卡鲁之王冈姆
恶魔
怪物提供的经验值提高 250%
掉落的物品稀有度提高 5500%
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
King Kaom
幽魂N
地区冈姆的堡垒
标签bludgeoning_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, karui, king_boss_story, large_height, large_model, medium_movement, melee, not_dex, not_int, red_blood
生命
1350%
护甲
+25%
异常状态临界值
1350%
抗性
40 40 40 25
伤害
220%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
2.25 秒
伤害分布
±30%
经验值
200%
Model Size
100%
类型
KaomBoss
Metadata
KaomBoss
等级
38
生命
11,381
护甲
2,939
闪避值
1,460
能量护盾
0
伤害
165
法术伤害
165
命中
84
攻击间隔
2.25
经验值
6,090
异常状态临界值
11,381
冰缓
36
Shock
36
Brittle
204
Scorch
36
Sap
99
KaomMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 116–215
暴击几率: 5%
攻击间隔: 2.25 秒
对你的敌人无情痛击。
伤害总增 30%
将物理伤害的 60% 转化为火焰伤害
20% 的几率点燃敌人
点燃生效速度加快 50%
KaomLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 116–215
暴击几率: 5%
攻击间隔: 2.25 秒
冷却时间: 5 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
伤害总增 50%
将物理伤害的 100% 转化为火焰伤害
100% 的几率点燃敌人
攻击速度总降 53%
基础范围为 1.5
active skill area of effect radius +% final [40]
cast time overrides attack duration [1]
is area damage [1]
KaomFireChasm
攻击
基本伤害: 116–215
暴击几率: 5%
攻击间隔: 2.25 秒
冷却时间: 4 秒
无法造成暴击
伤害总降 30%
将物理伤害的 50% 转化为火焰伤害
导致 +6 次爆发
monster penalty against minions damage +% final vs player minions [-25]
TriggerKaomArcherSpawners
冷却时间: 600 秒
TriggerKaomSkullSpawners
冷却时间: 600 秒
kaom number of spawners triggered [10]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Two_Hand_Axe"
}

Transitionable
{
}

MinimapIcon
{
	icon = 3
}

NPC
{
	marker_enabled = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.5
	 preload_buff_visual = "kaom_fire"
}

Life
{
	on_death = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act4_KaomsDream/Kaom_Resolution.ogg );"
}

Transitionable
{
	on_transition = "PlayAnimation( prefight_dialogue ); PlayTextAudio( KaomFightIntroRandom , Metadata/NPC/Act4/Kaom, 0);"
	create_untransitioned = "PlayAnimation( idle );"
	create_transitioned = "HideMinimapIcon();"
}

Animated
{
	on_end_prefight_dialogue = "HideMinimapIcon();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Kaom/KaomBoss"] = {
    name = "King Kaom",
    life = 13.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.2,
    damageSpread = 0.3,
    attackTime = 2.25,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "KaomLeapSlam",
        "KaomMelee",
        "KaomFireChasm",
        "TriggerKaomArcherSpawners",
        "TriggerKaomSkullSpawners",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["KaomLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_chance_to_ignite_%",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, 100, 100, -53, 40, 15, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KaomMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "base_chance_to_ignite_%",
        "faster_burn_%",
    },
    levels = {
        [1] = {60, 30, 20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KaomFireChasm"] = {
    name = "KaomFireChasm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "upheaval_number_of_spikes",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "global_cannot_crit",
    },
    levels = {
        [1] = {6, -30, -25, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerKaomArcherSpawners"] = {
    name = "TriggerKaomArcherSpawners",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerKaomSkullSpawners"] = {
    name = "TriggerKaomSkullSpawners",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "kaom_number_of_spawners_triggered",
    },
    levels = {
        [1] = {10, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
        [2] = {13, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [3] = {16, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
    },
}
怪物提供的经验值提高 250%
掉落的物品稀有度提高 5500%
IdMonsterQuestBossAct4__
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 5500 Max: 5500 全域
  • cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 全域
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 全域
  • heal_on_nearby_death
    范围: 120
    heal aura owner % max life on death [0]
    King Kaom
    恶魔
    怪物提供的经验值提高 250%
    掉落的物品稀有度提高 5500%
    cannot be taunted when taunted ms [0]
    monster base type attack cast speed +% and damage -% final [33]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    heal aura owner % max life on death [0]
    幽魂N
    标签bludgeoning_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, karui, king_boss_story, large_height, large_model, medium_movement, melee, not_dex, not_int, red_blood
    生命
    1350%
    护甲
    +25%
    异常状态临界值
    1350%
    抗性
    40 40 40 25
    伤害
    220%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 15
    攻击间隔
    2.25 秒
    伤害分布
    ±30%
    经验值
    200%
    Model Size
    100%
    类型
    KaomBoss
    Metadata
    KaomBossGauntlet
    等级
    68
    生命
    86,850
    护甲
    35,988
    闪避值
    4,739
    能量护盾
    0
    伤害
    822
    法术伤害
    822
    命中
    290
    攻击间隔
    2.25
    经验值
    20,510
    异常状态临界值
    86,850
    冰缓
    275
    Shock
    275
    Brittle
    1,554
    Scorch
    275
    Sap
    759
    KaomMelee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 575–1068
    暴击几率: 5%
    攻击间隔: 2.25 秒
    对你的敌人无情痛击。
    伤害总增 30%
    将物理伤害的 60% 转化为火焰伤害
    20% 的几率点燃敌人
    点燃生效速度加快 50%
    KaomLeapSlam
    攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
    跃击
    基本伤害: 575–1068
    暴击几率: 5%
    攻击间隔: 2.25 秒
    冷却时间: 5 秒
    一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
    伤害总增 50%
    将物理伤害的 100% 转化为火焰伤害
    100% 的几率点燃敌人
    攻击速度总降 53%
    基础范围为 1.5
    active skill area of effect radius +% final [40]
    cast time overrides attack duration [1]
    is area damage [1]
    KaomFireChasm
    攻击
    基本伤害: 575–1068
    暴击几率: 5%
    攻击间隔: 2.25 秒
    冷却时间: 4 秒
    无法造成暴击
    伤害总降 30%
    将物理伤害的 50% 转化为火焰伤害
    导致 +6 次爆发
    monster penalty against minions damage +% final vs player minions [-25]
    TriggerKaomArcherSpawners
    冷却时间: 600 秒
    TriggerKaomSkullSpawners
    冷却时间: 600 秒
    kaom number of spawners triggered [16]
    GauntletFireStorm
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
    烈炎风暴
    暴击几率: 5%
    伤害效用: 30%
    施放间隔: 0.9 秒
    低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
    基础持续时间为 4.2
    造成 74.77 - 112.2 火焰伤害
    25% 的几率点燃敌人
    0.13 秒一次冲击
    基础范围为 1
    firestorm base area of effect +% [-25]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-50]
    SSMGauntletKaomVolatile
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    alternate minion [601]
    monster no drops or experience [1]
    number of monsters to summon [4]
    summon specific monsters radius +% [-70]
    summoned monsters are minions [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Kaom/KaomBossGauntlet"] = {
        name = "King Kaom",
        life = 13.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "KaomLeapSlam",
            "GauntletFireStorm",
            "SSMGauntletKaomVolatile",
            "KaomMelee",
            "KaomFireChasm",
            "TriggerKaomArcherSpawners",
            "TriggerKaomSkullSpawners",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 100, 100, -53, 40, 15, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GauntletFireStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "fire_storm_fireball_delay_ms",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 125, 4200, -25, 25, -50, -25, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMGauntletKaomVolatile"] = {
        name = "SSMGauntletKaomVolatile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {601, 4, -70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "faster_burn_%",
        },
        levels = {
            [1] = {60, 30, 20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomFireChasm"] = {
        name = "KaomFireChasm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_fire",
            "global_cannot_crit",
        },
        levels = {
            [1] = {6, -30, -25, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerKaomArcherSpawners"] = {
        name = "TriggerKaomArcherSpawners",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerKaomSkullSpawners"] = {
        name = "TriggerKaomSkullSpawners",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "kaom_number_of_spawners_triggered",
        },
        levels = {
            [1] = {10, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [2] = {13, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [3] = {16, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 250%
    掉落的物品稀有度提高 5500%
    IdMonsterQuestBossAct4__
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 5500 Max: 5500 全域
  • cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 全域
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 全域
  • heal_on_nearby_death
    范围: 120
    heal aura owner % max life on death [0]
    卡鲁之王冈姆
    恶魔
    怪物提供的经验值提高 250%
    掉落的物品稀有度提高 5500%
    cannot be taunted when taunted ms [0]
    monster base type attack cast speed +% and damage -% final [33]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    King Kaom
    幽魂N
    标签bludgeoning_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, karui, large_model, medium_movement, melee, not_dex, not_int, red_blood
    生命
    1350%
    护甲
    +25%
    异常状态临界值
    1350%
    抗性
    40 40 40 25
    伤害
    220%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 15
    攻击间隔
    2.25 秒
    伤害分布
    ±30%
    经验值
    200%
    Model Size
    100%
    类型
    KaomBoss
    Metadata
    KaomBossStandalone_
    等级
    68
    生命
    86,850
    护甲
    35,988
    闪避值
    4,739
    能量护盾
    0
    伤害
    822
    法术伤害
    822
    命中
    290
    攻击间隔
    2.25
    经验值
    20,510
    异常状态临界值
    86,850
    冰缓
    275
    Shock
    275
    Brittle
    1,554
    Scorch
    275
    Sap
    759
    KaomMelee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 575–1068
    暴击几率: 5%
    攻击间隔: 2.25 秒
    对你的敌人无情痛击。
    伤害总增 30%
    将物理伤害的 60% 转化为火焰伤害
    20% 的几率点燃敌人
    点燃生效速度加快 50%
    KaomLeapSlam
    攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
    跃击
    基本伤害: 575–1068
    暴击几率: 5%
    攻击间隔: 2.25 秒
    冷却时间: 5 秒
    一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
    伤害总增 50%
    将物理伤害的 100% 转化为火焰伤害
    100% 的几率点燃敌人
    攻击速度总降 53%
    基础范围为 1.5
    active skill area of effect radius +% final [40]
    cast time overrides attack duration [1]
    is area damage [1]
    KaomFireChasm
    攻击
    基本伤害: 575–1068
    暴击几率: 5%
    攻击间隔: 2.25 秒
    冷却时间: 4 秒
    无法造成暴击
    伤害总降 30%
    将物理伤害的 50% 转化为火焰伤害
    导致 +6 次爆发
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "Two_Hand_Axe"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Render
    {
    	preload_buff_visual = "kaom_fire"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Kaom/KaomBossStandalone_"] = {
        name = "King Kaom",
        life = 13.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "KaomLeapSlam",
            "KaomMelee",
            "KaomFireChasm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 100, 100, -53, 40, 15, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "faster_burn_%",
        },
        levels = {
            [1] = {60, 30, 20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomFireChasm"] = {
        name = "KaomFireChasm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_fire",
            "global_cannot_crit",
        },
        levels = {
            [1] = {6, -30, -25, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 250%
    掉落的物品稀有度提高 5500%
    IdMonsterQuestBossAct4__
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 5500 Max: 5500 全域
  • cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 全域
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 卡鲁之王冈姆
    恶魔
    怪物提供的经验值提高 250%
    掉落的物品稀有度提高 5500%
    cannot be taunted when taunted ms [0]
    monster base type attack cast speed +% and damage -% final [33]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    King Kaom
    幽魂N
    标签bludgeoning_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, karui, king_boss_story, large_height, large_model, medium_movement, melee, not_dex, not_int, red_blood
    生命
    1350%
    护甲
    +25%
    异常状态临界值
    1350%
    抗性
    40 40 40 25
    伤害
    220%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 15
    攻击间隔
    2.25 秒
    伤害分布
    ±30%
    经验值
    200%
    Model Size
    100%
    类型
    KaomBossMerciless
    Metadata
    KaomBossMerciless
    等级
    68
    生命
    86,850
    护甲
    35,988
    闪避值
    4,739
    能量护盾
    0
    伤害
    822
    法术伤害
    822
    命中
    290
    攻击间隔
    2.25
    经验值
    20,510
    异常状态临界值
    86,850
    冰缓
    275
    Shock
    275
    Brittle
    1,554
    Scorch
    275
    Sap
    759
    KaomMelee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 575–1068
    暴击几率: 5%
    攻击间隔: 2.25 秒
    对你的敌人无情痛击。
    伤害总增 30%
    将物理伤害的 60% 转化为火焰伤害
    20% 的几率点燃敌人
    点燃生效速度加快 50%
    KaomLeapSlam
    攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
    跃击
    基本伤害: 575–1068
    暴击几率: 5%
    攻击间隔: 2.25 秒
    冷却时间: 5 秒
    一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
    伤害总增 50%
    将物理伤害的 100% 转化为火焰伤害
    100% 的几率点燃敌人
    攻击速度总降 53%
    基础范围为 1.5
    active skill area of effect radius +% final [40]
    cast time overrides attack duration [1]
    is area damage [1]
    KaomFireChasm
    攻击
    基本伤害: 575–1068
    暴击几率: 5%
    攻击间隔: 2.25 秒
    冷却时间: 4 秒
    无法造成暴击
    伤害总降 30%
    将物理伤害的 50% 转化为火焰伤害
    导致 +6 次爆发
    monster penalty against minions damage +% final vs player minions [-25]
    TriggerKaomArcherSpawners
    冷却时间: 600 秒
    TriggerKaomSkullSpawners
    冷却时间: 600 秒
    kaom number of spawners triggered [16]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Two_Hand_Axe"
    }
    
    Transitionable
    {
    }
    
    MinimapIcon
    {
    	icon = 3
    }
    
    NPC
    {
    	marker_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
    	 preload_buff_visual = "kaom_fire"
    }
    
    Life
    {
    	on_death = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act4_KaomsDream/Kaom_Resolution.ogg );"
    }
    
    Transitionable
    {
    	on_transition = "PlayAnimation( prefight_dialogue ); PlayTextAudio( KaomFightIntroRandom , Metadata/NPC/Act4/Kaom, 0);"
    	create_untransitioned = "PlayAnimation( idle );"
    	create_transitioned = "HideMinimapIcon();"
    }
    
    Animated
    {
    	on_end_prefight_dialogue = "HideMinimapIcon();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Kaom/KaomBossMerciless"] = {
        name = "King Kaom",
        life = 13.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "KaomLeapSlam",
            "KaomMelee",
            "KaomFireChasm",
            "TriggerKaomArcherSpawners",
            "TriggerKaomSkullSpawners",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 100, 100, -53, 40, 15, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "faster_burn_%",
        },
        levels = {
            [1] = {60, 30, 20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomFireChasm"] = {
        name = "KaomFireChasm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_fire",
            "global_cannot_crit",
        },
        levels = {
            [1] = {6, -30, -25, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerKaomArcherSpawners"] = {
        name = "TriggerKaomArcherSpawners",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerKaomSkullSpawners"] = {
        name = "TriggerKaomSkullSpawners",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "kaom_number_of_spawners_triggered",
        },
        levels = {
            [1] = {10, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [2] = {13, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [3] = {16, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 250%
    掉落的物品稀有度提高 5500%
    IdMonsterQuestBossAct4__
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 5500 Max: 5500 全域
  • cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 全域
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 冈姆 Topic /52
    NPC名字
    达拉夫人对冈姆来说, 斧头就是专门用来斩下头颅的─占据了南方海岸之后, 他把永恒帝国的居民赶尽杀绝.

    他的手法就像在屠宰牲畜一样, 无视于受害者的哀求. 他在走道上挂满女人和孩子的头颅.

    这究竟是英雄还是土匪的行为? 这得看你向谁提出这个问题.
    欧优恩我们从这片土地学习一切. 在迪虚瑞特封起这些矿坑, 并让这系血脉定居于此山的二十余年前, 冈姆和他的战士们早已闯了进去.

    后来就再也没有人知道冈姆的行踪. 说不定他已经死了, 或是他希望自己已经死了. 在福尔异变之后, 任何事情都可能发生.
    欧优恩我们从这片土地学习一切. 在迪虚瑞特封起这些矿坑, 并让这系血脉定居于此山的二十余年前, 冈姆和他的战士们早已闯了进去.

    后来就再也没有人知道冈姆的行踪. 现在我们知道原因了. 他已经成为梦魇的手下, 而福尔则是在更早之前就沦陷. 看来邪兽很懂得利用沙场名将啊.
    欧优恩我得到消息: 你让冈姆得到安息.

    破咒者. . . 现在又是传奇终结者. 你的英名就像爬上恐喙鸟的虱子那般多啊.
    达苏尼(命运卡交易)在我的理解中, 冈姆曾受困于他自己的执着和奢望. 而现在呢? 他已经完全受到了梦魇的控制.

    梦魇操控人心的能力确实非同一般.

    如果你继续沿着这条黑暗之路前行, 曲折的路途也许会将你也转变为它的手下.
    达苏尼(命运卡交易)冈姆所想要的一切. . . 梦魇都赐了给他. 但当这个梦境破碎的时候, 他会感觉如何呢?
    大总管科莱国王也只是凡人,跟你我一样在诱惑和罪恶面前不堪一击。传说故事要靠人讲述才能存在,它始终在改变内容,迎合听众的口味。冈姆似乎发现他自己就卡在了这中间。

    失败的卡鲁国王给我们说明了一个道理:失去拥护者的领袖什么都不是。而且我觉得,他那些拥护者们的项上人头至今都还好好的。
    陶哈努库间谍告诉国王,有人试图篡夺他的王位。国王不知道阴谋的背后是谁,所以他只信任自己的想法。他在举行朝会时反复思索,在每一句评论、每一场舞蹈和每一次笑声中看到了黑暗的意图。光影闪动时,他会惊跳;每当朋友挽起他的手臂,他都会防备攻击。最终,他再也无法忍受这份紧张感。他命令卫兵屠灭整个宫廷。最终,血腥的王座间中只剩国王一人。他感到惊愕不已。没有了臣民,他不再是国王。他只是一个疯子而已。
    卡胡图罗阿他是一位传奇战士,但在亡者之境还算是新人。他刚来这里时,做的一件事就是对伊基阿霍示好,因为他听说她拒绝了所有的追求者。伟大的冈姆肯定可以融化这颗冰冻的心!可惜啊。她在众人面前拒绝了他,还是在用餐时间。哈哈!那个冈姆,太自大了!
    玛塔冈姆嘲笑我的和平之道,但他那样战狂又能赢得什么?被腐化的噩梦折磨了几百年。我认为与他争吵没有意义。他已经知道了何为真实。
    基洛瓦要我说,就让冈姆去吃{卢玛基诺}果吧,我不想和他说话。
    娜瓦莉当你消灭了冈姆,让他从无尽梦魇中解脱的时候,他纯净的灵魂来到了亡者之境。由于他生前屠戮过自己的同胞,有人质疑他不该来到这里,但这并不是酋长所拥有的权利。他的力量和胜利不言自明。他为自己赢得了参与竞技、与最伟大的战士们同台的资格。
    冈姆的远见来自海洋彼岸的信物,
    呼召冈姆踏上征途。
    率领血族,兵临帝陆。
    冈姆的壮志勇斗之魂无坚不摧,
    懦弱之心退缩避畏。
    冈姆的霸业冈姆屠戮,灭尽孱弱血统,
    各族恐惧,造就绝对服从。
    冈姆的稳重之靴切莫畏缩迟疑,以免错失良机。
    冈姆之路冈姆引领他的卡鲁穿越海洋
    使他们血洒于异国之地。
    冈姆的壮志【仿品】“五号实验底子偏离了我们的目的。
    不过可以找个大法师买家,然后开始新的实验。”
    冈姆的精神谁能知道什么时候低语真的来自上帝?
    冈姆之束缚纵横百年,炼狱焚身,
    熔岩烈焰,无尽梦魇……然他愈挫愈坚。
    冈姆的命令冈姆下令亵渎永恒帝国的逝者。
    邪恶之人不配安息,不享荣耀。
    猎首"骨骼是灵魂的居所,
    血肉是精神和世界交流的窗口,推动一切的力量就在心窝。
    即使有了这些,失去了头脑就没有自我。"
    - 冈姆军师拉维安加
    梅吉诺德的力量泉源冈姆的勇猛威震天下,
    唯有北方的梅吉诺德能与他一较高下。
    鸥喙"遨翔的海鸥导引着先祖之途,
    让那残缺,无用的躯体回归尘土。
    即使人生本是虚无,
    却也不应陷于迷雾。"
    - 冈姆军师拉维安加
    卡鲁之血"冈姆为人民奋战,残杀,
    甚至不惜让身体任刀刃践踏;
    子民的荣誉心因此萌芽,
    跟随君王征服天下。"
    - 冈姆军师拉维安加
    拉维安加之泉享受先祖的赏赐时
    忌贪嗔痴。"
    - 冈姆军师拉维安加
    努葛玛呼之印一份来自努葛玛呼的礼物,象征卡鲁族如野火般蔓延。
    赐与阿寇亚,由冈姆与其凶斧所传承。
    瓦拉库之印一份来自瓦拉库的礼物,
    用以任命基洛瓦为战争先锋
    - 当冈姆灭了基洛瓦一族时所被赐与之名。
    塔萨里奥之印一份来自水神塔萨里奥赐给酋长拉其塔。
    冈姆摘下了拉其塔的头颅和双臂,
    那双能轻易璀毁冈姆将士们的手臂。
    拉维安加的智慧"伤痛回忆,最难忘记。"
    -冈姆参谋拉维安加
    黯黑之调他金黄色双眼中燃烧的烈火
    穆希尔斯朝着漆黑的天空射出箭矢
    将冈姆暗藏的伏兵们的
    奇袭的希望抹灭殆尽
    灰烬行者我们不操控火焰
    努葛玛呼为我们借来,辛格拉负责归还
    - 拉维安加,冈姆的顾问
    小会战若犹如狮眼和冈姆般伟大的两个领袖
    站立于同一阵线之上,
    没有东西不被征服。
    野火冈姆在南方取得胜利的消息很快传开来。
    叛乱的支持者欢呼雀跃。
    帝国的支持者作鸟兽散。
    战斗专注冈姆望着塔顶梭巡的火光。
    望着蔓延的海岸线,布满路障礁石,
    轻舟站满他的死士。
    但当他踩上沙滩,脑中的念头就只剩战斗。
    圣令西里和她的利箭违背了神圣的戒律,真该死。
    冈姆利用了她的牺牲,正因为如此,他才抓住了胜利的时机。”
    - 拉维安加,冈姆的顾问
    Royale The Gull"遨翔的海鸥导引着先祖之途,
    让那残缺,无用的躯体回归尘土。
    即使人生本是虚无,
    却也不应陷于迷雾。"
    - 冈姆军师拉维安加
    Royale Meginord's Girdle冈姆的勇猛威震天下,
    唯有北方的梅吉诺德能与他一较高下。
    Royale Skirmish若犹如狮眼和冈姆般伟大的两个领袖
    站立于同一阵线之上,
    没有东西不被征服。
    Royale Tavukai西里和她的利箭违背了神圣的戒律,真该死。
    冈姆利用了她的牺牲,正因为如此,他才抓住了胜利的时机。”
    - 拉维安加,冈姆的顾问
    头部外观:冈姆之首
    时空之门:冈姆
    替换外观:冈姆的远见
    击败特效:猛击者冈姆
    冈姆的重铠
    冈姆胫甲
    冈姆石块
    装饰物:冈姆王座
    击败特效:冈姆之愿
    冈姆的忠诚文身
    王者之心冈姆战斧落下五百回,冈姆之心碎裂五百回,最后仅剩丧心病狂的骇人忿怒。
    骄者必败当冈姆手刃了他仅存的族人
    他内心最深处的某些东西也跟着破碎
    从这破碎的裂隙中,开始腐败
    纯粹的黑暗,开始蔓延
    卡鲁之王冈姆 Text Audio /184
    名字
    黑暗之灵时刻伴随着我们。
    KaomFightIntroRandom
    黑暗之灵时刻伴随着我们。
    KaomFightIntro2
    死亡才能拯救你!
    KaomFightIntro3
    死亡才能拯救你!
    KaomFightIntro4
    去和你的先祖们团聚吧!
    KaomFightIntro5
    去和你的先祖们团聚吧!
    KaomFightIntro6
    我的腰带又多了一个战利品。
    KaomFightIntro7
    我的腰带又多了一个战利品。
    KaomFightIntro8
    软弱无能!
    AncestralKaomWeaklingsRandom
    软弱无能!
    AncestralKaomWeaklings2
    软弱无能!
    AncestralKaomWeaklings3
    到此为止!
    AncestralKaomEnoughRandom
    到此为止!
    AncestralKaomEnough2
    到此为止!
    AncestralKaomEnough3
    再次取悦我们吧,玛坎卡!
    KaomLikesPlayerIsChampion
    这是一场光荣的战斗!
    KaomNeutralPlayerIsChampion
    卡鲁人必将夺回荣耀!
    KaomDislikesPlayerIsChampion
    亮出你的勇士气魄来,外人!
    KaomLikesPlayerLostLast
    速战速决!
    KaomNeutralPlayerLostLast
    真是浪费时间。
    KaomDislikesPlayerLostLast
    或许我们能大开眼界了。
    KaomLikesPlayerNoRecord
    来看看新花样吧
    KaomNeutralPlayerNoRecord
    这应该用不了多久,赶紧结束吧!
    KaomDislikesPlayerNoRecord
    拉其塔,尽量保住你的脑袋!
    KaomCommentsOnRakiata
    伊基阿霍!让他们瞧瞧你的冰冷之心有多厉害!
    KaomCommentsOnIkiaho
    基洛瓦曾是战争先锋,他可不是浪得虚名!
    KaomCommentsOnKiloava
    没人能抵挡死亡之母的孩子!
    KaomCommentsOnTawhanuku
    我们来看看求和者是怎么战斗的!
    KaomCommentsOnMaata
    让他们瞧瞧正统战士的残暴,尤图拉!
    KaomCommentsOnUtula
    西里的女儿,光荣地战斗吧!
    KaomCommentsOnAhuana
    阿寇亚!要尊重传统!
    KaomCommentsOnAkoya
    看看这些懦弱的夜行战士有什么能耐吧!
    KaomCommentsOnKahuturoa
    不论生死,没人能战胜冈姆两回。
    KaomFightBeginsPlayerWonLast1
    上次交手你就败了,这回也一样。
    KaomFightBeginsPlayerLostLast1
    我的战士总能以少胜多,这也没什么两样。
    KaomFightBeginsPlayerMoreSoldiers1
    区区几名战士就敢和我们为敌?蠢货!
    KaomFightBeginsPlayerLessSoldiers1
    你们装备精良,但装备救不了你。
    KaomFightBeginsPlayerMoreItems1
    你本该为战斗做好万全准备。
    KaomFightBeginsPlayerLessItems1
    永恒帝国和你一样占据了地利,他们照样没了小命。
    KaomFightBeginsPlayerMoreFieldItems1
    我们掌控着战场,胜负已见分晓。
    KaomFightBeginsPlayerLessFieldItems1
    努葛玛呼,烈火助我!
    KaomWarcry1
    努葛玛呼,烈火助我!
    KaomWarcry2
    战斗吧!
    KaomWarcry3
    战斗吧!
    KaomWarcry4
    战士们,进攻!
    KaomWarcry5
    战士们,进攻!
    KaomWarcry6
    胜利离不开牺牲!
    KaomTeamTotemDestroyed1
    胜利离不开牺牲!
    KaomTeamTotemDestroyed2
    我们会坚持到底!
    KaomTeamTotemDestroyed3
    我们会坚持到底!
    KaomTeamTotemDestroyed4
    你不过是白费力气!
    KaomTeamTotemDestroyed5
    你不过是白费力气!
    KaomTeamTotemDestroyed6
    我的战士们大势已去……
    KaomTotemDestroyed1
    我的战士们大势已去……
    KaomTotemDestroyed2
    简直荒唐!
    KaomTotemDestroyed3
    简直荒唐!
    KaomTotemDestroyed4
    这不可能!
    KaomTotemDestroyed5
    这不可能!
    KaomTotemDestroyed6
    又少了一个反抗我们的家伙!
    KaomYourTeamTotemDestroyed1
    又少了一个反抗我们的家伙!
    KaomYourTeamTotemDestroyed2
    我们的征战才刚刚开始!
    KaomYourTeamTotemDestroyed3
    我们的征战才刚刚开始!
    KaomYourTeamTotemDestroyed4
    继续猛攻!
    KaomYourTeamTotemDestroyed5
    继续猛攻!
    KaomYourTeamTotemDestroyed6
    胜利已经唾手可得!
    KaomYourTotemDestroyed1
    胜利已经唾手可得!
    KaomYourTotemDestroyed2
    你毫无胜算。
    KaomYourTotemDestroyed3
    你毫无胜算。
    KaomYourTotemDestroyed4
    卡鲁一族总能笑到最后。
    KaomYourTotemDestroyed5
    卡鲁一族总能笑到最后。
    KaomYourTotemDestroyed6
    你向我发起挑战的时候到底是怎么想的?你打得还不错,但是……还不够好。
    KaomCommentDefeatedYou1
    你向我发起挑战的时候到底是怎么想的?
    KaomCommentDefeatedYou2
    真耻辱!
    KaomCommentsWhenDefeated1
    火焰之母的造物永远靠得住。
    KaomCommentPurchaseItem1
    火焰之母的造物永远靠得住。
    KaomCommentPurchaseItem2
    它一定会派上大用的。
    KaomCommentPurchaseItem3
    它一定会派上大用的。
    KaomCommentPurchaseItem4
    战术决定成败。
    KaomCommentPurchaseFieldItem1
    战术决定成败。
    KaomCommentPurchaseFieldItem2
    掌控战场,就能左右胜负。
    KaomCommentPurchaseFieldItem3
    掌控战场,就能左右胜负。
    KaomCommentPurchaseFieldItem4
    没有比他们更棒的战士了。
    KaomCommentInspectRecruits1
    没有比他们更棒的战士了。
    KaomCommentInspectRecruits2
    你想要招募谁?
    KaomCommentInspectRecruits3
    你想要招募谁?
    KaomCommentInspectRecruits4
    快做抉择吧。
    KaomCommentInspectRecruits5
    快做抉择吧。
    KaomCommentInspectRecruits6
    选得对。
    KaomCommentRecruitRecruit1
    选得对。
    KaomCommentRecruitRecruit2
    他们一定不负所望。
    KaomCommentRecruitRecruit3
    他们一定不负所望。
    KaomCommentRecruitRecruit4
    有我的战士在,胜利指日可待。
    KaomCommentRecruitRecruit5
    有我的战士在,胜利指日可待。
    KaomCommentRecruitRecruit6
    我就喜欢看到敌人们折戟的样子。
    卡胡图罗阿之胜
    你居然败给了懦弱的夜行战士,真令人失望。
    KaomPlayerLostVsKahuturoa
    基洛瓦的蒙羞……让我心满意足。打得不错。
    基洛瓦之败
    虽然我不喜欢基洛瓦,但你的失败并不出乎意料。
    基洛瓦之胜
    你击败了求和者,没什么好大惊小怪的。
    玛塔之败
    你怎么还能败给求和者?
    玛塔之胜
    你应该砍掉拉其塔的脑袋,就和我一样。
    拉其塔之败
    多加操练,再去挑战拉其塔吧。
    拉其塔之胜
    阿华纳对新来的家伙手下留情了。否则你还怎么可能取胜?
    阿华纳之败
    只有最伟大的战士才能面对阿华纳,不必为这场失利感到羞愧。
    阿华纳之胜
    即使战败,阿寇亚依然坚守卡鲁之道,这是一场光荣的战斗。
    阿寇亚之败
    看着阿寇亚把你放倒,我非常高兴。她天生就是个战士。
    阿寇亚之胜
    有两下子,没想到你竟能击败伊基阿霍。
    伊基阿霍之败
    伊基阿霍如坚冰一般无情,千万不要灰心。
    伊基阿霍之胜
    和陶哈努库的这一战势均力敌,她肯定早已预见到了。
    陶哈努库之败
    陶哈努库侍奉辛格拉,而辛格拉洞悉万物。她在上阵之前就预见了自己的胜利。
    陶哈努库之胜
    好吧,我很佩服。能战胜尤图拉可不只是一场小胜。
    尤图拉之败
    尤图拉是真正的卡鲁族战士,他会源源不断地取得胜利!
    尤图拉之胜
    你看来急需一场胜利,我就让给你了。仅此而已。
    冈姆之败
    不要灰心,外人。你本来就没有机会战胜我,不管你怎么做,也都无济于事。
    冈姆之胜
    观看你夺取胜利,至少也算是挺有趣的。
    比赛获胜
    你面对卡鲁族最伟大的战士依然全力以赴,这也是你仅有的希望了,外人。
    比赛失利
    求和者,你的交易只会援助我们的敌人!
    KaomCommentOnPurchaseItemMaata
    多有新意啊!
    KaomCommentOnPurchaseEliteAhuana
    传统之道才是求胜之道!
    KaomCommentOnPurchaseEliteAkoya
    分明是我的战士们更好!
    KaomCommentOnPurchaseEliteKiloava
    外人来到了我们之间!
    KaomRandomShout1
    今天是个战斗的好日子。
    KaomRandomShout2
    我的梦境和噩梦,似乎都无穷无尽。我不能去思考,去盼望,更不能尝试去逃离。那里只有疯狂和痛苦。我原本以为,自己为族人找到了家园,建立了帝国,可那其实都是谎言。你击碎了我的噩梦,击败了玛拉凯,所以我不会对出现在这片圣地的你提出质疑。就当我们两清了,我不亏欠你什么。
    梦魇
    {你}在战斗中击败了图克哈玛?不,你击败的只是战争之父的影子。不知是因为漫长的沉睡,还是在瓦尔克拉斯弥漫的腐化,他的力量都已大不如前了。你所挑战的他力量衰微,心神困惑,不要太自傲了。

    嗯……也许{我}可以成为下一个战争之父……如果真的可以的话……
    图克哈玛之败
    我确实听说你“击败”了奇塔弗。你应该明白吧,他只是尤图拉的部族喂养大的,一个饥肠辘辘的盲童。他甚至难以离开那处作为摇篮的教堂,你又怎么会担心他吞尽整个世界呢?“屠神者”,你那伟大的胜利根本不值一提。几千年来,我们都不需要自己的神明在眼前显灵,他们的陨落也不会伤及我们半分。我们的力量源于自己。
    奇塔弗之败
    团结各大部族是一桩大业,但入侵这片土地则是徒劳无获。瓦尔克拉斯是一个被诅咒的地方,真正的卡鲁人根本不该踏足这里。真希望当时的我能够得知这里的腐化之深,让我将这里焚烧殆尽,而不是尝试占领它。每个兴盛崛起的帝国,最后都是因自身的顽疾而崩溃的。
    入侵瓦尔克拉斯
    西里不在这里……我本希望在死后能够遇到她,但她的灵魂没有来到亡者之境。我们部族的{哈图纳格斯},拉维安加认为,西里怪罪自己打破了{圣令},但雷默科部落并不遵循这条律令。我相信这在诸神的眼中并非耻辱,但娜瓦莉对她的缺席一直避而不谈。她应当来到这里,我……有些恼火了。
    西里
    你找到了西里之魂!我们的{哈图纳格斯}对永战之域一无所知,但这似乎是一个新的征战之地。我们要找到那里,救出西里和她的军队,不吝惜任何代价。我们决不抛弃任何一个卡鲁之魂,这是我向先祖许下的诺言!我们必将复仇!
    西里之魂
    我已经证明了,卡鲁之道是一条正确的道路。我将争执不宁的各大部落团结成了一个前所未有的强盛族群,而我凭借的只有战斧的锋芒。这里的几位酋长都亲自体验过它的厉害了。他们知道不应该向我发出挑战,你也应该明白这一点。
    卡鲁之道
    就让瓦尔克拉斯在黑暗中溃烂吧,那片饱经荼毒的土地不适合任何生灵。我建议后世的卡鲁族人能够坚持传统:留在海岛上,享受群岛的富庶。让永恒帝国和瓦尔帝国的废墟和遗骨一同腐烂吧。如果瓦尔克拉斯真的需要什么,那就是烈火,让烈火吞没无法净化的一切。
    瓦尔克拉斯
    在前往百舌岛之前,我就知道能在这里获得一席之地。而现在,我在新的试炼中一次次证明了自己的力量。荣耀永远属于我……直到终焉之时降临。娜瓦莉说那一天终会到来,太可笑了。
    亡者之境
    辛格拉部落认为,时间总有一天会走到尽头。不,努葛玛呼部落坚信世界将会终结,但不是因为可悲的季节停止变换,而是因为一场剧烈的爆发。瓦尔克拉斯会刺穿自己,用其命脉之血烧尽所有生命,让盛衰强弱一并化为焦炭,就和过去的它一样。在那之后,新的卡鲁族血脉将从熔火喷口中涌现,就像过去的我们一样。他们与我们不同,或许比我们更强,继承了我们的灵魂所承载的智慧。他们将面对一个残酷的新世界,并再次奋起征服。我真希望能亲眼看见那一天……那前所未有的辉煌挑战……但我的灵魂会和其他人一同回归火山,来到这个亡者之境,在烈焰中重铸成新生卡鲁族的精魄,那条新的血脉。有这样的结局我就别无所求了。
    终焉之时
    辛格拉一直被尊为死亡之母,是这个地方的创造者,但她很少开口发话。我相信她已经在幻象中迷失了。我不知道娜瓦莉是如何与她沟通的,也不知道{哈图纳格斯}的话有多少是她自己的意思……
    辛格拉
    不知多少个世代以前,部落中的少数几人秘密守望着沉眠的努葛玛呼。她现在肯定已经苏醒了,但我并没有听闻她的去向或意图。活生生的火焰之母正在这世间行走,我却只能困在这亡者之境里,实在是令人沮丧。我真想亲自面见她。在我成年以前,祖父曾允许我目睹她的睡颜。直到那时我才明白,一个乳臭未干的孩子不曾知晓那种火焰。
    努葛玛呼
    你是我们卡鲁族真正的孩子,你以力量践行着卡鲁之道。虽然我们可能会在试炼中狭路相逢,但你已经获得了我的尊敬。
    尊重
    尤图拉!这里太欢迎你了。说吧,你死在了谁手里?
    KaomConversationWithUtulaOne
    我早该猜到的。很让我……恼怒。
    KaomConversationWithUtulaTwo
    想怎么骂我都行,但那样不行,永远不准。
    KaomConversationWithKiloavaOne

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