卡鲁之王冈姆
恶魔
区域: 冈姆的堡垒
怪物提供的经验值提高 250%
掉落的物品稀有度提高 5500%
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
掉落的物品稀有度提高 5500%
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
King Kaom
幽魂 | N |
---|---|
地区 | 冈姆的堡垒 |
标签 | bludgeoning_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, karui, king_boss_story, large_height, large_model, medium_movement, melee, not_dex, not_int, red_blood |
生命
1350%
护甲
+25%
异常状态临界值
1350%
抗性
40 40 40 25
伤害
220%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
2.25 秒
伤害分布
±30%
经验值
200%
Model Size
100%
类型
KaomBoss
Metadata
KaomBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
38
生命
11,381
护甲
2,939
闪避值
1,460
能量护盾
0
伤害
165
法术伤害
165
命中
84
攻击间隔
2.25
经验值
6,090
异常状态临界值
11,381
冰缓
36
Shock
36
Brittle
204
Scorch
36
Sap
99
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KaomMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 116–215
暴击几率: 5%
攻击间隔: 2.25 秒
对你的敌人无情痛击。
伤害总增 30%
将物理伤害的 60% 转化为火焰伤害
20% 的几率点燃敌人
点燃生效速度加快 50%
将物理伤害的 60% 转化为火焰伤害
20% 的几率点燃敌人
点燃生效速度加快 50%
KaomLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 116–215
暴击几率: 5%
攻击间隔: 2.25 秒
冷却时间: 5 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
伤害总增 50%
将物理伤害的 100% 转化为火焰伤害
100% 的几率点燃敌人
攻击速度总降 53%
基础范围为 1.5 米
active skill area of effect radius +% final [40]
cast time overrides attack duration [1]
is area damage [1]
将物理伤害的 100% 转化为火焰伤害
100% 的几率点燃敌人
攻击速度总降 53%
基础范围为 1.5 米
active skill area of effect radius +% final [40]
cast time overrides attack duration [1]
is area damage [1]
KaomFireChasm
攻击
基本伤害: 116–215
暴击几率: 5%
攻击间隔: 2.25 秒
冷却时间: 4 秒
无法造成暴击
伤害总降 30%
将物理伤害的 50% 转化为火焰伤害
导致 +6 次爆发
monster penalty against minions damage +% final vs player minions [-25]
伤害总降 30%
将物理伤害的 50% 转化为火焰伤害
导致 +6 次爆发
monster penalty against minions damage +% final vs player minions [-25]
TriggerKaomArcherSpawners
冷却时间: 600 秒
TriggerKaomSkullSpawners
冷却时间: 600 秒
kaom number of spawners triggered [10]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Two_Hand_Axe" } Transitionable { } MinimapIcon { icon = 3 } NPC { marker_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 preload_buff_visual = "kaom_fire" } Life { on_death = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act4_KaomsDream/Kaom_Resolution.ogg );" } Transitionable { on_transition = "PlayAnimation( prefight_dialogue ); PlayTextAudio( KaomFightIntroRandom , Metadata/NPC/Act4/Kaom, 0);" create_untransitioned = "PlayAnimation( idle );" create_transitioned = "HideMinimapIcon();" } Animated { on_end_prefight_dialogue = "HideMinimapIcon();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Kaom/KaomBoss"] = { name = "King Kaom", life = 13.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.2, damageSpread = 0.3, attackTime = 2.25, attackRange = 15, accuracy = 1, skillList = { "KaomLeapSlam", "KaomMelee", "KaomFireChasm", "TriggerKaomArcherSpawners", "TriggerKaomSkullSpawners", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KaomLeapSlam"] = { name = "Leap Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 100, 100, -53, 40, 15, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomMelee"] = { name = "Default Attack", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "base_chance_to_ignite_%", "faster_burn_%", }, levels = { [1] = {60, 30, 20, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomFireChasm"] = { name = "KaomFireChasm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_fire", "global_cannot_crit", }, levels = { [1] = {6, -30, -25, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerKaomArcherSpawners"] = { name = "TriggerKaomArcherSpawners", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerKaomSkullSpawners"] = { name = "TriggerKaomSkullSpawners", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "kaom_number_of_spawners_triggered", }, levels = { [1] = {10, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [2] = {13, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [3] = {16, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, }
怪物提供的经验值提高 250%
掉落的物品稀有度提高 5500%
Id | MonsterQuestBossAct4__ |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
范围: 120
heal aura owner % max life on death [0]
King Kaom
恶魔
怪物提供的经验值提高 250%
掉落的物品稀有度提高 5500%
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
掉落的物品稀有度提高 5500%
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, karui, king_boss_story, large_height, large_model, medium_movement, melee, not_dex, not_int, red_blood |
生命
1350%
护甲
+25%
异常状态临界值
1350%
抗性
40 40 40 25
伤害
220%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
2.25 秒
伤害分布
±30%
经验值
200%
Model Size
100%
类型
KaomBoss
Metadata
KaomBossGauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
86,850
护甲
35,988
闪避值
4,739
能量护盾
0
伤害
822
法术伤害
822
命中
290
攻击间隔
2.25
经验值
20,510
异常状态临界值
86,850
冰缓
275
Shock
275
Brittle
1,554
Scorch
275
Sap
759
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KaomMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 575–1068
暴击几率: 5%
攻击间隔: 2.25 秒
对你的敌人无情痛击。
伤害总增 30%
将物理伤害的 60% 转化为火焰伤害
20% 的几率点燃敌人
点燃生效速度加快 50%
将物理伤害的 60% 转化为火焰伤害
20% 的几率点燃敌人
点燃生效速度加快 50%
KaomLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 575–1068
暴击几率: 5%
攻击间隔: 2.25 秒
冷却时间: 5 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
伤害总增 50%
将物理伤害的 100% 转化为火焰伤害
100% 的几率点燃敌人
攻击速度总降 53%
基础范围为 1.5 米
active skill area of effect radius +% final [40]
cast time overrides attack duration [1]
is area damage [1]
将物理伤害的 100% 转化为火焰伤害
100% 的几率点燃敌人
攻击速度总降 53%
基础范围为 1.5 米
active skill area of effect radius +% final [40]
cast time overrides attack duration [1]
is area damage [1]
KaomFireChasm
攻击
基本伤害: 575–1068
暴击几率: 5%
攻击间隔: 2.25 秒
冷却时间: 4 秒
无法造成暴击
伤害总降 30%
将物理伤害的 50% 转化为火焰伤害
导致 +6 次爆发
monster penalty against minions damage +% final vs player minions [-25]
伤害总降 30%
将物理伤害的 50% 转化为火焰伤害
导致 +6 次爆发
monster penalty against minions damage +% final vs player minions [-25]
TriggerKaomArcherSpawners
冷却时间: 600 秒
TriggerKaomSkullSpawners
冷却时间: 600 秒
kaom number of spawners triggered [16]
GauntletFireStorm
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
烈炎风暴
暴击几率: 5%
伤害效用: 30%
施放间隔: 0.9 秒
低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
基础持续时间为 4.2 秒
造成 74.77 - 112.2 火焰伤害
25% 的几率点燃敌人
每 0.13 秒一次冲击
基础范围为 1 米
firestorm base area of effect +% [-25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-50]
造成 74.77 - 112.2 火焰伤害
25% 的几率点燃敌人
每 0.13 秒一次冲击
基础范围为 1 米
firestorm base area of effect +% [-25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-50]
SSMGauntletKaomVolatile
法术, 法术可重复, 可触发
施放间隔: 1 秒
alternate minion [601]
monster no drops or experience [1]
number of monsters to summon [4]
summon specific monsters radius +% [-70]
summoned monsters are minions [1]
monster no drops or experience [1]
number of monsters to summon [4]
summon specific monsters radius +% [-70]
summoned monsters are minions [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Kaom/KaomBossGauntlet"] = { name = "King Kaom", life = 13.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.2, damageSpread = 0.3, attackTime = 2.25, attackRange = 15, accuracy = 1, skillList = { "KaomLeapSlam", "GauntletFireStorm", "SSMGauntletKaomVolatile", "KaomMelee", "KaomFireChasm", "TriggerKaomArcherSpawners", "TriggerKaomSkullSpawners", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KaomLeapSlam"] = { name = "Leap Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 100, 100, -53, 40, 15, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GauntletFireStorm"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "fire_storm_fireball_delay_ms", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_chance_to_ignite_%", "spell_maximum_action_distance_+%", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 125, 4200, -25, 25, -50, -25, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMGauntletKaomVolatile"] = { name = "SSMGauntletKaomVolatile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {601, 4, -70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomMelee"] = { name = "Default Attack", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "base_chance_to_ignite_%", "faster_burn_%", }, levels = { [1] = {60, 30, 20, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomFireChasm"] = { name = "KaomFireChasm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_fire", "global_cannot_crit", }, levels = { [1] = {6, -30, -25, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerKaomArcherSpawners"] = { name = "TriggerKaomArcherSpawners", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerKaomSkullSpawners"] = { name = "TriggerKaomSkullSpawners", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "kaom_number_of_spawners_triggered", }, levels = { [1] = {10, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [2] = {13, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [3] = {16, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, }
怪物提供的经验值提高 250%
掉落的物品稀有度提高 5500%
Id | MonsterQuestBossAct4__ |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
范围: 120
heal aura owner % max life on death [0]
卡鲁之王冈姆
恶魔
怪物提供的经验值提高 250%
掉落的物品稀有度提高 5500%
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 5500%
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
King Kaom
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, karui, large_model, medium_movement, melee, not_dex, not_int, red_blood |
生命
1350%
护甲
+25%
异常状态临界值
1350%
抗性
40 40 40 25
伤害
220%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
2.25 秒
伤害分布
±30%
经验值
200%
Model Size
100%
类型
KaomBoss
Metadata
KaomBossStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
86,850
护甲
35,988
闪避值
4,739
能量护盾
0
伤害
822
法术伤害
822
命中
290
攻击间隔
2.25
经验值
20,510
异常状态临界值
86,850
冰缓
275
Shock
275
Brittle
1,554
Scorch
275
Sap
759
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KaomMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 575–1068
暴击几率: 5%
攻击间隔: 2.25 秒
对你的敌人无情痛击。
伤害总增 30%
将物理伤害的 60% 转化为火焰伤害
20% 的几率点燃敌人
点燃生效速度加快 50%
将物理伤害的 60% 转化为火焰伤害
20% 的几率点燃敌人
点燃生效速度加快 50%
KaomLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 575–1068
暴击几率: 5%
攻击间隔: 2.25 秒
冷却时间: 5 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
伤害总增 50%
将物理伤害的 100% 转化为火焰伤害
100% 的几率点燃敌人
攻击速度总降 53%
基础范围为 1.5 米
active skill area of effect radius +% final [40]
cast time overrides attack duration [1]
is area damage [1]
将物理伤害的 100% 转化为火焰伤害
100% 的几率点燃敌人
攻击速度总降 53%
基础范围为 1.5 米
active skill area of effect radius +% final [40]
cast time overrides attack duration [1]
is area damage [1]
KaomFireChasm
攻击
基本伤害: 575–1068
暴击几率: 5%
攻击间隔: 2.25 秒
冷却时间: 4 秒
无法造成暴击
伤害总降 30%
将物理伤害的 50% 转化为火焰伤害
导致 +6 次爆发
monster penalty against minions damage +% final vs player minions [-25]
伤害总降 30%
将物理伤害的 50% 转化为火焰伤害
导致 +6 次爆发
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Actor { main_hand_unarmed_type = "Two_Hand_Axe" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Render { preload_buff_visual = "kaom_fire" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Kaom/KaomBossStandalone_"] = { name = "King Kaom", life = 13.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.2, damageSpread = 0.3, attackTime = 2.25, attackRange = 15, accuracy = 1, skillList = { "KaomLeapSlam", "KaomMelee", "KaomFireChasm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KaomLeapSlam"] = { name = "Leap Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 100, 100, -53, 40, 15, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomMelee"] = { name = "Default Attack", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "base_chance_to_ignite_%", "faster_burn_%", }, levels = { [1] = {60, 30, 20, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomFireChasm"] = { name = "KaomFireChasm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_fire", "global_cannot_crit", }, levels = { [1] = {6, -30, -25, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 250%
掉落的物品稀有度提高 5500%
Id | MonsterQuestBossAct4__ |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
卡鲁之王冈姆
恶魔
怪物提供的经验值提高 250%
掉落的物品稀有度提高 5500%
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 5500%
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
King Kaom
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, karui, king_boss_story, large_height, large_model, medium_movement, melee, not_dex, not_int, red_blood |
生命
1350%
护甲
+25%
异常状态临界值
1350%
抗性
40 40 40 25
伤害
220%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
2.25 秒
伤害分布
±30%
经验值
200%
Model Size
100%
类型
KaomBossMerciless
Metadata
KaomBossMerciless
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
86,850
护甲
35,988
闪避值
4,739
能量护盾
0
伤害
822
法术伤害
822
命中
290
攻击间隔
2.25
经验值
20,510
异常状态临界值
86,850
冰缓
275
Shock
275
Brittle
1,554
Scorch
275
Sap
759
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KaomMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 575–1068
暴击几率: 5%
攻击间隔: 2.25 秒
对你的敌人无情痛击。
伤害总增 30%
将物理伤害的 60% 转化为火焰伤害
20% 的几率点燃敌人
点燃生效速度加快 50%
将物理伤害的 60% 转化为火焰伤害
20% 的几率点燃敌人
点燃生效速度加快 50%
KaomLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 575–1068
暴击几率: 5%
攻击间隔: 2.25 秒
冷却时间: 5 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
伤害总增 50%
将物理伤害的 100% 转化为火焰伤害
100% 的几率点燃敌人
攻击速度总降 53%
基础范围为 1.5 米
active skill area of effect radius +% final [40]
cast time overrides attack duration [1]
is area damage [1]
将物理伤害的 100% 转化为火焰伤害
100% 的几率点燃敌人
攻击速度总降 53%
基础范围为 1.5 米
active skill area of effect radius +% final [40]
cast time overrides attack duration [1]
is area damage [1]
KaomFireChasm
攻击
基本伤害: 575–1068
暴击几率: 5%
攻击间隔: 2.25 秒
冷却时间: 4 秒
无法造成暴击
伤害总降 30%
将物理伤害的 50% 转化为火焰伤害
导致 +6 次爆发
monster penalty against minions damage +% final vs player minions [-25]
伤害总降 30%
将物理伤害的 50% 转化为火焰伤害
导致 +6 次爆发
monster penalty against minions damage +% final vs player minions [-25]
TriggerKaomArcherSpawners
冷却时间: 600 秒
TriggerKaomSkullSpawners
冷却时间: 600 秒
kaom number of spawners triggered [16]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Two_Hand_Axe" } Transitionable { } MinimapIcon { icon = 3 } NPC { marker_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 preload_buff_visual = "kaom_fire" } Life { on_death = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act4_KaomsDream/Kaom_Resolution.ogg );" } Transitionable { on_transition = "PlayAnimation( prefight_dialogue ); PlayTextAudio( KaomFightIntroRandom , Metadata/NPC/Act4/Kaom, 0);" create_untransitioned = "PlayAnimation( idle );" create_transitioned = "HideMinimapIcon();" } Animated { on_end_prefight_dialogue = "HideMinimapIcon();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Kaom/KaomBossMerciless"] = { name = "King Kaom", life = 13.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.2, damageSpread = 0.3, attackTime = 2.25, attackRange = 15, accuracy = 1, skillList = { "KaomLeapSlam", "KaomMelee", "KaomFireChasm", "TriggerKaomArcherSpawners", "TriggerKaomSkullSpawners", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KaomLeapSlam"] = { name = "Leap Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 100, 100, -53, 40, 15, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomMelee"] = { name = "Default Attack", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "base_chance_to_ignite_%", "faster_burn_%", }, levels = { [1] = {60, 30, 20, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomFireChasm"] = { name = "KaomFireChasm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_fire", "global_cannot_crit", }, levels = { [1] = {6, -30, -25, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerKaomArcherSpawners"] = { name = "TriggerKaomArcherSpawners", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerKaomSkullSpawners"] = { name = "TriggerKaomSkullSpawners", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "kaom_number_of_spawners_triggered", }, levels = { [1] = {10, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [2] = {13, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [3] = {16, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, }
怪物提供的经验值提高 250%
掉落的物品稀有度提高 5500%
Id | MonsterQuestBossAct4__ |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
冈姆 Topic /52
NPC | 名字 |
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达拉夫人 | 对冈姆来说, 斧头就是专门用来斩下头颅的─占据了南方海岸之后, 他把永恒帝国的居民赶尽杀绝. 他的手法就像在屠宰牲畜一样, 无视于受害者的哀求. 他在走道上挂满女人和孩子的头颅. 这究竟是英雄还是土匪的行为? 这得看你向谁提出这个问题. |
欧优恩 | 我们从这片土地学习一切. 在迪虚瑞特封起这些矿坑, 并让这系血脉定居于此山的二十余年前, 冈姆和他的战士们早已闯了进去. 后来就再也没有人知道冈姆的行踪. 说不定他已经死了, 或是他希望自己已经死了. 在福尔异变之后, 任何事情都可能发生. |
欧优恩 | 我们从这片土地学习一切. 在迪虚瑞特封起这些矿坑, 并让这系血脉定居于此山的二十余年前, 冈姆和他的战士们早已闯了进去. 后来就再也没有人知道冈姆的行踪. 现在我们知道原因了. 他已经成为梦魇的手下, 而福尔则是在更早之前就沦陷. 看来邪兽很懂得利用沙场名将啊. |
欧优恩 | 我得到消息: 你让冈姆得到安息. 破咒者. . . 现在又是传奇终结者. 你的英名就像爬上恐喙鸟的虱子那般多啊. |
达苏尼(命运卡交易) | 在我的理解中, 冈姆曾受困于他自己的执着和奢望. 而现在呢? 他已经完全受到了梦魇的控制. 梦魇操控人心的能力确实非同一般. 如果你继续沿着这条黑暗之路前行, 曲折的路途也许会将你也转变为它的手下. |
达苏尼(命运卡交易) | 冈姆所想要的一切. . . 梦魇都赐了给他. 但当这个梦境破碎的时候, 他会感觉如何呢? |
大总管科莱 | 国王也只是凡人,跟你我一样在诱惑和罪恶面前不堪一击。传说故事要靠人讲述才能存在,它始终在改变内容,迎合听众的口味。冈姆似乎发现他自己就卡在了这中间。 失败的卡鲁国王给我们说明了一个道理:失去拥护者的领袖什么都不是。而且我觉得,他那些拥护者们的项上人头至今都还好好的。 |
陶哈努库 | 间谍告诉国王,有人试图篡夺他的王位。国王不知道阴谋的背后是谁,所以他只信任自己的想法。他在举行朝会时反复思索,在每一句评论、每一场舞蹈和每一次笑声中看到了黑暗的意图。光影闪动时,他会惊跳;每当朋友挽起他的手臂,他都会防备攻击。最终,他再也无法忍受这份紧张感。他命令卫兵屠灭整个宫廷。最终,血腥的王座间中只剩国王一人。他感到惊愕不已。没有了臣民,他不再是国王。他只是一个疯子而已。 |
卡胡图罗阿 | 他是一位传奇战士,但在亡者之境还算是新人。他刚来这里时,做的一件事就是对伊基阿霍示好,因为他听说她拒绝了所有的追求者。伟大的冈姆肯定可以融化这颗冰冻的心!可惜啊。她在众人面前拒绝了他,还是在用餐时间。哈哈!那个冈姆,太自大了! |
玛塔 | 冈姆嘲笑我的和平之道,但他那样战狂又能赢得什么?被腐化的噩梦折磨了几百年。我认为与他争吵没有意义。他已经知道了何为真实。 |
基洛瓦 | 要我说,就让冈姆去吃{卢玛基诺}果吧,我不想和他说话。 |
娜瓦莉 | 当你消灭了冈姆,让他从无尽梦魇中解脱的时候,他纯净的灵魂来到了亡者之境。由于他生前屠戮过自己的同胞,有人质疑他不该来到这里,但这并不是酋长所拥有的权利。他的力量和胜利不言自明。他为自己赢得了参与竞技、与最伟大的战士们同台的资格。 |
冈姆的远见 | 来自海洋彼岸的信物, 呼召冈姆踏上征途。 率领血族,兵临帝陆。 |
冈姆的壮志 | 勇斗之魂无坚不摧, 懦弱之心退缩避畏。 |
冈姆的霸业 | 冈姆屠戮,灭尽孱弱血统, 各族恐惧,造就绝对服从。 |
冈姆的稳重之靴 | 切莫畏缩迟疑,以免错失良机。 |
冈姆之路 | 冈姆引领他的卡鲁穿越海洋 使他们血洒于异国之地。 |
冈姆的壮志【仿品】 | “五号实验底子偏离了我们的目的。 不过可以找个大法师买家,然后开始新的实验。” |
冈姆的精神 | 谁能知道什么时候低语真的来自上帝? |
冈姆之束缚 | 纵横百年,炼狱焚身, 熔岩烈焰,无尽梦魇……然他愈挫愈坚。 |
冈姆的命令 | 冈姆下令亵渎永恒帝国的逝者。 邪恶之人不配安息,不享荣耀。 |
猎首 | "骨骼是灵魂的居所, 血肉是精神和世界交流的窗口,推动一切的力量就在心窝。 即使有了这些,失去了头脑就没有自我。" - 冈姆军师拉维安加 |
梅吉诺德的力量泉源 | 冈姆的勇猛威震天下, 唯有北方的梅吉诺德能与他一较高下。 |
鸥喙 | "遨翔的海鸥导引着先祖之途, 让那残缺,无用的躯体回归尘土。 即使人生本是虚无, 却也不应陷于迷雾。" - 冈姆军师拉维安加 |
卡鲁之血 | "冈姆为人民奋战,残杀, 甚至不惜让身体任刀刃践踏; 子民的荣誉心因此萌芽, 跟随君王征服天下。" - 冈姆军师拉维安加 |
拉维安加之泉 | 享受先祖的赏赐时 忌贪嗔痴。" - 冈姆军师拉维安加 |
努葛玛呼之印 | 一份来自努葛玛呼的礼物,象征卡鲁族如野火般蔓延。 赐与阿寇亚,由冈姆与其凶斧所传承。 |
瓦拉库之印 | 一份来自瓦拉库的礼物, 用以任命基洛瓦为战争先锋 - 当冈姆灭了基洛瓦一族时所被赐与之名。 |
塔萨里奥之印 | 一份来自水神塔萨里奥赐给酋长拉其塔。 冈姆摘下了拉其塔的头颅和双臂, 那双能轻易璀毁冈姆将士们的手臂。 |
拉维安加的智慧 | "伤痛回忆,最难忘记。" -冈姆参谋拉维安加 |
黯黑之调 | 他金黄色双眼中燃烧的烈火 穆希尔斯朝着漆黑的天空射出箭矢 将冈姆暗藏的伏兵们的 奇袭的希望抹灭殆尽 |
灰烬行者 | 我们不操控火焰 努葛玛呼为我们借来,辛格拉负责归还 - 拉维安加,冈姆的顾问 |
小会战 | 若犹如狮眼和冈姆般伟大的两个领袖 站立于同一阵线之上, 没有东西不被征服。 |
野火 | 冈姆在南方取得胜利的消息很快传开来。 叛乱的支持者欢呼雀跃。 帝国的支持者作鸟兽散。 |
战斗专注 | 冈姆望着塔顶梭巡的火光。 望着蔓延的海岸线,布满路障礁石, 轻舟站满他的死士。 但当他踩上沙滩,脑中的念头就只剩战斗。 |
圣令 | 西里和她的利箭违背了神圣的戒律,真该死。 冈姆利用了她的牺牲,正因为如此,他才抓住了胜利的时机。” - 拉维安加,冈姆的顾问 |
Royale The Gull | "遨翔的海鸥导引着先祖之途, 让那残缺,无用的躯体回归尘土。 即使人生本是虚无, 却也不应陷于迷雾。" - 冈姆军师拉维安加 |
Royale Meginord's Girdle | 冈姆的勇猛威震天下, 唯有北方的梅吉诺德能与他一较高下。 |
Royale Skirmish | 若犹如狮眼和冈姆般伟大的两个领袖 站立于同一阵线之上, 没有东西不被征服。 |
Royale Tavukai | 西里和她的利箭违背了神圣的戒律,真该死。 冈姆利用了她的牺牲,正因为如此,他才抓住了胜利的时机。” - 拉维安加,冈姆的顾问 |
头部外观:冈姆之首 | |
时空之门:冈姆 | |
替换外观:冈姆的远见 | |
击败特效:猛击者冈姆 | |
冈姆的重铠 | |
冈姆胫甲 | |
冈姆石块 | |
装饰物:冈姆王座 | |
击败特效:冈姆之愿 | |
冈姆的忠诚文身 | |
王者之心 | 冈姆战斧落下五百回,冈姆之心碎裂五百回,最后仅剩丧心病狂的骇人忿怒。 |
骄者必败 | 当冈姆手刃了他仅存的族人 他内心最深处的某些东西也跟着破碎 从这破碎的裂隙中,开始腐败 纯粹的黑暗,开始蔓延 |