Kahuturoa
Humanoid
Overwhelm 15% Physical Damage Reduction
Action Speed cannot be modified to below 50% of base value
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
SpectreN
Tagsfast_movement, human, humanoid, not_dex, not_int, red_blood
Life
120%
Armour
+100%
Ailment Threshold
120%
Resistance
40 40 40 25
Damage
160%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 24
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AncestralKahuturoa
Metadata
AncestralKahuturoa
Level
68
Life
7,720
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
598
Spell Damage
598
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
KahuturoaMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [100]
DTTKahuturoaLeapSlam
Spell, Movement
Cast Time: 1 sec
Cooldown Time: 6 sec
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-18]
GAKahuturoaLeapSlamImpact
Triggerable, Attack
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Damage: 125%
Attack Time: 1.5 sec
Deals 25% more Attack Damage
is area damage [1]
GAKahuturoaGroundSlam
Triggerable, Attack
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Damage: 130%
Attack Time: 1.5 sec
Deals 30% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
main hand base maximum attack distance [10]
GAKahuturoaGroundSlamFinal
Triggerable, Attack
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Damage: 175%
Attack Time: 1.5 sec
Deals 75% more Attack Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
EAAKahuturoaTripleSlam
Attack
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 20 sec
action attack or cast time uses animation length [1]
main hand base maximum attack distance [30]
spell maximum action distance +% [-60]
MeleeKahuturoaGroundSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Damage: 70%
Attack Time: 1.5 sec
Cooldown Time: 6 sec
Strike your foes down with a powerful blow.
Deals 30% less Attack Damage
action attack or cast time uses animation length [1]
MeleeKahuturoaTripleGroundSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Damage: 70%
Attack Time: 1.5 sec
Cooldown Time: 20 sec
Strike your foes down with a powerful blow.
Deals 30% less Attack Damage
action attack or cast time uses animation length [1]
GAKahuturoaForwardMelee
Triggerable, Attack
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Damage: 70%
Attack Time: 1.5 sec
Deals 30% less Attack Damage
is area damage [1]
GAKahuturoaLeapSlamWeaponSwing
Triggerable, Attack
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Damage: 150%
Attack Time: 1.5 sec
Deals 50% more Attack Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
GAKahuturoaSlamCircle
Triggerable, Attack
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Damage: 150%
Attack Time: 1.5 sec
Deals 50% more Attack Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Animated
{
	on_leap_slam_phase02_01 = "Roll( 1, 3, { PlayTextAudio( AncestralKahuturoaCrusherRandom, Metadata/Monsters/LeagueAncestral/AncestralKahuturoa); } );"

	on_slam_phase01_01 = "Roll( 1, 3, { PlayTextAudio( AncestralKahuturoaNightfallRandom, Metadata/Monsters/LeagueAncestral/AncestralKahuturoa); } );"

	on_slam_triple_phase01_01 = "Roll( 1, 3, { PlayTextAudio( AncestralKahuturoaDieDieRandom, Metadata/Monsters/LeagueAncestral/AncestralKahuturoa); } );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralKahuturoa"] = {
    name = "Kahuturoa",
    life = 1.2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "GAKahuturoaLeapSlamImpact",
        "GAKahuturoaGroundSlam",
        "GAKahuturoaGroundSlamFinal",
        "GAKahuturoaForwardMelee",
        "GAKahuturoaLeapSlamWeaponSwing",
        "GAKahuturoaSlamCircle",
        "EAAKahuturoaTripleSlam",
        "DTTKahuturoaLeapSlam",
        "MeleeKahuturoaGroundSlam",
        "MeleeKahuturoaTripleGroundSlam",
        "KahuturoaMelee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKahuturoaLeapSlamImpact"] = {
    name = "GAKahuturoaLeapSlamImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKahuturoaGroundSlam"] = {
    name = "GAKahuturoaGroundSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {10, baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKahuturoaGroundSlamFinal"] = {
    name = "GAKahuturoaGroundSlamFinal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-40, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKahuturoaForwardMelee"] = {
    name = "GAKahuturoaForwardMelee",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKahuturoaLeapSlamWeaponSwing"] = {
    name = "GAKahuturoaLeapSlamWeaponSwing",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKahuturoaSlamCircle"] = {
    name = "GAKahuturoaSlamCircle",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAKahuturoaTripleSlam"] = {
    name = "EAAKahuturoaTripleSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "main_hand_base_maximum_attack_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTKahuturoaLeapSlam"] = {
    name = "DTTKahuturoaLeapSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "walk_emerge_extra_distance",
        "skill_maximum_travel_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, -40, -18, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeKahuturoaGroundSlam"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeKahuturoaTripleGroundSlam"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KahuturoaMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
    },
    levels = {
        [1] = {100, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Overwhelm 15% Physical Damage Reduction
IdAncestralTrialMonsterOverwhelmRongokurai
FamilyAncestralTrialMonster
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • enemy phys reduction % penalty vs hit Min: 15 Max: 15 Global
  • Action Speed cannot be modified to below 50% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    damage +% vs players [-15]
    monster damage +% final vs monsters from ancestral rank [900]
    IdAncestralTrialChieftainBalance
    FamilyAncestralTrialMonster
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • damage +% vs players Min: -15 Max: -15 Local
  • monster damage +% final vs monsters from ancestral rank Min: 900 Max: 900 Global
  • Kahuturoa
    Humanoid
    Overwhelm 15% Physical Damage Reduction
    Action Speed cannot be modified to below 50% of base value
    SpectreN
    Tagsfast_movement, human, humanoid, not_dex, not_int, red_blood
    Packs
  • Kahuturoa, Fieldmaster, Goliath of Night
  • Life
    540%
    Armour
    +100%
    Ailment Threshold
    540%
    Resistance
    40 40 40 25
    Damage
    160%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    5 ~ 24
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    AncestralKahuturoaStandalone
    Metadata
    AncestralKahuturoaStandalone
    Level
    68
    Life
    34,740
    Armour
    57,580
    Evasion
    4,739
    Energy Shield
    0
    Damage
    598
    Spell Damage
    598
    Accuracy
    290
    Attack Time
    1.5
    Experience
    20,510
    Ailment Threshold
    34,740
    Chill
    110
    Shock
    110
    Brittle
    621
    Scorch
    110
    Sap
    303
    KahuturoaMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 478–717
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    Knocks Enemies Back on Hit
    100% increased Knockback Distance
    action attack or cast time uses animation length [1]
    base knockback speed +% [100]
    DTTKahuturoaLeapSlam
    Spell, Movement
    Cast Time: 1 sec
    Cooldown Time: 6 sec
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    skill maximum travel distance [80]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-18]
    GAKahuturoaLeapSlamImpact
    Triggerable, Attack
    Base Damage: 478–717
    Critical Strike Chance: 5%
    Attack Damage: 125%
    Attack Damage: 125%
    Attack Time: 1.5 sec
    Deals 25% more Attack Damage
    is area damage [1]
    GAKahuturoaGroundSlam
    Triggerable, Attack
    Base Damage: 478–717
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Damage: 130%
    Attack Time: 1.5 sec
    Deals 30% more Attack Damage
    action attack or cast time uses animation length [1]
    is area damage [1]
    main hand base maximum attack distance [10]
    GAKahuturoaGroundSlamFinal
    Triggerable, Attack
    Base Damage: 478–717
    Critical Strike Chance: 5%
    Attack Damage: 175%
    Attack Damage: 175%
    Attack Time: 1.5 sec
    Deals 75% more Attack Damage
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    EAAKahuturoaTripleSlam
    Attack
    Base Damage: 478–717
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 20 sec
    action attack or cast time uses animation length [1]
    main hand base maximum attack distance [30]
    spell maximum action distance +% [-60]
    MeleeKahuturoaGroundSlam
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 478–717
    Critical Strike Chance: 5%
    Attack Damage: 70%
    Attack Damage: 70%
    Attack Time: 1.5 sec
    Cooldown Time: 6 sec
    Strike your foes down with a powerful blow.
    Deals 30% less Attack Damage
    action attack or cast time uses animation length [1]
    MeleeKahuturoaTripleGroundSlam
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 478–717
    Critical Strike Chance: 5%
    Attack Damage: 70%
    Attack Damage: 70%
    Attack Time: 1.5 sec
    Cooldown Time: 20 sec
    Strike your foes down with a powerful blow.
    Deals 30% less Attack Damage
    action attack or cast time uses animation length [1]
    GAKahuturoaForwardMelee
    Triggerable, Attack
    Base Damage: 478–717
    Critical Strike Chance: 5%
    Attack Damage: 70%
    Attack Damage: 70%
    Attack Time: 1.5 sec
    Deals 30% less Attack Damage
    is area damage [1]
    GAKahuturoaLeapSlamWeaponSwing
    Triggerable, Attack
    Base Damage: 478–717
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Deals 50% more Attack Damage
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]
    GAKahuturoaSlamCircle
    Triggerable, Attack
    Base Damage: 478–717
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Deals 50% more Attack Damage
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    
    Animated
    {
    	on_leap_slam_phase02_01 = "Roll( 1, 3, { PlayTextAudio( AncestralKahuturoaCrusherRandom, Metadata/Monsters/LeagueAncestral/AncestralKahuturoa); } );"
    
    	on_slam_phase01_01 = "Roll( 1, 3, { PlayTextAudio( AncestralKahuturoaNightfallRandom, Metadata/Monsters/LeagueAncestral/AncestralKahuturoa); } );"
    
    	on_slam_triple_phase01_01 = "Roll( 1, 3, { PlayTextAudio( AncestralKahuturoaDieDieRandom, Metadata/Monsters/LeagueAncestral/AncestralKahuturoa); } );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralKahuturoaStandalone"] = {
        name = "Kahuturoa",
        life = 5.4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 24,
        accuracy = 1,
        skillList = {
            "GAKahuturoaLeapSlamImpact",
            "GAKahuturoaGroundSlam",
            "GAKahuturoaGroundSlamFinal",
            "GAKahuturoaForwardMelee",
            "GAKahuturoaLeapSlamWeaponSwing",
            "GAKahuturoaSlamCircle",
            "EAAKahuturoaTripleSlam",
            "DTTKahuturoaLeapSlam",
            "MeleeKahuturoaGroundSlam",
            "MeleeKahuturoaTripleGroundSlam",
            "KahuturoaMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAKahuturoaLeapSlamImpact"] = {
        name = "GAKahuturoaLeapSlamImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAKahuturoaGroundSlam"] = {
        name = "GAKahuturoaGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {10, baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAKahuturoaGroundSlamFinal"] = {
        name = "GAKahuturoaGroundSlamFinal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAKahuturoaForwardMelee"] = {
        name = "GAKahuturoaForwardMelee",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAKahuturoaLeapSlamWeaponSwing"] = {
        name = "GAKahuturoaLeapSlamWeaponSwing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAKahuturoaSlamCircle"] = {
        name = "GAKahuturoaSlamCircle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAKahuturoaTripleSlam"] = {
        name = "EAAKahuturoaTripleSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "main_hand_base_maximum_attack_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTKahuturoaLeapSlam"] = {
        name = "DTTKahuturoaLeapSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "skill_maximum_travel_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, -40, -18, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeKahuturoaGroundSlam"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeKahuturoaTripleGroundSlam"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KahuturoaMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {100, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Overwhelm 15% Physical Damage Reduction
    IdAncestralTrialMonsterOverwhelmRongokurai
    FamilyAncestralTrialMonster
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • enemy phys reduction % penalty vs hit Min: 15 Max: 15 Global
  • Action Speed cannot be modified to below 50% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    Kahuturoa Topic /4
    NPCName
    TawhanukuA child was throwing rocks into the sea when a great fish washed up. The fish called for aid, and the child carried it back into the water. The fish thanked him, and offered to show him the world beneath the waves. The boy accepted, and held on to its fin. They swam through vast coral palaces and thick swarms of iridescent life. The boy looked on with wonder, laughing all the way, until he began to understand how vast the ocean truly was. He could not let go until the journey was complete, but the journey seemed to be without end. The boy no longer smiled, and was forlorn ever after.
    MaataKahuturoa has been here the longest of any of us, since the Halls of the Dead were first forged by Hinekora. It feels strange saying this, because I look so much older, but I worry about the effect the years are having on him...
    Kahuturoa's CertaintyConfidence is calm and measured.
    Loyalty Tattoo of Kahuturoa
    Kahuturoa Text Audio /191
    Name
    Crusher!
    AncestralKahuturoaCrusherRandom
    Crusher!
    AncestralKahuturoaCrusher2
    Crusher!
    AncestralKahuturoaCrusher3
    Crusher!
    AncestralKahuturoaCrusher4
    Nightfall!
    AncestralKahuturoaNightfallRandom
    Nightfall!
    AncestralKahuturoaNightfall2
    Nightfall!
    AncestralKahuturoaNightfall3
    Nightfall!
    AncestralKahuturoaNightfall4
    Nightfall!
    AncestralKahuturoaNightfall5
    Die, die!
    AncestralKahuturoaDieDieRandom
    Die, die!
    AncestralKahuturoaDieDie2
    Die, die!
    AncestralKahuturoaDieDie3
    Another win would please me, makanga!
    KahuturoaLikesPlayerIsChampion
    Makanga! I don't care what happens in this fight. That is all!
    KahuturoaNeutralPlayerIsChampion
    I hope you lose, makanga!
    KahuturoaDislikesPlayerIsChampion
    You must not fail like last time, outsider!
    KahuturoaLikesPlayerLostLast
    I expect nothing from this battle!
    KahuturoaNeutralPlayerLostLast
    Do not bore me again!
    KahuturoaDislikesPlayerLostLast
    I would like to see what the outsider is capable of!
    KahuturoaLikesPlayerNoRecord
    What is this? Who is fighting? I wasn't listening!
    KahuturoaNeutralPlayerNoRecord
    Why are we letting an outsider fight? Who is this again?
    KahuturoaDislikesPlayerNoRecord
    Swing that axe as hard as you can, Kaom! I'll catch any wayward heads! Ha ha!
    KahuturoaCommentsOnKaom
    Careful, outsider! When Rakiata loses, she becomes as salty as the sea!
    KahuturoaCommentsOnRakiata
    The night belongs to us, Ikiaho, not to the meddling Moon!
    KahuturoaCommentsOnIkiaho
    Who blusters like a hurricane, but fights like a light spring rain?
    KahuturoaCommentsOnKiloava
    I miss when Navali used to fight for Hinekora!
    KahuturoaCommentsOnTawhanuku
    Go on, tree man! Show us the blinding speed of an unmoving oak! Ha ha!
    KahuturoaCommentsOnMaata
    That Utula is going to rip someone apart!
    KahuturoaCommentsOnUtula
    Give them an arrow in the eye, Ahuana!
    KahuturoaCommentsOnAhuana
    Is that Akoya? Everything's jade, I can't see!
    KahuturoaCommentsOnAkoya
    I must retake my honour!
    KahuturoaFightBeginsPlayerWonLast1
    I must retake my honour!
    KahuturoaFightBeginsPlayerWonLast2
    I will probably defeat you again!
    KahuturoaFightBeginsPlayerLostLast1
    I will probably defeat you again!
    KahuturoaFightBeginsPlayerLostLast2
    More soldiers does not mean a greater chance for victory!
    KahuturoaFightBeginsPlayerMoreSoldiers1
    More soldiers does not mean a greater chance for victory!
    KahuturoaFightBeginsPlayerMoreSoldiers2
    Fighting us outnumbered seems unwise!
    KahuturoaFightBeginsPlayerLessSoldiers1
    Fighting us outnumbered seems unwise!
    KahuturoaFightBeginsPlayerLessSoldiers2
    That's a lot of equipment! Compensating much?
    KahuturoaFightBeginsPlayerMoreItems1
    That's a lot of equipment! Compensating much?
    KahuturoaFightBeginsPlayerMoreItems2
    You seem under-prepared for this one!
    KahuturoaFightBeginsPlayerLessItems1
    You seem under-prepared for this one!
    KahuturoaFightBeginsPlayerLessItems2
    This battlefield is tilted against us, but it won't matter!
    KahuturoaFightBeginsPlayerMoreFieldItems1
    This battlefield is tilted against us, but it won't matter!
    KahuturoaFightBeginsPlayerMoreFieldItems2
    We have the battlefield advantage!
    KahuturoaFightBeginsPlayerLessFieldItems1
    We have the battlefield advantage!
    KahuturoaFightBeginsPlayerLessFieldItems2
    For Rongokurai!
    KahuturoaWarcry1
    For Rongokurai!
    KahuturoaWarcry2
    By night, we strike!
    KahuturoaWarcry3
    By night, we strike!
    KahuturoaWarcry4
    Crush our enemies!
    KahuturoaWarcry5
    Crush our enemies!
    KahuturoaWarcry6
    Defend yourself, outsider!
    KahuturoaChallengesPlayer1
    Defend yourself, outsider!
    KahuturoaChallengesPlayer2
    We've lost a totem!
    KahuturoaTeamTotemDestroyed1
    We've lost a totem!
    KahuturoaTeamTotemDestroyed2
    Not good!
    KahuturoaTeamTotemDestroyed3
    Not good!
    KahuturoaTeamTotemDestroyed4
    How did that happen?!
    KahuturoaTeamTotemDestroyed5
    How did that happen?!
    KahuturoaTeamTotemDestroyed6
    You got me!
    KahuturoaTotemDestroyed1
    You got me!
    KahuturoaTotemDestroyed2
    Good move!
    KahuturoaTotemDestroyed3
    Good move!
    KahuturoaTotemDestroyed4
    I almost had you!
    KahuturoaTotemDestroyed5
    I almost had you!
    KahuturoaTotemDestroyed6
    The tide turns in our favour!
    KahuturoaYourTeamTotemDestroyed1
    The tide turns in our favour!
    KahuturoaYourTeamTotemDestroyed2
    One more for us!
    KahuturoaYourTeamTotemDestroyed3
    One more for us!
    KahuturoaYourTeamTotemDestroyed4
    One less for you!
    KahuturoaYourTeamTotemDestroyed5
    One less for you!
    KahuturoaYourTeamTotemDestroyed6
    Sit this one out!
    KahuturoaYourTotemDestroyed1
    Sit this one out!
    KahuturoaYourTotemDestroyed2
    Got your totem!
    KahuturoaYourTotemDestroyed3
    Got your totem!
    KahuturoaYourTotemDestroyed4
    Sorry, outsider!
    KahuturoaYourTotemDestroyed5
    Sorry, outsider!
    KahuturoaYourTotemDestroyed6
    I enjoyed battling you, outsider.
    KahuturoaCommentWhenDefeated1
    I enjoyed battling you, outsider.
    KahuturoaCommentWhenDefeated2
    You have lost. Time to stop fighting... for now.
    KahuturoaCommentDefeatedYou1
    You have lost. Time to stop fighting... for now.
    KahuturoaCommentDefeatedYou2
    That was a good match!
    KahuturoaCommentsFromStandsOnMatch1
    That was a good match!
    KahuturoaCommentsFromStandsOnMatch2
    Good quality. Good choice.
    KahuturoaCommentPurchaseItem1
    Good quality. Good choice.
    KahuturoaCommentPurchaseItem2
    It's all a game...
    KahuturoaCommentPurchaseItem3
    It's all a game...
    KahuturoaCommentPurchaseItem4
    What will you do with this, I wonder?
    KahuturoaCommentPurchaseFieldItem1
    What will you do with this, I wonder?
    KahuturoaCommentPurchaseFieldItem2
    Place it wisely.
    KahuturoaCommentPurchaseFieldItem3
    Place it wisely.
    KahuturoaCommentPurchaseFieldItem4
    We fight by night. Death is often dark.
    KahuturoaCommentInspectRecruits1
    We fight by night. Death is often dark.
    KahuturoaCommentInspectRecruits2
    I offer only the best.
    KahuturoaCommentInspectRecruits3
    I offer only the best.
    KahuturoaCommentInspectRecruits4
    My elite never fail!
    KahuturoaCommentInspectRecruits5
    My elite never fail!
    KahuturoaCommentInspectRecruits6
    Ehh... that one's a bit lazy.
    KahuturoaCommentInspectRecruits7
    Ehh... that one's a bit lazy.
    KahuturoaCommentInspectRecruits8
    Okay.
    KahuturoaCommentRecruitRecruit1
    Okay.
    KahuturoaCommentRecruitRecruit2
    That will suffice.
    KahuturoaCommentRecruitRecruit3
    That will suffice.
    KahuturoaCommentRecruitRecruit4
    One more warrior under your command.
    KahuturoaCommentRecruitRecruit5
    One more warrior under your command.
    KahuturoaCommentRecruitRecruit6
    The Moon hangs a bit lower in the sky tonight, outsider. Good work.
    Ikiaho's Defeat
    Ikiaho knows how to leave a mark. Believe me, I know.
    Ikiaho's Victory
    You defeated Kiloava. That makes me happy.
    Kiloava's Defeat
    Please stop losing to Kiloava.
    Kiloava's Victory
    I don't understand Maata, but I do like it when he gets a beating.
    Maata's Defeat
    You lost... to Maata. You need to practice before you fight again.
    Maata's Victory
    Rakiata is highly capable. I am surprised you defeated her. It may just be luck.
    Rakiata's Defeat
    I bet on you, and lost. Defeat Rakiata next time.
    Rakiata's Victory
    I'm certain Ahuana is proud that you defeated her. She is not a woman of ego.
    Ahuana's Defeat
    Ahuana is trying to teach you through battle. You should listen.
    Ahuana's Victory
    Kaom will not take his loss well. Don't take it to heart. He's got some things to work through.
    Kaom's Defeat
    Kaom will never let you hear the end of your loss, ha ha!
    Kaom's Victory
    Perhaps you are the most savage warrior of them all! Have no doubt, Utula will remember his defeat.
    Utula's Defeat
    Utula is a savage warrior. You'll need more to take him down.
    Utula's Victory
    Not bad. I enjoy a challenge. You did well.
    Kahuturoa's Defeat
    Keep training and improving. You'll get there.
    KahuturoaPlayerLostAgainstThem1
    You'll get me next time. Keep training.
    Kahuturoa's Victory
    Did you win your battle? I wasn't paying much attention.
    Match Victory
    Did you just lose a battle? I don't know any of the rankings at the moment.
    Match Loss
    Careful! That one's got a heart of ice!
    KahuturoaCommentOnPurchaseItemIkiaho
    Yes, buy a skilled warrior from a peacemaker! Ha ha!
    KahuturoaCommentOnPurchaseEliteMaata
    Utula's warriors are the finest alive! Or... dead.
    KahuturoaCommentOnPurchaseEliteUtula
    Kaom's warriors once took on all of Wraeclast!
    KahuturoaCommentOnPurchaseEliteKaom
    When's the next match? I didn't know being dead involved so much waiting!
    KahuturoaRandomShout1
    Is it day or night right now? Does anyone know?
    KahuturoaRandomShout2
    Rongokurai is the Father of Night. Many associate that with evil. Not so. The night shrouds the innocent, hiding them from those who would do harm. The night gives cover to warriors on their raids. More importantly, the night is cool, bringing relief from a hot day. My armour is heavy, and gets quite hot, so I look forward to the sunset. It's the little things.
    Rongokurai
    Oh, oh, let me tell you this tale of this ancient drama. Sione is the harsh and ambitious Mother of the Sun, yes? Ramako is her, what is your word? Husband. Ramako can't stand her, and secretly longs for Lani Hua, the Mother of the Moon, who is kind and caring to all, and very beautiful as well. Ramako goes to our Father of Night, Rongokurai, and asks for the cover of darkness to secretly visit Lani Hua without his wife knowing. Poor Rongo, being a good brother, obliges. Ramako visits Lani Hua many times, until... as happens with such things... Arohongui is born. Sione becomes {furious}, as you can imagine. The Sun becomes so bright, fire scorches the world...

    My tribe survives that fire easily because we tend to live in caves, but Lani Hua, being a natural healer, steps in to preserve the rest of the Karui. Sione goes to war against her, and she and Lani Hua have been fighting {ever since}. Now, Ramako lives alone in his golden palace, and Arohongui tends wounded souls in the silver palace of the Moon, taking care of it in her mother's absence. The most absurd part? Ramako claims it wasn't him! He calls his brother a liar, and now Ramako and Rongo don't speak. The Day and the Night are forever avoiding each other because the Father of the Sun couldn't keep his belt tied on... fortunately, we Karui are much more mature and responsible in modern times.
    Ramako
    I don't enjoy fighting all that much. I just happen to be very good at it. I was given this position because I kept winning. The others get very excited for every battle, but there are parts of the Halls of the Dead I wish I could see. Supposedly, there is a place for the souls of warriors that weren't very skilled, and there they laze around in 'dishonour' eating, drinking, and doing whatever they want. Where would you rather be, outsider?
    The Halls of the Dead
    The afterlife is long, outsider. Think of the longest time you can remember. A winter that went on for many extra months, or back to your childhood. That long. Then it's even longer than {that}. We might be dead here, but we're all still alive. Everyone here has gone through the traditions with everyone else. Some were even married for centuries. Eventually, though, time has a way of wearing everything away. You think you've found your partner for eternity, then a hundred years later, you find the same thing with someone else... but not Ikiaho. Never Ikiaho. She turns down everyone, even {me}, and quite publicly. She has been alone all this time...
    Ikiaho
    He is a legendary warrior, but still new to the Halls of the Dead. One of the first things he did when he got here was show interest in Ikiaho, because he had heard she refuses all suitors. Surely, the great Kaom could thaw this frozen heart! No. She turned him down in front of everyone during meal time. Ha ha! That Kaom, what an ego!
    Kaom
    Utula has the right idea. Why should we Karui listen to anyone who tells us what to do and how to live? We have such strength, yet we remain subservient. If I want to leave the Halls of the Dead and go to the Chambers of the Dishonoured, where they drink and carouse for eternity, why shouldn't I? Down with tyranny!
    Utula
    Oh, you've been talking to the Hinekora Tribe, have you? They're very dramatic with the end of time fable. The Rongokurai Tribe has a much more dignified end in mind. When the world gets tired, it will be a quiet and calm slip into twilight, a night that goes on so long it blends into death itself. No more sunlight, no more plants, no more animals... no more people. Then, just as it always has, the sun will rise again on a new world. With sunlight comes plants, then animals... then people. It's obvious!
    The End of Time
    You defeated Kitava, did you? Which one is that again? The Hungry God? No, the God of Hunger, right? There are so many Karui tribes, and so many gods. We don't all share the same ones, either. There are tribes in Western Ngamakanui, beyond Ezomyr, with gods most of us are barely aware of. Those tribes are strange, and we don't go there.
    Kitava's Defeat
    Ngamakanui isn't a place, not really. {Makanui} is our Way, and {Nga} means 'from' or 'of.' So anywhere that our people go—mostly islands, we like to roam—that is Ngamakanui, because we have brought our Way to it. Outsiders that don't understand us often mark Ngamakanui in a particular place on a map, but that is a mistake we don't care to correct. It is better that the Vaal don't know where we are. Speaking of the Vaal, I haven't heard anything about them in a long time. I wonder how they're doing these days...
    Ngamakanui
    Oh... the Vaal are {dead?} All of them? They were such a massive empire in my time... that's... unsettling... well, at least our friends, the Azmeri, can move on down from the mountains now and set up an empire of their own.
    The Fall of the Vaal
    Oh... the Azmeri {did} set up an empire, and {they died too?} What's going on up there?! I suppose that golden cult they banished to Oriath is going to take over the world now!
    The Cataclysm
    Oriath {did} become a dominant power, and then {it got destroyed too?!} Wraeclast is a disaster! Who's even left? The Maraketh? At the very least, the lush rivers and forests of that verdant region will still carry on some form of beauty in Wraeclast!
    Oriath's Destruction
    Vastiri {Desert?} The rivers and the forests are gone? Everything I knew has been erased by time! Everyone I mention, turns out they're dead! I should just stop asking, but I have to know! The Ezomytes...?
    The Vastiri Desert
    Ah. A plague wiped out Ezomyr? Of course. I've been down here thousands of years! Everything and everyone I've ever heard of... all dead! What about the Caaltu? They had the absolute best wines, feasts that went on for days, and the women... by Rongo, the women! Please tell me the Caaltu are still thriving!
    The Plague of Ezomyr
    You've never even {heard} of the Caaltu? I give up! Nothing makes sense anymore, and Wraeclast is, apparently, a cursed wasteland that only leads to oblivion!
    The Caaltu
    Don't you know it's rude to ask a man about his death?
    Death
    Rakiata, shall we give it another go?
    KahuConversationWithRakiataOne
    Cryptic woman, are you calling me fat?
    KahuConversationWithTawhanukuOne
    How goes it, Ikiaho?
    KahuConversationWithIkiahoOne
    I was just being friendly!
    KahuConversationWithIkiahoTwo
    What? I can't hear you from over there! Speak up, old man!
    KahuConversationWithMaataOne

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    Kahuturoa
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    [DNT] Specialty: Some Position

    Skill 1
    Skill 1 does some stuff

    Skill 2
    Skill 2 does even more stuff and these things