腐化魔像
你的腐化魔像使非魔像召唤生物获得额外的物理伤害
non_golem_minion_global_minimum_added_physical_damage
non_golem_minion_global_maximum_added_physical_damage
non_golem_minion_global_maximum_added_physical_damage
Carrion Golem
Code | non golem minion global minimum added physical damage |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | non golem minion global maximum added physical damage |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
腐化魔像
构造体
monster no drops or experience [1]
生命每秒回复 1%
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
生命每秒回复 1%
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Carrion Golem
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, construct, fast_movement, golem, is_unarmed, large_height, mud_blood, not_dex, not_str, physical_affinity, stone_armour |
生命
582%
生命转为护盾
100%
异常状态临界值
582%
抗性
40 40 40 20
伤害
60%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 13
攻击间隔
0.9 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
BoneGolem
Metadata
BoneGolem
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
37,442
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
224
法术伤害
224
命中
986
攻击间隔
0.9
经验值
15,383
异常状态临界值
37,442
冰缓
118
Shock
118
Brittle
670
Scorch
118
Sap
327
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BoneGolemMultiAttack
攻击, 攻击可重复, 近战, 近战单一目标
基本伤害: 179–269
暴击几率: 5%
攻击伤害: 135%
攻击伤害: 135%
攻击间隔: 0.9 秒
攻击伤害总增 35%
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
BoneGolemCascade
攻击, 范围, 攻击可重复, 近战
基本伤害: 179–269
暴击几率: 5%
攻击伤害: 65%
攻击伤害: 65%
攻击间隔: 0.9 秒
冷却时间: 6 秒
攻击伤害总降 35%
范围 +0.1 米
导致 +4 次爆发
is area damage [1]
范围 +0.1 米
导致 +4 次爆发
is area damage [1]
BoneGolemLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 179–269
暴击几率: 5%
攻击伤害: 180%
攻击伤害: 180%
攻击间隔: 0.9 秒
冷却时间: 4 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
攻击伤害总增 80%
基础范围为 1.5 米
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
基础范围为 1.5 米
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
EGBoneGolemConsumeCorpse
可触发, 法术
冷却时间: 5 秒
spell maximum action distance +% [-90]
BoneGolemCascadeEmpowered
攻击, 范围, 攻击可重复, 近战
基本伤害: 179–269
暴击几率: 5%
攻击伤害: 185%
攻击伤害: 185%
攻击间隔: 0.9 秒
攻击伤害总增 85%
总效果区域扩大 100%
导致 +4 次爆发
is area damage [1]
总效果区域扩大 100%
导致 +4 次爆发
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { on_end_golem_death_submerge_01 = "Delete();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/Bone/Bonewall_explode/bonewallexplode.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneGolem/BoneGolem"] = { name = "Carrion Golem", life = 5.82, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.6, damageSpread = 0.2, attackTime = 0.9, attackRange = 13, accuracy = 3.4, skillList = { "BoneGolemLeapSlam", "BoneGolemCascade", "BoneGolemCascadeEmpowered", "EGBoneGolemConsumeCorpse", "BoneGolemMultiAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BoneGolemLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "disable_attack_repeats", }, levels = { [1] = {30, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneGolemCascade"] = { name = "BoneGolemCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_base_radius_+", "is_area_damage", }, levels = { [1] = {4, 1, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneGolemCascadeEmpowered"] = { name = "BoneGolemCascadeEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {4, 100, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGBoneGolemConsumeCorpse"] = { name = "EGBoneGolemConsumeCorpse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-90, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneGolemMultiAttack"] = { name = "BoneGolemMultiAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "bone_golem_attack_speed_+%_final_after_third_combo_index", "bone_golem_damage_+%_final_after_third_combo_index", }, levels = { [1] = {200, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
生命每秒回复 1%
Id | SummonedGolemLifeRegeneration |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
腐化魔像
构造体
monster no drops or experience [1]
生命每秒回复 1%
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
生命每秒回复 1%
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Carrion Golem
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, construct, fast_movement, golem, is_unarmed, mud_blood, not_dex, not_str, physical_affinity, stone_armour |
生命
582%
生命转为护盾
100%
异常状态临界值
582%
抗性
40 40 40 20
伤害
60%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 13
攻击间隔
0.9 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
BoneGolem
Metadata
StygianBoneGolem
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
37,442
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
224
法术伤害
224
命中
986
攻击间隔
0.9
经验值
15,383
异常状态临界值
37,442
冰缓
118
Shock
118
Brittle
670
Scorch
118
Sap
327
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BoneGolemMultiAttack
攻击, 攻击可重复, 近战, 近战单一目标
基本伤害: 179–269
暴击几率: 5%
攻击伤害: 135%
攻击伤害: 135%
攻击间隔: 0.9 秒
攻击伤害总增 35%
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
StygianBoneGolemCascade
攻击, 范围, 攻击可重复, 近战
基本伤害: 179–269
暴击几率: 5%
攻击伤害: 65%
攻击伤害: 65%
攻击间隔: 0.9 秒
冷却时间: 6 秒
攻击伤害总降 35%
范围 +0.1 米
导致 +4 次爆发
is area damage [1]
范围 +0.1 米
导致 +4 次爆发
is area damage [1]
StygianBoneGolemLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 179–269
暴击几率: 5%
攻击伤害: 180%
攻击伤害: 180%
攻击间隔: 0.9 秒
冷却时间: 4 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
攻击伤害总增 80%
基础范围为 1.5 米
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
基础范围为 1.5 米
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
EGBoneGolemConsumeCorpse
可触发, 法术
冷却时间: 5 秒
spell maximum action distance +% [-90]
StygianBoneGolemCascadeEmpowered
攻击, 范围, 攻击可重复, 近战
基本伤害: 179–269
暴击几率: 5%
攻击伤害: 185%
攻击伤害: 185%
攻击间隔: 0.9 秒
攻击伤害总增 85%
总效果区域扩大 100%
导致 +4 次爆发
is area damage [1]
总效果区域扩大 100%
导致 +4 次爆发
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { on_end_golem_death_submerge_01 = "Delete();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/Bone/Bonewall_explode/bonewallexplode.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/StygianBoneGolem/StygianBoneGolem"] = { name = "Carrion Golem", life = 5.82, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.6, damageSpread = 0.2, attackTime = 0.9, attackRange = 13, accuracy = 3.4, skillList = { "EGBoneGolemConsumeCorpse", "BoneGolemMultiAttack", "StygianBoneGolemLeapSlam", "StygianBoneGolemCascade", "StygianBoneGolemCascadeEmpowered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EGBoneGolemConsumeCorpse"] = { name = "EGBoneGolemConsumeCorpse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-90, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneGolemMultiAttack"] = { name = "BoneGolemMultiAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "bone_golem_attack_speed_+%_final_after_third_combo_index", "bone_golem_damage_+%_final_after_third_combo_index", }, levels = { [1] = {200, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StygianBoneGolemLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "disable_attack_repeats", }, levels = { [1] = {30, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StygianBoneGolemCascade"] = { name = "StygianBoneGolemCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_base_radius_+", "is_area_damage", }, levels = { [1] = {4, 1, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StygianBoneGolemCascadeEmpowered"] = { name = "StygianBoneGolemCascadeEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {4, 100, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
生命每秒回复 1%
Id | SummonedGolemLifeRegeneration |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
腐化魔像
构造体
monster no drops or experience [1]
生命每秒回复 1%
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
生命每秒回复 1%
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Carrion Golem
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, construct, fast_movement, golem, is_unarmed, mud_blood, not_dex, not_str, physical_affinity, stone_armour |
生命
582%
生命转为护盾
100%
异常状态临界值
582%
抗性
40 40 40 20
伤害
60%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 13
攻击间隔
0.9 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
BoneGolem
Metadata
DarkwoodBoneGolem
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
37,442
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
224
法术伤害
224
命中
986
攻击间隔
0.9
经验值
15,383
异常状态临界值
37,442
冰缓
118
Shock
118
Brittle
670
Scorch
118
Sap
327
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BoneGolemMultiAttack
攻击, 攻击可重复, 近战, 近战单一目标
基本伤害: 179–269
暴击几率: 5%
攻击伤害: 135%
攻击伤害: 135%
攻击间隔: 0.9 秒
攻击伤害总增 35%
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
DarkwoodBoneGolemCascade
攻击, 范围, 攻击可重复, 近战
基本伤害: 179–269
暴击几率: 5%
攻击伤害: 65%
攻击伤害: 65%
攻击间隔: 0.9 秒
冷却时间: 6 秒
攻击伤害总降 35%
范围 +0.1 米
导致 +4 次爆发
is area damage [1]
范围 +0.1 米
导致 +4 次爆发
is area damage [1]
DarkwoodBoneGolemLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 179–269
暴击几率: 5%
攻击伤害: 180%
攻击伤害: 180%
攻击间隔: 0.9 秒
冷却时间: 4 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
攻击伤害总增 80%
基础范围为 1.5 米
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
基础范围为 1.5 米
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
EGBoneGolemConsumeCorpse
可触发, 法术
冷却时间: 5 秒
spell maximum action distance +% [-90]
DarkwoodBoneGolemCascadeEmpowered
攻击, 范围, 攻击可重复, 近战
基本伤害: 179–269
暴击几率: 5%
攻击伤害: 185%
攻击伤害: 185%
攻击间隔: 0.9 秒
攻击伤害总增 85%
总效果区域扩大 100%
导致 +4 次爆发
is area damage [1]
总效果区域扩大 100%
导致 +4 次爆发
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { on_end_golem_death_submerge_01 = "Delete();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/Bone/Bonewall_explode/bonewallexplode.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DarkwoodCarrionGolem/DarkwoodBoneGolem"] = { name = "Carrion Golem", life = 5.82, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.6, damageSpread = 0.2, attackTime = 0.9, attackRange = 13, accuracy = 3.4, skillList = { "EGBoneGolemConsumeCorpse", "BoneGolemMultiAttack", "DarkwoodBoneGolemLeapSlam", "DarkwoodBoneGolemCascade", "DarkwoodBoneGolemCascadeEmpowered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EGBoneGolemConsumeCorpse"] = { name = "EGBoneGolemConsumeCorpse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-90, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneGolemMultiAttack"] = { name = "BoneGolemMultiAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "bone_golem_attack_speed_+%_final_after_third_combo_index", "bone_golem_damage_+%_final_after_third_combo_index", }, levels = { [1] = {200, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkwoodBoneGolemLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "disable_attack_repeats", }, levels = { [1] = {30, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkwoodBoneGolemCascade"] = { name = "DarkwoodBoneGolemCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_base_radius_+", "is_area_damage", }, levels = { [1] = {4, 1, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkwoodBoneGolemCascadeEmpowered"] = { name = "DarkwoodBoneGolemCascadeEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {4, 100, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
生命每秒回复 1%
Id | SummonedGolemLifeRegeneration |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
腐化魔像
构造体
monster no drops or experience [1]
生命每秒回复 1%
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
生命每秒回复 1%
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Carrion Golem
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, construct, fast_movement, golem, is_unarmed, mud_blood, not_dex, not_str, physical_affinity, stone_armour |
生命
582%
生命转为护盾
100%
异常状态临界值
582%
抗性
40 40 40 20
伤害
60%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 13
攻击间隔
0.9 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
BoneGolem
Metadata
CelestialBoneGolem
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
37,442
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
224
法术伤害
224
命中
986
攻击间隔
0.9
经验值
15,383
异常状态临界值
37,442
冰缓
118
Shock
118
Brittle
670
Scorch
118
Sap
327
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BoneGolemMultiAttack
攻击, 攻击可重复, 近战, 近战单一目标
基本伤害: 179–269
暴击几率: 5%
攻击伤害: 135%
攻击伤害: 135%
攻击间隔: 0.9 秒
攻击伤害总增 35%
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
CelestialBoneGolemCascade
攻击, 范围, 攻击可重复, 近战
基本伤害: 179–269
暴击几率: 5%
攻击伤害: 65%
攻击伤害: 65%
攻击间隔: 0.9 秒
冷却时间: 6 秒
攻击伤害总降 35%
范围 +0.1 米
导致 +4 次爆发
is area damage [1]
范围 +0.1 米
导致 +4 次爆发
is area damage [1]
CelestialBoneGolemLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 179–269
暴击几率: 5%
攻击伤害: 180%
攻击伤害: 180%
攻击间隔: 0.9 秒
冷却时间: 4 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
攻击伤害总增 80%
基础范围为 1.5 米
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
基础范围为 1.5 米
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
EGBoneGolemConsumeCorpse
可触发, 法术
冷却时间: 5 秒
spell maximum action distance +% [-90]
CelestialBoneGolemCascadeEmpowered
攻击, 范围, 攻击可重复, 近战
基本伤害: 179–269
暴击几率: 5%
攻击伤害: 185%
攻击伤害: 185%
攻击间隔: 0.9 秒
攻击伤害总增 85%
总效果区域扩大 100%
导致 +4 次爆发
is area damage [1]
总效果区域扩大 100%
导致 +4 次爆发
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { on_end_golem_death_submerge_01 = "Delete();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/Bone/Bonewall_explode/bonewallexplode.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/CelestialCarrionGolem/CelestialBoneGolem"] = { name = "Carrion Golem", life = 5.82, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.6, damageSpread = 0.2, attackTime = 0.9, attackRange = 13, accuracy = 3.4, skillList = { "EGBoneGolemConsumeCorpse", "BoneGolemMultiAttack", "CelestialBoneGolemLeapSlam", "CelestialBoneGolemCascade", "CelestialBoneGolemCascadeEmpowered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EGBoneGolemConsumeCorpse"] = { name = "EGBoneGolemConsumeCorpse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-90, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneGolemMultiAttack"] = { name = "BoneGolemMultiAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "bone_golem_attack_speed_+%_final_after_third_combo_index", "bone_golem_damage_+%_final_after_third_combo_index", }, levels = { [1] = {200, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CelestialBoneGolemLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "disable_attack_repeats", }, levels = { [1] = {30, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CelestialBoneGolemCascade"] = { name = "CelestialBoneGolemCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_base_radius_+", "is_area_damage", }, levels = { [1] = {4, 1, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CelestialBoneGolemCascadeEmpowered"] = { name = "CelestialBoneGolemCascadeEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {4, 100, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
生命每秒回复 1%
Id | SummonedGolemLifeRegeneration |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |