黑夜巨人
人形
ancestral trial destroy totem interrupt stun duration +% [100]
鎮壓 30% 物理傷害減免
行動速度不能被調整至低於 70% 基礎值
monster chance to not flee % [95]
monster damage +% final vs monsters from ancestral rank [100]
Goliath of Night
幽魂N
標籤fast_movement, human, humanoid, karui, not_dex, not_int, red_blood
生命
250%
護甲
+300%
異常狀態臨界值
250%
抗性
0 0 0 0
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 13
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AncestralStunner
Metadata
AncestralStunner
等級
68
生命
16,083
護甲
115,160
閃避
4,739
能量護盾
0
傷害
747
法術傷害
747
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
16,083
冰緩
51
感電
51
易碎
288
焦灼
51
殘喘
141
AncestralMeleeKnockbackStun
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 598–897
暴擊率: 5%
攻擊傷害: 130%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
減少 50% 敵人暈眩門檻
action attack or cast time uses animation length [1]
determine knockback direction from melee pattern [1]
GAAncestralVaalGroundSlam
可觸發, 攻擊
基本傷害: 598–897
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 1.5 秒
冷卻時間: 12.5 秒
造成 100% 更多攻擊傷害
增加 200% 敵人暈眩時間
action attack or cast time uses animation length [1]
is area damage [1]
AncestralStunnerEarthquake
攻擊, 範圍, 近戰, 攻擊可重複, 持續時間, Slam, 可觸發, 圖騰技能
震地
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 10 秒
猛擊地面,對附近區域造成傷害並裂開地面。在一段時間後,裂縫將爆發為強力的餘震。在第一個裂縫爆發之前製造的裂縫將不會產生自己的餘震。限定斧、錘、權杖、長杖或空手。
+2.5 秒基礎持續時間
增加 100% 敵人暈眩時間
餘震造成 +100% 更多擊中和異常狀態傷害
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [30]
force lite skill effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"

Functions
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralStunner"] = {
    name = "Goliath of Night",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "AncestralStunnerEarthquake",
        "GAAncestralVaalGroundSlam",
        "AncestralMeleeKnockbackStun",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AncestralStunnerEarthquake"] = {
    name = "Earthquake",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "base_stun_duration_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "force_lite_skill_effects",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {2500, 100, 100, 30, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAncestralVaalGroundSlam"] = {
    name = "GAAncestralVaalGroundSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_stun_duration_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {200, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AncestralMeleeKnockbackStun"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_stun_threshold_reduction_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
ancestral trial destroy totem interrupt stun duration +% [100]
IdAncestralTrialMonsterInterruptDurationStunner
FamilyAncestralTrialMonster
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • ancestral trial destroy totem interrupt stun duration +% Min: 100 Max: 100 全域
  • 鎮壓 30% 物理傷害減免
    IdAncestralTrialMonsterOverwhelmRongokurai
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • enemy phys reduction % penalty vs hit Min: 30 Max: 30 全域
  • 行動速度不能被調整至低於 70% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    monster chance to not flee % [95]
    monster damage +% final vs monsters from ancestral rank [100]
    IdAncestralTrialMonsterIntermediateFleeAndDamage
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster chance to not flee % Min: 95 Max: 95 全域
  • monster damage +% final vs monsters from ancestral rank Min: 100 Max: 100 全域
  • 黑夜巨人
    人形
    ancestral trial destroy totem interrupt stun duration +% [100]
    鎮壓 30% 物理傷害減免
    行動速度不能被調整至低於 70% 基礎值
    Goliath of Night
    幽魂Y
    標籤fast_movement, human, humanoid, karui, not_dex, not_int, red_blood
    Packs
  • 泰坦巨盾, 田野大師, 黑夜巨人
  • 卡胡圖羅亞, 田野大師, 黑夜巨人
  • 生命
    250%
    護甲
    +300%
    異常狀態臨界值
    250%
    抗性
    0 0 0 0
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    5 ~ 13
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    AncestralStunnerStandalone
    Metadata
    AncestralStunnerStandalone
    等級
    68
    生命
    16,083
    護甲
    115,160
    閃避
    4,739
    能量護盾
    0
    傷害
    560
    法術傷害
    560
    命中
    290
    攻擊間隔
    1.5
    經驗值
    15,383
    異常狀態臨界值
    16,083
    冰緩
    51
    感電
    51
    易碎
    288
    焦灼
    51
    殘喘
    141
    AncestralMeleeKnockbackStun
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊傷害: 130%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    擊中時擊退敵人
    減少 50% 敵人暈眩門檻
    action attack or cast time uses animation length [1]
    determine knockback direction from melee pattern [1]
    GAAncestralVaalGroundSlam
    可觸發, 攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊傷害: 200%
    攻擊傷害: 200%
    攻擊間隔: 1.5 秒
    冷卻時間: 12.5 秒
    造成 100% 更多攻擊傷害
    增加 200% 敵人暈眩時間
    action attack or cast time uses animation length [1]
    is area damage [1]
    AncestralStunnerEarthquake
    攻擊, 範圍, 近戰, 攻擊可重複, 持續時間, Slam, 可觸發, 圖騰技能
    震地
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 10 秒
    猛擊地面,對附近區域造成傷害並裂開地面。在一段時間後,裂縫將爆發為強力的餘震。在第一個裂縫爆發之前製造的裂縫將不會產生自己的餘震。限定斧、錘、權杖、長杖或空手。
    +2.5 秒基礎持續時間
    增加 100% 敵人暈眩時間
    餘震造成 +100% 更多擊中和異常狀態傷害
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [30]
    force lite skill effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    Functions
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralStunnerStandalone"] = {
        name = "Goliath of Night",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "AncestralStunnerEarthquake",
            "GAAncestralVaalGroundSlam",
            "AncestralMeleeKnockbackStun",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AncestralStunnerEarthquake"] = {
        name = "Earthquake",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "base_stun_duration_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "force_lite_skill_effects",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {2500, 100, 100, 30, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAncestralVaalGroundSlam"] = {
        name = "GAAncestralVaalGroundSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_duration_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {200, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AncestralMeleeKnockbackStun"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    ancestral trial destroy totem interrupt stun duration +% [100]
    IdAncestralTrialMonsterInterruptDurationStunner
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • ancestral trial destroy totem interrupt stun duration +% Min: 100 Max: 100 全域
  • 鎮壓 30% 物理傷害減免
    IdAncestralTrialMonsterOverwhelmRongokurai
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • enemy phys reduction % penalty vs hit Min: 30 Max: 30 全域
  • 行動速度不能被調整至低於 70% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    黑夜巨人
    友好度: 850
    特性: 暈眩和擊退敵人

    部落天賦: 不能被緩速低於基礎
    鎮壓物理傷害減免


    暈眩之擊
    重擊地面,造成傷害並使被震波震到的敵人暈眩
    Goliath of Night
    Edit

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