIcon();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Kaom/KaomBoss"] = { name = "King Kaom", life = 13.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.2, damageSpread = 0.3, attackTime = 2.25, attackRange = 15, accuracy = 1, skillList = { "KaomLeapSlam", "KaomMelee", "KaomFireChasm", "TriggerKaomArcherSpawners", "TriggerKaomSkullSpawners", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KaomLeapSlam"] = { name = "Leap Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 100, 100, -53, 40, 15, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomMelee"] = { name = "Default Attack", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "base_chance_to_ignite_%", "faster_burn_%", }, levels = { [1] = {60, 30, 20, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomFireChasm"] = { name = "KaomFireChasm", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_fire", "global_cannot_crit", }, levels = { [1] = {6, -30, -25, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerKaomArcherSpawners"] = { name = "TriggerKaomArcherSpawners", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerKaomSkullSpawners"] = { name = "TriggerKaomSkullSpawners", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "kaom_number_of_spawners_triggered", }, levels = { [1] = {10, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [2] = {13, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [3] = {16, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, }
怪物增加 250% 經驗值
增加 5500% 物品掉落稀有度
Id | MonsterQuestBossAct4__ |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
範圍: 120
heal aura owner % max life on death [0]
King Kaom
惡魔
怪物增加 250% 經驗值
增加 5500% 物品掉落稀有度
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
增加 5500% 物品掉落稀有度
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, karui, king_boss_story, large_height, large_model, medium_movement, melee, not_dex, not_int, red_blood |
生命
1350%
護甲
+25%
異常狀態臨界值
1350%
抗性
40
40
40
25
傷害
220%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
2.25 秒
傷害分佈
±30%
經驗值
200%
Model Size
100%
類型
KaomBoss
Metadata
KaomBossGauntlet
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
86,850
護甲
28,790
閃避
4,739
能量護盾
0
傷害
822
法術傷害
822
命中
0
攻擊間隔
2.25
經驗值
20,510
異常狀態臨界值
86,850
冰緩
275
感電
275
易碎
1,554
焦灼
275
殘喘
759
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
KaomMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 575–1068
暴擊率: 5%
攻擊間隔: 2.25 秒
用強大的攻擊擊倒敵人。
造成 30% 更多傷害
60% 物理傷害轉化至火焰傷害
20% 機率點燃敵人
點燃造成的傷害加速 50%
60% 物理傷害轉化至火焰傷害
20% 機率點燃敵人
點燃造成的傷害加速 50%
KaomLeapSlam
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 575–1068
暴擊率: 5%
攻擊間隔: 2.25 秒
冷卻時間: 5 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
造成 50% 更多傷害
100% 物理傷害轉化至火焰傷害
100% 機率點燃敵人
53% 更少攻擊速度
基礎範圍為 1.5 米
active skill area of effect radius +% final [40]
cast time overrides attack duration [1]
is area damage [1]
100% 物理傷害轉化至火焰傷害
100% 機率點燃敵人
53% 更少攻擊速度
基礎範圍為 1.5 米
active skill area of effect radius +% final [40]
cast time overrides attack duration [1]
is area damage [1]
KaomFireChasm
攻擊
基本傷害: 575–1068
暴擊率: 5%
攻擊間隔: 2.25 秒
冷卻時間: 4 秒
不會暴擊
造成 30% 更少傷害
50% 物理傷害轉化至火焰傷害
爆發 +6
monster penalty against minions damage +% final vs player minions [-25]
造成 30% 更少傷害
50% 物理傷害轉化至火焰傷害
爆發 +6
monster penalty against minions damage +% final vs player minions [-25]
TriggerKaomArcherSpawners
冷卻時間: 600 秒
TriggerKaomSkullSpawners
冷卻時間: 600 秒
kaom number of spawners triggered [16]
GauntletFireStorm
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
暴擊率: 5%
附加傷害效用: 30%
施放時間: 0.9 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
+4.2 秒基礎持續時間
造成 74.77 至 112.2 火焰傷害
25% 機率點燃敵人
每 0.13 秒撞擊一次
基礎範圍為 1 米
firestorm base area of effect +% [-25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-50]
造成 74.77 至 112.2 火焰傷害
25% 機率點燃敵人
每 0.13 秒撞擊一次
基礎範圍為 1 米
firestorm base area of effect +% [-25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-50]
SSMGauntletKaomVolatile
法術, 法術可重複, 可觸發
施放時間: 1 秒
alternate minion [601]
monster no drops or experience [1]
number of monsters to summon [4]
summon specific monsters radius +% [-70]
summoned monsters are minions [1]
monster no drops or experience [1]
number of monsters to summon [4]
summon specific monsters radius +% [-70]
summoned monsters are minions [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Kaom/KaomBossGauntlet"] = { name = "King Kaom", life = 13.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.2, damageSpread = 0.3, attackTime = 2.25, attackRange = 15, accuracy = 1, skillList = { "KaomLeapSlam", "GauntletFireStorm", "SSMGauntletKaomVolatile", "KaomMelee", "KaomFireChasm", "TriggerKaomArcherSpawners", "TriggerKaomSkullSpawners", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KaomLeapSlam"] = { name = "Leap Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 100, 100, -53, 40, 15, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GauntletFireStorm"] = { name = "Firestorm", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "fire_storm_fireball_delay_ms", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_chance_to_ignite_%", "spell_maximum_action_distance_+%", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 125, 4200, -25, 25, -50, -25, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMGauntletKaomVolatile"] = { name = "SSMGauntletKaomVolatile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {601, 4, -70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomMelee"] = { name = "Default Attack", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "base_chance_to_ignite_%", "faster_burn_%", }, levels = { [1] = {60, 30, 20, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomFireChasm"] = { name = "KaomFireChasm", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_fire", "global_cannot_crit", }, levels = { [1] = {6, -30, -25, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerKaomArcherSpawners"] = { name = "TriggerKaomArcherSpawners", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerKaomSkullSpawners"] = { name = "TriggerKaomSkullSpawners", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "kaom_number_of_spawners_triggered", }, levels = { [1] = {10, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [2] = {13, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [3] = {16, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, }
怪物增加 250% 經驗值
增加 5500% 物品掉落稀有度
Id | MonsterQuestBossAct4__ |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
範圍: 120
heal aura owner % max life on death [0]
國王岡姆
惡魔
怪物增加 250% 經驗值
增加 5500% 物品掉落稀有度
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 5500% 物品掉落稀有度
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
King Kaom
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, karui, large_model, medium_movement, melee, not_dex, not_int, red_blood |
生命
1350%
護甲
+25%
異常狀態臨界值
1350%
抗性
40
40
40
25
傷害
220%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
2.25 秒
傷害分佈
±30%
經驗值
200%
Model Size
100%
類型
KaomBoss
Metadata
KaomBossStandalone_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
86,850
護甲
28,790
閃避
4,739
能量護盾
0
傷害
822
法術傷害
822
命中
0
攻擊間隔
2.25
經驗值
20,510
異常狀態臨界值
86,850
冰緩
275
感電
275
易碎
1,554
焦灼
275
殘喘
759
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
KaomMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 575–1068
暴擊率: 5%
攻擊間隔: 2.25 秒
用強大的攻擊擊倒敵人。
造成 30% 更多傷害
60% 物理傷害轉化至火焰傷害
20% 機率點燃敵人
點燃造成的傷害加速 50%
60% 物理傷害轉化至火焰傷害
20% 機率點燃敵人
點燃造成的傷害加速 50%
KaomLeapSlam
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 575–1068
暴擊率: 5%
攻擊間隔: 2.25 秒
冷卻時間: 5 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
造成 50% 更多傷害
100% 物理傷害轉化至火焰傷害
100% 機率點燃敵人
53% 更少攻擊速度
基礎範圍為 1.5 米
active skill area of effect radius +% final [40]
cast time overrides attack duration [1]
is area damage [1]
100% 物理傷害轉化至火焰傷害
100% 機率點燃敵人
53% 更少攻擊速度
基礎範圍為 1.5 米
active skill area of effect radius +% final [40]
cast time overrides attack duration [1]
is area damage [1]
KaomFireChasm
攻擊
基本傷害: 575–1068
暴擊率: 5%
攻擊間隔: 2.25 秒
冷卻時間: 4 秒
不會暴擊
造成 30% 更少傷害
50% 物理傷害轉化至火焰傷害
爆發 +6
monster penalty against minions damage +% final vs player minions [-25]
造成 30% 更少傷害
50% 物理傷害轉化至火焰傷害
爆發 +6
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Actor { main_hand_unarmed_type = "Two_Hand_Axe" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Render { preload_buff_visual = "kaom_fire" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Kaom/KaomBossStandalone_"] = { name = "King Kaom", life = 13.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.2, damageSpread = 0.3, attackTime = 2.25, attackRange = 15, accuracy = 1, skillList = { "KaomLeapSlam", "KaomMelee", "KaomFireChasm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KaomLeapSlam"] = { name = "Leap Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 100, 100, -53, 40, 15, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomMelee"] = { name = "Default Attack", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "base_chance_to_ignite_%", "faster_burn_%", }, levels = { [1] = {60, 30, 20, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomFireChasm"] = { name = "KaomFireChasm", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_fire", "global_cannot_crit", }, levels = { [1] = {6, -30, -25, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 250% 經驗值
增加 5500% 物品掉落稀有度
Id | MonsterQuestBossAct4__ |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
國王岡姆
惡魔
怪物增加 250% 經驗值
增加 5500% 物品掉落稀有度
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 5500% 物品掉落稀有度
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
King Kaom
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, karui, king_boss_story, large_height, large_model, medium_movement, melee, not_dex, not_int, red_blood |
生命
1350%
護甲
+25%
異常狀態臨界值
1350%
抗性
40
40
40
25
傷害
220%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
2.25 秒
傷害分佈
±30%
經驗值
200%
Model Size
100%
類型
KaomBossMerciless
Metadata
KaomBossMerciless
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
86,850
護甲
28,790
閃避
4,739
能量護盾
0
傷害
822
法術傷害
822
命中
0
攻擊間隔
2.25
經驗值
20,510
異常狀態臨界值
86,850
冰緩
275
感電
275
易碎
1,554
焦灼
275
殘喘
759
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
KaomMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 575–1068
暴擊率: 5%
攻擊間隔: 2.25 秒
用強大的攻擊擊倒敵人。
造成 30% 更多傷害
60% 物理傷害轉化至火焰傷害
20% 機率點燃敵人
點燃造成的傷害加速 50%
60% 物理傷害轉化至火焰傷害
20% 機率點燃敵人
點燃造成的傷害加速 50%
KaomLeapSlam
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 575–1068
暴擊率: 5%
攻擊間隔: 2.25 秒
冷卻時間: 5 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
造成 50% 更多傷害
100% 物理傷害轉化至火焰傷害
100% 機率點燃敵人
53% 更少攻擊速度
基礎範圍為 1.5 米
active skill area of effect radius +% final [40]
cast time overrides attack duration [1]
is area damage [1]
100% 物理傷害轉化至火焰傷害
100% 機率點燃敵人
53% 更少攻擊速度
基礎範圍為 1.5 米
active skill area of effect radius +% final [40]
cast time overrides attack duration [1]
is area damage [1]
KaomFireChasm
攻擊
基本傷害: 575–1068
暴擊率: 5%
攻擊間隔: 2.25 秒
冷卻時間: 4 秒
不會暴擊
造成 30% 更少傷害
50% 物理傷害轉化至火焰傷害
爆發 +6
monster penalty against minions damage +% final vs player minions [-25]
造成 30% 更少傷害
50% 物理傷害轉化至火焰傷害
爆發 +6
monster penalty against minions damage +% final vs player minions [-25]
TriggerKaomArcherSpawners
冷卻時間: 600 秒
TriggerKaomSkullSpawners
冷卻時間: 600 秒
kaom number of spawners triggered [16]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Two_Hand_Axe" } Transitionable { } MinimapIcon { icon = 3 } NPC { marker_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 preload_buff_visual = "kaom_fire" } Life { on_death = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act4_KaomsDream/Kaom_Resolution.ogg );" } Transitionable { on_transition = "PlayAnimation( prefight_dialogue ); PlayTextAudio( KaomFightIntroRandom , Metadata/NPC/Act4/Kaom, 0);" create_untransitioned = "PlayAnimation( idle );" create_transitioned = "HideMinimapIcon();" } Animated { on_end_prefight_dialogue = "HideMinimapIcon();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Kaom/KaomBossMerciless"] = { name = "King Kaom", life = 13.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.2, damageSpread = 0.3, attackTime = 2.25, attackRange = 15, accuracy = 1, skillList = { "KaomLeapSlam", "KaomMelee", "KaomFireChasm", "TriggerKaomArcherSpawners", "TriggerKaomSkullSpawners", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KaomLeapSlam"] = { name = "Leap Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 100, 100, -53, 40, 15, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomMelee"] = { name = "Default Attack", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "base_chance_to_ignite_%", "faster_burn_%", }, levels = { [1] = {60, 30, 20, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomFireChasm"] = { name = "KaomFireChasm", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_fire", "global_cannot_crit", }, levels = { [1] = {6, -30, -25, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerKaomArcherSpawners"] = { name = "TriggerKaomArcherSpawners", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerKaomSkullSpawners"] = { name = "TriggerKaomSkullSpawners", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "kaom_number_of_spawners_triggered", }, levels = { [1] = {10, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [2] = {13, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [3] = {16, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, }
怪物增加 250% 經驗值
增加 5500% 物品掉落稀有度
Id | MonsterQuestBossAct4__ |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
岡姆 Topic /45
NPC | 名字 |
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達拉夫人 | 對岡姆來說,斧頭就是專門用來斬下頭顱的─佔據了南方海岸之後,他把不朽帝國的居民趕盡殺絕。 他的手法就像在屠宰牲畜一樣,無視於受害者的哀求。他在走道上掛滿女人和孩子的頭顱。 這究竟是英雄還是土匪的行為?這得看你向誰提出這個問題。 |
歐優恩 | 我們從這片土地學習一切。在迪虛瑞特封起這些礦坑,並讓這系{血脈}定居於此山的二十餘年前,岡姆和他的戰士們早已闖了進去。 後來就再也沒有人知道岡姆的行蹤。說不定他已經死了,或是他希望自己已經死了。在福爾異變之後,任何事情都可能發生。 |
歐優恩 | 我們從這片土地學習一切。在迪虛瑞特封起這些礦坑,並讓這系{血脈}定居於此山的二十餘年前,岡姆和他的戰士們早已闖了進去。 後來就再也沒有人知道岡姆的行蹤。現在我們知道原因了。他已經成為夢魘的手下,而福爾則是在更早之前就淪陷。看來巨獸很懂得利用沙場名將啊。 |
歐優恩 | 我得到消息:你讓岡姆得到安息。 破咒者...現在又是傳奇終結者。你的英名就像爬上恐喙的蝨子一般多啊。 |
達蘇尼 | 在我的理解中,岡姆受困於自己的幻象裡。現在呢?他已經受制於另一種勢力。 夢魘操控靈魂的能力一向讓我折服。 如果你繼續踏著這條黑暗、曲折的路途,你也將成為它的麾下。 |
達蘇尼 | 岡姆所想要的一切...夢魘都賜了給他。如果這個夢境破碎了,感覺會如何? |
管理員.庫萊 | 國王是人類,是凡人,與我們所有人一樣容易受到相同的誘惑和惡習影響。不斷口耳相傳的傳說,其含義和信息在不斷變化,以符合說故事的人或聽眾的需求。而岡姆似乎發現自己深陷其中。 從墮落的卡魯國王的故事中可以學到的最大的教訓是:沒有忠誠的追隨者,領導者什麼也不是。不過我想,也要那些追隨者的頭都還健在。 |
塔瓦努庫 | 一位國王得到間諜的報告,有人打算篡奪他的王位。他不知道誰是陰謀的幕後主使,所以只信任自己的想法。他在開庭時沉思,開始在每個評論、每場舞蹈和每次笑聲中看到黑暗的企圖。每當影子移動,他就會驚跳起來。每當朋友握住他的手臂,他都會準備應對攻擊。最終,他無法再忍受這種緊張氛圍,命令他的護衛屠殺整個朝廷。國王獨自一人被留在一個血腥的王座室中,驚愕不已。失去了臣民,他不再是國王,只是一個瘋子。 |
卡胡圖羅亞 | 他是一名傳奇的戰士,但在死者之廳仍然是新人。他來到這裡後做的第一件事,就是對 伊基亞呼 表現出興趣,因為他聽說她拒絕所有的追求者。當然,偉大的 岡姆 能夠融化這顆冰冷的心!但事實上,不行。她在大家進餐時當眾拒絕了他。哈哈!那個 岡姆,多麼自負啊! |
瑪塔 | 岡姆嘲笑我的和平方式,但他的戰爭又為他帶來了什麼?數世紀的在墮落噩夢中受折磨。我看不出有理由和他爭吵。他已經知道真相了。 |
基洛阿瓦 | 岡姆可以吃一顆{魯馬基諾},我不在乎。我不想談論他。 |
娜瓦莉 | 當你殺死了岡姆並解救他免於無盡的惡夢,你將他純化過的靈魂送來加入我們在死者之廳的行列。有些人對他在這裡的位置提出了挑戰,因為他在生活中屠殺了他自己的人,但這是一位酋長的權利。他的力量和勝利是顯而易見的。因此,他在這裡已經贏得了與我們最偉大的戰士競爭的位置。 |
岡姆的遠見 | 來自海洋彼岸的信物, 呼召岡姆踏上征途。 率領血族,兵臨帝陸。 |
岡姆的壯志 | 勇鬥之魂無堅不摧, 懦弱之心退縮避畏。 |
岡姆的霸業 | 岡姆屠戮,滅盡孱弱血統, 各族恐懼,造就絕對服從。 |
岡姆的穩重之靴 | 切莫畏縮遲疑,以免錯失良機。 |
岡姆之路 | 岡姆引領他的卡魯穿越海洋 使他們血灑於異國之地。 |
贗品.岡姆的壯志 | "對我們的目標沒幫助,但也許我們可以出售原型 #5 來資助其他實驗。" |
岡姆之魂 | 誰能分辨低語何時真正來自上帝? |
岡姆的束縛 | 幾個世紀以來,他在無盡的熔岩 和火焰的惡夢中燃燒... 但他堅持了下來。 |
岡姆的命令 | 岡姆下令褻瀆帝國的亡者。 惡人們不配得到安息或榮譽。 |
獵首 | 「骨骼是靈魂的居所, 血肉是精神和世界交流的窗口, 推動一切的力量就在心窩。 即使有了這些,失去了頭腦就沒有自我。」 - 岡姆軍師拉維安加 |
梅吉諾德的力量泉源 | 岡姆的勇猛威震天下, 唯有北方的梅吉諾德能與他一較高下。 |
鷗喙 | 「遨翔的海鷗導引著先祖之途, 讓那殘缺、無用的軀體回歸塵土。 即使人生本是虛無, 卻也不應陷於迷霧。」 - 岡姆軍師拉維安加 |
卡魯之血 | 「岡姆為人民奮戰、殘殺、 甚至不惜讓身體任刀刃踐踏; 子民的榮譽心因此萌芽, 跟隨君王征服天下。」 - 岡姆軍師拉維安加 |
拉維安加之泉 | 享受先祖的賞賜時 忌貪嗔痴。」 - 岡姆軍師拉維安加 |
拿瑪乎之印 | 一份來自努葛瑪呼的禮物, 象徵卡魯族如野火般蔓延。 賜與阿寇亞,由岡姆與其兇斧所傳承。 |
瓦拉庫之印 | 一份來自瓦拉庫的禮物, 用以任命基洛瓦為戰爭先鋒。 當岡姆滅了基洛瓦一族時所被賜與之名。 |
塔薩里之印 | 一份來自水神塔薩里奧 賜給酋長萊基亞塔。 岡姆摘下了萊基亞塔的頭顱和雙臂, 那雙能輕易璀毀岡姆將士們的手臂。 |
拉維安加的智慧 | 「傷痛回憶,最難忘記。」 -岡姆參謀拉維安加 |
黯黑之調 | 他金黃色雙眼中燃燒的烈火 穆希爾斯朝著漆黑的天空射出箭矢 將岡姆暗藏的伏兵們的 奇襲的希望抹滅殆盡 |
灰燼行者 | 我們不操控火焰 拿瑪乎為我們借來,悉妮蔻拉負責歸還 - 拉維安加,岡姆的顧問 |
小會戰 | 若猶如獅眼和岡姆般偉大的兩個領袖 站立於同一陣線之上, 沒有東西不被征服。 |
燐火 | 岡姆勝仗的消息迅速傳向了南方。 支持叛亂的人,將會珍惜他們僅存的時間。 其餘人等竄逃如烈火中的老鼠。 |
專精作戰 | 岡姆看著火把在守望台的頂端巡邏。 他觀察躺著的海灘,它的屏障和岩石, 他的人在他們的獨木舟上,準備為他犧牲生命。 但是當他的腳碰到沙子時,他只想到了戰鬥。 |
狂靈之怒 | "西里和她的箭矢打破了神聖的暗號,使她被詛咒。 岡姆趁著她犧牲,趁勝追擊,獲得了勝利" - 岡姆軍師拉維安加 |
Royale The Gull | 「遨翔的海鷗導引著先祖之途, 讓那殘缺、無用的軀體回歸塵土。 即使人生本是虛無, 卻也不應陷於迷霧。」 - 岡姆軍師拉維安加 |
Royale Meginord's Girdle | 岡姆的勇猛威震天下, 唯有北方的梅吉諾德能與他一較高下。 |
Royale Skirmish | 若猶如獅眼和岡姆般偉大的兩個領袖 站立於同一陣線之上, 沒有東西不被征服。 |
Royale Tavukai | "西里和她的箭矢打破了神聖的暗號,使她被詛咒。 岡姆趁著她犧牲,趁勝追擊,獲得了勝利" - 岡姆軍師拉維安加 |
岡姆的重鎧 | |
岡姆脛甲 | |
岡姆的忠誠紋身 | |
王者之心 | |
驕者必敗 | 他內心最深處的某些東西也跟著破碎 從這破碎的裂痕中,開始腐敗 純粹的黑暗,開始蔓延} |