卡胡圖羅亞
人形
鎮壓 30% 物理傷害減免
行動速度不能被調整至低於 70% 基礎值
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
Kahuturoa
幽魂N
標籤fast_movement, human, humanoid, not_dex, not_int, red_blood
生命
120%
護甲
+100%
異常狀態臨界值
120%
抗性
40 40 40 25
傷害
160%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 24
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AncestralKahuturoa
Metadata
AncestralKahuturoa
等級
68
生命
7,720
護甲
57,580
閃避
4,739
能量護盾
0
傷害
598
法術傷害
598
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
7,720
冰緩
24
感電
24
易碎
138
焦灼
24
殘喘
67
KahuturoaMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 478–717
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
增加 100% 擊退距離
action attack or cast time uses animation length [1]
base knockback speed +% [100]
DTTKahuturoaLeapSlam
法術, 位移
施放時間: 1 秒
冷卻時間: 6 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-18]
GAKahuturoaLeapSlamImpact
可觸發, 攻擊
基本傷害: 478–717
暴擊率: 5%
攻擊傷害: 125%
攻擊傷害: 125%
攻擊間隔: 1.5 秒
造成 25% 更多攻擊傷害
is area damage [1]
GAKahuturoaGroundSlam
可觸發, 攻擊
基本傷害: 478–717
暴擊率: 5%
攻擊傷害: 130%
攻擊傷害: 130%
攻擊間隔: 1.5 秒
造成 30% 更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
main hand base maximum attack distance [10]
GAKahuturoaGroundSlamFinal
可觸發, 攻擊
基本傷害: 478–717
暴擊率: 5%
攻擊傷害: 175%
攻擊傷害: 175%
攻擊間隔: 1.5 秒
造成 75% 更多攻擊傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
EAAKahuturoaTripleSlam
攻擊
基本傷害: 478–717
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 20 秒
action attack or cast time uses animation length [1]
main hand base maximum attack distance [30]
spell maximum action distance +% [-60]
MeleeKahuturoaGroundSlam
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 478–717
暴擊率: 5%
攻擊傷害: 70%
攻擊傷害: 70%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
用強大的攻擊擊倒敵人。
造成 30% 更少攻擊傷害
action attack or cast time uses animation length [1]
MeleeKahuturoaTripleGroundSlam
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 478–717
暴擊率: 5%
攻擊傷害: 70%
攻擊傷害: 70%
攻擊間隔: 1.5 秒
冷卻時間: 20 秒
用強大的攻擊擊倒敵人。
造成 30% 更少攻擊傷害
action attack or cast time uses animation length [1]
GAKahuturoaForwardMelee
可觸發, 攻擊
基本傷害: 478–717
暴擊率: 5%
攻擊傷害: 70%
攻擊傷害: 70%
攻擊間隔: 1.5 秒
造成 30% 更少攻擊傷害
is area damage [1]
GAKahuturoaLeapSlamWeaponSwing
可觸發, 攻擊
基本傷害: 478–717
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
造成 50% 更多攻擊傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
GAKahuturoaSlamCircle
可觸發, 攻擊
基本傷害: 478–717
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
造成 50% 更多攻擊傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Animated
{
	on_leap_slam_phase02_01 = "Roll( 1, 3, { PlayTextAudio( AncestralKahuturoaCrusherRandom, Metadata/Monsters/LeagueAncestral/AncestralKahuturoa); } );"

	on_slam_phase01_01 = "Roll( 1, 3, { PlayTextAudio( AncestralKahuturoaNightfallRandom, Metadata/Monsters/LeagueAncestral/AncestralKahuturoa); } );"

	on_slam_triple_phase01_01 = "Roll( 1, 3, { PlayTextAudio( AncestralKahuturoaDieDieRandom, Metadata/Monsters/LeagueAncestral/AncestralKahuturoa); } );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralKahuturoa"] = {
    name = "Kahuturoa",
    life = 1.2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "GAKahuturoaLeapSlamImpact",
        "GAKahuturoaGroundSlam",
        "GAKahuturoaGroundSlamFinal",
        "GAKahuturoaForwardMelee",
        "GAKahuturoaLeapSlamWeaponSwing",
        "GAKahuturoaSlamCircle",
        "EAAKahuturoaTripleSlam",
        "DTTKahuturoaLeapSlam",
        "MeleeKahuturoaGroundSlam",
        "MeleeKahuturoaTripleGroundSlam",
        "KahuturoaMelee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKahuturoaLeapSlamImpact"] = {
    name = "GAKahuturoaLeapSlamImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKahuturoaGroundSlam"] = {
    name = "GAKahuturoaGroundSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {10, baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKahuturoaGroundSlamFinal"] = {
    name = "GAKahuturoaGroundSlamFinal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-40, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKahuturoaForwardMelee"] = {
    name = "GAKahuturoaForwardMelee",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKahuturoaLeapSlamWeaponSwing"] = {
    name = "GAKahuturoaLeapSlamWeaponSwing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKahuturoaSlamCircle"] = {
    name = "GAKahuturoaSlamCircle",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAKahuturoaTripleSlam"] = {
    name = "EAAKahuturoaTripleSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "main_hand_base_maximum_attack_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTKahuturoaLeapSlam"] = {
    name = "DTTKahuturoaLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "walk_emerge_extra_distance",
        "skill_maximum_travel_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, -40, -18, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeKahuturoaGroundSlam"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeKahuturoaTripleGroundSlam"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KahuturoaMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
    },
    levels = {
        [1] = {100, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
鎮壓 30% 物理傷害減免
IdAncestralTrialMonsterOverwhelmRongokurai
FamilyAncestralTrialMonster
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • enemy phys reduction % penalty vs hit Min: 30 Max: 30 全域
  • 行動速度不能被調整至低於 70% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    damage +% vs players [-15]
    monster damage +% final vs monsters from ancestral rank [900]
    IdAncestralTrialChieftainBalance
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • damage +% vs players Min: -15 Max: -15 地區
  • monster damage +% final vs monsters from ancestral rank Min: 900 Max: 900 全域
  • 卡胡圖羅亞
    人形
    鎮壓 30% 物理傷害減免
    行動速度不能被調整至低於 70% 基礎值
    Kahuturoa
    幽魂N
    標籤fast_movement, human, humanoid, not_dex, not_int, red_blood
    Packs
  • 卡胡圖羅亞, 田野大師, 黑夜巨人
  • 生命
    540%
    護甲
    +100%
    異常狀態臨界值
    540%
    抗性
    40 40 40 25
    傷害
    160%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    5 ~ 24
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    AncestralKahuturoaStandalone
    Metadata
    AncestralKahuturoaStandalone
    等級
    68
    生命
    34,740
    護甲
    57,580
    閃避
    4,739
    能量護盾
    0
    傷害
    598
    法術傷害
    598
    命中
    290
    攻擊間隔
    1.5
    經驗值
    20,510
    異常狀態臨界值
    34,740
    冰緩
    110
    感電
    110
    易碎
    621
    焦灼
    110
    殘喘
    303
    KahuturoaMelee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 478–717
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    擊中時擊退敵人
    增加 100% 擊退距離
    action attack or cast time uses animation length [1]
    base knockback speed +% [100]
    DTTKahuturoaLeapSlam
    法術, 位移
    施放時間: 1 秒
    冷卻時間: 6 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    skill maximum travel distance [80]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-18]
    GAKahuturoaLeapSlamImpact
    可觸發, 攻擊
    基本傷害: 478–717
    暴擊率: 5%
    攻擊傷害: 125%
    攻擊傷害: 125%
    攻擊間隔: 1.5 秒
    造成 25% 更多攻擊傷害
    is area damage [1]
    GAKahuturoaGroundSlam
    可觸發, 攻擊
    基本傷害: 478–717
    暴擊率: 5%
    攻擊傷害: 130%
    攻擊傷害: 130%
    攻擊間隔: 1.5 秒
    造成 30% 更多攻擊傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    main hand base maximum attack distance [10]
    GAKahuturoaGroundSlamFinal
    可觸發, 攻擊
    基本傷害: 478–717
    暴擊率: 5%
    攻擊傷害: 175%
    攻擊傷害: 175%
    攻擊間隔: 1.5 秒
    造成 75% 更多攻擊傷害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    EAAKahuturoaTripleSlam
    攻擊
    基本傷害: 478–717
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 20 秒
    action attack or cast time uses animation length [1]
    main hand base maximum attack distance [30]
    spell maximum action distance +% [-60]
    MeleeKahuturoaGroundSlam
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 478–717
    暴擊率: 5%
    攻擊傷害: 70%
    攻擊傷害: 70%
    攻擊間隔: 1.5 秒
    冷卻時間: 6 秒
    用強大的攻擊擊倒敵人。
    造成 30% 更少攻擊傷害
    action attack or cast time uses animation length [1]
    MeleeKahuturoaTripleGroundSlam
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 478–717
    暴擊率: 5%
    攻擊傷害: 70%
    攻擊傷害: 70%
    攻擊間隔: 1.5 秒
    冷卻時間: 20 秒
    用強大的攻擊擊倒敵人。
    造成 30% 更少攻擊傷害
    action attack or cast time uses animation length [1]
    GAKahuturoaForwardMelee
    可觸發, 攻擊
    基本傷害: 478–717
    暴擊率: 5%
    攻擊傷害: 70%
    攻擊傷害: 70%
    攻擊間隔: 1.5 秒
    造成 30% 更少攻擊傷害
    is area damage [1]
    GAKahuturoaLeapSlamWeaponSwing
    可觸發, 攻擊
    基本傷害: 478–717
    暴擊率: 5%
    攻擊傷害: 150%
    攻擊傷害: 150%
    攻擊間隔: 1.5 秒
    造成 50% 更多攻擊傷害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]
    GAKahuturoaSlamCircle
    可觸發, 攻擊
    基本傷害: 478–717
    暴擊率: 5%
    攻擊傷害: 150%
    攻擊傷害: 150%
    攻擊間隔: 1.5 秒
    造成 50% 更多攻擊傷害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    
    Animated
    {
    	on_leap_slam_phase02_01 = "Roll( 1, 3, { PlayTextAudio( AncestralKahuturoaCrusherRandom, Metadata/Monsters/LeagueAncestral/AncestralKahuturoa); } );"
    
    	on_slam_phase01_01 = "Roll( 1, 3, { PlayTextAudio( AncestralKahuturoaNightfallRandom, Metadata/Monsters/LeagueAncestral/AncestralKahuturoa); } );"
    
    	on_slam_triple_phase01_01 = "Roll( 1, 3, { PlayTextAudio( AncestralKahuturoaDieDieRandom, Metadata/Monsters/LeagueAncestral/AncestralKahuturoa); } );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralKahuturoaStandalone"] = {
        name = "Kahuturoa",
        life = 5.4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 24,
        accuracy = 1,
        skillList = {
            "GAKahuturoaLeapSlamImpact",
            "GAKahuturoaGroundSlam",
            "GAKahuturoaGroundSlamFinal",
            "GAKahuturoaForwardMelee",
            "GAKahuturoaLeapSlamWeaponSwing",
            "GAKahuturoaSlamCircle",
            "EAAKahuturoaTripleSlam",
            "DTTKahuturoaLeapSlam",
            "MeleeKahuturoaGroundSlam",
            "MeleeKahuturoaTripleGroundSlam",
            "KahuturoaMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAKahuturoaLeapSlamImpact"] = {
        name = "GAKahuturoaLeapSlamImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAKahuturoaGroundSlam"] = {
        name = "GAKahuturoaGroundSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {10, baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAKahuturoaGroundSlamFinal"] = {
        name = "GAKahuturoaGroundSlamFinal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAKahuturoaForwardMelee"] = {
        name = "GAKahuturoaForwardMelee",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAKahuturoaLeapSlamWeaponSwing"] = {
        name = "GAKahuturoaLeapSlamWeaponSwing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAKahuturoaSlamCircle"] = {
        name = "GAKahuturoaSlamCircle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAKahuturoaTripleSlam"] = {
        name = "EAAKahuturoaTripleSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "main_hand_base_maximum_attack_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTKahuturoaLeapSlam"] = {
        name = "DTTKahuturoaLeapSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "skill_maximum_travel_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, -40, -18, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeKahuturoaGroundSlam"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeKahuturoaTripleGroundSlam"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KahuturoaMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {100, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    鎮壓 30% 物理傷害減免
    IdAncestralTrialMonsterOverwhelmRongokurai
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • enemy phys reduction % penalty vs hit Min: 30 Max: 30 全域
  • 行動速度不能被調整至低於 70% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    卡胡圖羅亞 Topic /4 ⍟
    NPC名字
    塔瓦努庫一個孩子在海邊扔石頭,突然一條巨大的魚被沖上岸。魚呼喚幫助,孩子將它拖回水中。魚感謝他,並提議帶他參觀海底的世界。孩子答應了,抓住它的鰭。他們穿過廣闊的珊瑚宮殿和密集的閃爍生物群。孩子目不轉睛地觀看,一路歡笑著,直到他開始意識到海洋的廣闊。他不能在旅程結束之前放手,但旅程似乎毫無盡頭。孩子不再微笑,從此以後心情低迷。
    瑪塔卡胡圖羅亞是我們所有人中在這裡停留時間最長的,自從死者之廳由悉妮蔻拉首次鑄造出來。這種說法聽起來很奇怪,因為我看起來年紀這麼大,但我擔心歲月對他的影響...
    卡胡圖羅亞的確信信心是冷靜而審慎的。
    卡胡圖羅亞的忠誠紋身
    卡胡圖羅亞 Text Audio /191 ⍟
    名字
    粉碎者!
    AncestralKahuturoaCrusherRandom
    粉碎者!
    AncestralKahuturoaCrusher2
    粉碎者!
    AncestralKahuturoaCrusher3
    粉碎者!
    AncestralKahuturoaCrusher4
    天黑黑!
    AncestralKahuturoaNightfallRandom
    天黑黑!
    AncestralKahuturoaNightfall2
    天黑黑!
    AncestralKahuturoaNightfall3
    天黑黑!
    AncestralKahuturoaNightfall4
    天黑黑!
    AncestralKahuturoaNightfall5
    死吧,死吧!
    AncestralKahuturoaDieDieRandom
    死吧,死吧!
    AncestralKahuturoaDieDie2
    死吧,死吧!
    AncestralKahuturoaDieDie3
    另一次勝利將使我高興,馬坎加!
    KahuturoaLikesPlayerIsChampion
    馬坎加!我不在乎這場戰鬥會發生什麼。就是這樣!
    KahuturoaNeutralPlayerIsChampion
    希望你輸掉,馬坎加!
    KahuturoaDislikesPlayerIsChampion
    你不能像上次一樣失敗,外來者!
    KahuturoaLikesPlayerLostLast
    我對這場戰鬥毫不期待!
    KahuturoaNeutralPlayerLostLast
    別再讓我感到無聊!
    KahuturoaDislikesPlayerLostLast
    我想看看這個外來者能做什麼!
    KahuturoaLikesPlayerNoRecord
    這是什麼?誰在戰鬥?我沒有在聽!
    KahuturoaNeutralPlayerNoRecord
    為什麼我們讓一個外來者參戰?這個人是誰來著?
    KahuturoaDislikesPlayerNoRecord
    岡姆,用盡全力揮動那把斧頭!我會接住任何飛出來的頭顱!哈哈!
    KahuturoaCommentsOnKaom
    小心點,外來者!當 萊基亞塔 輸了時,她會變得像海水一樣鹹!
    KahuturoaCommentsOnRakiata
    這個夜晚屬於我們,伊基亞呼,不是那個干涉的月亮!
    KahuturoaCommentsOnIkiaho
    誰像颶風一樣咆哮,卻像春雨輕輕地戰鬥?
    KahuturoaCommentsOnKiloava
    我想念娜瓦莉曾經為悉妮蔻拉戰鬥的時光!
    KahuturoaCommentsOnTawhanuku
    繼續,樹人!向我們展示一棵不動的橡樹的令人目眩的速度!哈哈!
    KahuturoaCommentsOnMaata
    那個 烏圖拉 將會撕裂某個人!
    KahuturoaCommentsOnUtula
    給他們一箭射在眼睛上,阿呼阿娜!
    KahuturoaCommentsOnAhuana
    那是艾古亞嗎?一切都是翡翠,我看不清楚!
    KahuturoaCommentsOnAkoya
    我必須重新贏回我的榮譽!
    KahuturoaFightBeginsPlayerWonLast1
    我必須重新贏回我的榮譽!
    KahuturoaFightBeginsPlayerWonLast2
    我可能會再次擊敗你!
    KahuturoaFightBeginsPlayerLostLast1
    我可能會再次擊敗你!
    KahuturoaFightBeginsPlayerLostLast2
    更多的士兵並不意味著勝利的機會更大!
    KahuturoaFightBeginsPlayerMoreSoldiers1
    更多的士兵並不意味著勝利的機會更大!
    KahuturoaFightBeginsPlayerMoreSoldiers2
    在數量上處於劣勢對我們來說似乎不明智!
    KahuturoaFightBeginsPlayerLessSoldiers1
    在數量上處於劣勢對我們來說似乎不明智!
    KahuturoaFightBeginsPlayerLessSoldiers2
    那是很多裝備!在補償什麼嗎?
    KahuturoaFightBeginsPlayerMoreItems1
    那是很多裝備!在補償什麼嗎?
    KahuturoaFightBeginsPlayerMoreItems2
    你似乎對這個沒有做好充分準備!
    KahuturoaFightBeginsPlayerLessItems1
    你似乎對這個沒有做好充分準備!
    KahuturoaFightBeginsPlayerLessItems2
    這個戰場對我們不利,但這並不重要!
    KahuturoaFightBeginsPlayerMoreFieldItems1
    這個戰場對我們不利,但這並不重要!
    KahuturoaFightBeginsPlayerMoreFieldItems2
    我們在戰場上占優勢!
    KahuturoaFightBeginsPlayerLessFieldItems1
    我們在戰場上占優勢!
    KahuturoaFightBeginsPlayerLessFieldItems2
    為了隆格庫萊!
    KahuturoaWarcry1
    為了隆格庫萊!
    KahuturoaWarcry2
    到了晚上,我們發起攻擊!
    KahuturoaWarcry3
    到了晚上,我們發起攻擊!
    KahuturoaWarcry4
    粉碎我們的敵人!
    KahuturoaWarcry5
    粉碎我們的敵人!
    KahuturoaWarcry6
    保護好自己,外來者!
    KahuturoaChallengesPlayer1
    保護好自己,外來者!
    KahuturoaChallengesPlayer2
    我們失去了一個圖騰!
    KahuturoaTeamTotemDestroyed1
    我們失去了一個圖騰!
    KahuturoaTeamTotemDestroyed2
    不好!
    KahuturoaTeamTotemDestroyed3
    不好!
    KahuturoaTeamTotemDestroyed4
    怎麼會這樣?!
    KahuturoaTeamTotemDestroyed5
    怎麼會這樣?!
    KahuturoaTeamTotemDestroyed6
    你得手了!
    KahuturoaTotemDestroyed1
    你得手了!
    KahuturoaTotemDestroyed2
    做得好!
    KahuturoaTotemDestroyed3
    做得好!
    KahuturoaTotemDestroyed4
    我差點就贏了你!
    KahuturoaTotemDestroyed5
    我差點就贏了你!
    KahuturoaTotemDestroyed6
    局勢轉向我們有利!
    KahuturoaYourTeamTotemDestroyed1
    局勢轉向我們有利!
    KahuturoaYourTeamTotemDestroyed2
    我們還差一個!
    KahuturoaYourTeamTotemDestroyed3
    我們還差一個!
    KahuturoaYourTeamTotemDestroyed4
    你少了一個!
    KahuturoaYourTeamTotemDestroyed5
    你少了一個!
    KahuturoaYourTeamTotemDestroyed6
    這一局你休息吧!
    KahuturoaYourTotemDestroyed1
    這一局你休息吧!
    KahuturoaYourTotemDestroyed2
    擊中了你的圖騰!
    KahuturoaYourTotemDestroyed3
    擊中了你的圖騰!
    KahuturoaYourTotemDestroyed4
    抱歉,外來者!
    KahuturoaYourTotemDestroyed5
    抱歉,外來者!
    KahuturoaYourTotemDestroyed6
    和你戰鬥很愉快,外來者。
    KahuturoaCommentWhenDefeated1
    和你戰鬥很愉快,外來者。
    KahuturoaCommentWhenDefeated2
    你輸了。是時候停止戰鬥了...至少暫時是這樣。
    KahuturoaCommentDefeatedYou1
    你輸了。是時候停止戰鬥了...至少暫時是這樣。
    KahuturoaCommentDefeatedYou2
    那場比賽很精彩!
    KahuturoaCommentsFromStandsOnMatch1
    那場比賽很精彩!
    KahuturoaCommentsFromStandsOnMatch2
    品質不錯,選擇得當。
    KahuturoaCommentPurchaseItem1
    品質不錯,選擇得當。
    KahuturoaCommentPurchaseItem2
    這都只是一場遊戲...
    KahuturoaCommentPurchaseItem3
    這都只是一場遊戲...
    KahuturoaCommentPurchaseItem4
    我想知道你會用這個來做什麼?
    KahuturoaCommentPurchaseFieldItem1
    我想知道你會用這個來做什麼?
    KahuturoaCommentPurchaseFieldItem2
    明智地放置它。
    KahuturoaCommentPurchaseFieldItem3
    明智地放置它。
    KahuturoaCommentPurchaseFieldItem4
    我們在夜晚戰鬥。死亡往往是黑暗的。
    KahuturoaCommentInspectRecruits1
    我們在夜晚戰鬥。死亡往往是黑暗的。
    KahuturoaCommentInspectRecruits2
    我只提供最好的。
    KahuturoaCommentInspectRecruits3
    我只提供最好的。
    KahuturoaCommentInspectRecruits4
    我的精銳永不失敗!
    KahuturoaCommentInspectRecruits5
    我的精銳永不失敗!
    KahuturoaCommentInspectRecruits6
    嗯...那個有點懶散。
    KahuturoaCommentInspectRecruits7
    嗯...那個有點懶散。
    KahuturoaCommentInspectRecruits8
    好的。
    KahuturoaCommentRecruitRecruit1
    好的。
    KahuturoaCommentRecruitRecruit2
    那就足夠了。
    KahuturoaCommentRecruitRecruit3
    那就足夠了。
    KahuturoaCommentRecruitRecruit4
    再多一名戰士在你的指揮之下。
    KahuturoaCommentRecruitRecruit5
    再多一名戰士在你的指揮之下。
    KahuturoaCommentRecruitRecruit6
    今晚月亮在天空中似乎降低了一點,外來者。做得好。
    擊敗伊基亞呼
    伊基亞呼知道如何留下印記。相信我,我知道。
    伊基亞呼的勝利
    你打敗了基洛阿瓦。這讓我很高興。
    擊敗基洛阿瓦
    請不要再輸給基洛阿瓦了。
    基洛阿瓦的勝利
    我不懂瑪塔的語言,但我確實喜歡看他挨打。
    擊敗瑪塔
    你輸給了瑪塔... 你需要在再次戰鬥之前練習。
    瑪塔的勝利
    萊基亞塔 非常能幹。我很驚訝你打敗了她。這可能只是運氣。
    擊敗萊基亞塔
    我賭你贏了,但輸了。下次打敗 萊基亞塔。
    萊基亞塔的勝利
    我相信 阿呼阿娜 會為你打敗她感到驕傲。她不是一個自負的女人。
    擊敗阿呼阿娜
    阿呼阿娜 正試圖透過戰鬥來教導你。你應該聽從。
    阿呼阿娜的勝利
    岡姆不會很好地接受他的失敗。不要太放在心上。他有一些問題要處理。
    擊敗岡姆
    岡姆永遠不會讓你忘記你的失敗,哈哈!
    岡姆的勝利
    也許你是他們中最兇猛的戰士!毫無疑問,烏圖拉 將會記住他的失敗。
    擊敗烏圖拉
    烏圖拉 是一名兇猛的戰士。你需要更多的力量才能打敗他。
    烏圖拉的勝利
    不錯。我喜歡有挑戰性的對手。你做得很好。
    擊敗卡胡圖羅亞
    繼續訓練並進步吧。你會成功的。
    KahuturoaPlayerLostAgainstThem1
    下次你會贏過我的。繼續訓練吧。
    卡胡圖羅亞的勝利
    你贏了這場戰鬥嗎?我並沒有太注意。
    對局勝利
    你剛輸了一場戰鬥嗎?我現在不太清楚排名情況。
    對局戰敗
    小心!那個人有一顆冰冷的心!
    KahuturoaCommentOnPurchaseItemIkiaho
    是的,從和平者那裡買一個熟練的戰士!哈哈!
    KahuturoaCommentOnPurchaseEliteMaata
    烏圖拉 的戰士是最優秀的,無論是活著的還是死了的。
    KahuturoaCommentOnPurchaseEliteUtula
    岡姆的戰士曾經挑戰過整個瓦爾克拉斯!
    KahuturoaCommentOnPurchaseEliteKaom
    下一場比賽是什麼時候?我不知道死亡會涉及這麼多等待!
    KahuturoaRandomShout1
    現在是白天還是黑夜?有人知道嗎?
    KahuturoaRandomShout2
    隆格庫萊是夜之父。許多人將之與邪惡聯繫在一起。但實際上並非如此。夜晚遮蔽了無辜者,將他們藏匿在那些可能加害他們的人的目光之外。夜晚為戰士們在襲擊時提供了掩護。更重要的是,夜晚帶來了涼爽,給炎熱的白天帶來了舒緩。我的盔甲很重,而且容易變得很熱,所以我期待著日落。就是這些小事情。
    隆格庫萊
    噢噢,讓我告訴你這個古老戲劇的故事。西奧內是嚴厲而野心勃勃的太陽之母,是嗎?雷默科就是她,你說什麼?丈夫。雷默科無法忍受她,暗自渴望月亮之母拉尼華,她對所有人都很仁慈、關懷,而且非常美麗。雷默科去找我們的黑夜之父隆格庫萊,請求利用黑暗的掩護,在妻子不知情的情況下秘密拜訪拉尼華。 .可憐的朗戈,作為一個好兄弟,有義務。雷默科 多次拜訪拉尼華,直到......就像這樣的事情發生..艾蘿紅薇出生。 西奧內變得{憤怒},正如你可以想像的那樣。太陽變得如此明亮,火燒焦了世界...

    我的部落很容易在火災中倖存下來,因為我們往往住在洞穴裡,但拉尼華作為一名天生的治療師,介入保護了卡魯人的其餘部分。 西奧內與她交戰,而她和拉尼華一直在戰鬥{從那時起}。 現在,拉馬科獨自生活在他的金色宮殿中,而阿羅洪吉則在月亮的銀宮中照顧受傷的靈魂,在她母親不在的情況下照顧它。 最荒謬的部分? 拉馬科聲稱那不是他! 他稱他的兄弟是騙子,現在拉馬科和隆戈不說話了。 白天和黑夜永遠互相躲避,因為太陽之父無法係好腰帶……幸運的是,我們卡魯人在現代變得更加成熟和負責任。
    雷默科
    我並不是非常喜歡戰鬥。只是碰巧我很擅長這個。我之所以得到這個職位,是因為我一直都能取得勝利。其他人對每一場戰鬥都感到非常興奮,但在死者之廳的某些地方,有些我希望能親眼見到的地方。據說,有一個地方專門供那些不太擅長的戰士之魂安息,他們在那裡閒逛,享受著「不名譽」,吃喝玩樂,想做什麼就做什麼。外來者,你寧願身處何方?
    亡者之殿
    在死後的世界,時間是漫長的,外來者。想想您能記起的最長時間。像是一個持續好幾個月的冬天,或是回溯到您的童年時光。就是那麼長。然後,它比「那」甚至更長。我們或許在這裡已經死去,但我們仍然活著。這裡的每個人都與其他人一同經歷了傳統。有些人甚至結婚了數個世紀。然而,時間總是逐漸消磨一切。您或許認為自己已經找到了永恆的伴侶,然後一百年後,您卻發現自己與其他人也有相同的感覺... 但不包括 伊基亞呼。永遠不會是 伊基亞呼。她拒絕了每個人,甚至包括「我」,而且這樣的情況相當明顯。她一直孤獨至今...
    伊基亞呼
    他是一名傳奇的戰士,但在死者之廳仍然是新人。他來到這裡後做的第一件事,就是對 伊基亞呼 表現出興趣,因為他聽說她拒絕所有的追求者。當然,偉大的 岡姆 能夠融化這顆冰冷的心!但事實上,不行。她在大家進餐時當眾拒絕了他。哈哈!那個 岡姆,多麼自負啊!
    岡姆
    烏圖拉 的想法很對。為什麼我們卡魯伊要聽從那些告訴我們該怎麼做、怎麼生活的人?我們擁有如此的力量,卻依然處於屈從之中。如果我想要離開死者之廳,前往不名譽者的房間,那裡他們可以永遠地飲酒狂歡,為什麼不可以呢?打倒暴政!
    烏圖拉
    哦,你和 悉妮蔻拉 部落的人交談過了嗎?他們對於世界末日的寓言非常戲劇性。而 隆格庫萊 部落對於終結的想法更加優雅。當世界疲倦時,它將悄然而平靜地滑入暮光,一個持續如此之久的夜晚,將與死亡融為一體。不再有陽光,不再有植物,不再有動物...也不再有人。然後,就像過去一直如此,太陽將在新的世界上升起。隨著陽光的到來,植物出現,接著是動物...然後是人類。這是很明顯的!
    結束時間
    你打敗了基塔瓦,是吧?那個又是哪一位來著?飢餓之神?不對,是飢餓之神的神靈,對吧?卡魯伊部落眾多,神祇眾多。我們並不都崇拜相同的神祇。在馬卡努伊西部,越過艾茲麥,有些部落崇拜的神祇對我們大多數人來說幾乎是陌生的。那些部落很奇怪,我們不會前往那裡。
    擊敗奇塔弗
    尼加馬卡努伊並不是一個實際的地方。{馬卡努伊} 是我們的信仰,{尼加} 表示「來自」或「屬於」。所以,我們部落所到之處——主要是一些島嶼,我們喜歡漫遊——那裡都是尼加馬卡努伊,因為我們將我們的信仰帶到了那裡。不了解我們的外來者通常會在地圖上的特定位置標記尼加馬卡努伊,但這是一個我們不打算糾正的錯誤。讓瓦爾人不知道我們的所在地,這樣更好。說到瓦爾人,我已經很久沒有聽到有關他們的消息了。不知道他們最近過得如何...
    尼加馬卡努伊
    噢...瓦爾人都已經{滅亡了嗎}?全部都?在我所知的時代,他們可是一個龐大的帝國...這...讓人不安...好吧,至少我們的朋友,阿茲默利人,現在可以從山區下來,建立自己的帝國了。
    瓦爾殞落
    噢...阿茲默利人{建立了一個帝國},然後{他們也死了嗎}?山區發生了什麼事情?!我猜想,他們驅逐到奧瑞斯的那個金色教派現在可能要掌控整個世界了!
    巨變
    奧瑞斯{確實成為了一個主導勢力},然後{它也被摧毀了嗎}?瑞克拉斯特真是一片災難!還剩下誰?瑪拉凱斯人?至少,在瑞克拉斯特那片綠意盎然的地區,那些蒼翠的河流和森林仍然會延續某種美麗!
    奧瑞亞的破滅
    瓦斯提里 {沙漠}?河流和森林都消失了嗎?我所知的一切都被時間抹去了!我提到的每個人,結果都已經去世了!我應該停止問問題了,但我必須知道!埃佐繆特人呢...?
    瓦斯提里荒漠
    啊,瘟疫摧毀了埃佐繆爾嗎?當然。我已經在這裡呆了數千年!我所聽過的一切和每個人...都已經去世了!卡爾圖人呢?他們有最棒的葡萄酒,連續數日的盛宴,還有那些女人...由朗戈,那些女人!請告訴我卡爾圖人還在茁壯成長!
    艾茲麥的瘟疫
    您甚至從未聽說過卡爾圖人嗎?我放棄了!一切都變得毫無意義,而瑞克拉斯特顯然是一片被詛咒的荒地,只會通向無盡的深淵!
    卡爾圖
    對於詢問一個人的死亡,您知道這是不禮貌的嗎?
    死亡
    萊基亞塔,我們要再嘗試一次嗎?
    KahuConversationWithRakiataOne
    神秘的女士,您是在暗示我胖嗎?
    KahuConversationWithTawhanukuOne
    伊基亞呼,近況如何?
    KahuConversationWithIkiahoOne
    我只是想友好交流!
    KahuConversationWithIkiahoTwo
    什麼?我在那邊聽不到你的聲音!大聲點,老人家!
    KahuConversationWithMaataOne

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    卡胡圖羅亞
    友好度: 0
    [DNT] Specialty: Some Position

    Skill 1
    Skill 1 does some stuff

    Skill 2
    Skill 2 does even more stuff and these things
    Kahuturoa
    Edit

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