Caparazón titánico
Bestia
La velocidad de acción no se puede modificar por debajo de su valor base
La velocidad de movimiento no se puede modificar por debajo de su valor base
No te pueden aturdir
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
No puede ser empujado
La destrucción inflige daño aumentado un 50% a los tótems de los ancestros
Tiempo para revivir aumentado un 50%
La velocidad de movimiento no se puede modificar por debajo de su valor base
No te pueden aturdir
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
No puede ser empujado
La destrucción inflige daño aumentado un 50% a los tótems de los ancestros
Tiempo para revivir aumentado un 50%
Titanic Shell
Spectre | N |
---|---|
Tags | beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
Vida
1000%
Armadura
+500%
Ailment Threshold
1000%
Resistencia
20 20 20 0
Damage
250%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 19
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
80%
Type
AncestralTurtle
Metadata
AncestralTurtle
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
64,334
Armadura
172,740
Evasión
4,739
Escudo de energía
0
Damage
934
Daño de hechizos
934
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
64,334
Chill
203
Shock
203
Brittle
1,151
Scorch
203
Sap
562
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 747–1121
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
Empuja a los enemigos con cada golpe
Distancia de empuje aumentada un 100%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Distancia de empuje aumentada un 100%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ABTTTortoiseTotemBubble
Buff, Duration, Spell
Tiempo de lanzamiento: 1 seg
No puede ser dañado
GSAncestralTurtleShield
Spell, Triggerable, Channel
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
spell maximum action distance +% [-80]
EGAncestralTurtle
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase" BaseEvents { set_do_not_use_legacy_channel_queueing = true } Stats { ancestral_trial_immune_to_damage_interrupt = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralTurtle"] = { name = "Titanic Shell", life = 10, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 2.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 19, accuracy = 1, skillList = { "MeleeAtAnimationSpeedWithDirectionalKnockback", "ABTTTortoiseTotemBubble", "GSAncestralTurtleShield", "EGAncestralTurtle", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedWithDirectionalKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {300, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ABTTTortoiseTotemBubble"] = { name = "ABTTTortoiseTotemBubble", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cannot_be_damaged", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAncestralTurtleShield"] = { name = "GSAncestralTurtleShield", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGAncestralTurtle"] = { name = "EGAncestralTurtle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
La velocidad de acción no se puede modificar por debajo de su valor base
La velocidad de movimiento no se puede modificar por debajo de su valor base
Id | MonsterCannotBeSlowed |
---|---|
Family | MonsterCannotBeSlowed |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
No te pueden aturdir
Id | MonsterCannotBeStunned1 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Family | MonsterCannotBeStunned
| Domains | monstruo (3)
| GenerationType | Único (3)
| Req. level | 1
| Stats | Spawn Tags | not_str: 0 default: 1000 | |
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
Id | AncestralTrialMonsterChampionFleeAndDamage |
---|---|
Family | AncestralTrialMonster |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
No puede ser empujado
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
La destrucción inflige daño aumentado un 50% a los tótems de los ancestros
Tiempo para revivir aumentado un 50%
Id | AncestralTrialMonsterTurtleChannelSpeed |
---|---|
Family | AncestralMonsterRespawnTimer |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Caparazón titánico
Bestia
La velocidad de acción no se puede modificar por debajo de su valor base
La velocidad de movimiento no se puede modificar por debajo de su valor base
No te pueden aturdir
No puede ser empujado
La destrucción inflige daño aumentado un 50% a los tótems de los ancestros
Tiempo para revivir aumentado un 50%
La velocidad de movimiento no se puede modificar por debajo de su valor base
No te pueden aturdir
No puede ser empujado
La destrucción inflige daño aumentado un 50% a los tótems de los ancestros
Tiempo para revivir aumentado un 50%
Titanic Shell
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAncestral/AncestralTurtleStandaloneSpectre |
Tags | beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
Packs |
Vida
1000%
Armadura
+500%
Ailment Threshold
1000%
Resistencia
20 20 20 0
Damage
188%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 19
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
80%
Type
AncestralTurtleStandalone
Metadata
AncestralTurtleStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
64,334
Armadura
172,740
Evasión
4,739
Escudo de energía
0
Damage
702
Daño de hechizos
702
Precisión
290
Attack Time
1.5
Experiencia
20,510
Ailment Threshold
64,334
Chill
203
Shock
203
Brittle
1,151
Scorch
203
Sap
562
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 562–843
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
Empuja a los enemigos con cada golpe
Distancia de empuje aumentada un 100%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Distancia de empuje aumentada un 100%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ABTTTortoiseTotemBubble
Buff, Duration, Spell
Tiempo de lanzamiento: 1 seg
No puede ser dañado
GSAncestralTurtleShield
Spell, Triggerable, Channel
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
spell maximum action distance +% [-80]
EGAncestralTurtle
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone" BaseEvents { set_do_not_use_legacy_channel_queueing = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralTurtleStandalone"] = { name = "Titanic Shell", life = 10, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.88, damageSpread = 0.2, attackTime = 1.5, attackRange = 19, accuracy = 1, skillList = { "MeleeAtAnimationSpeedWithDirectionalKnockback", "ABTTTortoiseTotemBubble", "GSAncestralTurtleShield", "EGAncestralTurtle", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedWithDirectionalKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {300, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ABTTTortoiseTotemBubble"] = { name = "ABTTTortoiseTotemBubble", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cannot_be_damaged", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAncestralTurtleShield"] = { name = "GSAncestralTurtleShield", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGAncestralTurtle"] = { name = "EGAncestralTurtle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
La velocidad de acción no se puede modificar por debajo de su valor base
La velocidad de movimiento no se puede modificar por debajo de su valor base
Id | MonsterCannotBeSlowed |
---|---|
Family | MonsterCannotBeSlowed |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
No te pueden aturdir
Id | MonsterCannotBeStunned1 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Family | MonsterCannotBeStunned
| Domains | monstruo (3)
| GenerationType | Único (3)
| Req. level | 1
| Stats | Spawn Tags | not_str: 0 default: 1000 | |
No puede ser empujado
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
La destrucción inflige daño aumentado un 50% a los tótems de los ancestros
Tiempo para revivir aumentado un 50%
Id | AncestralTrialMonsterTurtleChannelSpeed |
---|---|
Family | AncestralMonsterRespawnTimer |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Caparazón titánico
Bestia
La velocidad de acción no se puede modificar por debajo de su valor base
La velocidad de movimiento no se puede modificar por debajo de su valor base
No te pueden aturdir
No puede ser empujado
La destrucción inflige daño aumentado un 50% a los tótems de los ancestros
Tiempo para revivir aumentado un 50%
La velocidad de movimiento no se puede modificar por debajo de su valor base
No te pueden aturdir
No puede ser empujado
La destrucción inflige daño aumentado un 50% a los tótems de los ancestros
Tiempo para revivir aumentado un 50%
Titanic Shell
Spectre | Y |
---|---|
Tags | beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
Vida
440%
Armadura
+500%
Ailment Threshold
440%
Resistencia
20 20 20 0
Damage
188%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 19
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
80%
Type
AncestralTurtleStandaloneSpectre
Metadata
AncestralTurtleStandaloneSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
28,307
Armadura
172,740
Evasión
4,739
Escudo de energía
0
Damage
702
Daño de hechizos
702
Precisión
290
Attack Time
1.5
Experiencia
20,510
Ailment Threshold
28,307
Chill
90
Shock
90
Brittle
506
Scorch
90
Sap
247
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 562–843
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
Empuja a los enemigos con cada golpe
Distancia de empuje aumentada un 100%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Distancia de empuje aumentada un 100%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ABTTTortoiseTotemBubble
Buff, Duration, Spell
Tiempo de lanzamiento: 1 seg
No puede ser dañado
GSAncestralTurtleShield
Spell, Triggerable, Channel
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
spell maximum action distance +% [-80]
EGAncestralTurtle
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone" BaseEvents { set_do_not_use_legacy_channel_queueing = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralTurtleStandaloneSpectre"] = { name = "Titanic Shell", life = 4.4, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.88, damageSpread = 0.2, attackTime = 1.5, attackRange = 19, accuracy = 1, skillList = { "MeleeAtAnimationSpeedWithDirectionalKnockback", "ABTTTortoiseTotemBubble", "GSAncestralTurtleShield", "EGAncestralTurtle", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedWithDirectionalKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {300, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ABTTTortoiseTotemBubble"] = { name = "ABTTTortoiseTotemBubble", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cannot_be_damaged", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAncestralTurtleShield"] = { name = "GSAncestralTurtleShield", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGAncestralTurtle"] = { name = "EGAncestralTurtle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
La velocidad de acción no se puede modificar por debajo de su valor base
La velocidad de movimiento no se puede modificar por debajo de su valor base
Id | MonsterCannotBeSlowed |
---|---|
Family | MonsterCannotBeSlowed |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
No te pueden aturdir
Id | MonsterCannotBeStunned1 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Family | MonsterCannotBeStunned
| Domains | monstruo (3)
| GenerationType | Único (3)
| Req. level | 1
| Stats | Spawn Tags | not_str: 0 default: 1000 | |
No puede ser empujado
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
La destrucción inflige daño aumentado un 50% a los tótems de los ancestros
Tiempo para revivir aumentado un 50%
Id | AncestralTrialMonsterTurtleChannelSpeed |
---|---|
Family | AncestralMonsterRespawnTimer |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Caparazón titánico
Especialidad: Asedio y defensa de tótems ancestrales
Pasiva tribal: No puede ser ralentizado ni aturdido
Sobrepasa la reducción de daño físico
Resucita más despacio
Protección totémica
Renuncia a una parte de sus defensas para proteger a los tótems de su alrededor y volverlos invulnerables mientras Caparazón titánico esté vivo. Caparazón titánico recibe más daño mientras usa Protección totémica
Imparable
Si se encuentra en una posición de flanqueador, Caparazón titánico no puede ser empujado, aturdido ni interrumpido mientras destruye un tótem.
Pasiva tribal: No puede ser ralentizado ni aturdido
Sobrepasa la reducción de daño físico
Resucita más despacio
Protección totémica
Renuncia a una parte de sus defensas para proteger a los tótems de su alrededor y volverlos invulnerables mientras Caparazón titánico esté vivo. Caparazón titánico recibe más daño mientras usa Protección totémica
Imparable
Si se encuentra en una posición de flanqueador, Caparazón titánico no puede ser empujado, aturdido ni interrumpido mientras destruye un tótem.
Titanic Shell