夜のゴライアス
人型
ancestral trial destroy totem interrupt stun duration +% [100]
15%の物理ダメージ軽減率を圧倒する
アクションスピードは基礎値の50%よりも低く修正されることがない
monster chance to not flee % [95]
monster damage +% final vs monsters from ancestral rank [100]
15%の物理ダメージ軽減率を圧倒する
アクションスピードは基礎値の50%よりも低く修正されることがない
monster chance to not flee % [95]
monster damage +% final vs monsters from ancestral rank [100]
Goliath of Night
Spectre | N |
---|---|
Tags | fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
ライフ
250%
アーマー
+300%
Ailment Threshold
250%
耐性
0 0 0 0
Damage
200%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
AncestralStunner
Metadata
AncestralStunner
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
16,083
アーマー
115,160
回避力
4,739
エナジーシールド
0
Damage
747
スペルダメージ
747
命中
290
Attack Time
1.5
経験値
10,255
Ailment Threshold
16,083
Chill
51
Shock
51
Brittle
288
Scorch
51
Sap
141
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AncestralMeleeKnockbackStun
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 598–897
クリティカル率: 5%
アタックダメージ: 130%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
ヒット時に敵をノックバックする
敵スタン閾値が50%減少する
action attack or cast time uses animation length [1]
determine knockback direction from melee pattern [1]
敵スタン閾値が50%減少する
action attack or cast time uses animation length [1]
determine knockback direction from melee pattern [1]
GAAncestralVaalGroundSlam
Triggerable, Attack
Base Damage: 598–897
クリティカル率: 5%
アタックダメージ: 200%
アタックダメージ: 200%
Attack Time: 1.5 秒
クールダウン時間: 12.5 秒
アタックダメージが100%上昇する
敵スタン閾値が50%減少する
敵に対するスタン持続時間が200%増加する
action attack or cast time uses animation length [1]
is area damage [1]
敵スタン閾値が50%減少する
敵に対するスタン持続時間が200%増加する
action attack or cast time uses animation length [1]
is area damage [1]
AncestralStunnerEarthquake
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
アースクエイク
Base Damage: 598–897
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 10 秒
地面を叩きつけ、範囲ダメージを与えるとともに地面に亀裂を入れる。この亀裂は持続時間の後に強力な余震を起こして爆発する。最初の亀裂が爆発する前に作られた亀裂が余震を起こすことはない。使用するには斧、メイス、セプターまたはスタッフを装備するか素手状態である必要がある。
基礎持続時間は2.5秒
敵スタン閾値が50%減少する
敵に対するスタン持続時間が100%増加する
余震のヒットと状態異常のダメージが+100%上昇する
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [30]
force lite skill effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
敵スタン閾値が50%減少する
敵に対するスタン持続時間が100%増加する
余震のヒットと状態異常のダメージが+100%上昇する
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [30]
force lite skill effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase" Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralStunner"] = { name = "Goliath of Night", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "AncestralStunnerEarthquake", "GAAncestralVaalGroundSlam", "AncestralMeleeKnockbackStun", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AncestralStunnerEarthquake"] = { name = "Earthquake", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "base_stun_duration_+%", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_stun_threshold_reduction_+%", "is_area_damage", "force_lite_skill_effects", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {2500, 100, 100, 30, -50, 50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAncestralVaalGroundSlam"] = { name = "GAAncestralVaalGroundSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_duration_+%", "base_stun_threshold_reduction_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, 50, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AncestralMeleeKnockbackStun"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
ancestral trial destroy totem interrupt stun duration +% [100]
Id | AncestralTrialMonsterInterruptDurationStunner |
---|---|
Family | AncestralTrialMonster |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
15%の物理ダメージ軽減率を圧倒する
Id | AncestralTrialMonsterOverwhelmRongokurai |
---|---|
Family | AncestralTrialMonster |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
アクションスピードは基礎値の50%よりも低く修正されることがない
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster chance to not flee % [95]
monster damage +% final vs monsters from ancestral rank [100]
Id | AncestralTrialMonsterIntermediateFleeAndDamage |
---|---|
Family | AncestralTrialMonster |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
夜のゴライアス
人型
ancestral trial destroy totem interrupt stun duration +% [100]
15%の物理ダメージ軽減率を圧倒する
アクションスピードは基礎値の50%よりも低く修正されることがない
15%の物理ダメージ軽減率を圧倒する
アクションスピードは基礎値の50%よりも低く修正されることがない
Goliath of Night
Spectre | Y |
---|---|
Tags | fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
Packs |
ライフ
250%
アーマー
+300%
Ailment Threshold
250%
耐性
0 0 0 0
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
経験値
150%
Model Size
100%
Type
AncestralStunnerStandalone
Metadata
AncestralStunnerStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
16,083
アーマー
115,160
回避力
4,739
エナジーシールド
0
Damage
560
スペルダメージ
560
命中
290
Attack Time
1.5
経験値
15,383
Ailment Threshold
16,083
Chill
51
Shock
51
Brittle
288
Scorch
51
Sap
141
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AncestralMeleeKnockbackStun
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 448–672
クリティカル率: 5%
アタックダメージ: 130%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
ヒット時に敵をノックバックする
敵スタン閾値が50%減少する
action attack or cast time uses animation length [1]
determine knockback direction from melee pattern [1]
敵スタン閾値が50%減少する
action attack or cast time uses animation length [1]
determine knockback direction from melee pattern [1]
GAAncestralVaalGroundSlam
Triggerable, Attack
Base Damage: 448–672
クリティカル率: 5%
アタックダメージ: 200%
アタックダメージ: 200%
Attack Time: 1.5 秒
クールダウン時間: 12.5 秒
アタックダメージが100%上昇する
敵スタン閾値が50%減少する
敵に対するスタン持続時間が200%増加する
action attack or cast time uses animation length [1]
is area damage [1]
敵スタン閾値が50%減少する
敵に対するスタン持続時間が200%増加する
action attack or cast time uses animation length [1]
is area damage [1]
AncestralStunnerEarthquake
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
アースクエイク
Base Damage: 448–672
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 10 秒
地面を叩きつけ、範囲ダメージを与えるとともに地面に亀裂を入れる。この亀裂は持続時間の後に強力な余震を起こして爆発する。最初の亀裂が爆発する前に作られた亀裂が余震を起こすことはない。使用するには斧、メイス、セプターまたはスタッフを装備するか素手状態である必要がある。
基礎持続時間は2.5秒
敵スタン閾値が50%減少する
敵に対するスタン持続時間が100%増加する
余震のヒットと状態異常のダメージが+100%上昇する
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [30]
force lite skill effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
敵スタン閾値が50%減少する
敵に対するスタン持続時間が100%増加する
余震のヒットと状態異常のダメージが+100%上昇する
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [30]
force lite skill effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone" Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralStunnerStandalone"] = { name = "Goliath of Night", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "AncestralStunnerEarthquake", "GAAncestralVaalGroundSlam", "AncestralMeleeKnockbackStun", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AncestralStunnerEarthquake"] = { name = "Earthquake", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "base_stun_duration_+%", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_stun_threshold_reduction_+%", "is_area_damage", "force_lite_skill_effects", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {2500, 100, 100, 30, -50, 50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAncestralVaalGroundSlam"] = { name = "GAAncestralVaalGroundSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_duration_+%", "base_stun_threshold_reduction_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, 50, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AncestralMeleeKnockbackStun"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
ancestral trial destroy totem interrupt stun duration +% [100]
Id | AncestralTrialMonsterInterruptDurationStunner |
---|---|
Family | AncestralTrialMonster |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
15%の物理ダメージ軽減率を圧倒する
Id | AncestralTrialMonsterOverwhelmRongokurai |
---|---|
Family | AncestralTrialMonster |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
アクションスピードは基礎値の50%よりも低く修正されることがない
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
夜のゴライアス
好意: 850
特技:敵をスタンおよびノックバック
部族のパッシブ:減速状態にならずスタンを受けることがない
物理ダメージ軽減を圧倒する
スタンスラム
地面を叩きつけてダメージを与えると共に、衝撃波に捕まったすべてをスタンさせる。
部族のパッシブ:減速状態にならずスタンを受けることがない
物理ダメージ軽減を圧倒する
スタンスラム
地面を叩きつけてダメージを与えると共に、衝撃波に捕まったすべてをスタンさせる。
Goliath of Night