Трупный голем
Ваш трупный голем дарует дополнительный физический урон всем приспешникам не-големам
non_golem_minion_global_minimum_added_physical_damage
non_golem_minion_global_maximum_added_physical_damage
non_golem_minion_global_maximum_added_physical_damage
Carrion Golem
Code | non golem minion global minimum added physical damage |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | non golem minion global maximum added physical damage |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Трупный голем
Механизм
monster no drops or experience [1]
Регенерация 1% здоровья в секунду
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Регенерация 1% здоровья в секунду
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Carrion Golem
Spectre | N |
---|---|
Tags | bludgeoning_weapon, construct, fast_movement, golem, is_unarmed, large_height, mud_blood, not_dex, not_str, physical_affinity, stone_armour |
Здоровье
582%
Energy Shield From Life
100%
Ailment Threshold
582%
Сопротивление
40 40 40 20
Damage
60%
Точность
340%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 13
Attack Time
0.9 Second
Damage Spread
±20%
Опыт
150%
Model Size
100%
Type
BoneGolem
Metadata
BoneGolem
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
37,442
Броня
28,790
Уклонение
4,739
Энергетический щит
6,127
Damage
224
Урон от чар
224
Точность
986
Attack Time
0.9
Опыт
15,383
Ailment Threshold
37,442
Chill
118
Shock
118
Brittle
670
Scorch
118
Sap
327
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BoneGolemMultiAttack
Attack, Multistrikeable, Melee, MeleeSingleTarget
Base Damage: 179–269
Шанс критического удара: 5%
Урон от атаки: 135%
Урон от атаки: 135%
Attack Time: 0.9 сек.
Наносит на 35% больше урона атаками
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
BoneGolemCascade
Attack, Area, Multistrikeable, Melee
Base Damage: 179–269
Шанс критического удара: 5%
Урон от атаки: 65%
Урон от атаки: 65%
Attack Time: 0.9 сек.
Перезарядка: 6 сек.
Наносит на 35% меньше урона атаками
+0.1 м к радиусу
Вызывает +4 взрыва(-ов)
is area damage [1]
+0.1 м к радиусу
Вызывает +4 взрыва(-ов)
is area damage [1]
BoneGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Наскок
Base Damage: 179–269
Шанс критического удара: 5%
Урон от атаки: 180%
Урон от атаки: 180%
Attack Time: 0.9 сек.
Перезарядка: 4 сек.
Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
Наносит на 80% больше урона атаками
Базовый радиус равен 1.5 м
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
Базовый радиус равен 1.5 м
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
EGBoneGolemConsumeCorpse
Triggerable, Spell
Перезарядка: 5 сек.
spell maximum action distance +% [-90]
BoneGolemCascadeEmpowered
Attack, Area, Multistrikeable, Melee
Base Damage: 179–269
Шанс критического удара: 5%
Урон от атаки: 185%
Урон от атаки: 185%
Attack Time: 0.9 сек.
Наносит на 85% больше урона атаками
На 100% больше области действия
Вызывает +4 взрыва(-ов)
is area damage [1]
На 100% больше области действия
Вызывает +4 взрыва(-ов)
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { on_end_golem_death_submerge_01 = "Delete();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/Bone/Bonewall_explode/bonewallexplode.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneGolem/BoneGolem"] = { name = "Carrion Golem", life = 5.82, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.6, damageSpread = 0.2, attackTime = 0.9, attackRange = 13, accuracy = 3.4, skillList = { "BoneGolemLeapSlam", "BoneGolemCascade", "BoneGolemCascadeEmpowered", "EGBoneGolemConsumeCorpse", "BoneGolemMultiAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BoneGolemLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "disable_attack_repeats", }, levels = { [1] = {30, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneGolemCascade"] = { name = "BoneGolemCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_base_radius_+", "is_area_damage", }, levels = { [1] = {4, 1, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneGolemCascadeEmpowered"] = { name = "BoneGolemCascadeEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {4, 100, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGBoneGolemConsumeCorpse"] = { name = "EGBoneGolemConsumeCorpse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-90, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneGolemMultiAttack"] = { name = "BoneGolemMultiAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "bone_golem_attack_speed_+%_final_after_third_combo_index", "bone_golem_damage_+%_final_after_third_combo_index", }, levels = { [1] = {200, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Регенерация 1% здоровья в секунду
Id | SummonedGolemLifeRegeneration |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Трупный голем
Механизм
monster no drops or experience [1]
Регенерация 1% здоровья в секунду
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Регенерация 1% здоровья в секунду
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Carrion Golem
Spectre | N |
---|---|
Tags | bludgeoning_weapon, construct, fast_movement, golem, is_unarmed, mud_blood, not_dex, not_str, physical_affinity, stone_armour |
Здоровье
582%
Energy Shield From Life
100%
Ailment Threshold
582%
Сопротивление
40 40 40 20
Damage
60%
Точность
340%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 13
Attack Time
0.9 Second
Damage Spread
±20%
Опыт
150%
Model Size
100%
Type
BoneGolem
Metadata
StygianBoneGolem
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
37,442
Броня
28,790
Уклонение
4,739
Энергетический щит
6,127
Damage
224
Урон от чар
224
Точность
986
Attack Time
0.9
Опыт
15,383
Ailment Threshold
37,442
Chill
118
Shock
118
Brittle
670
Scorch
118
Sap
327
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BoneGolemMultiAttack
Attack, Multistrikeable, Melee, MeleeSingleTarget
Base Damage: 179–269
Шанс критического удара: 5%
Урон от атаки: 135%
Урон от атаки: 135%
Attack Time: 0.9 сек.
Наносит на 35% больше урона атаками
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
StygianBoneGolemCascade
Attack, Area, Multistrikeable, Melee
Base Damage: 179–269
Шанс критического удара: 5%
Урон от атаки: 65%
Урон от атаки: 65%
Attack Time: 0.9 сек.
Перезарядка: 6 сек.
Наносит на 35% меньше урона атаками
+0.1 м к радиусу
Вызывает +4 взрыва(-ов)
is area damage [1]
+0.1 м к радиусу
Вызывает +4 взрыва(-ов)
is area damage [1]
StygianBoneGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Наскок
Base Damage: 179–269
Шанс критического удара: 5%
Урон от атаки: 180%
Урон от атаки: 180%
Attack Time: 0.9 сек.
Перезарядка: 4 сек.
Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
Наносит на 80% больше урона атаками
Базовый радиус равен 1.5 м
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
Базовый радиус равен 1.5 м
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
EGBoneGolemConsumeCorpse
Triggerable, Spell
Перезарядка: 5 сек.
spell maximum action distance +% [-90]
StygianBoneGolemCascadeEmpowered
Attack, Area, Multistrikeable, Melee
Base Damage: 179–269
Шанс критического удара: 5%
Урон от атаки: 185%
Урон от атаки: 185%
Attack Time: 0.9 сек.
Наносит на 85% больше урона атаками
На 100% больше области действия
Вызывает +4 взрыва(-ов)
is area damage [1]
На 100% больше области действия
Вызывает +4 взрыва(-ов)
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { on_end_golem_death_submerge_01 = "Delete();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/Bone/Bonewall_explode/bonewallexplode.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/StygianBoneGolem/StygianBoneGolem"] = { name = "Carrion Golem", life = 5.82, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.6, damageSpread = 0.2, attackTime = 0.9, attackRange = 13, accuracy = 3.4, skillList = { "EGBoneGolemConsumeCorpse", "BoneGolemMultiAttack", "StygianBoneGolemLeapSlam", "StygianBoneGolemCascade", "StygianBoneGolemCascadeEmpowered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EGBoneGolemConsumeCorpse"] = { name = "EGBoneGolemConsumeCorpse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-90, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneGolemMultiAttack"] = { name = "BoneGolemMultiAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "bone_golem_attack_speed_+%_final_after_third_combo_index", "bone_golem_damage_+%_final_after_third_combo_index", }, levels = { [1] = {200, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StygianBoneGolemLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "disable_attack_repeats", }, levels = { [1] = {30, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StygianBoneGolemCascade"] = { name = "StygianBoneGolemCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_base_radius_+", "is_area_damage", }, levels = { [1] = {4, 1, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StygianBoneGolemCascadeEmpowered"] = { name = "StygianBoneGolemCascadeEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {4, 100, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Регенерация 1% здоровья в секунду
Id | SummonedGolemLifeRegeneration |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Трупный голем
Механизм
monster no drops or experience [1]
Регенерация 1% здоровья в секунду
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Регенерация 1% здоровья в секунду
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Carrion Golem
Spectre | N |
---|---|
Tags | bludgeoning_weapon, construct, fast_movement, golem, is_unarmed, mud_blood, not_dex, not_str, physical_affinity, stone_armour |
Здоровье
582%
Energy Shield From Life
100%
Ailment Threshold
582%
Сопротивление
40 40 40 20
Damage
60%
Точность
340%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 13
Attack Time
0.9 Second
Damage Spread
±20%
Опыт
150%
Model Size
100%
Type
BoneGolem
Metadata
DarkwoodBoneGolem
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
37,442
Броня
28,790
Уклонение
4,739
Энергетический щит
6,127
Damage
224
Урон от чар
224
Точность
986
Attack Time
0.9
Опыт
15,383
Ailment Threshold
37,442
Chill
118
Shock
118
Brittle
670
Scorch
118
Sap
327
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BoneGolemMultiAttack
Attack, Multistrikeable, Melee, MeleeSingleTarget
Base Damage: 179–269
Шанс критического удара: 5%
Урон от атаки: 135%
Урон от атаки: 135%
Attack Time: 0.9 сек.
Наносит на 35% больше урона атаками
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
DarkwoodBoneGolemCascade
Attack, Area, Multistrikeable, Melee
Base Damage: 179–269
Шанс критического удара: 5%
Урон от атаки: 65%
Урон от атаки: 65%
Attack Time: 0.9 сек.
Перезарядка: 6 сек.
Наносит на 35% меньше урона атаками
+0.1 м к радиусу
Вызывает +4 взрыва(-ов)
is area damage [1]
+0.1 м к радиусу
Вызывает +4 взрыва(-ов)
is area damage [1]
DarkwoodBoneGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Наскок
Base Damage: 179–269
Шанс критического удара: 5%
Урон от атаки: 180%
Урон от атаки: 180%
Attack Time: 0.9 сек.
Перезарядка: 4 сек.
Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
Наносит на 80% больше урона атаками
Базовый радиус равен 1.5 м
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
Базовый радиус равен 1.5 м
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
EGBoneGolemConsumeCorpse
Triggerable, Spell
Перезарядка: 5 сек.
spell maximum action distance +% [-90]
DarkwoodBoneGolemCascadeEmpowered
Attack, Area, Multistrikeable, Melee
Base Damage: 179–269
Шанс критического удара: 5%
Урон от атаки: 185%
Урон от атаки: 185%
Attack Time: 0.9 сек.
Наносит на 85% больше урона атаками
На 100% больше области действия
Вызывает +4 взрыва(-ов)
is area damage [1]
На 100% больше области действия
Вызывает +4 взрыва(-ов)
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { on_end_golem_death_submerge_01 = "Delete();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/Bone/Bonewall_explode/bonewallexplode.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DarkwoodCarrionGolem/DarkwoodBoneGolem"] = { name = "Carrion Golem", life = 5.82, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.6, damageSpread = 0.2, attackTime = 0.9, attackRange = 13, accuracy = 3.4, skillList = { "EGBoneGolemConsumeCorpse", "BoneGolemMultiAttack", "DarkwoodBoneGolemLeapSlam", "DarkwoodBoneGolemCascade", "DarkwoodBoneGolemCascadeEmpowered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EGBoneGolemConsumeCorpse"] = { name = "EGBoneGolemConsumeCorpse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-90, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneGolemMultiAttack"] = { name = "BoneGolemMultiAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "bone_golem_attack_speed_+%_final_after_third_combo_index", "bone_golem_damage_+%_final_after_third_combo_index", }, levels = { [1] = {200, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkwoodBoneGolemLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "disable_attack_repeats", }, levels = { [1] = {30, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkwoodBoneGolemCascade"] = { name = "DarkwoodBoneGolemCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_base_radius_+", "is_area_damage", }, levels = { [1] = {4, 1, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkwoodBoneGolemCascadeEmpowered"] = { name = "DarkwoodBoneGolemCascadeEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {4, 100, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Регенерация 1% здоровья в секунду
Id | SummonedGolemLifeRegeneration |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Трупный голем
Механизм
monster no drops or experience [1]
Регенерация 1% здоровья в секунду
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Регенерация 1% здоровья в секунду
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Carrion Golem
Spectre | N |
---|---|
Tags | bludgeoning_weapon, construct, fast_movement, golem, is_unarmed, mud_blood, not_dex, not_str, physical_affinity, stone_armour |
Здоровье
582%
Energy Shield From Life
100%
Ailment Threshold
582%
Сопротивление
40 40 40 20
Damage
60%
Точность
340%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 13
Attack Time
0.9 Second
Damage Spread
±20%
Опыт
150%
Model Size
100%
Type
BoneGolem
Metadata
CelestialBoneGolem
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
37,442
Броня
28,790
Уклонение
4,739
Энергетический щит
6,127
Damage
224
Урон от чар
224
Точность
986
Attack Time
0.9
Опыт
15,383
Ailment Threshold
37,442
Chill
118
Shock
118
Brittle
670
Scorch
118
Sap
327
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BoneGolemMultiAttack
Attack, Multistrikeable, Melee, MeleeSingleTarget
Base Damage: 179–269
Шанс критического удара: 5%
Урон от атаки: 135%
Урон от атаки: 135%
Attack Time: 0.9 сек.
Наносит на 35% больше урона атаками
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
CelestialBoneGolemCascade
Attack, Area, Multistrikeable, Melee
Base Damage: 179–269
Шанс критического удара: 5%
Урон от атаки: 65%
Урон от атаки: 65%
Attack Time: 0.9 сек.
Перезарядка: 6 сек.
Наносит на 35% меньше урона атаками
+0.1 м к радиусу
Вызывает +4 взрыва(-ов)
is area damage [1]
+0.1 м к радиусу
Вызывает +4 взрыва(-ов)
is area damage [1]
CelestialBoneGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Наскок
Base Damage: 179–269
Шанс критического удара: 5%
Урон от атаки: 180%
Урон от атаки: 180%
Attack Time: 0.9 сек.
Перезарядка: 4 сек.
Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
Наносит на 80% больше урона атаками
Базовый радиус равен 1.5 м
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
Базовый радиус равен 1.5 м
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
EGBoneGolemConsumeCorpse
Triggerable, Spell
Перезарядка: 5 сек.
spell maximum action distance +% [-90]
CelestialBoneGolemCascadeEmpowered
Attack, Area, Multistrikeable, Melee
Base Damage: 179–269
Шанс критического удара: 5%
Урон от атаки: 185%
Урон от атаки: 185%
Attack Time: 0.9 сек.
Наносит на 85% больше урона атаками
На 100% больше области действия
Вызывает +4 взрыва(-ов)
is area damage [1]
На 100% больше области действия
Вызывает +4 взрыва(-ов)
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { on_end_golem_death_submerge_01 = "Delete();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/Bone/Bonewall_explode/bonewallexplode.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/CelestialCarrionGolem/CelestialBoneGolem"] = { name = "Carrion Golem", life = 5.82, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.6, damageSpread = 0.2, attackTime = 0.9, attackRange = 13, accuracy = 3.4, skillList = { "EGBoneGolemConsumeCorpse", "BoneGolemMultiAttack", "CelestialBoneGolemLeapSlam", "CelestialBoneGolemCascade", "CelestialBoneGolemCascadeEmpowered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EGBoneGolemConsumeCorpse"] = { name = "EGBoneGolemConsumeCorpse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-90, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneGolemMultiAttack"] = { name = "BoneGolemMultiAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "bone_golem_attack_speed_+%_final_after_third_combo_index", "bone_golem_damage_+%_final_after_third_combo_index", }, levels = { [1] = {200, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CelestialBoneGolemLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "disable_attack_repeats", }, levels = { [1] = {30, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CelestialBoneGolemCascade"] = { name = "CelestialBoneGolemCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_base_radius_+", "is_area_damage", }, levels = { [1] = {4, 1, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CelestialBoneGolemCascadeEmpowered"] = { name = "CelestialBoneGolemCascadeEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {4, 100, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Регенерация 1% здоровья в секунду
Id | SummonedGolemLifeRegeneration |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |