밤의 거인
인간형
ancestral trial destroy totem interrupt stun duration +% [100]
물리 피해 감소의 15% 압도
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
monster chance to not flee % [95]
monster damage +% final vs monsters from ancestral rank [100]
Goliath of Night
SpectreN
Tagsfast_movement, human, humanoid, karui, not_dex, not_int, red_blood
생명력
250%
방어도
+300%
Ailment Threshold
250%
저항
0 0 0 0
Damage
200%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
AncestralStunner
Metadata
AncestralStunner
레벨
68
생명력
16,083
방어도
115,160
회피
4,739
에너지 보호막
0
Damage
747
주문 피해
747
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
16,083
Chill
51
Shock
51
Brittle
288
Scorch
51
Sap
141
AncestralMeleeKnockbackStun
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 598–897
치명타 확률: 5%
공격 피해: 130%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
명중 시 적을 밀어냄
적 기절 한계치 50% 감소
action attack or cast time uses animation length [1]
determine knockback direction from melee pattern [1]
GAAncestralVaalGroundSlam
Triggerable, Attack
Base Damage: 598–897
치명타 확률: 5%
공격 피해: 200%
공격 피해: 200%
Attack Time: 1.5 초
재사용 대기시간: 12.5 초
주는 공격 피해 100% 증폭
적 기절 한계치 50% 감소
적에게 적용되는 기절 지속시간 200% 증가
action attack or cast time uses animation length [1]
is area damage [1]
AncestralStunnerEarthquake
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
지진
Base Damage: 598–897
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 10 초
지면을 강타해 범위 내에 피해를 주고 대지에 균열을 생성합니다. 얼마 후 균열은 여진을 일으킵니다. 첫 번째 여진이 발생하기 전의 균열은 여진을 발생시키지 않습니다. 도끼, 철퇴, 셉터, 지팡이 착용 혹은 비무장 상태여야 합니다.
기본 지속시간 2.5
적 기절 한계치 50% 감소
적에게 적용되는 기절 지속시간 100% 증가
여진의 적중 및 상태 이상 피해 +100% 증폭
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [30]
force lite skill effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"

Functions
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralStunner"] = {
    name = "Goliath of Night",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "AncestralStunnerEarthquake",
        "GAAncestralVaalGroundSlam",
        "AncestralMeleeKnockbackStun",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AncestralStunnerEarthquake"] = {
    name = "Earthquake",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "base_stun_duration_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_stun_threshold_reduction_+%",
        "is_area_damage",
        "force_lite_skill_effects",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {2500, 100, 100, 30, -50, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAncestralVaalGroundSlam"] = {
    name = "GAAncestralVaalGroundSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_stun_duration_+%",
        "base_stun_threshold_reduction_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {200, 50, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AncestralMeleeKnockbackStun"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_stun_threshold_reduction_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
ancestral trial destroy totem interrupt stun duration +% [100]
IdAncestralTrialMonsterInterruptDurationStunner
FamilyAncestralTrialMonster
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • ancestral trial destroy totem interrupt stun duration +% Min: 100 Max: 100 Global
  • 물리 피해 감소의 15% 압도
    IdAncestralTrialMonsterOverwhelmRongokurai
    FamilyAncestralTrialMonster
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • enemy phys reduction % penalty vs hit Min: 15 Max: 15 Global
  • 동작 속도가 기본 수치 50% 밑으로 내려가지 않음
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    monster chance to not flee % [95]
    monster damage +% final vs monsters from ancestral rank [100]
    IdAncestralTrialMonsterIntermediateFleeAndDamage
    FamilyAncestralTrialMonster
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster chance to not flee % Min: 95 Max: 95 Global
  • monster damage +% final vs monsters from ancestral rank Min: 100 Max: 100 Global
  • 밤의 거인
    인간형
    ancestral trial destroy totem interrupt stun duration +% [100]
    물리 피해 감소의 15% 압도
    동작 속도가 기본 수치 50% 밑으로 내려가지 않음
    Goliath of Night
    SpectreY
    Tagsfast_movement, human, humanoid, karui, not_dex, not_int, red_blood
    Packs
  • 거대한 껍질, 전장 감독관, 밤의 거인
  • 카후투로아, 전장 감독관, 밤의 거인
  • 생명력
    250%
    방어도
    +300%
    Ailment Threshold
    250%
    저항
    0 0 0 0
    Damage
    150%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    5 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    100%
    Type
    AncestralStunnerStandalone
    Metadata
    AncestralStunnerStandalone
    레벨
    68
    생명력
    16,083
    방어도
    115,160
    회피
    4,739
    에너지 보호막
    0
    Damage
    560
    주문 피해
    560
    정확도
    290
    Attack Time
    1.5
    경험치
    15,383
    Ailment Threshold
    16,083
    Chill
    51
    Shock
    51
    Brittle
    288
    Scorch
    51
    Sap
    141
    AncestralMeleeKnockbackStun
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 448–672
    치명타 확률: 5%
    공격 피해: 130%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    명중 시 적을 밀어냄
    적 기절 한계치 50% 감소
    action attack or cast time uses animation length [1]
    determine knockback direction from melee pattern [1]
    GAAncestralVaalGroundSlam
    Triggerable, Attack
    Base Damage: 448–672
    치명타 확률: 5%
    공격 피해: 200%
    공격 피해: 200%
    Attack Time: 1.5 초
    재사용 대기시간: 12.5 초
    주는 공격 피해 100% 증폭
    적 기절 한계치 50% 감소
    적에게 적용되는 기절 지속시간 200% 증가
    action attack or cast time uses animation length [1]
    is area damage [1]
    AncestralStunnerEarthquake
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    지진
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.5 초
    재사용 대기시간: 10 초
    지면을 강타해 범위 내에 피해를 주고 대지에 균열을 생성합니다. 얼마 후 균열은 여진을 일으킵니다. 첫 번째 여진이 발생하기 전의 균열은 여진을 발생시키지 않습니다. 도끼, 철퇴, 셉터, 지팡이 착용 혹은 비무장 상태여야 합니다.
    기본 지속시간 2.5
    적 기절 한계치 50% 감소
    적에게 적용되는 기절 지속시간 100% 증가
    여진의 적중 및 상태 이상 피해 +100% 증폭
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [30]
    force lite skill effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    Functions
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralStunnerStandalone"] = {
        name = "Goliath of Night",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "AncestralStunnerEarthquake",
            "GAAncestralVaalGroundSlam",
            "AncestralMeleeKnockbackStun",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AncestralStunnerEarthquake"] = {
        name = "Earthquake",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "base_stun_duration_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_stun_threshold_reduction_+%",
            "is_area_damage",
            "force_lite_skill_effects",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {2500, 100, 100, 30, -50, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAncestralVaalGroundSlam"] = {
        name = "GAAncestralVaalGroundSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_duration_+%",
            "base_stun_threshold_reduction_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {200, 50, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AncestralMeleeKnockbackStun"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    ancestral trial destroy totem interrupt stun duration +% [100]
    IdAncestralTrialMonsterInterruptDurationStunner
    FamilyAncestralTrialMonster
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • ancestral trial destroy totem interrupt stun duration +% Min: 100 Max: 100 Global
  • 물리 피해 감소의 15% 압도
    IdAncestralTrialMonsterOverwhelmRongokurai
    FamilyAncestralTrialMonster
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • enemy phys reduction % penalty vs hit Min: 15 Max: 15 Global
  • 동작 속도가 기본 수치 50% 밑으로 내려가지 않음
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    밤의 거인
    특기: 적을 기절시키고 밀어냄

    부족 패시브: 기본 속도 밑으로 느려지지 않음
    물리 피해 감소 압도


    기절 강타
    지면을 강타하여 충격파에 휘말린 모든 대상에 피해를 주고 기절시킵니다.
    Goliath of Night