Maata
Humanoid
Non-Damaging Elemental Ailments you inflict have 50% less Effect
self bleed duration +% final [-50]
self ignite duration +% final [-50]
self poison duration +% final [-50]
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
SpectreN
Tagshuman, humanoid, medium_movement, not_str, red_blood
Life
90%
Energy Shield From Life
400%
Evasion
+40%
Ailment Threshold
90%
Resistance
40 40 40 25
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AncestralMaata
Metadata
AncestralMaata
Level
68
Life
5,790
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
0
Attack Time
1.5
Experience
10,255
Ailment Threshold
5,790
Chill
18
Shock
18
Brittle
104
Scorch
18
Sap
51
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DonutCircleMaata
Spell
Cast Time: 1 sec
Cooldown Time: 15 sec
Deals 1396 to 1707 Physical Damage
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
voll slam damage +% final at centre [50]
SSMMaataVine
Spell, Multicastable, Triggerable
Cast Time: 1 sec
action attack or cast time uses animation length [1]
alternate minion [632]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
spell maximum action distance +% [-40]
summon specific monsters radius +% [-60]
summoned monsters are minions [1]
GSMaataVineCascade
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 528.2 to 792.3 Physical Damage
is area damage [1]
GTMaataVineCascade
Triggerable, Spell
Cast Time: 1 sec
Cooldown Time: 8 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Life
{
	on_death =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ancestral/Maata/epk/alive.epk );
	"

	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ancestral/Maata/epk/alive.epk );"
}

Animated
{
	on_event_vine_intro =
	"
		this.left_vine = PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Ancestral/Maata/thorn_cascade_start.ao, default, 1.0, 1.0, inherit, inherit );
		left_vine.SetLocation( GetLocation()+RotateLocation( [-10, 4] ) );
		left_vine.FaceObject( this.GetLocation()+RotateLocation([-1, -15]), true, true );
		this.right_vine = PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Ancestral/Maata/thorn_cascade_start_flip.ao, default, 1.0, 1.0, inherit, inherit );
		right_vine.SetLocation( GetLocation()+RotateLocation( [10, 4] ) );
		right_vine.FaceObject( this.GetLocation()+RotateLocation([1, -15]), true, true );
	"

	on_spell_cascade_01 = "Roll( 1, 3, { PlayTextAudio( AncestralMaataLivingGripRandom, Metadata/Monsters/LeagueAncestral/AncestralMaata); } );"

	on_spell_donut_slam_01 = "Roll( 1, 3, { PlayTextAudio( AncestralMaataCrushingEarthRandom, Metadata/Monsters/LeagueAncestral/AncestralMaata); } );"

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralMaata"] = {
    name = "Maata",
    life = 0.9,
    energyShield = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Sceptre",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "SSMMaataVine",
        "GSMaataVineCascade",
        "DonutCircleMaata",
        "GTMaataVineCascade",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMMaataVine"] = {
    name = "SSMMaataVine",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "spell_maximum_action_distance_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 632, -60, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSMaataVineCascade"] = {
    name = "GSMaataVineCascade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DonutCircleMaata"] = {
    name = "DonutCircleMaata",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 50, 50, -60, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTMaataVineCascade"] = {
    name = "GTMaataVineCascade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Non-Damaging Elemental Ailments you inflict have 50% less Effect
self bleed duration +% final [-50]
self ignite duration +% final [-50]
self poison duration +% final [-50]
IdAncestralTrailMonsterAilmentResistanceTawhoa
FamilyAncestralTrialMonster
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • self bleed duration +% final Min: -50 Max: -50 Global
  • self ignite duration +% final Min: -50 Max: -50 Global
  • self poison duration +% final Min: -50 Max: -50 Global
  • ranger hidden ascendancy non damaging elemental ailment effect +% final Min: -50 Max: -50 Global
  • damage +% vs players [-15]
    monster damage +% final vs monsters from ancestral rank [900]
    IdAncestralTrialChieftainBalance
    FamilyAncestralTrialMonster
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • damage +% vs players Min: -15 Max: -15 Local
  • monster damage +% final vs monsters from ancestral rank Min: 900 Max: 900 Global
  • Maata
    Humanoid
    Non-Damaging Elemental Ailments you inflict have 50% less Effect
    self bleed duration +% final [-50]
    self ignite duration +% final [-50]
    self poison duration +% final [-50]
    SpectreN
    Tagshuman, humanoid, medium_movement, not_str, red_blood
    Packs
  • Maata, Camouflaged Tuatara, Enraged Kunekune
  • Life
    405%
    Energy Shield From Life
    400%
    Evasion
    +40%
    Ailment Threshold
    405%
    Resistance
    40 40 40 25
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    5 ~ 20
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    AncestralMaataStandalone
    Metadata
    AncestralMaataStandalone
    Level
    68
    Life
    26,055
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    374
    Spell Damage
    374
    Accuracy
    0
    Attack Time
    1.5
    Experience
    20,510
    Ailment Threshold
    26,055
    Chill
    82
    Shock
    82
    Brittle
    466
    Scorch
    82
    Sap
    228
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 299–448
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DonutCircleMaata
    Spell
    Cast Time: 1 sec
    Cooldown Time: 15 sec
    Deals 1396 to 1707 Physical Damage
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [50]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    voll slam damage +% final at centre [50]
    SSMMaataVine
    Spell, Multicastable, Triggerable
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    alternate minion [632]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    monster no drops or experience [1]
    number of monsters to summon [1]
    spell maximum action distance +% [-40]
    summon specific monsters radius +% [-60]
    summoned monsters are minions [1]
    GSMaataVineCascade
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Deals 528.2 to 792.3 Physical Damage
    is area damage [1]
    GTMaataVineCascade
    Triggerable, Spell
    Cast Time: 1 sec
    Cooldown Time: 8 sec
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    
    Life
    {
    	on_death =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ancestral/Maata/epk/alive.epk );
    	"
    
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ancestral/Maata/epk/alive.epk );"
    }
    
    Animated
    {
    	on_event_vine_intro =
    	"
    		this.left_vine = PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Ancestral/Maata/thorn_cascade_start.ao, default, 1.0, 1.0, inherit, inherit );
    		left_vine.SetLocation( GetLocation()+RotateLocation( [-10, 4] ) );
    		left_vine.FaceObject( this.GetLocation()+RotateLocation([-1, -15]), true, true );
    		this.right_vine = PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Ancestral/Maata/thorn_cascade_start_flip.ao, default, 1.0, 1.0, inherit, inherit );
    		right_vine.SetLocation( GetLocation()+RotateLocation( [10, 4] ) );
    		right_vine.FaceObject( this.GetLocation()+RotateLocation([1, -15]), true, true );
    	"
    
    	on_spell_cascade_01 = "Roll( 1, 3, { PlayTextAudio( AncestralMaataLivingGripRandom, Metadata/Monsters/LeagueAncestral/AncestralMaata); } );"
    
    	on_spell_donut_slam_01 = "Roll( 1, 3, { PlayTextAudio( AncestralMaataCrushingEarthRandom, Metadata/Monsters/LeagueAncestral/AncestralMaata); } );"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralMaataStandalone"] = {
        name = "Maata",
        life = 4.05,
        energyShield = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Sceptre",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "SSMMaataVine",
            "GSMaataVineCascade",
            "DonutCircleMaata",
            "GTMaataVineCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMMaataVine"] = {
        name = "SSMMaataVine",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "spell_maximum_action_distance_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 632, -60, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMaataVineCascade"] = {
        name = "GSMaataVineCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DonutCircleMaata"] = {
        name = "DonutCircleMaata",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 50, 50, -60, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTMaataVineCascade"] = {
        name = "GTMaataVineCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Non-Damaging Elemental Ailments you inflict have 50% less Effect
    self bleed duration +% final [-50]
    self ignite duration +% final [-50]
    self poison duration +% final [-50]
    IdAncestralTrailMonsterAilmentResistanceTawhoa
    FamilyAncestralTrialMonster
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • self bleed duration +% final Min: -50 Max: -50 Global
  • self ignite duration +% final Min: -50 Max: -50 Global
  • self poison duration +% final Min: -50 Max: -50 Global
  • ranger hidden ascendancy non damaging elemental ailment effect +% final Min: -50 Max: -50 Global
  • Maata Topic /4
    NPCName
    TawhanukuA king and a chieftain met on the battlefield, with great armies arrayed on either side. The king grinned and demanded surrender. The chieftain crossed his arms and gave no response. The king suggested that the two sides part ways in peace. The chieftain glowered and said nothing. Finally, the king begged for the chieftain to depart, and offered great wealth in exchange for mercy. The chieftain touched the axe at his side, considering... but then accepted the offer. No warriors died that day, and no songs would be sung of that conflict, but a great victory was still achieved.
    KiloavaHa ha, poor Maata! Because of his true self, he's cursed to be an old man for eternity! Hilarity!
    Maata's TeachingWhat we give to others, we also give to ourselves.
    Loyalty Tattoo of Maata
    Maata Text Audio /162
    Name
    Living grip!
    AncestralMaataLivingGripRandom
    Living grip!
    AncestralMaataLivingGrip2
    Living grip!
    AncestralMaataLivingGrip3
    Crushing earth!
    AncestralMaataCrushingEarthRandom
    Crushing earth!
    AncestralMaataCrushingEarth2
    Crushing earth!
    AncestralMaataCrushingEarth3
    You already know how to win, makanga. Do not falter!
    MaataLikesPlayerIsChampion
    Let's see if this upstart can remain makanga!
    MaataNeutralPlayerIsChampion
    The title must be retaken by a proper Karui tribe!
    MaataDislikesPlayerIsChampion
    Your previous defeat was a learning experience! Move forward!
    MaataLikesPlayerLostLast
    Perhaps this upstart now has something to prove!
    MaataNeutralPlayerLostLast
    This will be a savage one!
    MaataDislikesPlayerLostLast
    Show us your foreign skills!
    MaataLikesPlayerNoRecord
    I am curious to see what the newcomer can do.
    MaataNeutralPlayerNoRecord
    I do not expect much from this one.
    MaataDislikesPlayerNoRecord
    This battle could go either way.
    MaataCommentsOnRakiata
    I am curious to see how effective Ikiaho will be in this fight.
    MaataCommentsOnIkiaho
    The first Herald of War will put on a good show.
    MaataCommentsOnKiloava
    Is it fair that the judge belongs to this tribe?
    MaataCommentsOnTawhanuku
    I hope Kaom's abilities haven't dulled after so long away from us.
    MaataCommentsOnKaom
    Warmonger and savage! Feel the sting of an enemy's blade!
    MaataCommentsOnUtula
    Seems unfair that Ahuana can use ranged weaponry.
    MaataCommentsOnAhuana
    Achieve victory for the Karui, Akoya!
    MaataCommentsOnAkoya
    I'm not convinced Kahuturoa wants to be here.
    MaataCommentsOnKahuturoa
    You might have defeated me before, but there is balance in all things.
    MaataFightBeginsPlayerWonLast1
    You might have defeated me before, but there is balance in all things.
    MaataFightBeginsPlayerWonLast2
    I hope you have trained hard since last we fought.
    MaataFightBeginsPlayerLostLast1
    I hope you have trained hard since last we fought.
    MaataFightBeginsPlayerLostLast2
    Greater numbers do not always mean a better chance at victory.
    MaataFightBeginsPlayerMoreSoldiers1
    Greater numbers do not always mean a better chance at victory.
    MaataFightBeginsPlayerMoreSoldiers2
    Fighting outnumbered is not a wise strategy.
    MaataFightBeginsPlayerLessSoldiers1
    Fighting outnumbered is not a wise strategy.
    MaataFightBeginsPlayerLessSoldiers2
    You came prepared! That is wise.
    MaataFightBeginsPlayerMoreItems1
    You came prepared! That is wise.
    MaataFightBeginsPlayerMoreItems2
    You seem underprepared. It may cost you.
    MaataFightBeginsPlayerLessItems1
    You seem underprepared. It may cost you.
    MaataFightBeginsPlayerLessItems2
    I see you're attempting to control the battlefield. It might work.
    MaataFightBeginsPlayerMoreFieldItems1
    I see you're attempting to control the battlefield. It might work.
    MaataFightBeginsPlayerMoreFieldItems2
    You can't ignore the battlefield and hope to win.
    MaataFightBeginsPlayerLessFieldItems1
    You can't ignore the battlefield and hope to win.
    MaataFightBeginsPlayerLessFieldItems2
    For Tawhoa!
    MaataWarcry1
    For Tawhoa!
    MaataWarcry2
    Father of the Forest, lend us your might!
    MaataWarcry3
    Father of the Forest, lend us your might!
    MaataWarcry4
    Let's rap some skulls!
    MaataWarcry5
    Let's rap some skulls!
    MaataWarcry6
    Let us see if strength can triumph over wisdom!
    MaataChallengesPlayer1
    Let us see if strength can triumph over wisdom!
    MaataChallengesPlayer2
    How dare you defile sacred wood!
    MaataTeamTotemDestroyed1
    How dare you defile sacred wood!
    MaataTeamTotemDestroyed2
    A single trunk is lost, but the forest remains!
    MaataTeamTotemDestroyed3
    A single trunk is lost, but the forest remains!
    MaataTeamTotemDestroyed4
    We will persevere!
    MaataTeamTotemDestroyed5
    We will persevere!
    MaataTeamTotemDestroyed6
    I believe in my warriors!
    MaataTotemDestroyed1
    I believe in my warriors!
    MaataTotemDestroyed2
    My warriors can still win this!
    MaataTotemDestroyed3
    My warriors can still win this!
    MaataTotemDestroyed4
    The mightiest tree is not the only tree, merely the tallest...
    MaataTotemDestroyed5
    The mightiest tree is not the only tree, merely the tallest...
    MaataTotemDestroyed6
    Your chances diminish!
    MaataYourTeamTotemDestroyed1
    Your chances diminish!
    MaataYourTeamTotemDestroyed2
    We are taking the advantage!
    MaataYourTeamTotemDestroyed3
    We are taking the advantage!
    MaataYourTeamTotemDestroyed4
    Warriors of Tawhoa, press on!
    MaataYourTeamTotemDestroyed5
    Warriors of Tawhoa, press on!
    MaataYourTeamTotemDestroyed6
    You fought well, child, but your fight is over now.
    MaataYourTotemDestroyed1
    You fought well, child, but your fight is over now.
    MaataYourTotemDestroyed2
    If you assembled a strong team, you may still win.
    MaataYourTotemDestroyed3
    If you assembled a strong team, you may still win.
    MaataYourTotemDestroyed4
    The young are reckless, and leave themselves vulnerable!
    MaataYourTotemDestroyed5
    The young are reckless, and leave themselves vulnerable!
    MaataYourTotemDestroyed6
    You have much to learn, child.
    MaataCommentDefeatedYou1
    You have much to learn, child.
    MaataCommentDefeatedYou2
    I hope you think on this, and learn from your mistakes.
    MaataCommentDefeatedYou3
    I hope you think on this, and learn from your mistakes.
    MaataCommentDefeatedYou4
    A fair fight. Honourable!
    MaataCommentsWhenDefeated1
    That carries Tawhoa's blessing.
    MaataCommentPurchaseItem1
    That carries Tawhoa's blessing.
    MaataCommentPurchaseItem2
    Trade is the essence of understanding.
    MaataCommentPurchaseItem3
    Trade is the essence of understanding.
    MaataCommentPurchaseItem4
    Make your own forest, then fight among the trunks.
    MaataCommentPurchaseFieldItem1
    Make your own forest, then fight among the trunks.
    MaataCommentPurchaseFieldItem2
    Battles are won before they are ever fought.
    MaataCommentPurchaseFieldItem3
    Battles are won before they are ever fought.
    MaataCommentPurchaseFieldItem4
    Warriors of Tawhoa stand tall.
    MaataCommentInspectRecruits1
    Warriors of Tawhoa stand tall.
    MaataCommentInspectRecruits2
    Any of my warriors will serve you diligently.
    MaataCommentInspectRecruits3
    Any of my warriors will serve you diligently.
    MaataCommentInspectRecruits4
    Think long on your choices.
    MaataCommentInspectRecruits5
    Think long on your choices.
    MaataCommentInspectRecruits6
    A fine warrior.
    MaataCommentRecruitRecruit1
    A fine warrior.
    MaataCommentRecruitRecruit2
    You are assembling a good team.
    MaataCommentRecruitRecruit3
    You are assembling a good team.
    MaataCommentRecruitRecruit4
    I'm impressed. Good choice.
    MaataCommentRecruitRecruit5
    I'm impressed. Good choice.
    MaataCommentRecruitRecruit6
    I am glad you taught Utula some humility. Whether he will take your lesson to heart remains to be seen.
    Utula's Defeat
    Utula will be insufferable after defeating you. He needs to learn that not all problems can be solved with violence.
    Utula's Victory
    You fought well, and honourably, against Akoya. I can tell she enjoyed herself.
    Akoya's Defeat
    Did you learn anything from your loss to Akoya? Apply those lessons to your training.
    Akoya's Victory
    Our match was quite enjoyable! I hope to fight you again.
    Maata's Defeat
    I did not defeat you to humiliate you, but to teach you. Think on our contest, and you will find room for improvement.
    Maata's Victory
    You're advancing quite well! I look forward to seeing you grow.
    Match Win
    Take heart. Yes, you lost, but you held yourself well. You may one day earn a place here.
    Match Loss
    I wouldn't trust anything from that warmonger!
    MaataCommentOnPurchaseItemUtula
    You can rely on Akoya's warriors!
    MaataCommentOnPurchaseEliteAkoya
    Careful his warriors don't betray you on the field!
    MaataCommentOnPurchaseEliteUtula
    The Halls of the Dead echo with battle, but in our hearts, there is peace!
    MaataRandomShout1
    Each day, we grow. Never forget that tomorrow is another day!
    MaataRandomShout2
    Tawhoa is the Son of the Forest, and its Father. His alone is the perspective of the ages, of centuries of life, growth, death, and decay. We exist within a grand cycle, one that extends far beyond the outcomes of petty battles or even great wars. Tawhoa stands apart from all this, aiming not for any grand goal, but simply to teach. That is why he gifted us with the ability to dream, so that we may see beyond ourselves. Inner peace can only be attained by accepting that life and death are inevitable. You, young one. Do you wish to waste away your time fighting here in the Halls of the Dead? Or do you want to live what time you have left to the fullest? Only you know the answer.
    Tawhoa
    You must be wondering how an old man comes to find himself among these honoured warriors. I practiced a very different type of combat, one that operated in ways that we Karui normally disdain. I was a diplomat, a peacemaker, and an ambassador. In contrast to the warriors around me, I brought unmatched prosperity to my tribe not by raiding or conquest, but through cooperation. I was brought here because it is important that the young and headstrong do not forget the importance of these values. That, and I can crack a skull or two with my cane. So listen when I speak, child! Or you'll get a tap!
    Maata's Role
    My fellow Karui never wanted to face the hard truth: if the Vaal wanted to wipe us out, they could have. They wouldn't even have needed to invade us, and our lauded might would have been useless. Their Empire rose to power on the back of Corruption, and those gems the Azmeri called the Tears of Maji. Corruption has a tendency to make Karui sick with a kind of... blood fever. That is the true reason our Way forbids the use of Tears of Maji.

    During my life, a handful of Karui tried to implant them in their flesh. They became filled with rage and unnatural strength, and we had to put them down... then burn their bodies. Their mere proximity made others sick, too, so for every warrior that transgressed, five others gave their lives to protect the rest of us. To wipe us out, the Vaal could have simply spread the blood fever. My peacemaking, concessions, and treaties were born of that vulnerability, and I am glad I forged such a path. The Vaal Empire eventually succumbed to its own disease, and we remained.

    The Vaal
    Stand still for a moment. You're always running all over the place! Ask yourself: how are you feeling? Are you alright? What is it that you truly need? Why aren't you pursuing it? The answers will not bring you peace, but it's a good first step.
    Inner Peace
    Utula believes in everything I have fought against my entire life... and my entire death. His is an ethos of violence, depravity, and anarchy. I believe the Karui deserve order, harmony, and peace. You can't live in a beautiful forest if you burn it down. I understand why Utula was given a place here, but I still think it is a step in the wrong direction.
    Utula
    Kaom mocks my peacemaking ways, but what did his warmongering earn him? Centuries of torture in a corrupted nightmare. I see no reason to quarrel with him. He already knows the truth.
    Kaom
    In this world, there are several routes to power. There is personal power, which was best exemplified by Kaom personally besting the leaders of each tribe and uniting the Karui with his own strength. There is communal power, which I try to exemplify. Cooperation and unity produce great works that last for thousands of years. Then, there is faith, which we have yet to fully understand. Somehow, in a bygone era, it turned exceptional men and women into divine beings... I wonder, after all you have done, how many people believe in {you?}
    Lessons
    The other tribes have it all wrong. We exist in a grand cycle, yes, but there will be no singular moment or event that marks some sort of disastrous end. You were a seedling. You grew into an infant, then a child, then an adult, and one day you will be old... And then, you will die. But in every stage of your life, there were others just beginning theirs. When you die, there will be others just starting their lives. A tree falls, but that only clears the way for new seedlings. Trees die every season, but the forest remains. So it is with the Karui, and, indeed, all peoples. So it is with the world itself. Nothing ever ends, the perspective of existence just... shifts.
    The End of Time
    The Tawhoa tribe found its unique perspective in the ancient days. The forest depends upon the light given by Ramako. It also depends upon the rains brought by Valako, and the coolness brought by Rongokurai. At night, we hunted by the light given by Lani Hua, and then Arohongui, her daughter. As you can see, right from the start, we realised that our existence is inextricably linked with all life... and theirs is linked with ours. Some tribes are too blind or arrogant to see this connection, and we try to pull them back from their excesses, so that we may all thrive.
    Interconnectedness
    While I greatly enjoy advising generations of Karui that come to us for wisdom, I do wonder if the Halls of the Dead are a good idea in and of themselves. Hinekora brings our souls here after we die, but where do the souls of other peoples go? Where would we have gone? We assume the alternative is oblivion, but nobody knows for certain. These unanswerable questions plague me at night, when I am trying to sleep.
    The Halls of the Dead
    The Caaltu? I vaguely recall hearing about them once as a child, but they were long before my time.
    The Caaltu
    Kahuturoa has been here the longest of any of us, since the Halls of the Dead were first forged by Hinekora. It feels strange saying this, because I look so much older, but I worry about the effect the years are having on him...
    Kahuturoa
    Alone among the warriors here, I lived my full life, and died of old age. I consider it a mark not of cowardice, but of a master strategist who was never defeated.
    Death
    Kahuturoa, how goes it?
    MaataConversationWithKahuOne
    And I thought I was hard of hearing!
    MaataConversationWithKahuTwo

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    Maata
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    [DNT] Specialty: Some Position

    Skill 1
    Skill 1 does some stuff

    Skill 2
    Skill 2 does even more stuff and these things
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