Трупный голем
Ваш трупный голем дарует дополнительный физический урон всем приспешникам не-големам
non_golem_minion_global_minimum_added_physical_damage
non_golem_minion_global_maximum_added_physical_damage
Carrion Golem
Attribute /4

bone_golem_buff

KeyValue
AcronymIgnite
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codenon golem minion global minimum added physical damage
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Codenon golem minion global maximum added physical damage
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Трупный голем
Механизм
monster no drops or experience [1]
Регенерация 1% здоровья в секунду
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Carrion Golem
SpectreN
Tagsbludgeoning_weapon, construct, fast_movement, golem, is_unarmed, large_height, mud_blood, not_dex, not_str, physical_affinity, stone_armour
Здоровье
582%
Energy Shield From Life
100%
Ailment Threshold
582%
Сопротивление
40 40 40 20
Damage
60%
Точность
340%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 13
Attack Time
0.9 Second
Damage Spread
±20%
Опыт
150%
Model Size
100%
Type
BoneGolem
Metadata
BoneGolem
IsSummoned
Y
Уровень
68
Здоровье
37,442
Броня
28,790
Уклонение
4,739
Энергетический щит
6,127
Damage
224
Урон от чар
224
Точность
986
Attack Time
0.9
Опыт
15,383
Ailment Threshold
37,442
Chill
118
Shock
118
Brittle
670
Scorch
118
Sap
327
BoneGolemMultiAttack
Attack, Multistrikeable, Melee, MeleeSingleTarget
Base Damage: 179–269
Шанс критического удара: 5%
Урон от атаки: 135%
Урон от атаки: 135%
Attack Time: 0.9 сек.
Наносит на 35% больше урона атаками
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
BoneGolemCascade
Attack, Area, Multistrikeable, Melee
Base Damage: 179–269
Шанс критического удара: 5%
Урон от атаки: 65%
Урон от атаки: 65%
Attack Time: 0.9 сек.
Перезарядка: 6 сек.
Наносит на 35% меньше урона атаками
+0.1 м к радиусу
Вызывает +4 взрыва(-ов)
is area damage [1]
BoneGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Наскок
Base Damage: 179–269
Шанс критического удара: 5%
Урон от атаки: 180%
Урон от атаки: 180%
Attack Time: 0.9 сек.
Перезарядка: 4 сек.
Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
Наносит на 80% больше урона атаками
Базовый радиус равен 1.5 м
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
EGBoneGolemConsumeCorpse
Triggerable, Spell
Перезарядка: 5 сек.
spell maximum action distance +% [-90]
BoneGolemCascadeEmpowered
Attack, Area, Multistrikeable, Melee
Base Damage: 179–269
Шанс критического удара: 5%
Урон от атаки: 185%
Урон от атаки: 185%
Attack Time: 0.9 сек.
Наносит на 85% больше урона атаками
На 100% больше области действия
Вызывает +4 взрыва(-ов)
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

Animated
{
	on_end_golem_death_submerge_01 = "Delete();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	//turn_duration = 0.5
	fade_arrows = true
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/Bone/Bonewall_explode/bonewallexplode.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BoneGolem/BoneGolem"] = {
    name = "Carrion Golem",
    life = 5.82,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 0.6,
    damageSpread = 0.2,
    attackTime = 0.9,
    attackRange = 13,
    accuracy = 3.4,
    skillList = {
        "BoneGolemLeapSlam",
        "BoneGolemCascade",
        "BoneGolemCascadeEmpowered",
        "EGBoneGolemConsumeCorpse",
        "BoneGolemMultiAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneGolemLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "disable_attack_repeats",
    },
    levels = {
        [1] = {30, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneGolemCascade"] = {
    name = "BoneGolemCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "upheaval_number_of_spikes",
        "active_skill_base_radius_+",
        "is_area_damage",
    },
    levels = {
        [1] = {4, 1, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneGolemCascadeEmpowered"] = {
    name = "BoneGolemCascadeEmpowered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "upheaval_number_of_spikes",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {4, 100, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGBoneGolemConsumeCorpse"] = {
    name = "EGBoneGolemConsumeCorpse",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneGolemMultiAttack"] = {
    name = "BoneGolemMultiAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "bone_golem_attack_speed_+%_final_after_third_combo_index",
        "bone_golem_damage_+%_final_after_third_combo_index",
    },
    levels = {
        [1] = {200, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Регенерация 1% здоровья в секунду
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 Global
  • Craft Tagsresource life
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Трупный голем
    Механизм
    monster no drops or experience [1]
    Регенерация 1% здоровья в секунду
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Carrion Golem
    SpectreN
    Tagsbludgeoning_weapon, construct, fast_movement, golem, is_unarmed, mud_blood, not_dex, not_str, physical_affinity, stone_armour
    Здоровье
    582%
    Energy Shield From Life
    100%
    Ailment Threshold
    582%
    Сопротивление
    40 40 40 20
    Damage
    60%
    Точность
    340%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    0.9 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    BoneGolem
    Metadata
    StygianBoneGolem
    IsSummoned
    Y
    Уровень
    68
    Здоровье
    37,442
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    6,127
    Damage
    224
    Урон от чар
    224
    Точность
    986
    Attack Time
    0.9
    Опыт
    15,383
    Ailment Threshold
    37,442
    Chill
    118
    Shock
    118
    Brittle
    670
    Scorch
    118
    Sap
    327
    BoneGolemMultiAttack
    Attack, Multistrikeable, Melee, MeleeSingleTarget
    Base Damage: 179–269
    Шанс критического удара: 5%
    Урон от атаки: 135%
    Урон от атаки: 135%
    Attack Time: 0.9 сек.
    Наносит на 35% больше урона атаками
    bone golem attack speed +% final after third combo index [200]
    bone golem damage +% final after third combo index [20]
    StygianBoneGolemCascade
    Attack, Area, Multistrikeable, Melee
    Base Damage: 179–269
    Шанс критического удара: 5%
    Урон от атаки: 65%
    Урон от атаки: 65%
    Attack Time: 0.9 сек.
    Перезарядка: 6 сек.
    Наносит на 35% меньше урона атаками
    +0.1 м к радиусу
    Вызывает +4 взрыва(-ов)
    is area damage [1]
    StygianBoneGolemLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Наскок
    Base Damage: 179–269
    Шанс критического удара: 5%
    Урон от атаки: 180%
    Урон от атаки: 180%
    Attack Time: 0.9 сек.
    Перезарядка: 4 сек.
    Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
    Наносит на 80% больше урона атаками
    Базовый радиус равен 1.5 м
    active skill area of effect radius +% final [30]
    disable attack repeats [1]
    is area damage [1]
    EGBoneGolemConsumeCorpse
    Triggerable, Spell
    Перезарядка: 5 сек.
    spell maximum action distance +% [-90]
    StygianBoneGolemCascadeEmpowered
    Attack, Area, Multistrikeable, Melee
    Base Damage: 179–269
    Шанс критического удара: 5%
    Урон от атаки: 185%
    Урон от атаки: 185%
    Attack Time: 0.9 сек.
    Наносит на 85% больше урона атаками
    На 100% больше области действия
    Вызывает +4 взрыва(-ов)
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	on_end_golem_death_submerge_01 = "Delete();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    	fade_arrows = true
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/Bone/Bonewall_explode/bonewallexplode.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/StygianBoneGolem/StygianBoneGolem"] = {
        name = "Carrion Golem",
        life = 5.82,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 0.9,
        attackRange = 13,
        accuracy = 3.4,
        skillList = {
            "EGBoneGolemConsumeCorpse",
            "BoneGolemMultiAttack",
            "StygianBoneGolemLeapSlam",
            "StygianBoneGolemCascade",
            "StygianBoneGolemCascadeEmpowered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBoneGolemConsumeCorpse"] = {
        name = "EGBoneGolemConsumeCorpse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneGolemMultiAttack"] = {
        name = "BoneGolemMultiAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bone_golem_attack_speed_+%_final_after_third_combo_index",
            "bone_golem_damage_+%_final_after_third_combo_index",
        },
        levels = {
            [1] = {200, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StygianBoneGolemLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "disable_attack_repeats",
        },
        levels = {
            [1] = {30, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StygianBoneGolemCascade"] = {
        name = "StygianBoneGolemCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_base_radius_+",
            "is_area_damage",
        },
        levels = {
            [1] = {4, 1, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StygianBoneGolemCascadeEmpowered"] = {
        name = "StygianBoneGolemCascadeEmpowered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {4, 100, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Регенерация 1% здоровья в секунду
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 Global
  • Craft Tagsresource life
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Трупный голем
    Механизм
    monster no drops or experience [1]
    Регенерация 1% здоровья в секунду
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Carrion Golem
    SpectreN
    Tagsbludgeoning_weapon, construct, fast_movement, golem, is_unarmed, mud_blood, not_dex, not_str, physical_affinity, stone_armour
    Здоровье
    582%
    Energy Shield From Life
    100%
    Ailment Threshold
    582%
    Сопротивление
    40 40 40 20
    Damage
    60%
    Точность
    340%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    0.9 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    BoneGolem
    Metadata
    DarkwoodBoneGolem
    IsSummoned
    Y
    Уровень
    68
    Здоровье
    37,442
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    6,127
    Damage
    224
    Урон от чар
    224
    Точность
    986
    Attack Time
    0.9
    Опыт
    15,383
    Ailment Threshold
    37,442
    Chill
    118
    Shock
    118
    Brittle
    670
    Scorch
    118
    Sap
    327
    BoneGolemMultiAttack
    Attack, Multistrikeable, Melee, MeleeSingleTarget
    Base Damage: 179–269
    Шанс критического удара: 5%
    Урон от атаки: 135%
    Урон от атаки: 135%
    Attack Time: 0.9 сек.
    Наносит на 35% больше урона атаками
    bone golem attack speed +% final after third combo index [200]
    bone golem damage +% final after third combo index [20]
    DarkwoodBoneGolemCascade
    Attack, Area, Multistrikeable, Melee
    Base Damage: 179–269
    Шанс критического удара: 5%
    Урон от атаки: 65%
    Урон от атаки: 65%
    Attack Time: 0.9 сек.
    Перезарядка: 6 сек.
    Наносит на 35% меньше урона атаками
    +0.1 м к радиусу
    Вызывает +4 взрыва(-ов)
    is area damage [1]
    DarkwoodBoneGolemLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Наскок
    Base Damage: 179–269
    Шанс критического удара: 5%
    Урон от атаки: 180%
    Урон от атаки: 180%
    Attack Time: 0.9 сек.
    Перезарядка: 4 сек.
    Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
    Наносит на 80% больше урона атаками
    Базовый радиус равен 1.5 м
    active skill area of effect radius +% final [30]
    disable attack repeats [1]
    is area damage [1]
    EGBoneGolemConsumeCorpse
    Triggerable, Spell
    Перезарядка: 5 сек.
    spell maximum action distance +% [-90]
    DarkwoodBoneGolemCascadeEmpowered
    Attack, Area, Multistrikeable, Melee
    Base Damage: 179–269
    Шанс критического удара: 5%
    Урон от атаки: 185%
    Урон от атаки: 185%
    Attack Time: 0.9 сек.
    Наносит на 85% больше урона атаками
    На 100% больше области действия
    Вызывает +4 взрыва(-ов)
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	on_end_golem_death_submerge_01 = "Delete();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    	fade_arrows = true
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/Bone/Bonewall_explode/bonewallexplode.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DarkwoodCarrionGolem/DarkwoodBoneGolem"] = {
        name = "Carrion Golem",
        life = 5.82,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 0.9,
        attackRange = 13,
        accuracy = 3.4,
        skillList = {
            "EGBoneGolemConsumeCorpse",
            "BoneGolemMultiAttack",
            "DarkwoodBoneGolemLeapSlam",
            "DarkwoodBoneGolemCascade",
            "DarkwoodBoneGolemCascadeEmpowered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBoneGolemConsumeCorpse"] = {
        name = "EGBoneGolemConsumeCorpse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneGolemMultiAttack"] = {
        name = "BoneGolemMultiAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bone_golem_attack_speed_+%_final_after_third_combo_index",
            "bone_golem_damage_+%_final_after_third_combo_index",
        },
        levels = {
            [1] = {200, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DarkwoodBoneGolemLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "disable_attack_repeats",
        },
        levels = {
            [1] = {30, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DarkwoodBoneGolemCascade"] = {
        name = "DarkwoodBoneGolemCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_base_radius_+",
            "is_area_damage",
        },
        levels = {
            [1] = {4, 1, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DarkwoodBoneGolemCascadeEmpowered"] = {
        name = "DarkwoodBoneGolemCascadeEmpowered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {4, 100, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Регенерация 1% здоровья в секунду
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 Global
  • Craft Tagsresource life
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Трупный голем
    Механизм
    monster no drops or experience [1]
    Регенерация 1% здоровья в секунду
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Carrion Golem
    SpectreN
    Tagsbludgeoning_weapon, construct, fast_movement, golem, is_unarmed, mud_blood, not_dex, not_str, physical_affinity, stone_armour
    Здоровье
    582%
    Energy Shield From Life
    100%
    Ailment Threshold
    582%
    Сопротивление
    40 40 40 20
    Damage
    60%
    Точность
    340%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    0.9 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    BoneGolem
    Metadata
    CelestialBoneGolem
    IsSummoned
    Y
    Уровень
    68
    Здоровье
    37,442
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    6,127
    Damage
    224
    Урон от чар
    224
    Точность
    986
    Attack Time
    0.9
    Опыт
    15,383
    Ailment Threshold
    37,442
    Chill
    118
    Shock
    118
    Brittle
    670
    Scorch
    118
    Sap
    327
    BoneGolemMultiAttack
    Attack, Multistrikeable, Melee, MeleeSingleTarget
    Base Damage: 179–269
    Шанс критического удара: 5%
    Урон от атаки: 135%
    Урон от атаки: 135%
    Attack Time: 0.9 сек.
    Наносит на 35% больше урона атаками
    bone golem attack speed +% final after third combo index [200]
    bone golem damage +% final after third combo index [20]
    CelestialBoneGolemCascade
    Attack, Area, Multistrikeable, Melee
    Base Damage: 179–269
    Шанс критического удара: 5%
    Урон от атаки: 65%
    Урон от атаки: 65%
    Attack Time: 0.9 сек.
    Перезарядка: 6 сек.
    Наносит на 35% меньше урона атаками
    +0.1 м к радиусу
    Вызывает +4 взрыва(-ов)
    is area damage [1]
    CelestialBoneGolemLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Наскок
    Base Damage: 179–269
    Шанс критического удара: 5%
    Урон от атаки: 180%
    Урон от атаки: 180%
    Attack Time: 0.9 сек.
    Перезарядка: 4 сек.
    Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
    Наносит на 80% больше урона атаками
    Базовый радиус равен 1.5 м
    active skill area of effect radius +% final [30]
    disable attack repeats [1]
    is area damage [1]
    EGBoneGolemConsumeCorpse
    Triggerable, Spell
    Перезарядка: 5 сек.
    spell maximum action distance +% [-90]
    CelestialBoneGolemCascadeEmpowered
    Attack, Area, Multistrikeable, Melee
    Base Damage: 179–269
    Шанс критического удара: 5%
    Урон от атаки: 185%
    Урон от атаки: 185%
    Attack Time: 0.9 сек.
    Наносит на 85% больше урона атаками
    На 100% больше области действия
    Вызывает +4 взрыва(-ов)
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	on_end_golem_death_submerge_01 = "Delete();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    	fade_arrows = true
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/Bone/Bonewall_explode/bonewallexplode.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CelestialCarrionGolem/CelestialBoneGolem"] = {
        name = "Carrion Golem",
        life = 5.82,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 0.9,
        attackRange = 13,
        accuracy = 3.4,
        skillList = {
            "EGBoneGolemConsumeCorpse",
            "BoneGolemMultiAttack",
            "CelestialBoneGolemLeapSlam",
            "CelestialBoneGolemCascade",
            "CelestialBoneGolemCascadeEmpowered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBoneGolemConsumeCorpse"] = {
        name = "EGBoneGolemConsumeCorpse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneGolemMultiAttack"] = {
        name = "BoneGolemMultiAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bone_golem_attack_speed_+%_final_after_third_combo_index",
            "bone_golem_damage_+%_final_after_third_combo_index",
        },
        levels = {
            [1] = {200, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CelestialBoneGolemLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "disable_attack_repeats",
        },
        levels = {
            [1] = {30, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CelestialBoneGolemCascade"] = {
        name = "CelestialBoneGolemCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_base_radius_+",
            "is_area_damage",
        },
        levels = {
            [1] = {4, 1, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CelestialBoneGolemCascadeEmpowered"] = {
        name = "CelestialBoneGolemCascadeEmpowered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {4, 100, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Регенерация 1% здоровья в секунду
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 Global
  • Craft Tagsresource life
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
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