夜幕巨人
人形
ancestral trial destroy totem interrupt stun duration +% [100]
压制 15% 物理伤害减免
行动速度不能调整至低于基础值的 50%
monster chance to not flee % [95]
monster damage +% final vs monsters from ancestral rank [100]
压制 15% 物理伤害减免
行动速度不能调整至低于基础值的 50%
monster chance to not flee % [95]
monster damage +% final vs monsters from ancestral rank [100]
Goliath of Night
幽魂 | N |
---|---|
标签 | fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
生命
250%
护甲
+300%
异常状态临界值
250%
抗性
0 0 0 0
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 13
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
AncestralStunner
Metadata
AncestralStunner
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
16,083
护甲
115,160
闪避值
4,739
能量护盾
0
伤害
747
法术伤害
747
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
16,083
冰缓
51
Shock
51
Brittle
288
Scorch
51
Sap
141
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AncestralMeleeKnockbackStun
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 598–897
暴击几率: 5%
攻击伤害: 130%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
击中时击退敌人
敌人晕眩门槛降低 50%
action attack or cast time uses animation length [1]
determine knockback direction from melee pattern [1]
敌人晕眩门槛降低 50%
action attack or cast time uses animation length [1]
determine knockback direction from melee pattern [1]
GAAncestralVaalGroundSlam
可触发, 攻击
基本伤害: 598–897
暴击几率: 5%
攻击伤害: 200%
攻击伤害: 200%
攻击间隔: 1.5 秒
冷却时间: 12.5 秒
攻击伤害总增 100%
敌人晕眩门槛降低 50%
敌人被晕眩时间延长 200%
action attack or cast time uses animation length [1]
is area damage [1]
敌人晕眩门槛降低 50%
敌人被晕眩时间延长 200%
action attack or cast time uses animation length [1]
is area damage [1]
AncestralStunnerEarthquake
攻击, 范围, 近战, 攻击可重复, 持续时间, Slam, 可触发, 图腾技能
震地
基本伤害: 598–897
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 10 秒
猛击地面,对周围造成大量伤害,并在地面上留下裂隙。一段时间过后,地面的裂隙将会释放冲击波造成更多的伤害。在冲击波还未释放前再次使用技能不会刷新地面的裂隙。需要斧类、锤类、短杖、长杖、徒手发动。
基础持续时间为 2.5 秒
敌人晕眩门槛降低 50%
敌人被晕眩时间延长 100%
余震的击中和异常状态伤害总增 +100%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [30]
force lite skill effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
敌人晕眩门槛降低 50%
敌人被晕眩时间延长 100%
余震的击中和异常状态伤害总增 +100%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [30]
force lite skill effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase" Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralStunner"] = { name = "Goliath of Night", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "AncestralStunnerEarthquake", "GAAncestralVaalGroundSlam", "AncestralMeleeKnockbackStun", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AncestralStunnerEarthquake"] = { name = "Earthquake", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "base_stun_duration_+%", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_stun_threshold_reduction_+%", "is_area_damage", "force_lite_skill_effects", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {2500, 100, 100, 30, -50, 50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAncestralVaalGroundSlam"] = { name = "GAAncestralVaalGroundSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_duration_+%", "base_stun_threshold_reduction_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, 50, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AncestralMeleeKnockbackStun"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
ancestral trial destroy totem interrupt stun duration +% [100]
Id | AncestralTrialMonsterInterruptDurationStunner |
---|---|
Family | AncestralTrialMonster |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
压制 15% 物理伤害减免
Id | AncestralTrialMonsterOverwhelmRongokurai |
---|---|
Family | AncestralTrialMonster |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster chance to not flee % [95]
monster damage +% final vs monsters from ancestral rank [100]
Id | AncestralTrialMonsterIntermediateFleeAndDamage |
---|---|
Family | AncestralTrialMonster |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
夜幕巨人
人形
ancestral trial destroy totem interrupt stun duration +% [100]
压制 15% 物理伤害减免
行动速度不能调整至低于基础值的 50%
压制 15% 物理伤害减免
行动速度不能调整至低于基础值的 50%
Goliath of Night
幽魂 | Y |
---|---|
标签 | fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
Packs |
生命
250%
护甲
+300%
异常状态临界值
250%
抗性
0 0 0 0
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 13
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
AncestralStunnerStandalone
Metadata
AncestralStunnerStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
16,083
护甲
115,160
闪避值
4,739
能量护盾
0
伤害
560
法术伤害
560
命中
290
攻击间隔
1.5
经验值
15,383
异常状态临界值
16,083
冰缓
51
Shock
51
Brittle
288
Scorch
51
Sap
141
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AncestralMeleeKnockbackStun
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 448–672
暴击几率: 5%
攻击伤害: 130%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
击中时击退敌人
敌人晕眩门槛降低 50%
action attack or cast time uses animation length [1]
determine knockback direction from melee pattern [1]
敌人晕眩门槛降低 50%
action attack or cast time uses animation length [1]
determine knockback direction from melee pattern [1]
GAAncestralVaalGroundSlam
可触发, 攻击
基本伤害: 448–672
暴击几率: 5%
攻击伤害: 200%
攻击伤害: 200%
攻击间隔: 1.5 秒
冷却时间: 12.5 秒
攻击伤害总增 100%
敌人晕眩门槛降低 50%
敌人被晕眩时间延长 200%
action attack or cast time uses animation length [1]
is area damage [1]
敌人晕眩门槛降低 50%
敌人被晕眩时间延长 200%
action attack or cast time uses animation length [1]
is area damage [1]
AncestralStunnerEarthquake
攻击, 范围, 近战, 攻击可重复, 持续时间, Slam, 可触发, 图腾技能
震地
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 10 秒
猛击地面,对周围造成大量伤害,并在地面上留下裂隙。一段时间过后,地面的裂隙将会释放冲击波造成更多的伤害。在冲击波还未释放前再次使用技能不会刷新地面的裂隙。需要斧类、锤类、短杖、长杖、徒手发动。
基础持续时间为 2.5 秒
敌人晕眩门槛降低 50%
敌人被晕眩时间延长 100%
余震的击中和异常状态伤害总增 +100%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [30]
force lite skill effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
敌人晕眩门槛降低 50%
敌人被晕眩时间延长 100%
余震的击中和异常状态伤害总增 +100%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [30]
force lite skill effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone" Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralStunnerStandalone"] = { name = "Goliath of Night", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "AncestralStunnerEarthquake", "GAAncestralVaalGroundSlam", "AncestralMeleeKnockbackStun", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AncestralStunnerEarthquake"] = { name = "Earthquake", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "base_stun_duration_+%", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_stun_threshold_reduction_+%", "is_area_damage", "force_lite_skill_effects", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {2500, 100, 100, 30, -50, 50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAncestralVaalGroundSlam"] = { name = "GAAncestralVaalGroundSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_duration_+%", "base_stun_threshold_reduction_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, 50, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AncestralMeleeKnockbackStun"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
ancestral trial destroy totem interrupt stun duration +% [100]
Id | AncestralTrialMonsterInterruptDurationStunner |
---|---|
Family | AncestralTrialMonster |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
压制 15% 物理伤害减免
Id | AncestralTrialMonsterOverwhelmRongokurai |
---|---|
Family | AncestralTrialMonster |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
夜幕巨人