食腐魔像
你的食腐魔像給予非魔像召喚物額外物理傷害減免
non_golem_minion_global_minimum_added_physical_damage
non_golem_minion_global_maximum_added_physical_damage
non_golem_minion_global_maximum_added_physical_damage
Carrion Golem
Code | non golem minion global minimum added physical damage |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | non golem minion global maximum added physical damage |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
食腐魔像
創造物
monster no drops or experience [1]
每秒回復 1% 生命
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
每秒回復 1% 生命
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Carrion Golem
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, construct, fast_movement, golem, is_unarmed, large_height, mud_blood, not_dex, not_str, physical_affinity, stone_armour |
生命
582%
生命轉為護盾
100%
異常狀態臨界值
582%
抗性
40 40 40 20
傷害
60%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 13
攻擊間隔
0.9 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
BoneGolem
Metadata
BoneGolem
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
37,442
護甲
28,790
閃避
4,739
能量護盾
6,127
傷害
224
法術傷害
224
命中
986
攻擊間隔
0.9
經驗值
15,383
異常狀態臨界值
37,442
冰緩
118
感電
118
易碎
670
焦灼
118
殘喘
327
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BoneGolemMultiAttack
攻擊, 攻擊可重複, 近戰, 近戰單一目標
基本傷害: 179–269
暴擊率: 5%
攻擊傷害: 135%
攻擊傷害: 135%
攻擊間隔: 0.9 秒
造成 35% 更多攻擊傷害
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
BoneGolemCascade
攻擊, 範圍, 攻擊可重複, 近戰
基本傷害: 179–269
暴擊率: 5%
攻擊傷害: 65%
攻擊傷害: 65%
攻擊間隔: 0.9 秒
冷卻時間: 6 秒
造成 35% 更少攻擊傷害
+0.1 米範圍
爆發 +4
is area damage [1]
+0.1 米範圍
爆發 +4
is area damage [1]
BoneGolemLeapSlam
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 179–269
暴擊率: 5%
攻擊傷害: 180%
攻擊傷害: 180%
攻擊間隔: 0.9 秒
冷卻時間: 4 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
造成 80% 更多攻擊傷害
基礎範圍為 1.5 米
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
基礎範圍為 1.5 米
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
EGBoneGolemConsumeCorpse
可觸發, 法術
冷卻時間: 5 秒
spell maximum action distance +% [-90]
BoneGolemCascadeEmpowered
攻擊, 範圍, 攻擊可重複, 近戰
基本傷害: 179–269
暴擊率: 5%
攻擊傷害: 185%
攻擊傷害: 185%
攻擊間隔: 0.9 秒
造成 85% 更多攻擊傷害
100% 更多範圍效果
爆發 +4
is area damage [1]
100% 更多範圍效果
爆發 +4
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { on_end_golem_death_submerge_01 = "Delete();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/Bone/Bonewall_explode/bonewallexplode.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneGolem/BoneGolem"] = { name = "Carrion Golem", life = 5.82, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.6, damageSpread = 0.2, attackTime = 0.9, attackRange = 13, accuracy = 3.4, skillList = { "BoneGolemLeapSlam", "BoneGolemCascade", "BoneGolemCascadeEmpowered", "EGBoneGolemConsumeCorpse", "BoneGolemMultiAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BoneGolemLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "disable_attack_repeats", }, levels = { [1] = {30, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneGolemCascade"] = { name = "BoneGolemCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_base_radius_+", "is_area_damage", }, levels = { [1] = {4, 1, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneGolemCascadeEmpowered"] = { name = "BoneGolemCascadeEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {4, 100, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGBoneGolemConsumeCorpse"] = { name = "EGBoneGolemConsumeCorpse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-90, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneGolemMultiAttack"] = { name = "BoneGolemMultiAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "bone_golem_attack_speed_+%_final_after_third_combo_index", "bone_golem_damage_+%_final_after_third_combo_index", }, levels = { [1] = {200, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
每秒回復 1% 生命
Id | SummonedGolemLifeRegeneration |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
食腐魔像
創造物
monster no drops or experience [1]
每秒回復 1% 生命
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
每秒回復 1% 生命
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Carrion Golem
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, construct, fast_movement, golem, is_unarmed, mud_blood, not_dex, not_str, physical_affinity, stone_armour |
生命
582%
生命轉為護盾
100%
異常狀態臨界值
582%
抗性
40 40 40 20
傷害
60%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 13
攻擊間隔
0.9 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
BoneGolem
Metadata
StygianBoneGolem
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
37,442
護甲
28,790
閃避
4,739
能量護盾
6,127
傷害
224
法術傷害
224
命中
986
攻擊間隔
0.9
經驗值
15,383
異常狀態臨界值
37,442
冰緩
118
感電
118
易碎
670
焦灼
118
殘喘
327
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BoneGolemMultiAttack
攻擊, 攻擊可重複, 近戰, 近戰單一目標
基本傷害: 179–269
暴擊率: 5%
攻擊傷害: 135%
攻擊傷害: 135%
攻擊間隔: 0.9 秒
造成 35% 更多攻擊傷害
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
StygianBoneGolemCascade
攻擊, 範圍, 攻擊可重複, 近戰
基本傷害: 179–269
暴擊率: 5%
攻擊傷害: 65%
攻擊傷害: 65%
攻擊間隔: 0.9 秒
冷卻時間: 6 秒
造成 35% 更少攻擊傷害
+0.1 米範圍
爆發 +4
is area damage [1]
+0.1 米範圍
爆發 +4
is area damage [1]
StygianBoneGolemLeapSlam
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 179–269
暴擊率: 5%
攻擊傷害: 180%
攻擊傷害: 180%
攻擊間隔: 0.9 秒
冷卻時間: 4 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
造成 80% 更多攻擊傷害
基礎範圍為 1.5 米
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
基礎範圍為 1.5 米
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
EGBoneGolemConsumeCorpse
可觸發, 法術
冷卻時間: 5 秒
spell maximum action distance +% [-90]
StygianBoneGolemCascadeEmpowered
攻擊, 範圍, 攻擊可重複, 近戰
基本傷害: 179–269
暴擊率: 5%
攻擊傷害: 185%
攻擊傷害: 185%
攻擊間隔: 0.9 秒
造成 85% 更多攻擊傷害
100% 更多範圍效果
爆發 +4
is area damage [1]
100% 更多範圍效果
爆發 +4
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { on_end_golem_death_submerge_01 = "Delete();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/Bone/Bonewall_explode/bonewallexplode.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/StygianBoneGolem/StygianBoneGolem"] = { name = "Carrion Golem", life = 5.82, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.6, damageSpread = 0.2, attackTime = 0.9, attackRange = 13, accuracy = 3.4, skillList = { "EGBoneGolemConsumeCorpse", "BoneGolemMultiAttack", "StygianBoneGolemLeapSlam", "StygianBoneGolemCascade", "StygianBoneGolemCascadeEmpowered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EGBoneGolemConsumeCorpse"] = { name = "EGBoneGolemConsumeCorpse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-90, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneGolemMultiAttack"] = { name = "BoneGolemMultiAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "bone_golem_attack_speed_+%_final_after_third_combo_index", "bone_golem_damage_+%_final_after_third_combo_index", }, levels = { [1] = {200, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StygianBoneGolemLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "disable_attack_repeats", }, levels = { [1] = {30, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StygianBoneGolemCascade"] = { name = "StygianBoneGolemCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_base_radius_+", "is_area_damage", }, levels = { [1] = {4, 1, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StygianBoneGolemCascadeEmpowered"] = { name = "StygianBoneGolemCascadeEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {4, 100, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
每秒回復 1% 生命
Id | SummonedGolemLifeRegeneration |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
食腐魔像
創造物
monster no drops or experience [1]
每秒回復 1% 生命
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
每秒回復 1% 生命
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Carrion Golem
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, construct, fast_movement, golem, is_unarmed, mud_blood, not_dex, not_str, physical_affinity, stone_armour |
生命
582%
生命轉為護盾
100%
異常狀態臨界值
582%
抗性
40 40 40 20
傷害
60%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 13
攻擊間隔
0.9 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
BoneGolem
Metadata
DarkwoodBoneGolem
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
37,442
護甲
28,790
閃避
4,739
能量護盾
6,127
傷害
224
法術傷害
224
命中
986
攻擊間隔
0.9
經驗值
15,383
異常狀態臨界值
37,442
冰緩
118
感電
118
易碎
670
焦灼
118
殘喘
327
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BoneGolemMultiAttack
攻擊, 攻擊可重複, 近戰, 近戰單一目標
基本傷害: 179–269
暴擊率: 5%
攻擊傷害: 135%
攻擊傷害: 135%
攻擊間隔: 0.9 秒
造成 35% 更多攻擊傷害
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
DarkwoodBoneGolemCascade
攻擊, 範圍, 攻擊可重複, 近戰
基本傷害: 179–269
暴擊率: 5%
攻擊傷害: 65%
攻擊傷害: 65%
攻擊間隔: 0.9 秒
冷卻時間: 6 秒
造成 35% 更少攻擊傷害
+0.1 米範圍
爆發 +4
is area damage [1]
+0.1 米範圍
爆發 +4
is area damage [1]
DarkwoodBoneGolemLeapSlam
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 179–269
暴擊率: 5%
攻擊傷害: 180%
攻擊傷害: 180%
攻擊間隔: 0.9 秒
冷卻時間: 4 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
造成 80% 更多攻擊傷害
基礎範圍為 1.5 米
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
基礎範圍為 1.5 米
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
EGBoneGolemConsumeCorpse
可觸發, 法術
冷卻時間: 5 秒
spell maximum action distance +% [-90]
DarkwoodBoneGolemCascadeEmpowered
攻擊, 範圍, 攻擊可重複, 近戰
基本傷害: 179–269
暴擊率: 5%
攻擊傷害: 185%
攻擊傷害: 185%
攻擊間隔: 0.9 秒
造成 85% 更多攻擊傷害
100% 更多範圍效果
爆發 +4
is area damage [1]
100% 更多範圍效果
爆發 +4
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { on_end_golem_death_submerge_01 = "Delete();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/Bone/Bonewall_explode/bonewallexplode.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DarkwoodCarrionGolem/DarkwoodBoneGolem"] = { name = "Carrion Golem", life = 5.82, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.6, damageSpread = 0.2, attackTime = 0.9, attackRange = 13, accuracy = 3.4, skillList = { "EGBoneGolemConsumeCorpse", "BoneGolemMultiAttack", "DarkwoodBoneGolemLeapSlam", "DarkwoodBoneGolemCascade", "DarkwoodBoneGolemCascadeEmpowered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EGBoneGolemConsumeCorpse"] = { name = "EGBoneGolemConsumeCorpse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-90, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneGolemMultiAttack"] = { name = "BoneGolemMultiAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "bone_golem_attack_speed_+%_final_after_third_combo_index", "bone_golem_damage_+%_final_after_third_combo_index", }, levels = { [1] = {200, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkwoodBoneGolemLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "disable_attack_repeats", }, levels = { [1] = {30, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkwoodBoneGolemCascade"] = { name = "DarkwoodBoneGolemCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_base_radius_+", "is_area_damage", }, levels = { [1] = {4, 1, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkwoodBoneGolemCascadeEmpowered"] = { name = "DarkwoodBoneGolemCascadeEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {4, 100, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
每秒回復 1% 生命
Id | SummonedGolemLifeRegeneration |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
食腐魔像
創造物
monster no drops or experience [1]
每秒回復 1% 生命
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
每秒回復 1% 生命
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Carrion Golem
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, construct, fast_movement, golem, is_unarmed, mud_blood, not_dex, not_str, physical_affinity, stone_armour |
生命
582%
生命轉為護盾
100%
異常狀態臨界值
582%
抗性
40 40 40 20
傷害
60%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 13
攻擊間隔
0.9 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
BoneGolem
Metadata
CelestialBoneGolem
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
37,442
護甲
28,790
閃避
4,739
能量護盾
6,127
傷害
224
法術傷害
224
命中
986
攻擊間隔
0.9
經驗值
15,383
異常狀態臨界值
37,442
冰緩
118
感電
118
易碎
670
焦灼
118
殘喘
327
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BoneGolemMultiAttack
攻擊, 攻擊可重複, 近戰, 近戰單一目標
基本傷害: 179–269
暴擊率: 5%
攻擊傷害: 135%
攻擊傷害: 135%
攻擊間隔: 0.9 秒
造成 35% 更多攻擊傷害
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
CelestialBoneGolemCascade
攻擊, 範圍, 攻擊可重複, 近戰
基本傷害: 179–269
暴擊率: 5%
攻擊傷害: 65%
攻擊傷害: 65%
攻擊間隔: 0.9 秒
冷卻時間: 6 秒
造成 35% 更少攻擊傷害
+0.1 米範圍
爆發 +4
is area damage [1]
+0.1 米範圍
爆發 +4
is area damage [1]
CelestialBoneGolemLeapSlam
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 179–269
暴擊率: 5%
攻擊傷害: 180%
攻擊傷害: 180%
攻擊間隔: 0.9 秒
冷卻時間: 4 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
造成 80% 更多攻擊傷害
基礎範圍為 1.5 米
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
基礎範圍為 1.5 米
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
EGBoneGolemConsumeCorpse
可觸發, 法術
冷卻時間: 5 秒
spell maximum action distance +% [-90]
CelestialBoneGolemCascadeEmpowered
攻擊, 範圍, 攻擊可重複, 近戰
基本傷害: 179–269
暴擊率: 5%
攻擊傷害: 185%
攻擊傷害: 185%
攻擊間隔: 0.9 秒
造成 85% 更多攻擊傷害
100% 更多範圍效果
爆發 +4
is area damage [1]
100% 更多範圍效果
爆發 +4
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { on_end_golem_death_submerge_01 = "Delete();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/Bone/Bonewall_explode/bonewallexplode.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/CelestialCarrionGolem/CelestialBoneGolem"] = { name = "Carrion Golem", life = 5.82, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.6, damageSpread = 0.2, attackTime = 0.9, attackRange = 13, accuracy = 3.4, skillList = { "EGBoneGolemConsumeCorpse", "BoneGolemMultiAttack", "CelestialBoneGolemLeapSlam", "CelestialBoneGolemCascade", "CelestialBoneGolemCascadeEmpowered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EGBoneGolemConsumeCorpse"] = { name = "EGBoneGolemConsumeCorpse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-90, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneGolemMultiAttack"] = { name = "BoneGolemMultiAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "bone_golem_attack_speed_+%_final_after_third_combo_index", "bone_golem_damage_+%_final_after_third_combo_index", }, levels = { [1] = {200, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CelestialBoneGolemLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "disable_attack_repeats", }, levels = { [1] = {30, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CelestialBoneGolemCascade"] = { name = "CelestialBoneGolemCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_base_radius_+", "is_area_damage", }, levels = { [1] = {4, 1, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CelestialBoneGolemCascadeEmpowered"] = { name = "CelestialBoneGolemCascadeEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {4, 100, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
每秒回復 1% 生命
Id | SummonedGolemLifeRegeneration |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |