卡胡图罗阿
人形
压制 30% 物理伤害减免
行动速度不能调整至低于基础值的 70%
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
Kahuturoa
幽魂N
标签fast_movement, human, humanoid, not_dex, not_int, red_blood
生命
120%
护甲
+100%
异常状态临界值
120%
抗性
40 40 40 25
伤害
160%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
5 ~ 24
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
AncestralKahuturoa
Metadata
AncestralKahuturoa
等级
68
生命
7,720
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
598
法术伤害
598
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
7,720
冰缓
24
Shock
24
Brittle
138
Scorch
24
Sap
67
KahuturoaMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 478–717
攻击暴击率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
击中时击退敌人
击退距离延长 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
DTTKahuturoaLeapSlam
法术, 位移
施放间隔: 1 秒
冷却时间: 6 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-18]
GAKahuturoaLeapSlamImpact
可触发, 攻击
基本伤害: 478–717
攻击暴击率: 5%
攻击伤害: 125%
攻击伤害: 125%
攻击间隔: 1.5 秒
攻击伤害总增 25%
is area damage [1]
GAKahuturoaGroundSlam
可触发, 攻击
基本伤害: 478–717
攻击暴击率: 5%
攻击伤害: 130%
攻击伤害: 130%
攻击间隔: 1.5 秒
攻击伤害总增 30%
action attack or cast time uses animation length [1]
is area damage [1]
main hand base maximum attack distance [10]
GAKahuturoaGroundSlamFinal
可触发, 攻击
基本伤害: 478–717
攻击暴击率: 5%
攻击伤害: 175%
攻击伤害: 175%
攻击间隔: 1.5 秒
攻击伤害总增 75%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
EAAKahuturoaTripleSlam
攻击
基本伤害: 478–717
攻击暴击率: 5%
攻击间隔: 1.5 秒
冷却时间: 20 秒
action attack or cast time uses animation length [1]
main hand base maximum attack distance [30]
spell maximum action distance +% [-60]
MeleeKahuturoaGroundSlam
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 478–717
攻击暴击率: 5%
攻击伤害: 70%
攻击伤害: 70%
攻击间隔: 1.5 秒
冷却时间: 6 秒
对你的敌人无情痛击。
攻击伤害总降 30%
action attack or cast time uses animation length [1]
MeleeKahuturoaTripleGroundSlam
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 478–717
攻击暴击率: 5%
攻击伤害: 70%
攻击伤害: 70%
攻击间隔: 1.5 秒
冷却时间: 20 秒
对你的敌人无情痛击。
攻击伤害总降 30%
action attack or cast time uses animation length [1]
GAKahuturoaForwardMelee
可触发, 攻击
基本伤害: 478–717
攻击暴击率: 5%
攻击伤害: 70%
攻击伤害: 70%
攻击间隔: 1.5 秒
攻击伤害总降 30%
is area damage [1]
GAKahuturoaLeapSlamWeaponSwing
可触发, 攻击
基本伤害: 478–717
攻击暴击率: 5%
攻击伤害: 150%
攻击伤害: 150%
攻击间隔: 1.5 秒
攻击伤害总增 50%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
GAKahuturoaSlamCircle
可触发, 攻击
基本伤害: 478–717
攻击暴击率: 5%
攻击伤害: 150%
攻击伤害: 150%
攻击间隔: 1.5 秒
攻击伤害总增 50%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Animated
{
	on_leap_slam_phase02_01 = "Roll( 1, 3, { PlayTextAudio( AncestralKahuturoaCrusherRandom, Metadata/Monsters/LeagueAncestral/AncestralKahuturoa); } );"

	on_slam_phase01_01 = "Roll( 1, 3, { PlayTextAudio( AncestralKahuturoaNightfallRandom, Metadata/Monsters/LeagueAncestral/AncestralKahuturoa); } );"

	on_slam_triple_phase01_01 = "Roll( 1, 3, { PlayTextAudio( AncestralKahuturoaDieDieRandom, Metadata/Monsters/LeagueAncestral/AncestralKahuturoa); } );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralKahuturoa"] = {
    name = "Kahuturoa",
    life = 1.2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "GAKahuturoaLeapSlamImpact",
        "GAKahuturoaGroundSlam",
        "GAKahuturoaGroundSlamFinal",
        "GAKahuturoaForwardMelee",
        "GAKahuturoaLeapSlamWeaponSwing",
        "GAKahuturoaSlamCircle",
        "EAAKahuturoaTripleSlam",
        "DTTKahuturoaLeapSlam",
        "MeleeKahuturoaGroundSlam",
        "MeleeKahuturoaTripleGroundSlam",
        "KahuturoaMelee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKahuturoaLeapSlamImpact"] = {
    name = "GAKahuturoaLeapSlamImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKahuturoaGroundSlam"] = {
    name = "GAKahuturoaGroundSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {10, baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKahuturoaGroundSlamFinal"] = {
    name = "GAKahuturoaGroundSlamFinal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-40, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKahuturoaForwardMelee"] = {
    name = "GAKahuturoaForwardMelee",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKahuturoaLeapSlamWeaponSwing"] = {
    name = "GAKahuturoaLeapSlamWeaponSwing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKahuturoaSlamCircle"] = {
    name = "GAKahuturoaSlamCircle",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAKahuturoaTripleSlam"] = {
    name = "EAAKahuturoaTripleSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "main_hand_base_maximum_attack_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTKahuturoaLeapSlam"] = {
    name = "DTTKahuturoaLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "walk_emerge_extra_distance",
        "skill_maximum_travel_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, -40, -18, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeKahuturoaGroundSlam"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeKahuturoaTripleGroundSlam"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KahuturoaMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
    },
    levels = {
        [1] = {100, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
压制 30% 物理伤害减免
IdAncestralTrialMonsterOverwhelmRongokurai
FamilyAncestralTrialMonster
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • enemy phys reduction % penalty vs hit Min: 30 Max: 30 全域
  • 行动速度不能调整至低于基础值的 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    damage +% vs players [-15]
    monster damage +% final vs monsters from ancestral rank [900]
    IdAncestralTrialChieftainBalance
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • damage +% vs players Min: -15 Max: -15 区域
  • monster damage +% final vs monsters from ancestral rank Min: 900 Max: 900 全域
  • 卡胡图罗阿
    人形
    压制 30% 物理伤害减免
    行动速度不能调整至低于基础值的 70%
    Kahuturoa
    幽魂N
    标签fast_movement, human, humanoid, not_dex, not_int, red_blood
    Packs
  • 卡胡图罗阿, 战地主宰, 夜幕巨人
  • 生命
    540%
    护甲
    +100%
    异常状态临界值
    540%
    抗性
    40 40 40 25
    伤害
    160%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 24
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    AncestralKahuturoaStandalone
    Metadata
    AncestralKahuturoaStandalone
    等级
    68
    生命
    34,740
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    598
    法术伤害
    598
    命中
    290
    攻击间隔
    1.5
    经验值
    20,510
    异常状态临界值
    34,740
    冰缓
    110
    Shock
    110
    Brittle
    621
    Scorch
    110
    Sap
    303
    KahuturoaMelee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 478–717
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    击中时击退敌人
    击退距离延长 100%
    action attack or cast time uses animation length [1]
    base knockback speed +% [100]
    DTTKahuturoaLeapSlam
    法术, 位移
    施放间隔: 1 秒
    冷却时间: 6 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    skill maximum travel distance [80]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-18]
    GAKahuturoaLeapSlamImpact
    可触发, 攻击
    基本伤害: 478–717
    攻击暴击率: 5%
    攻击伤害: 125%
    攻击伤害: 125%
    攻击间隔: 1.5 秒
    攻击伤害总增 25%
    is area damage [1]
    GAKahuturoaGroundSlam
    可触发, 攻击
    基本伤害: 478–717
    攻击暴击率: 5%
    攻击伤害: 130%
    攻击伤害: 130%
    攻击间隔: 1.5 秒
    攻击伤害总增 30%
    action attack or cast time uses animation length [1]
    is area damage [1]
    main hand base maximum attack distance [10]
    GAKahuturoaGroundSlamFinal
    可触发, 攻击
    基本伤害: 478–717
    攻击暴击率: 5%
    攻击伤害: 175%
    攻击伤害: 175%
    攻击间隔: 1.5 秒
    攻击伤害总增 75%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    EAAKahuturoaTripleSlam
    攻击
    基本伤害: 478–717
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 20 秒
    action attack or cast time uses animation length [1]
    main hand base maximum attack distance [30]
    spell maximum action distance +% [-60]
    MeleeKahuturoaGroundSlam
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 478–717
    攻击暴击率: 5%
    攻击伤害: 70%
    攻击伤害: 70%
    攻击间隔: 1.5 秒
    冷却时间: 6 秒
    对你的敌人无情痛击。
    攻击伤害总降 30%
    action attack or cast time uses animation length [1]
    MeleeKahuturoaTripleGroundSlam
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 478–717
    攻击暴击率: 5%
    攻击伤害: 70%
    攻击伤害: 70%
    攻击间隔: 1.5 秒
    冷却时间: 20 秒
    对你的敌人无情痛击。
    攻击伤害总降 30%
    action attack or cast time uses animation length [1]
    GAKahuturoaForwardMelee
    可触发, 攻击
    基本伤害: 478–717
    攻击暴击率: 5%
    攻击伤害: 70%
    攻击伤害: 70%
    攻击间隔: 1.5 秒
    攻击伤害总降 30%
    is area damage [1]
    GAKahuturoaLeapSlamWeaponSwing
    可触发, 攻击
    基本伤害: 478–717
    攻击暴击率: 5%
    攻击伤害: 150%
    攻击伤害: 150%
    攻击间隔: 1.5 秒
    攻击伤害总增 50%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]
    GAKahuturoaSlamCircle
    可触发, 攻击
    基本伤害: 478–717
    攻击暴击率: 5%
    攻击伤害: 150%
    攻击伤害: 150%
    攻击间隔: 1.5 秒
    攻击伤害总增 50%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    
    Animated
    {
    	on_leap_slam_phase02_01 = "Roll( 1, 3, { PlayTextAudio( AncestralKahuturoaCrusherRandom, Metadata/Monsters/LeagueAncestral/AncestralKahuturoa); } );"
    
    	on_slam_phase01_01 = "Roll( 1, 3, { PlayTextAudio( AncestralKahuturoaNightfallRandom, Metadata/Monsters/LeagueAncestral/AncestralKahuturoa); } );"
    
    	on_slam_triple_phase01_01 = "Roll( 1, 3, { PlayTextAudio( AncestralKahuturoaDieDieRandom, Metadata/Monsters/LeagueAncestral/AncestralKahuturoa); } );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralKahuturoaStandalone"] = {
        name = "Kahuturoa",
        life = 5.4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 24,
        accuracy = 1,
        skillList = {
            "GAKahuturoaLeapSlamImpact",
            "GAKahuturoaGroundSlam",
            "GAKahuturoaGroundSlamFinal",
            "GAKahuturoaForwardMelee",
            "GAKahuturoaLeapSlamWeaponSwing",
            "GAKahuturoaSlamCircle",
            "EAAKahuturoaTripleSlam",
            "DTTKahuturoaLeapSlam",
            "MeleeKahuturoaGroundSlam",
            "MeleeKahuturoaTripleGroundSlam",
            "KahuturoaMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAKahuturoaLeapSlamImpact"] = {
        name = "GAKahuturoaLeapSlamImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAKahuturoaGroundSlam"] = {
        name = "GAKahuturoaGroundSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {10, baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAKahuturoaGroundSlamFinal"] = {
        name = "GAKahuturoaGroundSlamFinal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAKahuturoaForwardMelee"] = {
        name = "GAKahuturoaForwardMelee",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAKahuturoaLeapSlamWeaponSwing"] = {
        name = "GAKahuturoaLeapSlamWeaponSwing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAKahuturoaSlamCircle"] = {
        name = "GAKahuturoaSlamCircle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAKahuturoaTripleSlam"] = {
        name = "EAAKahuturoaTripleSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "main_hand_base_maximum_attack_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTKahuturoaLeapSlam"] = {
        name = "DTTKahuturoaLeapSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "skill_maximum_travel_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, -40, -18, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeKahuturoaGroundSlam"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeKahuturoaTripleGroundSlam"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KahuturoaMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {100, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    压制 30% 物理伤害减免
    IdAncestralTrialMonsterOverwhelmRongokurai
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • enemy phys reduction % penalty vs hit Min: 30 Max: 30 全域
  • 行动速度不能调整至低于基础值的 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    卡胡图罗阿 Topic /4 ⍟
    NPC名字
    陶哈努库一个孩子在往大海里丢石子玩。这时,一条巨大的鱼被冲了上来。鱼高声呼救,孩子就把它带回了水里。鱼向他表示感谢,并提议向他展示海洋之下的世界。男孩接受了,抓住了它的鳍。他们穿过广阔的珊瑚宫殿和密集的荧光生物。男孩惊奇地看着,一路上笑着,直到他明白海洋有多么广阔。在旅程完成之前,他不能松开手,但旅途似乎没有尽头。男孩不再微笑,从此只有无止无尽的忧伤。
    玛塔在我们之中,卡胡图罗阿在这里待的时间最久,自从辛格拉铸造了这亡者之境时便已在此。我说这话时的感觉很奇怪,因为我看起来要老得多,但我很担心岁月对他的影响……
    卡胡图罗阿之确信从容不迫即为自信。
    卡胡图罗阿的忠诚文身
    卡胡图罗阿 Text Audio /191 ⍟
    名字
    碾碎!
    AncestralKahuturoaCrusherRandom
    碾碎!
    AncestralKahuturoaCrusher2
    碾碎!
    AncestralKahuturoaCrusher3
    碾碎!
    AncestralKahuturoaCrusher4
    夜幕降临!
    AncestralKahuturoaNightfallRandom
    夜幕降临!
    AncestralKahuturoaNightfall2
    夜幕降临!
    AncestralKahuturoaNightfall3
    夜幕降临!
    AncestralKahuturoaNightfall4
    夜幕降临!
    AncestralKahuturoaNightfall5
    去死,快去死!
    AncestralKahuturoaDieDieRandom
    去死,快去死!
    AncestralKahuturoaDieDie2
    去死,快去死!
    AncestralKahuturoaDieDie3
    再赢一场,折服我吧,玛坎卡!
    KahuturoaLikesPlayerIsChampion
    玛坎卡!我不在乎战斗中发生了什么。就是这样!
    KahuturoaNeutralPlayerIsChampion
    我希望你失败,玛坎卡!
    KahuturoaDislikesPlayerIsChampion
    别像上次那样失败了,外人!
    KahuturoaLikesPlayerLostLast
    我对这场战斗毫无期望!
    KahuturoaNeutralPlayerLostLast
    无聊透顶,别来烦我!
    KahuturoaDislikesPlayerLostLast
    我倒要看看这个外人有什么能耐!
    KahuturoaLikesPlayerNoRecord
    这是什么?谁在战斗?我没注意听!
    KahuturoaNeutralPlayerNoRecord
    为什么我们要让一个外人战斗?这个人是谁来着?
    KahuturoaDislikesPlayerNoRecord
    冈姆,狠狠挥舞你的斧头!乱飞的脑袋我来接住!哈哈!
    KahuturoaCommentsOnKaom
    小心,外人!拉其塔失败的时候,她会变得像大海一样难伺候!
    KahuturoaCommentsOnRakiata
    夜晚属于我们,伊基阿霍,不是那个多管闲事的月亮!
    KahuturoaCommentsOnIkiaho
    谁像飓风一样大肆吹嘘,战斗起来却像轻柔的春雨?
    KahuturoaCommentsOnKiloava
    我怀念娜瓦莉为辛格拉而战的那阵子!
    KahuturoaCommentsOnTawhanuku
    去吧,树人!让我们看看不动橡树的迅捷之处!哈哈!
    KahuturoaCommentsOnMaata
    那个尤图拉会把人撕开的!
    KahuturoaCommentsOnUtula
    给他们的眼睛里扎一支箭,阿华纳!
    KahuturoaCommentsOnAhuana
    那是阿寇亚吗?一切都青蒙蒙的,我看不见!
    KahuturoaCommentsOnAkoya
    我必须夺回荣誉!
    KahuturoaFightBeginsPlayerWonLast1
    我必须夺回荣誉!
    KahuturoaFightBeginsPlayerWonLast2
    我很可能会再次打败你!
    KahuturoaFightBeginsPlayerLostLast1
    我很可能会再次打败你!
    KahuturoaFightBeginsPlayerLostLast2
    士兵更多并不等于胜算更高!
    KahuturoaFightBeginsPlayerMoreSoldiers1
    士兵更多并不等于胜算更高!
    KahuturoaFightBeginsPlayerMoreSoldiers2
    以寡敌众似乎不太明智吧!
    KahuturoaFightBeginsPlayerLessSoldiers1
    以寡敌众似乎不太明智吧!
    KahuturoaFightBeginsPlayerLessSoldiers2
    装备挺多嘛!是要弥补战技的不足吗?
    KahuturoaFightBeginsPlayerMoreItems1
    装备挺多嘛!是要弥补战技的不足吗?
    KahuturoaFightBeginsPlayerMoreItems2
    你好像准备得不是很充分嘛!
    KahuturoaFightBeginsPlayerLessItems1
    你好像准备得不是很充分嘛!
    KahuturoaFightBeginsPlayerLessItems2
    这个战场对我们不利,但无所谓!
    KahuturoaFightBeginsPlayerMoreFieldItems1
    这个战场对我们不利,但无所谓!
    KahuturoaFightBeginsPlayerMoreFieldItems2
    我们有战场优势!
    KahuturoaFightBeginsPlayerLessFieldItems1
    我们有战场优势!
    KahuturoaFightBeginsPlayerLessFieldItems2
    为了隆戈库莱!
    KahuturoaWarcry1
    为了隆戈库莱!
    KahuturoaWarcry2
    我们夜间出击!
    KahuturoaWarcry3
    我们夜间出击!
    KahuturoaWarcry4
    粉碎我们的敌人!
    KahuturoaWarcry5
    粉碎我们的敌人!
    KahuturoaWarcry6
    守好了,外人!
    KahuturoaChallengesPlayer1
    守好了,外人!
    KahuturoaChallengesPlayer2
    我们失去了一个图腾!
    KahuturoaTeamTotemDestroyed1
    我们失去了一个图腾!
    KahuturoaTeamTotemDestroyed2
    不好!
    KahuturoaTeamTotemDestroyed3
    不好!
    KahuturoaTeamTotemDestroyed4
    究竟是怎么回事?!
    KahuturoaTeamTotemDestroyed5
    究竟是怎么回事?!
    KahuturoaTeamTotemDestroyed6
    你打败我了!
    KahuturoaTotemDestroyed1
    你打败我了!
    KahuturoaTotemDestroyed2
    好招数!
    KahuturoaTotemDestroyed3
    好招数!
    KahuturoaTotemDestroyed4
    我差点就打败你了!
    KahuturoaTotemDestroyed5
    我差点就打败你了!
    KahuturoaTotemDestroyed6
    战斗之潮在我们这边!
    KahuturoaYourTeamTotemDestroyed1
    战斗之潮在我们这边!
    KahuturoaYourTeamTotemDestroyed2
    我们又得一分!
    KahuturoaYourTeamTotemDestroyed3
    我们又得一分!
    KahuturoaYourTeamTotemDestroyed4
    你们少得一分!
    KahuturoaYourTeamTotemDestroyed5
    你们少得一分!
    KahuturoaYourTeamTotemDestroyed6
    坐板凳去吧!
    KahuturoaYourTotemDestroyed1
    坐板凳去吧!
    KahuturoaYourTotemDestroyed2
    你的图腾归我了!
    KahuturoaYourTotemDestroyed3
    你的图腾归我了!
    KahuturoaYourTotemDestroyed4
    抱歉,外人!
    KahuturoaYourTotemDestroyed5
    抱歉,外人!
    KahuturoaYourTotemDestroyed6
    与你战斗我很享受,外人。
    KahuturoaCommentWhenDefeated1
    与你战斗我很享受,外人。
    KahuturoaCommentWhenDefeated2
    你输了。是时候停止战斗了……暂时的。
    KahuturoaCommentDefeatedYou1
    你输了。是时候停止战斗了……暂时的。
    KahuturoaCommentDefeatedYou2
    打得很精彩!
    KahuturoaCommentsFromStandsOnMatch1
    打得很精彩!
    KahuturoaCommentsFromStandsOnMatch2
    品质不错。上佳之选。
    KahuturoaCommentPurchaseItem1
    品质不错。上佳之选。
    KahuturoaCommentPurchaseItem2
    这不过是场游戏……
    KahuturoaCommentPurchaseItem3
    这不过是场游戏……
    KahuturoaCommentPurchaseItem4
    我想知道你要怎么用它。
    KahuturoaCommentPurchaseFieldItem1
    我想知道你要怎么用它。
    KahuturoaCommentPurchaseFieldItem2
    摆弄的时候聪明点。
    KahuturoaCommentPurchaseFieldItem3
    摆弄的时候聪明点。
    KahuturoaCommentPurchaseFieldItem4
    我们在夜晚战斗。死亡常暗。
    KahuturoaCommentInspectRecruits1
    我们在夜晚战斗。死亡常暗。
    KahuturoaCommentInspectRecruits2
    我这儿只有最好的货。
    KahuturoaCommentInspectRecruits3
    我这儿只有最好的货。
    KahuturoaCommentInspectRecruits4
    我的精英永不失败!
    KahuturoaCommentInspectRecruits5
    我的精英永不失败!
    KahuturoaCommentInspectRecruits6
    呃……那个战士有点懒。
    KahuturoaCommentInspectRecruits7
    呃……那个战士有点懒。
    KahuturoaCommentInspectRecruits8
    行。
    KahuturoaCommentRecruitRecruit1
    行。
    KahuturoaCommentRecruitRecruit2
    这就够了。
    KahuturoaCommentRecruitRecruit3
    这就够了。
    KahuturoaCommentRecruitRecruit4
    你的麾下又多了一名战士。
    KahuturoaCommentRecruitRecruit5
    你的麾下又多了一名战士。
    KahuturoaCommentRecruitRecruit6
    今晚,月亮在空中低悬,外人。干得漂亮。
    伊基阿霍之败
    伊基阿霍知道该如何留下印记。相信我,因为我知道。
    伊基阿霍之胜
    你击败了基洛瓦。我很欣慰。
    基洛瓦之败
    请不要再输给基洛瓦了。
    基洛瓦之胜
    我搞不懂玛塔,但我确实喜欢看他挨揍。
    玛塔之败
    你输了……输给了玛塔。你要继续练习,然后再战斗。
    玛塔之胜
    拉其塔很强。你居然击败了她,真是让我吃了一惊。可能只是你运气好。
    拉其塔之败
    我赌你会赢,结果你输了。下次一定要打败拉其塔。
    拉其塔之胜
    我相信阿华纳会为你的胜利感到骄傲。她并不自负。
    阿华纳之败
    阿华纳是想通过战斗来教导你。你应该听进去。
    阿华纳之胜
    冈姆不太能接受失败。别放在心上。他有些问题需要改正。
    冈姆之败
    这下冈姆要喊你一辈子败者了,哈哈!
    冈姆之胜
    也许你才是最野蛮的战士!毫无疑问,尤图拉会记住他的失败。
    尤图拉之败
    尤图拉是个野蛮的战士。你需要加倍努力才能打败他。
    尤图拉之胜
    不错。我喜欢挑战。干得好。
    卡胡图罗阿之败
    继续训练,继续提高。你会成功的。
    KahuturoaPlayerLostAgainstThem1
    下次你就能击败我。继续训练吧。
    卡胡图罗阿之胜
    你赢下了战斗?我没注意看。
    比赛获胜
    你刚刚输掉了战斗?我不知道现在的积分情况。
    比赛失利
    小心!那家伙的心冰冷无比!
    KahuturoaCommentOnPurchaseItemIkiaho
    没错,向求和者买一位技艺高超的战士!哈哈!
    KahuturoaCommentOnPurchaseEliteMaata
    尤图拉的战士是最优秀的!应该说……是已故的战士里最优秀的。
    KahuturoaCommentOnPurchaseEliteUtula
    冈姆的战士曾与整个瓦尔克拉斯抗衡!
    KahuturoaCommentOnPurchaseEliteKaom
    下一场比赛是什么时候?原来死掉之后还得等这么长时间!
    KahuturoaRandomShout1
    现在是白天还是晚上?有人知道吗?
    KahuturoaRandomShout2
    隆戈库莱是夜之父。许多人将其与邪恶联系在一起,而事实并非如此。夜晚遮蔽了无辜者,隐藏他们,让他们远离那些伤人者。夜晚为战士的袭击提供掩护。更重要的是,夜晚凉爽,纾解了白天的炎热。我的盔甲很重,而且会变得相当热,所以我期待日落。这是我的小小幸福。
    隆戈库莱
    哦,哦,我就和你说说这场远古的闹剧吧。西奥妮是太阳之母,对吧?雷默科是她的——你们怎么说的来着?——丈夫。雷默科无法忍受她,暗自渴望对所有人都很亲切,又无比美丽的月之母拉尼·华。雷默科去找我们的夜之父隆戈库莱,请求黑夜的掩护,秘访拉尼华,而他的妻子却毫不知情。可怜的隆戈,他们是好兄弟,于是隆戈答应了。雷默科多次拜访拉尼·华,直到……这种事情总是这样……亚欧红古诞生了。西奥妮极度{愤怒},这你也猜得到。太阳变得如此明亮,它的火焰烧灼了世界……

    我们部落幸免于火灾,因为我们一般都住在洞穴里,但拉尼·华天然就是医者,她介入并保护了其余的卡鲁。西奥妮向她宣战,她和拉尼·华从此开始战斗。{一直战斗至今}。现在,雷默科独自生活在他的金色宫殿里,而亚欧红古在月亮的银色宫殿里照顾受伤的灵魂,在她母亲不在的时候打理着宫殿。最荒谬的是什么呢?雷默科说那不是他!他说他的兄弟是个骗子。现在,雷默科和隆戈不再说话。白天和夜晚永远地避开了彼此,因为太阳之父管不好自己的裤裆……幸运的是,我们这些当世卡鲁更加成熟,也更加负责。
    雷默科
    我并不是特别喜欢战斗。只是碰巧非常擅长罢了。我之所以能得到这个地位,是因为我不断获胜。其他人对每场战斗都充满激情,但我希望能够看到亡者之境的某些地方。据说,那里有一个技艺不精的战士们准备的地方,在那里他们悠闲度日,吃喝玩乐,“毫无荣誉可言”。你更愿意待在哪里呢,外人?
    亡者之境
    来世的时间很长,外人。想想你记忆中最长的时间。一个漫长,长过了好几个月的冬天,或者回到你的童年。就是那么长。然后,它还要更长{一点}。在这里,我们可能是死了,但我们依然活着。这里的每个人都已经与所有人经历过传统。有些人甚至结了几个世纪的婚。不过,随着时间的推移,一切都会逐渐磨损。你可能以为你找到了永恒的伴侣,然而一百年后,你会发现另一个人也是如此……除了伊基阿霍。伊基阿霍永远都不行。她拒绝了所有人,甚至拒绝了{我},而且还是公开拒绝。她一直都是独身……
    伊基阿霍
    他是一位传奇战士,但在亡者之境还算是新人。他刚来这里时,做的一件事就是对伊基阿霍示好,因为他听说她拒绝了所有的追求者。伟大的冈姆肯定可以融化这颗冰冻的心!可惜啊。她在众人面前拒绝了他,还是在用餐时间。哈哈!那个冈姆,太自大了!
    冈姆
    尤图拉的想法对头。我们卡鲁为什么要听别人的话,让他们指挥我们该怎么做、该怎么生活?我们有如此的力量,却依然屈居人下。如果我想离开亡者之境,去那些永远饮酒作乐的无荣之殿,那我为什么不能呢?推翻暴政!
    尤图拉
    哦,你和辛格拉部落打过交道?对于时间的终结这个话题,他们的寓言很有戏剧性。隆戈库莱部落的寓言结局要更加庄重。当世界疲惫时,它将悄然、平静地落入黄昏,带来长久无际的夜晚,甚至与死亡融为一体。不再有阳光,不再有植物,不再有动物……也没有人。然后,一如既往,太阳将在一个新世界上升起。随着阳光的到来,植物、动物……然后人类纷至沓来。显然如此!
    终焉之时
    你击败了奇塔弗,是吗?他是哪位?饥饿的神?不对,饥饿之神,对吧?有那么多的卡鲁部落,有那么多神祇。我们也并非共享所有神祇。在艾兹麦之外更远的地方,在西纳玛鲁伊部落,那里还有许多神祇,我们对他们知之甚少。那些部落很奇怪,我们不去那里。
    奇塔弗之败
    纳玛鲁伊并不是一个地方,不是的。{玛鲁伊}是我们的卡鲁之道,{纳}意味着“来自”或“属于”。所以,任何我们踏足之地——大多数是岛屿,我们喜欢漫游——都是纳玛鲁伊,因为我们已经将卡鲁之道带到了那里。那些不理解我们的外人常常会在地图上的特定位置标上纳玛鲁伊,但我们不想纠正这个错误。瓦尔人最好别知道我们在哪里。说起瓦尔人,我已经很长时间没有听过关于他们的任何消息了。不知道他们现在过得怎么样……
    纳玛鲁伊
    哦……瓦尔人{死了?}全都死了?在我那个时代,他们建立过那么庞大的帝国……那真是……令人不安……至少我们的朋友阿兹莫里人现在可以从山上下来,建立自己的帝国了。
    瓦尔的陨落
    哦……阿兹莫里人{确实}建立过帝国,然后{他们也死了?}上头到底发生了什么事?被他们放逐到奥瑞亚的黄金教派大概是在统治世界了吧!
    大灾变
    奥瑞亚{确实}建立了霸权,然后{它也被摧毁了?!}瓦尔克拉斯真是乱套了!还剩下谁?马拉克斯人?至少那个地区绿意盎然,有丰富的河流和森林,他们能在瓦尔克拉斯延续某种形式的美好!
    奥瑞亚的毁灭
    瓦斯提里{荒漠?}河流和森林都消失了?我所知道的一切都被时间抹去了!我提到的每个人都死了!我不该继续问下去了,但我必须知道!艾兹麦人呢……?
    瓦斯提里荒漠
    啊。一场瘟疫灭掉了艾兹麦?我就知道。我在这里已经待了数千年了!我所听过的一切和每一个人……都死了!卡尔图人呢?他们有最好最好的葡萄酒,几天几夜的盛宴,还有女人……以隆戈的名义,女人!卡尔图人依然繁荣昌盛,对吧!
    艾兹麦的瘟疫
    卡尔图这个名字你{听都没听过}?我不干了!一切都没了意义,没什么好说的,瓦尔克拉斯是一块被诅咒的荒地,最终只会湮灭!
    卡尔图
    你不知道吗?问一个人是怎么死的很不礼貌。
    死亡
    拉其塔,我们再来一次?
    KahuConversationWithRakiataOne
    神神叨叨的女人,你是在说我胖吗?
    KahuConversationWithTawhanukuOne
    伊基阿霍,怎么样了?
    KahuConversationWithIkiahoOne
    我只是想友好交流!
    KahuConversationWithIkiahoTwo
    什么?我这边听不到你的声音!大声点,老头!
    KahuConversationWithMaataOne

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    卡胡图罗阿
    [DNT] Specialty: Some Position

    Skill 1
    Skill 1 does some stuff

    Skill 2
    Skill 2 does even more stuff and these things
    Kahuturoa
    Edit

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