ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
DeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
國王岡姆
惡魔
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [5500]
monster slain experience +% [250]
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
King Kaom
幽魂
地區岡姆的堡壘
標籤bludgeoning_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, karui, king_boss_story, large_height, large_model, medium_movement, melee, not_dex, not_int, red_blood
生命
1350%
護甲值
+25%
異常狀態臨界值
1350%
抗性
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
傷害
220%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
2.25 秒
傷害分佈
±30%
經驗值
200%
Model Size
100%
類型
KaomBoss
Metadata
KaomBoss
等級
38
生命
11,381
護甲值
2,939
閃避值
1,460
傷害
165
法術傷害
165
命中
168
攻擊間隔
2.25
經驗值
6,090
召喚物生命
3,294
召喚物傷害
125
異常狀態臨界值
11,381
冰緩
36
感電
36
易碎
204
焦灼
36
殘喘
99
Phys Convert Ele
90%
KaomMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 116—215
暴擊率: 5%
攻擊傷害: 55%
攻擊間隔: 2.25 秒
用強大的攻擊擊倒敵人。
造成45%更少攻擊傷害
造成30%更多傷害
60% 物理傷害轉化至火焰傷害
20% 機率點燃敵人
點燃造成的傷害加速 50%
iconbasicattack
KaomLeapSlam
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 116—215
暴擊率: 5%
攻擊傷害: 25%
攻擊間隔: 2.25 秒
冷卻時間: 5 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
造成75%更少攻擊傷害
造成50%更多傷害
100% 物理傷害轉化至火焰傷害
100% 機率點燃敵人
53% 更少攻擊速度
基礎範圍為 1.5 米
active skill area of effect radius +% final [40]
cast time overrides attack duration [1]
is area damage [1]
iconleapslam
KaomFireChasm
攻擊
基本傷害: 116—215
暴擊率: 5%
攻擊傷害: 62.5%
攻擊間隔: 2.25 秒
冷卻時間: 4 秒
不會暴擊
造成37.5%更少攻擊傷害
造成30%更少傷害
50% 物理傷害轉化至火焰傷害
造成 6 次爆發
monster penalty against minions damage +% final vs player minions [-25]
TriggerKaomArcherSpawners
冷卻時間: 600 秒
TriggerKaomSkullSpawners
冷卻時間: 600 秒
kaom number of spawners triggered [10]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Two_Hand_Axe"
}

Transitionable
{
}

MinimapIcon
{
	icon = 3
}

NPC
{
	marker_enabled = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Kaom/KaomBoss"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "King Kaom",
    life = 13.5,
    damage = 2.2,
    damageSpread = 0.3,
    attackTime = 2.25,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "KaomLeapSlam",
        "KaomMelee",
        "KaomFireChasm",
        "TriggerKaomArcherSpawners",
        "TriggerKaomSkullSpawners",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["KaomLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_chance_to_ignite_%",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, 100, 100, -53, 40, 15, baseMultiplier = 0.25, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KaomMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "base_chance_to_ignite_%",
        "faster_burn_%",
    },
    levels = {
        [1] = {60, 30, 20, 50, baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KaomFireChasm"] = {
    name = "KaomFireChasm",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "upheaval_number_of_spikes",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "global_cannot_crit",
    },
    levels = {
        [1] = {6, -30, -25, 50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerKaomArcherSpawners"] = {
    name = "TriggerKaomArcherSpawners",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerKaomSkullSpawners"] = {
    name = "TriggerKaomSkullSpawners",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "kaom_number_of_spawners_triggered",
    },
    levels = {
        [1] = {10, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
        [2] = {13, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [3] = {16, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
    },
}
monster dropped item rarity +% [5500]
monster slain experience +% [250]
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% 250 — 250 全域
  • monster dropped item rarity +% 5500 — 5500 全域
  • cannot be taunted when taunted ms [0]
    FamilyTauntImmunityDuration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms 0 — 0 全域
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 33 — 33 全域
  • Craft Tagscaster_damage 傷害 攻擊 法術 速度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 全域 — 無法使用的值
  • cannot be stunned for ms after stun finished 2000 — 2000 全域
  • FamilyBossHealOnPlayerDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • heal aura owner % max life on death 0 — 0 全域
  • heal_on_nearby_death
    範圍: 120
    heal aura owner % max life on death [0]
    國王岡姆
    惡魔
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [5500]
    monster slain experience +% [250]
    cannot be taunted when taunted ms [0]
    monster base type attack cast speed +% and damage -% final [33]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    King Kaom
    幽魂
    標籤bludgeoning_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, karui, king_boss_story, large_height, large_model, medium_movement, melee, not_dex, not_int, red_blood
    生命
    1350%
    護甲值
    +25%
    異常狀態臨界值
    1350%
    抗性
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    傷害
    220%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 15
    攻擊間隔
    2.25 秒
    傷害分佈
    ±30%
    經驗值
    200%
    Model Size
    100%
    類型
    KaomBoss
    Metadata
    KaomBossGauntlet
    等級
    68
    生命
    86,850
    護甲值
    35,988
    閃避值
    4,739
    傷害
    822
    法術傷害
    822
    命中
    580
    攻擊間隔
    2.25
    經驗值
    20,510
    召喚物生命
    18,839
    召喚物傷害
    656
    異常狀態臨界值
    86,850
    冰緩
    275
    感電
    275
    易碎
    1,554
    焦灼
    275
    殘喘
    759
    Phys Convert Ele
    240%
    KaomMelee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 575—1068
    暴擊率: 5%
    攻擊傷害: 55%
    攻擊間隔: 2.25 秒
    用強大的攻擊擊倒敵人。
    造成45%更少攻擊傷害
    造成30%更多傷害
    60% 物理傷害轉化至火焰傷害
    20% 機率點燃敵人
    點燃造成的傷害加速 50%
    iconbasicattack
    KaomLeapSlam
    攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
    躍擊
    基本傷害: 575—1068
    暴擊率: 5%
    攻擊傷害: 25%
    攻擊間隔: 2.25 秒
    冷卻時間: 5 秒
    朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
    造成75%更少攻擊傷害
    造成50%更多傷害
    100% 物理傷害轉化至火焰傷害
    100% 機率點燃敵人
    53% 更少攻擊速度
    基礎範圍為 1.5 米
    active skill area of effect radius +% final [40]
    cast time overrides attack duration [1]
    is area damage [1]
    iconleapslam
    KaomFireChasm
    攻擊
    基本傷害: 575—1068
    暴擊率: 5%
    攻擊傷害: 62.5%
    攻擊間隔: 2.25 秒
    冷卻時間: 4 秒
    不會暴擊
    造成37.5%更少攻擊傷害
    造成30%更少傷害
    50% 物理傷害轉化至火焰傷害
    造成 6 次爆發
    monster penalty against minions damage +% final vs player minions [-25]
    TriggerKaomArcherSpawners
    冷卻時間: 600 秒
    TriggerKaomSkullSpawners
    冷卻時間: 600 秒
    kaom number of spawners triggered [16]
    GauntletFireStorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    附加傷害效用: 30%
    施放時間: 0.9 秒
    呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
    基礎持續時間為 4.2 秒
    造成 121.7 至 182.6 火焰傷害
    25% 機率點燃敵人
    每 0.13 秒撞擊一次
    基礎範圍為 1 米
    firestorm base area of effect +% [-25]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-50]
    FirestormV2
    SSMGauntletKaomVolatile
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    alternate minion [601]
    monster no drops or experience [1]
    number of monsters to summon [4]
    summon specific monsters radius +% [-70]
    summoned monsters are minions [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Kaom/KaomBossGauntlet"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "King Kaom",
        life = 13.5,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "KaomLeapSlam",
            "GauntletFireStorm",
            "SSMGauntletKaomVolatile",
            "KaomMelee",
            "KaomFireChasm",
            "TriggerKaomArcherSpawners",
            "TriggerKaomSkullSpawners",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 100, 100, -53, 40, 15, baseMultiplier = 0.25, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GauntletFireStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "fire_storm_fireball_delay_ms",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 125, 4200, -25, 25, -50, -25, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMGauntletKaomVolatile"] = {
        name = "SSMGauntletKaomVolatile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {601, 4, -70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "faster_burn_%",
        },
        levels = {
            [1] = {60, 30, 20, 50, baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomFireChasm"] = {
        name = "KaomFireChasm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_fire",
            "global_cannot_crit",
        },
        levels = {
            [1] = {6, -30, -25, 50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerKaomArcherSpawners"] = {
        name = "TriggerKaomArcherSpawners",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerKaomSkullSpawners"] = {
        name = "TriggerKaomSkullSpawners",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "kaom_number_of_spawners_triggered",
        },
        levels = {
            [1] = {10, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [2] = {13, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [3] = {16, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [5500]
    monster slain experience +% [250]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 250 — 250 全域
  • monster dropped item rarity +% 5500 — 5500 全域
  • cannot be taunted when taunted ms [0]
    FamilyTauntImmunityDuration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms 0 — 0 全域
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 33 — 33 全域
  • Craft Tagscaster_damage 傷害 攻擊 法術 速度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 全域 — 無法使用的值
  • cannot be stunned for ms after stun finished 2000 — 2000 全域
  • FamilyBossHealOnPlayerDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • heal aura owner % max life on death 0 — 0 全域
  • heal_on_nearby_death
    範圍: 120
    heal aura owner % max life on death [0]
    國王岡姆
    惡魔
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [5500]
    monster slain experience +% [250]
    cannot be taunted when taunted ms [0]
    monster base type attack cast speed +% and damage -% final [33]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    King Kaom
    幽魂
    標籤bludgeoning_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, karui, large_model, medium_movement, melee, not_dex, not_int, red_blood
    生命
    1350%
    護甲值
    +25%
    異常狀態臨界值
    1350%
    抗性
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    傷害
    220%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 15
    攻擊間隔
    2.25 秒
    傷害分佈
    ±30%
    經驗值
    200%
    Model Size
    100%
    類型
    KaomBoss
    Metadata
    KaomBossStandalone_
    等級
    68
    生命
    86,850
    護甲值
    35,988
    閃避值
    4,739
    傷害
    822
    法術傷害
    822
    命中
    580
    攻擊間隔
    2.25
    經驗值
    20,510
    召喚物生命
    18,839
    召喚物傷害
    656
    異常狀態臨界值
    86,850
    冰緩
    275
    感電
    275
    易碎
    1,554
    焦灼
    275
    殘喘
    759
    Phys Convert Ele
    240%
    KaomMelee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 575—1068
    暴擊率: 5%
    攻擊傷害: 55%
    攻擊間隔: 2.25 秒
    用強大的攻擊擊倒敵人。
    造成45%更少攻擊傷害
    造成30%更多傷害
    60% 物理傷害轉化至火焰傷害
    20% 機率點燃敵人
    點燃造成的傷害加速 50%
    iconbasicattack
    KaomLeapSlam
    攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
    躍擊
    基本傷害: 575—1068
    暴擊率: 5%
    攻擊傷害: 25%
    攻擊間隔: 2.25 秒
    冷卻時間: 5 秒
    朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
    造成75%更少攻擊傷害
    造成50%更多傷害
    100% 物理傷害轉化至火焰傷害
    100% 機率點燃敵人
    53% 更少攻擊速度
    基礎範圍為 1.5 米
    active skill area of effect radius +% final [40]
    cast time overrides attack duration [1]
    is area damage [1]
    iconleapslam
    KaomFireChasm
    攻擊
    基本傷害: 575—1068
    暴擊率: 5%
    攻擊傷害: 62.5%
    攻擊間隔: 2.25 秒
    冷卻時間: 4 秒
    不會暴擊
    造成37.5%更少攻擊傷害
    造成30%更少傷害
    50% 物理傷害轉化至火焰傷害
    造成 6 次爆發
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "Two_Hand_Axe"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Kaom/KaomBossStandalone_"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "King Kaom",
        life = 13.5,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "KaomLeapSlam",
            "KaomMelee",
            "KaomFireChasm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 100, 100, -53, 40, 15, baseMultiplier = 0.25, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "faster_burn_%",
        },
        levels = {
            [1] = {60, 30, 20, 50, baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomFireChasm"] = {
        name = "KaomFireChasm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_fire",
            "global_cannot_crit",
        },
        levels = {
            [1] = {6, -30, -25, 50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [5500]
    monster slain experience +% [250]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 250 — 250 全域
  • monster dropped item rarity +% 5500 — 5500 全域
  • cannot be taunted when taunted ms [0]
    FamilyTauntImmunityDuration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms 0 — 0 全域
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 33 — 33 全域
  • Craft Tagscaster_damage 傷害 攻擊 法術 速度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 全域 — 無法使用的值
  • cannot be stunned for ms after stun finished 2000 — 2000 全域
  • 國王岡姆
    惡魔
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [5500]
    monster slain experience +% [250]
    cannot be taunted when taunted ms [0]
    monster base type attack cast speed +% and damage -% final [33]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    King Kaom
    幽魂
    標籤bludgeoning_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, karui, king_boss_story, large_height, large_model, medium_movement, melee, not_dex, not_int, red_blood
    生命
    1350%
    護甲值
    +25%
    異常狀態臨界值
    1350%
    抗性
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    傷害
    220%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 15
    攻擊間隔
    2.25 秒
    傷害分佈
    ±30%
    經驗值
    200%
    Model Size
    100%
    類型
    KaomBossMerciless
    Metadata
    KaomBossMerciless
    等級
    68
    生命
    86,850
    護甲值
    35,988
    閃避值
    4,739
    傷害
    822
    法術傷害
    822
    命中
    580
    攻擊間隔
    2.25
    經驗值
    20,510
    召喚物生命
    18,839
    召喚物傷害
    656
    異常狀態臨界值
    86,850
    冰緩
    275
    感電
    275
    易碎
    1,554
    焦灼
    275
    殘喘
    759
    Phys Convert Ele
    240%
    KaomMelee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 575—1068
    暴擊率: 5%
    攻擊傷害: 55%
    攻擊間隔: 2.25 秒
    用強大的攻擊擊倒敵人。
    造成45%更少攻擊傷害
    造成30%更多傷害
    60% 物理傷害轉化至火焰傷害
    20% 機率點燃敵人
    點燃造成的傷害加速 50%
    iconbasicattack
    KaomLeapSlam
    攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
    躍擊
    基本傷害: 575—1068
    暴擊率: 5%
    攻擊傷害: 25%
    攻擊間隔: 2.25 秒
    冷卻時間: 5 秒
    朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
    造成75%更少攻擊傷害
    造成50%更多傷害
    100% 物理傷害轉化至火焰傷害
    100% 機率點燃敵人
    53% 更少攻擊速度
    基礎範圍為 1.5 米
    active skill area of effect radius +% final [40]
    cast time overrides attack duration [1]
    is area damage [1]
    iconleapslam
    KaomFireChasm
    攻擊
    基本傷害: 575—1068
    暴擊率: 5%
    攻擊傷害: 62.5%
    攻擊間隔: 2.25 秒
    冷卻時間: 4 秒
    不會暴擊
    造成37.5%更少攻擊傷害
    造成30%更少傷害
    50% 物理傷害轉化至火焰傷害
    造成 6 次爆發
    monster penalty against minions damage +% final vs player minions [-25]
    TriggerKaomArcherSpawners
    冷卻時間: 600 秒
    TriggerKaomSkullSpawners
    冷卻時間: 600 秒
    kaom number of spawners triggered [16]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Two_Hand_Axe"
    }
    
    Transitionable
    {
    }
    
    MinimapIcon
    {
    	icon = 3
    }
    
    NPC
    {
    	marker_enabled = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Kaom/KaomBossMerciless"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "King Kaom",
        life = 13.5,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "KaomLeapSlam",
            "KaomMelee",
            "KaomFireChasm",
            "TriggerKaomArcherSpawners",
            "TriggerKaomSkullSpawners",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 100, 100, -53, 40, 15, baseMultiplier = 0.25, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "faster_burn_%",
        },
        levels = {
            [1] = {60, 30, 20, 50, baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomFireChasm"] = {
        name = "KaomFireChasm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_fire",
            "global_cannot_crit",
        },
        levels = {
            [1] = {6, -30, -25, 50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerKaomArcherSpawners"] = {
        name = "TriggerKaomArcherSpawners",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerKaomSkullSpawners"] = {
        name = "TriggerKaomSkullSpawners",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "kaom_number_of_spawners_triggered",
        },
        levels = {
            [1] = {10, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [2] = {13, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [3] = {16, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [5500]
    monster slain experience +% [250]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 250 — 250 全域
  • monster dropped item rarity +% 5500 — 5500 全域
  • cannot be taunted when taunted ms [0]
    FamilyTauntImmunityDuration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms 0 — 0 全域
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 33 — 33 全域
  • Craft Tagscaster_damage 傷害 攻擊 法術 速度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 全域 — 無法使用的值
  • cannot be stunned for ms after stun finished 2000 — 2000 全域
  • 岡姆 Topic /45
    NPC名字
    達拉夫人對岡姆來說,斧頭就是專門用來斬下頭顱的─佔據了南方海岸之後,他把不朽帝國的居民趕盡殺絕。

    他的手法就像在屠宰牲畜一樣,無視於受害者的哀求。他在走道上掛滿女人和孩子的頭顱。

    這究竟是英雄還是土匪的行為?這得看你向誰提出這個問題。
    歐優恩我們從這片土地學習一切。在迪虛瑞特封起這些礦坑,並讓這系{血脈}定居於此山的二十餘年前,岡姆和他的戰士們早已闖了進去。

    後來就再也沒有人知道岡姆的行蹤。說不定他已經死了,或是他希望自己已經死了。在福爾異變之後,任何事情都可能發生。
    歐優恩我們從這片土地學習一切。在迪虛瑞特封起這些礦坑,並讓這系{血脈}定居於此山的二十餘年前,岡姆和他的戰士們早已闖了進去。

    後來就再也沒有人知道岡姆的行蹤。現在我們知道原因了。他已經成為夢魘的手下,而福爾則是在更早之前就淪陷。看來巨獸很懂得利用沙場名將啊。
    歐優恩我得到消息:你讓岡姆得到安息。

    破咒者...現在又是傳奇終結者。你的英名就像爬上恐喙的蝨子一般多啊。
    達蘇尼在我的理解中,岡姆受困於自己的幻象裡。現在呢?他已經受制於另一種勢力。

    夢魘操控靈魂的能力一向讓我折服。

    如果你繼續踏著這條黑暗、曲折的路途,你也將成為它的麾下。
    達蘇尼岡姆所想要的一切...夢魘都賜了給他。如果這個夢境破碎了,感覺會如何?
    管理員.庫萊國王是人類,是凡人,與我們所有人一樣容易受到相同的誘惑和惡習影響。不斷口耳相傳的傳說,其含義和信息在不斷變化,以符合說故事的人或聽眾的需求。而岡姆似乎發現自己深陷其中。

    從墮落的卡魯國王的故事中可以學到的最大的教訓是:沒有忠誠的追隨者,領導者什麼也不是。不過我想,也要那些追隨者的頭都還健在。
    塔瓦努庫
    一位國王得到間諜的報告,有人打算篡奪他的王位。他不知道誰是陰謀的幕後主使,所以只信任自己的想法。他在開庭時沉思,開始在每個評論、每場舞蹈和每次笑聲中看到黑暗的企圖。每當影子移動,他就會驚跳起來。每當朋友握住他的手臂,他都會準備應對攻擊。最終,他無法再忍受這種緊張氛圍,命令他的護衛屠殺整個朝廷。國王獨自一人被留在一個血腥的王座室中,驚愕不已。失去了臣民,他不再是國王,只是一個瘋子。
    卡胡圖羅亞他是一名傳奇的戰士,但在死者之廳仍然是新人。他來到這裡後做的第一件事,就是對 伊基亞呼 表現出興趣,因為他聽說她拒絕所有的追求者。當然,偉大的 岡姆 能夠融化這顆冰冷的心!但事實上,不行。她在大家進餐時當眾拒絕了他。哈哈!那個 岡姆,多麼自負啊!
    瑪塔岡姆嘲笑我的和平方式,但他的戰爭又為他帶來了什麼?數世紀的在墮落噩夢中受折磨。我看不出有理由和他爭吵。他已經知道真相了。
    基洛阿瓦岡姆可以吃一顆{魯馬基諾},我不在乎。我不想談論他。
    娜瓦莉當你殺死了岡姆並解救他免於無盡的惡夢,你將他純化過的靈魂送來加入我們在死者之廳的行列。有些人對他在這裡的位置提出了挑戰,因為他在生活中屠殺了他自己的人,但這是一位酋長的權利。他的力量和勝利是顯而易見的。因此,他在這裡已經贏得了與我們最偉大的戰士競爭的位置。
    Kaom's Sign來自海洋彼岸的信物,
    呼召岡姆踏上征途。
    率領血族,兵臨帝陸。
    岡姆的壯志勇鬥之魂無堅不摧,
    懦弱之心退縮避畏。
    Kaom's Primacy岡姆屠戮,滅盡孱弱血統,
    各族恐懼,造就絕對服從。
    Kaom's Roots切莫畏縮遲疑,以免錯失良機。
    岡姆之路岡姆引領他的卡魯穿越海洋
    使他們血灑於異國之地。
    贗品.岡姆的壯志"對我們的目標沒幫助,但也許我們可以出售原型 #5
    來資助其他實驗。"
    Kaom's Spirit誰能分辨低語何時真正來自上帝?
    Kaom's Binding幾個世紀以來,他在無盡的熔岩
    和火焰的惡夢中燃燒... 但他堅持了下來。
    Kaom's Command岡姆下令褻瀆帝國的亡者。
    惡人們不配得到安息或榮譽。
    獵首「骨骼是靈魂的居所,
    血肉是精神和世界交流的窗口, 推動一切的力量就在心窩。
    即使有了這些,失去了頭腦就沒有自我。」
    - 岡姆軍師拉維安加
    Meginord's Girdle岡姆的勇猛威震天下,
    唯有北方的梅吉諾德能與他一較高下。
    The Gull「遨翔的海鷗導引著先祖之途,
    讓那殘缺、無用的軀體回歸塵土。
    即使人生本是虛無,
    卻也不應陷於迷霧。」
    - 岡姆軍師拉維安加
    Blood of the Karui「岡姆為人民奮戰、殘殺、
    甚至不惜讓身體任刀刃踐踏;
    子民的榮譽心因此萌芽,
    跟隨君王征服天下。」
    - 岡姆軍師拉維安加
    Lavianga's Spirit享受先祖的賞賜時
    忌貪嗔痴。」
    - 岡姆軍師拉維安加
    Ngamahu's Sign一份來自拿瑪乎的禮物,
    象徵卡魯族如野火般蔓延。
    賜與阿寇亞,由岡姆與其兇斧所傳承。
    Valako's Sign一份來自瓦拉庫的禮物,
    用以任命基洛瓦為戰爭先鋒。
    當岡姆滅了基洛瓦一族時所被賜與之名。
    Tasalio's Sign一份來自水神塔薩里奧
    賜給酋長萊基亞塔。
    岡姆摘下了萊基亞塔的頭顱和雙臂,
    那雙能輕易璀毀岡姆將士們的手臂。
    Lavianga's Wisdom「傷痛回憶,最難忘記。」
    -岡姆參謀拉維安加
    黯黑之調他金黃色雙眼中燃燒的烈火
    穆希爾斯朝著漆黑的天空射出箭矢
    將岡姆暗藏的伏兵們的
    奇襲的希望抹滅殆盡
    灰燼行者我們不操控火焰
    拿瑪乎為我們借來,悉妮蔻拉負責歸還
    - 拉維安加,岡姆的顧問
    小會戰若猶如獅眼和岡姆般偉大的兩個領袖
    站立於同一陣線之上,
    沒有東西不被征服。
    燐火岡姆勝仗的消息迅速傳向了南方。
    支持叛亂的人,將會珍惜他們僅存的時間。
    其餘人等竄逃如烈火中的老鼠。
    專精作戰岡姆看著火把在守望台的頂端巡邏。
    他觀察躺著的海灘,它的屏障和岩石,
    他的人在他們的獨木舟上,準備為他犧牲生命。
    但是當他的腳碰到沙子時,他只想到了戰鬥。
    狂靈之怒"西里和她的箭矢打破了神聖的暗號,使她被詛咒。
    岡姆趁著她犧牲,趁勝追擊,獲得了勝利"
    - 岡姆軍師拉維安加
    Royale The Gull「遨翔的海鷗導引著先祖之途,
    讓那殘缺、無用的軀體回歸塵土。
    即使人生本是虛無,
    卻也不應陷於迷霧。」
    - 岡姆軍師拉維安加
    Royale Meginord's Girdle岡姆的勇猛威震天下,
    唯有北方的梅吉諾德能與他一較高下。
    Royale Skirmish若猶如獅眼和岡姆般偉大的兩個領袖
    站立於同一陣線之上,
    沒有東西不被征服。
    Royale Tavukai"西里和她的箭矢打破了神聖的暗號,使她被詛咒。
    岡姆趁著她犧牲,趁勝追擊,獲得了勝利"
    - 岡姆軍師拉維安加
    岡姆的重鎧
    岡姆脛甲
    RareStrTatttooEquipment岡姆的忠誠紋身
    王者之心{岡姆戰斧落下五百回,岡姆之心碎裂五百回,最後僅剩喪心病狂的駭人忿怒。}
    驕者必敗{當岡姆手刃了他僅存的族人
    他內心最深處的某些東西也跟著破碎
    從這破碎的裂痕中,開始腐敗
    純粹的黑暗,開始蔓延}
    岡姆王 Text Audio /8
    名字
    暗靈無時無刻伴隨著我們。
    KaomFightIntroRandom — 岡姆王
    暗靈無時無刻伴隨著我們。
    KaomFightIntro2 — 岡姆王
    死亡才能拯救你!
    KaomFightIntro3 — 岡姆王
    死亡才能拯救你!
    KaomFightIntro4 — 岡姆王
    和你的先祖們相會吧!
    KaomFightIntro5 — 岡姆王
    和你的先祖們相會吧!
    KaomFightIntro6 — 岡姆王
    我的腰帶又多了一個戰利品。
    KaomFightIntro7 — 岡姆王
    我的腰帶又多了一個戰利品。
    KaomFightIntro8 — 岡姆王

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    國王岡姆


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