거대한 껍질
야수
동작 속도가 기본 수치 밑으로 내려가지 않음
이동 속도가 기본 수치 밑으로 내려가지 않음
기절할 수 없음
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
밀려날 수 없음
추방이 선조 토템에 주는 피해 50% 증가
부활 시간 50% 증가
Titanic Shell
SpectreN
Tagsbeast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement
생명력
1000%
방어도
+500%
Ailment Threshold
1000%
저항
20 20 20 0
Damage
250%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 19
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
80%
Type
AncestralTurtle
Metadata
AncestralTurtle
레벨
68
생명력
64,334
방어도
172,740
회피
4,739
에너지 보호막
0
Damage
934
주문 피해
934
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
64,334
Chill
203
Shock
203
Brittle
1,151
Scorch
203
Sap
562
MeleeAtAnimationSpeedWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 747–1121
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
명중 시 적을 밀어냄
밀어내기 거리 100% 증가
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ABTTTortoiseTotemBubble
Buff, Duration, Spell
시전 속도: 1 초
피해를 받을 수 없음
GSAncestralTurtleShield
Spell, Triggerable, Channel
시전 속도: 1 초
재사용 대기시간: 10 초
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
EGAncestralTurtle
Triggerable, Spell
시전 속도: 1 초

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"

BaseEvents
{
    set_do_not_use_legacy_channel_queueing = true
}

Stats
{
	ancestral_trial_immune_to_damage_interrupt = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralTurtle"] = {
    name = "Titanic Shell",
    life = 10,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 19,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedWithDirectionalKnockback",
        "ABTTTortoiseTotemBubble",
        "GSAncestralTurtleShield",
        "EGAncestralTurtle",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWithDirectionalKnockback"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {300, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ABTTTortoiseTotemBubble"] = {
    name = "ABTTTortoiseTotemBubble",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cannot_be_damaged",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAncestralTurtleShield"] = {
    name = "GSAncestralTurtleShield",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGAncestralTurtle"] = {
    name = "EGAncestralTurtle",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
동작 속도가 기본 수치 밑으로 내려가지 않음
이동 속도가 기본 수치 밑으로 내려가지 않음
IdMonsterCannotBeSlowed
FamilyMonsterCannotBeSlowed
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 Global
  • movement speed cannot be reduced below base Min: 1 Max: 1 Global
  • Craft Tagsspeed
    기절할 수 없음
    IdMonsterCannotBeStunned1
    Name요지부동의
    FamilyMonsterCannotBeStunned
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • Spawn Tagsnot_str: 0 default: 1000
    monster chance to not flee % [100]
    monster damage +% final vs monsters from ancestral rank [200]
    IdAncestralTrialMonsterChampionFleeAndDamage
    FamilyAncestralTrialMonster
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster chance to not flee % Min: 100 Max: 100 Global
  • monster damage +% final vs monsters from ancestral rank Min: 200 Max: 200 Global
  • 밀려날 수 없음
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • 추방이 선조 토템에 주는 피해 50% 증가
    부활 시간 50% 증가
    IdAncestralTrialMonsterTurtleChannelSpeed
    FamilyAncestralMonsterRespawnTimer
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • ancestral monster respawn timer +% Min: 50 Max: 50 Global
  • ancestral channelling damage +% against totems Min: 50 Max: 50 Global
  • 거대한 껍질
    야수
    동작 속도가 기본 수치 밑으로 내려가지 않음
    이동 속도가 기본 수치 밑으로 내려가지 않음
    기절할 수 없음
    밀려날 수 없음
    추방이 선조 토템에 주는 피해 50% 증가
    부활 시간 50% 증가
    Titanic Shell
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueAncestral/AncestralTurtleStandaloneSpectre
    Tagsbeast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement
    Packs
  • 거대한 껍질, 전장 감독관, 밤의 거인
  • 생명력
    1000%
    방어도
    +500%
    Ailment Threshold
    1000%
    저항
    20 20 20 0
    Damage
    188%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 19
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    80%
    Type
    AncestralTurtleStandalone
    Metadata
    AncestralTurtleStandalone
    레벨
    68
    생명력
    64,334
    방어도
    172,740
    회피
    4,739
    에너지 보호막
    0
    Damage
    702
    주문 피해
    702
    정확도
    290
    Attack Time
    1.5
    경험치
    20,510
    Ailment Threshold
    64,334
    Chill
    203
    Shock
    203
    Brittle
    1,151
    Scorch
    203
    Sap
    562
    MeleeAtAnimationSpeedWithDirectionalKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 562–843
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    명중 시 적을 밀어냄
    밀어내기 거리 100% 증가
    action attack or cast time uses animation length [1]
    base knockback speed +% [300]
    determine knockback direction from melee pattern [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ABTTTortoiseTotemBubble
    Buff, Duration, Spell
    시전 속도: 1 초
    피해를 받을 수 없음
    GSAncestralTurtleShield
    Spell, Triggerable, Channel
    시전 속도: 1 초
    재사용 대기시간: 10 초
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-80]
    EGAncestralTurtle
    Triggerable, Spell
    시전 속도: 1 초

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    BaseEvents
    {
        set_do_not_use_legacy_channel_queueing = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralTurtleStandalone"] = {
        name = "Titanic Shell",
        life = 10,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.88,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 19,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedWithDirectionalKnockback",
            "ABTTTortoiseTotemBubble",
            "GSAncestralTurtleShield",
            "EGAncestralTurtle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedWithDirectionalKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {300, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTTortoiseTotemBubble"] = {
        name = "ABTTTortoiseTotemBubble",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cannot_be_damaged",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAncestralTurtleShield"] = {
        name = "GSAncestralTurtleShield",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGAncestralTurtle"] = {
        name = "EGAncestralTurtle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    동작 속도가 기본 수치 밑으로 내려가지 않음
    이동 속도가 기본 수치 밑으로 내려가지 않음
    IdMonsterCannotBeSlowed
    FamilyMonsterCannotBeSlowed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 Global
  • movement speed cannot be reduced below base Min: 1 Max: 1 Global
  • Craft Tagsspeed
    기절할 수 없음
    IdMonsterCannotBeStunned1
    Name요지부동의
    FamilyMonsterCannotBeStunned
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • Spawn Tagsnot_str: 0 default: 1000
    밀려날 수 없음
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • 추방이 선조 토템에 주는 피해 50% 증가
    부활 시간 50% 증가
    IdAncestralTrialMonsterTurtleChannelSpeed
    FamilyAncestralMonsterRespawnTimer
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • ancestral monster respawn timer +% Min: 50 Max: 50 Global
  • ancestral channelling damage +% against totems Min: 50 Max: 50 Global
  • 거대한 껍질
    야수
    동작 속도가 기본 수치 밑으로 내려가지 않음
    이동 속도가 기본 수치 밑으로 내려가지 않음
    기절할 수 없음
    밀려날 수 없음
    추방이 선조 토템에 주는 피해 50% 증가
    부활 시간 50% 증가
    Titanic Shell
    SpectreY
    Tagsbeast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement
    생명력
    440%
    방어도
    +500%
    Ailment Threshold
    440%
    저항
    20 20 20 0
    Damage
    188%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 19
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    80%
    Type
    AncestralTurtleStandaloneSpectre
    Metadata
    AncestralTurtleStandaloneSpectre
    레벨
    68
    생명력
    28,307
    방어도
    172,740
    회피
    4,739
    에너지 보호막
    0
    Damage
    702
    주문 피해
    702
    정확도
    290
    Attack Time
    1.5
    경험치
    20,510
    Ailment Threshold
    28,307
    Chill
    90
    Shock
    90
    Brittle
    506
    Scorch
    90
    Sap
    247
    MeleeAtAnimationSpeedWithDirectionalKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 562–843
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    명중 시 적을 밀어냄
    밀어내기 거리 100% 증가
    action attack or cast time uses animation length [1]
    base knockback speed +% [300]
    determine knockback direction from melee pattern [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ABTTTortoiseTotemBubble
    Buff, Duration, Spell
    시전 속도: 1 초
    피해를 받을 수 없음
    GSAncestralTurtleShield
    Spell, Triggerable, Channel
    시전 속도: 1 초
    재사용 대기시간: 10 초
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-80]
    EGAncestralTurtle
    Triggerable, Spell
    시전 속도: 1 초

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    BaseEvents
    {
        set_do_not_use_legacy_channel_queueing = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralTurtleStandaloneSpectre"] = {
        name = "Titanic Shell",
        life = 4.4,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.88,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 19,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedWithDirectionalKnockback",
            "ABTTTortoiseTotemBubble",
            "GSAncestralTurtleShield",
            "EGAncestralTurtle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedWithDirectionalKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {300, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTTortoiseTotemBubble"] = {
        name = "ABTTTortoiseTotemBubble",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cannot_be_damaged",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAncestralTurtleShield"] = {
        name = "GSAncestralTurtleShield",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGAncestralTurtle"] = {
        name = "EGAncestralTurtle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    동작 속도가 기본 수치 밑으로 내려가지 않음
    이동 속도가 기본 수치 밑으로 내려가지 않음
    IdMonsterCannotBeSlowed
    FamilyMonsterCannotBeSlowed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 Global
  • movement speed cannot be reduced below base Min: 1 Max: 1 Global
  • Craft Tagsspeed
    기절할 수 없음
    IdMonsterCannotBeStunned1
    Name요지부동의
    FamilyMonsterCannotBeStunned
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • Spawn Tagsnot_str: 0 default: 1000
    밀려날 수 없음
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • 추방이 선조 토템에 주는 피해 50% 증가
    부활 시간 50% 증가
    IdAncestralTrialMonsterTurtleChannelSpeed
    FamilyAncestralMonsterRespawnTimer
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • ancestral monster respawn timer +% Min: 50 Max: 50 Global
  • ancestral channelling damage +% against totems Min: 50 Max: 50 Global
  • 거대한 껍질
    호의: 2,300
    중복 사용 제한: 1
    특기: 선조 토템 포위 공격 및 방어

    부족 패시브: 느려지거나 기절하지 않음
    물리 피해 감소 압도
    재소환 느림


    토템 보호
    자신의 방어력 일부를 희생하고 주변의 토템을 보호해, 거대한 껍질이 살아있는 동안 토템을 무적으로 만듭니다. 토템 보호를 사용하는 동안 거대한 껍질이 받는 피해가 증폭됩니다

    폭주
    거대한 껍질이 측면 공략자 역할을 할 때 토템을 파괴하는 동안 밀려나거나, 기절하거나, 방해받지 않습니다.
    Titanic Shell