King Kaom
Demon
Monsters grant 250% increased Experience
5500% increased Rarity of Items Dropped
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
SpectreN
AreaKaom's Stronghold
Tagsbludgeoning_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, karui, king_boss_story, large_height, large_model, medium_movement, melee, not_dex, not_int, red_blood
Life
1350%
Armour
+25%
Ailment Threshold
1350%
Resistance
40 40 40 25
Damage
220%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 15
Attack Time
2.25 Second
Damage Spread
±30%
Experience
200%
Model Size
100%
Type
KaomBoss
Metadata
KaomBoss
Level
38
Life
11,381
Armour
2,351
Evasion
1,460
Energy Shield
0
Damage
165
Spell Damage
165
Accuracy
0
Attack Time
2.25
Experience
6,090
Ailment Threshold
11,381
Chill
36
Shock
36
Brittle
204
Scorch
36
Sap
99
KaomMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 116–215
Critical Strike Chance: 5%
Attack Time: 2.25 sec
Strike your foes down with a powerful blow.
Deals 30% more Damage
60% of Physical Damage Converted to Fire Damage
20% chance to Ignite enemies
Ignites deal Damage 50% faster
KaomLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 116–215
Critical Strike Chance: 5%
Attack Time: 2.25 sec
Cooldown Time: 5 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Deals 50% more Damage
100% of Physical Damage Converted to Fire Damage
100% chance to Ignite enemies
53% less Attack Speed
Base radius is 1.5 metres
active skill area of effect radius +% final [40]
cast time overrides attack duration [1]
is area damage [1]
KaomFireChasm
Attack
Base Damage: 116–215
Critical Strike Chance: 5%
Attack Time: 2.25 sec
Cooldown Time: 4 sec
Never deal Critical Strikes
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
Causes +6 Bursts
monster penalty against minions damage +% final vs player minions [-25]
TriggerKaomArcherSpawners
Cooldown Time: 600 sec
TriggerKaomSkullSpawners
Cooldown Time: 600 sec
kaom number of spawners triggered [10]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Two_Hand_Axe"
}

Transitionable
{
}

MinimapIcon
{
	icon = 3
}

NPC
{
	marker_enabled = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.5
	 preload_buff_visual = "kaom_fire"
}

Life
{
	on_death = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act4_KaomsDream/Kaom_Resolution.ogg );"
}

Transitionable
{
	on_transition = "PlayAnimation( prefight_dialogue ); PlayTextAudio( KaomFightIntroRandom , Metadata/NPC/Act4/Kaom, 0);"
	create_untransitioned = "PlayAnimation( idle );"
	create_transitioned = "HideMinimapIcon();"
}

Animated
{
	on_end_prefight_dialogue = "HideMinimapIcon();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Kaom/KaomBoss"] = {
    name = "King Kaom",
    life = 13.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.2,
    damageSpread = 0.3,
    attackTime = 2.25,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "KaomLeapSlam",
        "KaomMelee",
        "KaomFireChasm",
        "TriggerKaomArcherSpawners",
        "TriggerKaomSkullSpawners",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["KaomLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_chance_to_ignite_%",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, 100, 100, -53, 40, 15, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KaomMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "base_chance_to_ignite_%",
        "faster_burn_%",
    },
    levels = {
        [1] = {60, 30, 20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KaomFireChasm"] = {
    name = "KaomFireChasm",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "upheaval_number_of_spikes",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "global_cannot_crit",
    },
    levels = {
        [1] = {6, -30, -25, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerKaomArcherSpawners"] = {
    name = "TriggerKaomArcherSpawners",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerKaomSkullSpawners"] = {
    name = "TriggerKaomSkullSpawners",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "kaom_number_of_spawners_triggered",
    },
    levels = {
        [1] = {10, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
        [2] = {13, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [3] = {16, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
    },
}
Monsters grant 250% increased Experience
5500% increased Rarity of Items Dropped
IdMonsterQuestBossAct4__
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 5500 Max: 5500 Global
  • cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    Radius: 120
    heal aura owner % max life on death [0]
    King Kaom
    Demon
    Monsters grant 250% increased Experience
    5500% increased Rarity of Items Dropped
    cannot be taunted when taunted ms [0]
    monster base type attack cast speed +% and damage -% final [33]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    heal aura owner % max life on death [0]
    SpectreN
    Tagsbludgeoning_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, karui, king_boss_story, large_height, large_model, medium_movement, melee, not_dex, not_int, red_blood
    Life
    1350%
    Armour
    +25%
    Ailment Threshold
    1350%
    Resistance
    40 40 40 25
    Damage
    220%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    2.25 Second
    Damage Spread
    ±30%
    Experience
    200%
    Model Size
    100%
    Type
    KaomBoss
    Metadata
    KaomBossGauntlet
    Level
    68
    Life
    86,850
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    822
    Spell Damage
    822
    Accuracy
    0
    Attack Time
    2.25
    Experience
    20,510
    Ailment Threshold
    86,850
    Chill
    275
    Shock
    275
    Brittle
    1,554
    Scorch
    275
    Sap
    759
    KaomMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 575–1068
    Critical Strike Chance: 5%
    Attack Time: 2.25 sec
    Strike your foes down with a powerful blow.
    Deals 30% more Damage
    60% of Physical Damage Converted to Fire Damage
    20% chance to Ignite enemies
    Ignites deal Damage 50% faster
    KaomLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 575–1068
    Critical Strike Chance: 5%
    Attack Time: 2.25 sec
    Cooldown Time: 5 sec
    Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
    Deals 50% more Damage
    100% of Physical Damage Converted to Fire Damage
    100% chance to Ignite enemies
    53% less Attack Speed
    Base radius is 1.5 metres
    active skill area of effect radius +% final [40]
    cast time overrides attack duration [1]
    is area damage [1]
    KaomFireChasm
    Attack
    Base Damage: 575–1068
    Critical Strike Chance: 5%
    Attack Time: 2.25 sec
    Cooldown Time: 4 sec
    Never deal Critical Strikes
    Deals 30% less Damage
    50% of Physical Damage Converted to Fire Damage
    Causes +6 Bursts
    monster penalty against minions damage +% final vs player minions [-25]
    TriggerKaomArcherSpawners
    Cooldown Time: 600 sec
    TriggerKaomSkullSpawners
    Cooldown Time: 600 sec
    kaom number of spawners triggered [16]
    GauntletFireStorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Firestorm
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 30%
    Cast Time: 0.9 sec
    Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
    Base duration is 4.2 seconds
    Deals 74.77 to 112.2 Fire Damage
    25% chance to Ignite enemies
    One impact every 0.13 seconds
    Base radius is 1 metre
    firestorm base area of effect +% [-25]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-50]
    SSMGauntletKaomVolatile
    Spell, Multicastable, Triggerable
    Cast Time: 1 sec
    alternate minion [601]
    monster no drops or experience [1]
    number of monsters to summon [4]
    summon specific monsters radius +% [-70]
    summoned monsters are minions [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Kaom/KaomBossGauntlet"] = {
        name = "King Kaom",
        life = 13.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "KaomLeapSlam",
            "GauntletFireStorm",
            "SSMGauntletKaomVolatile",
            "KaomMelee",
            "KaomFireChasm",
            "TriggerKaomArcherSpawners",
            "TriggerKaomSkullSpawners",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 100, 100, -53, 40, 15, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GauntletFireStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "fire_storm_fireball_delay_ms",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 125, 4200, -25, 25, -50, -25, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMGauntletKaomVolatile"] = {
        name = "SSMGauntletKaomVolatile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {601, 4, -70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "faster_burn_%",
        },
        levels = {
            [1] = {60, 30, 20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomFireChasm"] = {
        name = "KaomFireChasm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_fire",
            "global_cannot_crit",
        },
        levels = {
            [1] = {6, -30, -25, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerKaomArcherSpawners"] = {
        name = "TriggerKaomArcherSpawners",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerKaomSkullSpawners"] = {
        name = "TriggerKaomSkullSpawners",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "kaom_number_of_spawners_triggered",
        },
        levels = {
            [1] = {10, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [2] = {13, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [3] = {16, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    
    Monsters grant 250% increased Experience
    5500% increased Rarity of Items Dropped
    IdMonsterQuestBossAct4__
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 5500 Max: 5500 Global
  • cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    Radius: 120
    heal aura owner % max life on death [0]
    King Kaom
    Demon
    Monsters grant 250% increased Experience
    5500% increased Rarity of Items Dropped
    cannot be taunted when taunted ms [0]
    monster base type attack cast speed +% and damage -% final [33]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsbludgeoning_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, karui, large_model, medium_movement, melee, not_dex, not_int, red_blood
    Life
    1350%
    Armour
    +25%
    Ailment Threshold
    1350%
    Resistance
    40 40 40 25
    Damage
    220%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    2.25 Second
    Damage Spread
    ±30%
    Experience
    200%
    Model Size
    100%
    Type
    KaomBoss
    Metadata
    KaomBossStandalone_
    Level
    68
    Life
    86,850
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    822
    Spell Damage
    822
    Accuracy
    0
    Attack Time
    2.25
    Experience
    20,510
    Ailment Threshold
    86,850
    Chill
    275
    Shock
    275
    Brittle
    1,554
    Scorch
    275
    Sap
    759
    KaomMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 575–1068
    Critical Strike Chance: 5%
    Attack Time: 2.25 sec
    Strike your foes down with a powerful blow.
    Deals 30% more Damage
    60% of Physical Damage Converted to Fire Damage
    20% chance to Ignite enemies
    Ignites deal Damage 50% faster
    KaomLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 575–1068
    Critical Strike Chance: 5%
    Attack Time: 2.25 sec
    Cooldown Time: 5 sec
    Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
    Deals 50% more Damage
    100% of Physical Damage Converted to Fire Damage
    100% chance to Ignite enemies
    53% less Attack Speed
    Base radius is 1.5 metres
    active skill area of effect radius +% final [40]
    cast time overrides attack duration [1]
    is area damage [1]
    KaomFireChasm
    Attack
    Base Damage: 575–1068
    Critical Strike Chance: 5%
    Attack Time: 2.25 sec
    Cooldown Time: 4 sec
    Never deal Critical Strikes
    Deals 30% less Damage
    50% of Physical Damage Converted to Fire Damage
    Causes +6 Bursts
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "Two_Hand_Axe"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Render
    {
    	preload_buff_visual = "kaom_fire"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Kaom/KaomBossStandalone_"] = {
        name = "King Kaom",
        life = 13.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "KaomLeapSlam",
            "KaomMelee",
            "KaomFireChasm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 100, 100, -53, 40, 15, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "faster_burn_%",
        },
        levels = {
            [1] = {60, 30, 20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomFireChasm"] = {
        name = "KaomFireChasm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_fire",
            "global_cannot_crit",
        },
        levels = {
            [1] = {6, -30, -25, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monsters grant 250% increased Experience
    5500% increased Rarity of Items Dropped
    IdMonsterQuestBossAct4__
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 5500 Max: 5500 Global
  • cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • King Kaom
    Demon
    Monsters grant 250% increased Experience
    5500% increased Rarity of Items Dropped
    cannot be taunted when taunted ms [0]
    monster base type attack cast speed +% and damage -% final [33]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsbludgeoning_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, karui, king_boss_story, large_height, large_model, medium_movement, melee, not_dex, not_int, red_blood
    Life
    1350%
    Armour
    +25%
    Ailment Threshold
    1350%
    Resistance
    40 40 40 25
    Damage
    220%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    2.25 Second
    Damage Spread
    ±30%
    Experience
    200%
    Model Size
    100%
    Type
    KaomBossMerciless
    Metadata
    KaomBossMerciless
    Level
    68
    Life
    86,850
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    822
    Spell Damage
    822
    Accuracy
    0
    Attack Time
    2.25
    Experience
    20,510
    Ailment Threshold
    86,850
    Chill
    275
    Shock
    275
    Brittle
    1,554
    Scorch
    275
    Sap
    759
    KaomMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 575–1068
    Critical Strike Chance: 5%
    Attack Time: 2.25 sec
    Strike your foes down with a powerful blow.
    Deals 30% more Damage
    60% of Physical Damage Converted to Fire Damage
    20% chance to Ignite enemies
    Ignites deal Damage 50% faster
    KaomLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 575–1068
    Critical Strike Chance: 5%
    Attack Time: 2.25 sec
    Cooldown Time: 5 sec
    Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
    Deals 50% more Damage
    100% of Physical Damage Converted to Fire Damage
    100% chance to Ignite enemies
    53% less Attack Speed
    Base radius is 1.5 metres
    active skill area of effect radius +% final [40]
    cast time overrides attack duration [1]
    is area damage [1]
    KaomFireChasm
    Attack
    Base Damage: 575–1068
    Critical Strike Chance: 5%
    Attack Time: 2.25 sec
    Cooldown Time: 4 sec
    Never deal Critical Strikes
    Deals 30% less Damage
    50% of Physical Damage Converted to Fire Damage
    Causes +6 Bursts
    monster penalty against minions damage +% final vs player minions [-25]
    TriggerKaomArcherSpawners
    Cooldown Time: 600 sec
    TriggerKaomSkullSpawners
    Cooldown Time: 600 sec
    kaom number of spawners triggered [16]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Two_Hand_Axe"
    }
    
    Transitionable
    {
    }
    
    MinimapIcon
    {
    	icon = 3
    }
    
    NPC
    {
    	marker_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
    	 preload_buff_visual = "kaom_fire"
    }
    
    Life
    {
    	on_death = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act4_KaomsDream/Kaom_Resolution.ogg );"
    }
    
    Transitionable
    {
    	on_transition = "PlayAnimation( prefight_dialogue ); PlayTextAudio( KaomFightIntroRandom , Metadata/NPC/Act4/Kaom, 0);"
    	create_untransitioned = "PlayAnimation( idle );"
    	create_transitioned = "HideMinimapIcon();"
    }
    
    Animated
    {
    	on_end_prefight_dialogue = "HideMinimapIcon();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Kaom/KaomBossMerciless"] = {
        name = "King Kaom",
        life = 13.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "KaomLeapSlam",
            "KaomMelee",
            "KaomFireChasm",
            "TriggerKaomArcherSpawners",
            "TriggerKaomSkullSpawners",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 100, 100, -53, 40, 15, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "faster_burn_%",
        },
        levels = {
            [1] = {60, 30, 20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomFireChasm"] = {
        name = "KaomFireChasm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_fire",
            "global_cannot_crit",
        },
        levels = {
            [1] = {6, -30, -25, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerKaomArcherSpawners"] = {
        name = "TriggerKaomArcherSpawners",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerKaomSkullSpawners"] = {
        name = "TriggerKaomSkullSpawners",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "kaom_number_of_spawners_triggered",
        },
        levels = {
            [1] = {10, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [2] = {13, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [3] = {16, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    
    Monsters grant 250% increased Experience
    5500% increased Rarity of Items Dropped
    IdMonsterQuestBossAct4__
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 5500 Max: 5500 Global
  • cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Kaom Topic /45
    NPCName
    Lady DiallaOld axe for brains. Kaom had Eternals dragged from their homes all over the south coast.

    Like sheep, he butchered them, no matter how desperately they bleated. He adorned his doorways with the heads of women and children.

    What makes a hero or a villain? It depends who you ask.
    OyunWe read the land, learn its stories. Kaom and his warriors entered those Mines some twenty years before Deshret sealed the Mines and bound our {akhara} to this mountain.

    Neither soil nor stone speak of Kaom's return. Perhaps he is dead, or perhaps he merely wishes he was. After Voll, anything seems possible.
    OyunWe read the land, learn its stories. Kaom and his warriors entered those Mines some twenty years before Deshret sealed them and bound our {akhara} to this mountain.

    Neither soil nor stone speak of Kaom's return. Now we know why. He became a monarch of Nightmare, like Voll before him. It seems the Beast has uses for those with a talent for conquest.
    OyunI am told that you have put King Kaom down to his final rest.

    Curse-breaker, and now the Murderer of Legends. Great names hatch upon you like ticks on a rhoa.
    TasuniMy understanding of Kaom, the man, is that he was a prisoner of his own delusions. Now? He is a prisoner of someone else's.

    The power of Nightmare to manipulate the soul never ceases to impress me.

    That could be you one day, should you continue to follow this dark and winding path.
    TasuniNightmare gave Kaom everything he ever dreamed of. How did it feel to make that dream die?
    Kurai, the AdministratorA king is human, mortal, vulnerable to the same temptations and vices as are we all. A legend lives on for as long as it is told, its meaning and message shifting to fit the needs of the speaker or the audience. Kaom seems to have found himself stuck somewhere in the middle.

    The greatest lesson to take away from the story of the fallen Karui king is this: A leader is nothing without the loyalty of their followers. And, I suppose, that those followers should still have their heads attached.
    TawhanukuA king was given word by his spies that an attempt was to be made to usurp his throne. He did not know who was behind the plot, so he trusted only his own thoughts. He ruminated on it while he held court, and began seeing dark intent in every comment, every dance, and every laugh. Whenever a shadow moved, he jumped. Whenever a friend gripped his arm, he braced for an attack. Eventually, unable to stand the tension any longer, he ordered his guards to slaughter the entire court. The king was left in a bloody throne room, alone and aghast. Without subjects, he was no longer a king. He was merely a madman.
    KahuturoaHe is a legendary warrior, but still new to the Halls of the Dead. One of the first things he did when he got here was show interest in Ikiaho, because he had heard she refuses all suitors. Surely, the great Kaom could thaw this frozen heart! No. She turned him down in front of everyone during meal time. Ha ha! That Kaom, what an ego!
    MaataKaom mocks my peacemaking ways, but what did his warmongering earn him? Centuries of torture in a corrupted nightmare. I see no reason to quarrel with him. He already knows the truth.
    KiloavaKaom can eat a {rumakino} berry for all I care. I don't want to talk about him.
    NavaliWhen you slew Kaom and freed him from his unending nightmare, you sent his purified soul to join us here in the Halls of the Dead. Some challenged his place here because he slaughtered his own men in life, but such is the right of a Chieftain. His might, and his victories, speak for themselves. Thus, he has earned a place here in competition with the greatest of our warriors.
    Kaom's SignA token from the sea
    A sign for Kaom
    to lead his Karui to Wraeclast.
    Kaom's HeartThe warrior who
    fears will fall.
    Kaom's PrimacyOne by one, Kaom slaughtered the weakest tribe
    leaders until the others leapt to join his cause.
    Kaom's RootsDon't flinch. It's a waste of good hitting time.
    Kaom's WayKaom guided his Karui across the sea
    and spilled their blood on foreign soil.
    Replica Kaom's Heart"Useless for our purposes, but perhaps we can sell Prototype #5
    to an archmage to fund other experiments."
    Kaom's SpiritWho can tell when whispers are truly from a god?
    Kaom's BindingFor centuries, he burned in an unending
    nightmare of lava and flame... but he endured.
    Kaom's CommandKaom ordered the desecration of the Empire's dead.
    There would be no rest or honours for the wicked.
    Headhunter"A man's soul rules from a cavern of bone, learns and
    judges through flesh-born windows. The heart is meat.
    The head is where the Man is."
    - Lavianga, Advisor to Kaom
    Meginord's GirdleKaom's strength was rivaled only by
    the great Meginord of the north.
    The Gull"It is the Gull that delivers Man unto Ancestor.
    The consumer of our flesh. The seeder of our
    souls unto the earth. We give the Gull his life.
    The Gull gives us our Way."
    - Lavianga, Advisor to Kaom
    Blood of the Karui"Kaom fought and killed for his people.
    Kaom bled for his people.
    And so the people gave, the people bled,
    So their King might go on."
    - Lavianga, Advisor to Kaom
    Lavianga's Spirit"When the Ancestors fill your cup,
    It is only good manners to drink your fill."
    - Lavianga, Advisor to Kaom
    Ngamahu's SignA gift from Ngamahu,
    a sign to the Karui to spread like fire.
    Given to Akoya, but inherited by Kaom with the swing of his axe.
    Valako's SignA gift from Valako,
    appointing Kiloava as the Herald of War.
    A title Kaom claimed when he ended Kiloava's bloodline.
    Tasalio's SignA gift from Tasalio, God of Water,
    to the chieftain Rakiata.
    Kaom took Rakiata's head and hand
    so that his warriors' axes might rise and fall like the waves.
    Lavianga's Wisdom"The painful memories are the easiest to recall."
    - Lavianga, Advisor to Kaom
    Pitch DarknessWith a fire burning brash in his golden eye,
    Marceus fired his arrow into the pitch-dark sky,
    And seared the hope of surprise,
    From Kaom's skulking horde.
    Ashcaller"We do not command fire.
    Ngamahu lends it, and Hinekora returns it."
    - Lavianga, Advisor to Kaom
    SkirmishIf two great leaders like Lioneye and Kaom
    had been on the same side of the battle,
    nothing would remain unconquered.
    WildfireNews of Kaom's victory in the south spread quickly.
    Those in support of the coming rebellion bided their time.
    The rest fled like rats from a fire.
    Combat FocusKaom watched the torches patrol the top of the Watch.
    He observed the lay of the beach, its barricades and rocks,
    and his men in their canoes, ready to lay their lives down for him.
    But when his foot hit the sand, he thought only of the fight.
    Tavukai"Hyrri and her arrows broke the sacred code, damning herself.
    Kaom seized her sacrifice, and in doing so, seized victory."
    - Lavianga, Advisor to Kaom
    Royale The Gull"It is the Gull that delivers Man unto Ancestor.
    The consumer of our flesh. The seeder of our
    souls unto the earth. We give the Gull his life.
    The Gull gives us our Way."
    - Lavianga, Advisor to Kaom
    Royale Meginord's GirdleKaom's strength was rivaled only by
    the great Meginord of the north.
    Royale SkirmishIf two great leaders like Lioneye and Kaom
    had been on the same side of the battle,
    nothing would remain unconquered.
    Royale Tavukai"Hyrri and her arrows broke the sacred code, damning herself.
    Kaom seized her sacrifice, and in doing so, seized victory."
    - Lavianga, Advisor to Kaom
    Kaom's Plate
    Kaom's Greaves
    Loyalty Tattoo of Kaom
    The King's Heart{500 times Kaom's axe fell, 500 times Kaom's Heart splintered. Finally, all that remained was a terrible, heartless Fury.}
    Pride Before the Fall{As Kaom slew the last of his kin,
    something deep inside him broke.
    And through the cracks, corruption,
    pure and black, spread forth.}
    King Kaom Text Audio /184
    Name
    The Black Spirit walks amongst us.
    KaomFightIntroRandom
    The Black Spirit walks amongst us.
    KaomFightIntro2
    Death will save you!
    KaomFightIntro3
    Death will save you!
    KaomFightIntro4
    Join your Ancestors!
    KaomFightIntro5
    Join your Ancestors!
    KaomFightIntro6
    Another head for my belt.
    KaomFightIntro7
    Another head for my belt.
    KaomFightIntro8
    Weaklings!
    AncestralKaomWeaklingsRandom
    Weaklings!
    AncestralKaomWeaklings2
    Weaklings!
    AncestralKaomWeaklings3
    Enough!
    AncestralKaomEnoughRandom
    Enough!
    AncestralKaomEnough2
    Enough!
    AncestralKaomEnough3
    Entertain us once more, makanga!
    KaomLikesPlayerIsChampion
    This will be a glorious battle!
    KaomNeutralPlayerIsChampion
    The Karui will take back our honour!
    KaomDislikesPlayerIsChampion
    Let your warrior spirit take over, outsider!
    KaomLikesPlayerLostLast
    Make it quick!
    KaomNeutralPlayerLostLast
    This is a waste of time.
    KaomDislikesPlayerLostLast
    Perhaps we shall witness a spectacle.
    KaomLikesPlayerNoRecord
    Let's see something new.
    KaomNeutralPlayerNoRecord
    This should be quick. Get it over with!
    KaomDislikesPlayerNoRecord
    Rakiata, try to keep your head this time!
    KaomCommentsOnRakiata
    Ikiaho! Show them what that frozen heart of yours can do!
    KaomCommentsOnIkiaho
    Kiloava is a former Herald of War for a reason!
    KaomCommentsOnKiloava
    None can stand against the children of the Mother of Death!
    KaomCommentsOnTawhanuku
    Let's see how the peacemaker does battle!
    KaomCommentsOnMaata
    Show them the savageness of a true warrior, Utula!
    KaomCommentsOnUtula
    Fight with honour, daughter of Hyrri!
    KaomCommentsOnAhuana
    Akoya! Honour the old ways!
    KaomCommentsOnAkoya
    Let's see what those cowardly night fighters can do!
    KaomCommentsOnKahuturoa
    No one, living or dead, defeats Kaom twice.
    KaomFightBeginsPlayerWonLast1
    Last we fought, you lost. Nothing has changed.
    KaomFightBeginsPlayerLostLast1
    My warriors have always fought outnumbered. This will be no different.
    KaomFightBeginsPlayerMoreSoldiers1
    You seek to take us on with so few warriors? You are a fool!
    KaomFightBeginsPlayerLessSoldiers1
    You are well-equipped. It won't help you.
    KaomFightBeginsPlayerMoreItems1
    You should have better prepared for battle.
    KaomFightBeginsPlayerLessItems1
    Like you, the Eternals had the terrain advantage. They still died.
    KaomFightBeginsPlayerMoreFieldItems1
    We control this battlefield. The outcome is certain.
    KaomFightBeginsPlayerLessFieldItems1
    Ngamahu, lend us your fire!
    KaomWarcry1
    Ngamahu, lend us your fire!
    KaomWarcry2
    To battle!
    KaomWarcry3
    To battle!
    KaomWarcry4
    Warriors, attack!
    KaomWarcry5
    Warriors, attack!
    KaomWarcry6
    Victory requires sacrifice!
    KaomTeamTotemDestroyed1
    Victory requires sacrifice!
    KaomTeamTotemDestroyed2
    We will persevere!
    KaomTeamTotemDestroyed3
    We will persevere!
    KaomTeamTotemDestroyed4
    You've accomplished nothing!
    KaomTeamTotemDestroyed5
    You've accomplished nothing!
    KaomTeamTotemDestroyed6
    My warriors cannot possibly win now...
    KaomTotemDestroyed1
    My warriors cannot possibly win now...
    KaomTotemDestroyed2
    Ridiculous!
    KaomTotemDestroyed3
    Ridiculous!
    KaomTotemDestroyed4
    Impossible!
    KaomTotemDestroyed5
    Impossible!
    KaomTotemDestroyed6
    One less to stand against us!
    KaomYourTeamTotemDestroyed1
    One less to stand against us!
    KaomYourTeamTotemDestroyed2
    Our war has only just begun!
    KaomYourTeamTotemDestroyed3
    Our war has only just begun!
    KaomYourTeamTotemDestroyed4
    Keep up the assault!
    KaomYourTeamTotemDestroyed5
    Keep up the assault!
    KaomYourTeamTotemDestroyed6
    Victory is inevitable now!
    KaomYourTotemDestroyed1
    Victory is inevitable now!
    KaomYourTotemDestroyed2
    You never had a chance.
    KaomYourTotemDestroyed3
    You never had a chance.
    KaomYourTotemDestroyed4
    The Karui always win.
    KaomYourTotemDestroyed5
    The Karui always win.
    KaomYourTotemDestroyed6
    How did you think this would go when you challenged me? You fought well. Just... not well enough.
    KaomCommentDefeatedYou1
    How did you think this would go when you challenged me?
    KaomCommentDefeatedYou2
    Disgraceful!
    KaomCommentsWhenDefeated1
    You can always depend on that which was forged by the Mother of Fire.
    KaomCommentPurchaseItem1
    You can always depend on that which was forged by the Mother of Fire.
    KaomCommentPurchaseItem2
    It will serve you well.
    KaomCommentPurchaseItem3
    It will serve you well.
    KaomCommentPurchaseItem4
    Strategy is everything.
    KaomCommentPurchaseFieldItem1
    Strategy is everything.
    KaomCommentPurchaseFieldItem2
    Control the battlefield, control the outcome.
    KaomCommentPurchaseFieldItem3
    Control the battlefield, control the outcome.
    KaomCommentPurchaseFieldItem4
    There are no finer warriors.
    KaomCommentInspectRecruits1
    There are no finer warriors.
    KaomCommentInspectRecruits2
    Who do you wish to recruit?
    KaomCommentInspectRecruits3
    Who do you wish to recruit?
    KaomCommentInspectRecruits4
    Make your choice.
    KaomCommentInspectRecruits5
    Make your choice.
    KaomCommentInspectRecruits6
    The correct choice.
    KaomCommentRecruitRecruit1
    The correct choice.
    KaomCommentRecruitRecruit2
    They will serve you well.
    KaomCommentRecruitRecruit3
    They will serve you well.
    KaomCommentRecruitRecruit4
    Victory is certain with one of my warriors at your side.
    KaomCommentRecruitRecruit5
    Victory is certain with one of my warriors at your side.
    KaomCommentRecruitRecruit6
    It is always a pleasure seeing my enemies laid low.
    Kahuturoa's Victory
    You lost to the cowardly night fighters. How disappointing.
    KaomPlayerLostVsKahuturoa
    Seeing Kiloava humiliated was... satisfying. You fought well.
    Kiloava's Defeat
    As much as I dislike Kiloava, your loss to him was not unexpected.
    Kiloava's Victory
    No surprise that you defeated the peacemaker.
    Maata's Defeat
    How did you manage to lose to the peacemaker?
    Maata's Victory
    You should have cut off Rakiata's head. I did.
    Rakiata's Defeat
    Train hard, and take on Rakiata again.
    Rakiata's Victory
    Ahuana goes too easy on newcomers. Don't think you won for any other reason.
    Ahuana's Defeat
    Only the greatest of warriors can take on Ahuana. Don't be ashamed of your loss.
    Ahuana's Victory
    Akoya upholds our Way, even in defeat. It was an honourable battle.
    Akoya's Defeat
    I enjoyed watching Akoya take you down. She's a very talented warrior.
    Akoya's Victory
    That was rather impressive. I didn't expect you to defeat Ikiaho.
    Ikiaho's Defeat
    No one thaws Ikiaho. Do not be disheartened.
    Ikiaho's Victory
    That was a gripping battle against Tawhanuku. I'm certain she saw it coming.
    Tawhanuku's Defeat
    Tawhunuku serves Hinekora, and Hinekora sees all. She took that battle knowing she would win.
    Tawhanuku's Victory
    Alright, I'm impressed. Defeating Utula was no small success.
    Utula's Defeat
    Utula is a true Karui warrior. He will win time and time again!
    Utula's Victory
    You seemed like you needed a win, so I let you have one. It's as simple as that.
    Kaom's Defeat
    Do not be disheartened, outsider. You never had a chance against me. There was nothing you could have done.
    Kaom's Victory
    Your victory was interesting to watch, at the very least.
    Match Victory
    You held yourself well against the Karui's greatest warriors. That is all you can really hope for, outsider.
    Match Loss
    Peacemaker, your deals will only aid your enemy!
    KaomCommentOnPurchaseItemMaata
    How original!
    KaomCommentOnPurchaseEliteAhuana
    The traditional Way leads to victory!
    KaomCommentOnPurchaseEliteAkoya
    My warriors would have been a better choice!
    KaomCommentOnPurchaseEliteKiloava
    The outsider walks among us!
    KaomRandomShout1
    Today is a good day for battle.
    KaomRandomShout2
    My dream, my Nightmare, seemed without end. I couldn't think, couldn't hope, couldn't fight to escape. There was only madness and pain. I believed I had built a home and an empire for my people, but in truth, it was all a lie. You shattered my nightmare and slew Malachai, and for that, I have made no argument against your presence in this sacred place. Consider us even. I owe you nothing.
    The Nightmare
    {You} defeated Tukohama in battle? No, you defeated a shadow of the Father of War. He was weakened by his long sleep, or by the pervasive Corruption of Wraeclast. You struck when he was feeble and confused. Keep your ego small.

    Hmm... perhaps {I} could be the next Father of War... if such a thing is possible....
    Tukohama's Defeat
    I did hear that you 'defeated' Kitava. You should be aware that he was nothing more than a hungry blind child, propped up and fed by Utula's tribe. How exactly did you fear he would consume the whole world when he could hardly move from his cathedral cradle? Your great victory, 'Godslayer,' is nothing to brag about. We have not needed our gods to be personally present for thousands of years, and we will not be diminished by their loss. We have our own strength.
    Kitava's Defeat
    Uniting the tribes was a worthy endeavour. Invading the mainland, however, was a fool's errand. Wraeclast has only ever been an accursed place that no true Karui should ever step foot on. I wish I had known how tainted it truly was. I would have set fire to it rather than try to claim it. Every empire that has ever arisen there eventually collapsed under the weight of its own disease.
    Invasion of Wraeclast
    Hyrri is not here... I hoped to greet her in the afterlife, but her soul has not found its way to the Halls of the Dead. My tribe's {hatungo}, Lavianga, believed that Hyrri damned herself by breaking the {tavukai}, but that is not a rule the Ramako Tribe follows. I was certain there would be no dishonour in the eyes of the gods, yet Navali remains cryptic on her absence. She should be here. I am... incensed.
    Hyrri
    So, you have found Hyrri's soul! Our {hatungo} knows nothing of this Domain of Timeless Conflict, but it seems that we have a new realm to make war upon. We will find it and rescue Hyrri and her army, no matter the cost. Not a single Karui soul will be left behind. This is the promise I make to our Ancestors! We will have our vengeance!
    Hyrri's Soul
    I have already proven that the Karui Way is the one true path. I united the otherwise squabbling tribes into one mighty horde, the greatest the world has ever known, and I did that with the sheer force of my axe. There are chieftains among us here that experienced that firsthand. They know not to challenge me. You should know that as well.
    The Karui Way
    Let Wraeclast fester in darkness. It is a diseased land not fit for life. My advice to future generations of Karui shall always be so: keep to the islands and their abundance. Let the ruins of the Eternal and the Vaal Empires rot like the corpses they are. If Wraeclast needs anything, it is fire, to burn away that which can never be pure again.
    Wraeclast
    Even before I ventured to the Isle of the Shrikes, I knew I would earn my place here. Now, I will prove my might in each new Trial. I will never be deposed. This honour is mine forever... or until Time ends, as Navali claims it will one day. How absurd.
    The Halls of the Dead
    The Hinekora Tribe thinks Time will simply stop one day. No. The Ngamahu Tribe believes the world will end, not with some pathetic unraveling of the seasons, but with a tremendous eruption. Wraeclast will stab itself and pour forth its lifeblood to burn away all life, both the mighty and the diseased, as it has done before. Then, the first of a new line of Karui will emerge from the molten caldera, as we did before. They will be different. Maybe better, in some sense, having learned from the wisdom our souls will carry forward. Theirs will be a savage new world to conquer all over again. I wish I could be there to see it... a glorious new challenge unlike any other... but my soul will be returned to the volcano with all the others here in the Halls of the Dead, to be melted and reforged into that entirely new Karui essence, that new line. I could wish for no better end.
    The End of Time
    Hinekora shall always be honoured as the Mother of Death and the creator of this place, but she rarely speaks. I believe she is lost in her visions. It is unclear how much Navali communicates with her, and how much the {hatungo} is saying on her own...
    Hinekora
    For countless generations, a small number of my tribe secretly watched over Ngamahu as she slept. She must have awoken by now, but I have heard nothing of her whereabouts or intent. It is frustrating having to remain here in the Halls of the Dead while the Mother of Fire walks the world in the flesh. I would very much like to meet her. Before I was of age, my father's father allowed me to look upon her sleeping face. It was only then that I understood that there are types of fire unknown to a mere boy.
    Ngamahu
    You are a true son of the Karui. You honour the Way with your strength. Though I may challenge you in the Trials, you have my respect.
    Respect
    Utula! You are most welcome here. Tell me, how did you die?
    KaomConversationWithUtulaOne
    I should have guessed. How... irritating.
    KaomConversationWithUtulaTwo
    Insult me all you want, but not like that. Never like that.
    KaomConversationWithKiloavaOne

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