黑夜巨人
人形
ancestral trial destroy totem interrupt stun duration +% [100]
鎮壓 15% 物理傷害減免
行動速度不能被調整至低於 50% 基礎值
monster chance to not flee % [95]
monster damage +% final vs monsters from ancestral rank [100]
Goliath of Night
幽魂N
標籤fast_movement, human, humanoid, karui, not_dex, not_int, red_blood
生命
250%
護甲
+300%
異常狀態臨界值
250%
抗性
0 0 0 0
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 13
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AncestralStunner
Metadata
AncestralStunner
等級
68
生命
16,083
護甲
28,790
閃避
4,739
能量護盾
0
傷害
747
法術傷害
747
命中
0
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
16,083
冰緩
51
感電
51
易碎
288
焦灼
51
殘喘
141
AncestralMeleeKnockbackStun
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 598–897
暴擊率: 5%
攻擊傷害: 130%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
減少 50% 敵人暈眩門檻
action attack or cast time uses animation length [1]
determine knockback direction from melee pattern [1]
GAAncestralVaalGroundSlam
可觸發, 攻擊
基本傷害: 598–897
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 1.5 秒
冷卻時間: 12.5 秒
造成 100% 更多攻擊傷害
減少 50% 敵人暈眩門檻
增加 200% 敵人暈眩時間
action attack or cast time uses animation length [1]
is area damage [1]
AncestralStunnerEarthquake
攻擊, 範圍, 近戰, 攻擊可重複, 持續時間, Slam, 可觸發, 圖騰技能
震地
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 10 秒
猛擊地面,對附近區域造成傷害並裂開地面。在一段時間後,裂縫將爆發為強力的餘震。在第一個裂縫爆發之前製造的裂縫將不會產生自己的餘震。限定斧、錘、權杖、長杖或空手。
+2.5 秒基礎持續時間
減少 50% 敵人暈眩門檻
增加 100% 敵人暈眩時間
餘震造成 +100% 更多擊中和異常狀態傷害
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [30]
force lite skill effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"

Functions
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralStunner"] = {
    name = "Goliath of Night",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "AncestralStunnerEarthquake",
        "GAAncestralVaalGroundSlam",
        "AncestralMeleeKnockbackStun",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AncestralStunnerEarthquake"] = {
    name = "Earthquake",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "base_stun_duration_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_stun_threshold_reduction_+%",
        "is_area_damage",
        "force_lite_skill_effects",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {2500, 100, 100, 30, -50, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAncestralVaalGroundSlam"] = {
    name = "GAAncestralVaalGroundSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_stun_duration_+%",
        "base_stun_threshold_reduction_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {200, 50, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AncestralMeleeKnockbackStun"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_stun_threshold_reduction_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
ancestral trial destroy totem interrupt stun duration +% [100]
IdAncestralTrialMonsterInterruptDurationStunner
FamilyAncestralTrialMonster
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • ancestral trial destroy totem interrupt stun duration +% Min: 100 Max: 100 全域
  • 鎮壓 15% 物理傷害減免
    IdAncestralTrialMonsterOverwhelmRongokurai
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • enemy phys reduction % penalty vs hit Min: 15 Max: 15 全域
  • 行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    monster chance to not flee % [95]
    monster damage +% final vs monsters from ancestral rank [100]
    IdAncestralTrialMonsterIntermediateFleeAndDamage
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster chance to not flee % Min: 95 Max: 95 全域
  • monster damage +% final vs monsters from ancestral rank Min: 100 Max: 100 全域
  • 黑夜巨人
    人形
    ancestral trial destroy totem interrupt stun duration +% [100]
    鎮壓 15% 物理傷害減免
    行動速度不能被調整至低於 50% 基礎值
    Goliath of Night
    幽魂Y
    標籤fast_movement, human, humanoid, karui, not_dex, not_int, red_blood
    Packs
  • 泰坦巨盾, 田野大師, 黑夜巨人
  • 卡胡圖羅亞, 田野大師, 黑夜巨人
  • 生命
    250%
    護甲
    +300%
    異常狀態臨界值
    250%
    抗性
    0 0 0 0
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    5 ~ 13
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    AncestralStunnerStandalone
    Metadata
    AncestralStunnerStandalone
    等級
    68
    生命
    16,083
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    560
    法術傷害
    560
    命中
    0
    攻擊間隔
    1.5
    經驗值
    15,383
    異常狀態臨界值
    16,083
    冰緩
    51
    感電
    51
    易碎
    288
    焦灼
    51
    殘喘
    141
    AncestralMeleeKnockbackStun
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊傷害: 130%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    擊中時擊退敵人
    減少 50% 敵人暈眩門檻
    action attack or cast time uses animation length [1]
    determine knockback direction from melee pattern [1]
    GAAncestralVaalGroundSlam
    可觸發, 攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊傷害: 200%
    攻擊傷害: 200%
    攻擊間隔: 1.5 秒
    冷卻時間: 12.5 秒
    造成 100% 更多攻擊傷害
    減少 50% 敵人暈眩門檻
    增加 200% 敵人暈眩時間
    action attack or cast time uses animation length [1]
    is area damage [1]
    AncestralStunnerEarthquake
    攻擊, 範圍, 近戰, 攻擊可重複, 持續時間, Slam, 可觸發, 圖騰技能
    震地
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 10 秒
    猛擊地面,對附近區域造成傷害並裂開地面。在一段時間後,裂縫將爆發為強力的餘震。在第一個裂縫爆發之前製造的裂縫將不會產生自己的餘震。限定斧、錘、權杖、長杖或空手。
    +2.5 秒基礎持續時間
    減少 50% 敵人暈眩門檻
    增加 100% 敵人暈眩時間
    餘震造成 +100% 更多擊中和異常狀態傷害
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [30]
    force lite skill effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    Functions
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralStunnerStandalone"] = {
        name = "Goliath of Night",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "AncestralStunnerEarthquake",
            "GAAncestralVaalGroundSlam",
            "AncestralMeleeKnockbackStun",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AncestralStunnerEarthquake"] = {
        name = "Earthquake",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "base_stun_duration_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_stun_threshold_reduction_+%",
            "is_area_damage",
            "force_lite_skill_effects",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {2500, 100, 100, 30, -50, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAncestralVaalGroundSlam"] = {
        name = "GAAncestralVaalGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_duration_+%",
            "base_stun_threshold_reduction_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {200, 50, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AncestralMeleeKnockbackStun"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    ancestral trial destroy totem interrupt stun duration +% [100]
    IdAncestralTrialMonsterInterruptDurationStunner
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • ancestral trial destroy totem interrupt stun duration +% Min: 100 Max: 100 全域
  • 鎮壓 15% 物理傷害減免
    IdAncestralTrialMonsterOverwhelmRongokurai
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • enemy phys reduction % penalty vs hit Min: 15 Max: 15 全域
  • 行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    黑夜巨人
    友好度: 850
    特性: 暈眩和擊退敵人

    部落天賦: 不能被緩速低於基礎
    鎮壓物理傷害減免


    暈眩之擊
    重擊地面,造成傷害並使被震波震到的敵人暈眩
    Goliath of Night
    Edit

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