泰坦巨盾
野獸
你的移動速度加成不會讓你降至基礎速度以下
行動速度不能被調整至低於基礎值
不會被暈眩
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
不能被擊退
驅逐對祖靈圖騰增加 50% 傷害
增加 50% 復活時間
Titanic Shell
幽魂N
標籤beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement
生命
1000%
護甲
+500%
異常狀態臨界值
1000%
抗性
20 20 20 0
傷害
250%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 19
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
80%
類型
AncestralTurtle
Metadata
AncestralTurtle
等級
68
生命
64,334
護甲
172,740
閃避
4,739
能量護盾
0
傷害
934
法術傷害
934
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
64,334
冰緩
203
感電
203
易碎
1,151
焦灼
203
殘喘
562
MeleeAtAnimationSpeedWithDirectionalKnockback
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 747–1121
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
增加 100% 擊退距離
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ABTTTortoiseTotemBubble
增益, 持續時間, 法術
施放時間: 1 秒
不能被傷害
GSAncestralTurtleShield
法術, 可觸發, 引導
施放時間: 1 秒
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
EGAncestralTurtle
可觸發, 法術
施放時間: 1 秒

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"

BaseEvents
{
    set_do_not_use_legacy_channel_queueing = true
}

Stats
{
	ancestral_trial_immune_to_damage_interrupt = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralTurtle"] = {
    name = "Titanic Shell",
    life = 10,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 19,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedWithDirectionalKnockback",
        "ABTTTortoiseTotemBubble",
        "GSAncestralTurtleShield",
        "EGAncestralTurtle",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWithDirectionalKnockback"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {300, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ABTTTortoiseTotemBubble"] = {
    name = "ABTTTortoiseTotemBubble",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cannot_be_damaged",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAncestralTurtleShield"] = {
    name = "GSAncestralTurtleShield",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGAncestralTurtle"] = {
    name = "EGAncestralTurtle",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
你的移動速度加成不會讓你降至基礎速度以下
行動速度不能被調整至低於基礎值
IdMonsterCannotBeSlowed
FamilyMonsterCannotBeSlowed
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 全域
  • movement speed cannot be reduced below base Min: 1 Max: 1 全域
  • Craft Tagsspeed
    不會被暈眩
    IdMonsterCannotBeStunned1
    Name堅韌的
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • Spawn Tagsnot_str: 0 default: 1000
    monster chance to not flee % [100]
    monster damage +% final vs monsters from ancestral rank [200]
    IdAncestralTrialMonsterChampionFleeAndDamage
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster chance to not flee % Min: 100 Max: 100 全域
  • monster damage +% final vs monsters from ancestral rank Min: 200 Max: 200 全域
  • 不能被擊退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 驅逐對祖靈圖騰增加 50% 傷害
    增加 50% 復活時間
    IdAncestralTrialMonsterTurtleChannelSpeed
    FamilyAncestralMonsterRespawnTimer
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • ancestral monster respawn timer +% Min: 50 Max: 50 全域
  • ancestral channelling damage +% against totems Min: 50 Max: 50 全域
  • 泰坦巨盾
    野獸
    你的移動速度加成不會讓你降至基礎速度以下
    行動速度不能被調整至低於基礎值
    不會被暈眩
    不能被擊退
    驅逐對祖靈圖騰增加 50% 傷害
    增加 50% 復活時間
    Titanic Shell
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueAncestral/AncestralTurtleStandaloneSpectre
    標籤beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement
    Packs
  • 泰坦巨盾, 田野大師, 黑夜巨人
  • 生命
    1000%
    護甲
    +500%
    異常狀態臨界值
    1000%
    抗性
    20 20 20 0
    傷害
    188%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 19
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    80%
    類型
    AncestralTurtleStandalone
    Metadata
    AncestralTurtleStandalone
    等級
    68
    生命
    64,334
    護甲
    172,740
    閃避
    4,739
    能量護盾
    0
    傷害
    702
    法術傷害
    702
    命中
    290
    攻擊間隔
    1.5
    經驗值
    20,510
    異常狀態臨界值
    64,334
    冰緩
    203
    感電
    203
    易碎
    1,151
    焦灼
    203
    殘喘
    562
    MeleeAtAnimationSpeedWithDirectionalKnockback
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 562–843
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    擊中時擊退敵人
    增加 100% 擊退距離
    action attack or cast time uses animation length [1]
    base knockback speed +% [300]
    determine knockback direction from melee pattern [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ABTTTortoiseTotemBubble
    增益, 持續時間, 法術
    施放時間: 1 秒
    不能被傷害
    GSAncestralTurtleShield
    法術, 可觸發, 引導
    施放時間: 1 秒
    冷卻時間: 10 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-80]
    EGAncestralTurtle
    可觸發, 法術
    施放時間: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    BaseEvents
    {
        set_do_not_use_legacy_channel_queueing = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralTurtleStandalone"] = {
        name = "Titanic Shell",
        life = 10,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.88,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 19,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedWithDirectionalKnockback",
            "ABTTTortoiseTotemBubble",
            "GSAncestralTurtleShield",
            "EGAncestralTurtle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedWithDirectionalKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {300, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTTortoiseTotemBubble"] = {
        name = "ABTTTortoiseTotemBubble",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cannot_be_damaged",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAncestralTurtleShield"] = {
        name = "GSAncestralTurtleShield",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGAncestralTurtle"] = {
        name = "EGAncestralTurtle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    你的移動速度加成不會讓你降至基礎速度以下
    行動速度不能被調整至低於基礎值
    IdMonsterCannotBeSlowed
    FamilyMonsterCannotBeSlowed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 全域
  • movement speed cannot be reduced below base Min: 1 Max: 1 全域
  • Craft Tagsspeed
    不會被暈眩
    IdMonsterCannotBeStunned1
    Name堅韌的
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • Spawn Tagsnot_str: 0 default: 1000
    不能被擊退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 驅逐對祖靈圖騰增加 50% 傷害
    增加 50% 復活時間
    IdAncestralTrialMonsterTurtleChannelSpeed
    FamilyAncestralMonsterRespawnTimer
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • ancestral monster respawn timer +% Min: 50 Max: 50 全域
  • ancestral channelling damage +% against totems Min: 50 Max: 50 全域
  • 泰坦巨盾
    野獸
    你的移動速度加成不會讓你降至基礎速度以下
    行動速度不能被調整至低於基礎值
    不會被暈眩
    不能被擊退
    驅逐對祖靈圖騰增加 50% 傷害
    增加 50% 復活時間
    Titanic Shell
    幽魂Y
    標籤beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement
    生命
    440%
    護甲
    +500%
    異常狀態臨界值
    440%
    抗性
    20 20 20 0
    傷害
    188%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 19
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    80%
    類型
    AncestralTurtleStandaloneSpectre
    Metadata
    AncestralTurtleStandaloneSpectre
    等級
    68
    生命
    28,307
    護甲
    172,740
    閃避
    4,739
    能量護盾
    0
    傷害
    702
    法術傷害
    702
    命中
    290
    攻擊間隔
    1.5
    經驗值
    20,510
    異常狀態臨界值
    28,307
    冰緩
    90
    感電
    90
    易碎
    506
    焦灼
    90
    殘喘
    247
    MeleeAtAnimationSpeedWithDirectionalKnockback
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 562–843
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    擊中時擊退敵人
    增加 100% 擊退距離
    action attack or cast time uses animation length [1]
    base knockback speed +% [300]
    determine knockback direction from melee pattern [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ABTTTortoiseTotemBubble
    增益, 持續時間, 法術
    施放時間: 1 秒
    不能被傷害
    GSAncestralTurtleShield
    法術, 可觸發, 引導
    施放時間: 1 秒
    冷卻時間: 10 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-80]
    EGAncestralTurtle
    可觸發, 法術
    施放時間: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    BaseEvents
    {
        set_do_not_use_legacy_channel_queueing = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralTurtleStandaloneSpectre"] = {
        name = "Titanic Shell",
        life = 4.4,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.88,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 19,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedWithDirectionalKnockback",
            "ABTTTortoiseTotemBubble",
            "GSAncestralTurtleShield",
            "EGAncestralTurtle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedWithDirectionalKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {300, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTTortoiseTotemBubble"] = {
        name = "ABTTTortoiseTotemBubble",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cannot_be_damaged",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAncestralTurtleShield"] = {
        name = "GSAncestralTurtleShield",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGAncestralTurtle"] = {
        name = "EGAncestralTurtle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    你的移動速度加成不會讓你降至基礎速度以下
    行動速度不能被調整至低於基礎值
    IdMonsterCannotBeSlowed
    FamilyMonsterCannotBeSlowed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 全域
  • movement speed cannot be reduced below base Min: 1 Max: 1 全域
  • Craft Tagsspeed
    不會被暈眩
    IdMonsterCannotBeStunned1
    Name堅韌的
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • Spawn Tagsnot_str: 0 default: 1000
    不能被擊退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 驅逐對祖靈圖騰增加 50% 傷害
    增加 50% 復活時間
    IdAncestralTrialMonsterTurtleChannelSpeed
    FamilyAncestralMonsterRespawnTimer
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • ancestral monster respawn timer +% Min: 50 Max: 50 全域
  • ancestral channelling damage +% against totems Min: 50 Max: 50 全域
  • 泰坦巨盾
    友好度: 2,300
    僅限: 1
    特性: 進攻和防禦祖靈圖騰

    部落天賦: 不能被緩速或暈眩
    鎮壓物理傷害減免
    重生變慢


    圖騰保護
    放棄自身的部分防禦來保護附近的圖騰,使這些圖騰在泰坦巨盾存在的情況下保持無敵。使用圖騰保護時,泰坦巨盾會受到更高傷害。

    勢不可擋
    如果處於側翼位置,泰坦巨盾在摧毀圖騰時無法被擊退、眩暈或打斷。
    Titanic Shell
    Edit

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