Aasgolem
Euer Aasgolem gewährt Euren Kreaturen (Golems ausgenommen) zusätzlichen physischen Schaden.
non_golem_minion_global_minimum_added_physical_damage
non_golem_minion_global_maximum_added_physical_damage
Carrion Golem
Attribute /4

bone_golem_buff

KeyValue
AcronymIgnite
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codenon golem minion global minimum added physical damage
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Codenon golem minion global maximum added physical damage
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Aasgolem
Konstrukt
monster no drops or experience [1]
Regeneriert 1% des Lebens pro Sekunde
Carrion Golem
SpectreN
Tagsbludgeoning_weapon, construct, fast_movement, golem, is_unarmed, large_height, mud_blood, not_dex, not_str, physical_affinity, stone_armour
Leben
582%
Energy Shield From Life
100%
Ailment Threshold
582%
Widerstand
40 40 40 20
Damage
60%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 13
Attack Time
0.9 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
BoneGolem
Metadata
BoneGolem
IsSummoned
Y
Stufe
68
Leben
37,442
Rüstung
28,790
Ausweichen
4,739
Energieschild
6,127
Damage
224
Zauberschaden
224
Genauigkeit
986
Attack Time
0.9
Erfahrung
15,383
Ailment Threshold
37,442
Chill
118
Shock
118
Brittle
670
Scorch
118
Sap
327
BoneGolemMultiAttack
Attack, Multistrikeable, Melee, MeleeSingleTarget
Base Damage: 179–269
Kritische Trefferchance: 5%
Angriffsschaden: 135%
Angriffsschaden: 135%
Attack Time: 0.9 Sek.
Verursacht 35% mehr Angriffsschaden
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
BoneGolemCascade
Attack, Area, Multistrikeable, Melee
Base Damage: 179–269
Kritische Trefferchance: 5%
Angriffsschaden: 65%
Angriffsschaden: 65%
Attack Time: 0.9 Sek.
Abklingzeit: 6 Sek.
Verursacht 35% weniger Angriffsschaden
+0.1 Meter zum Radius
Erzeugt +4 Explosionen
is area damage [1]
BoneGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Sprunghieb
Base Damage: 179–269
Kritische Trefferchance: 5%
Angriffsschaden: 180%
Angriffsschaden: 180%
Attack Time: 0.9 Sek.
Abklingzeit: 4 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
Verursacht 80% mehr Angriffsschaden
Basisradius beträgt 1.5 Meter
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
EGBoneGolemConsumeCorpse
Triggerable, Spell
Abklingzeit: 5 Sek.
spell maximum action distance +% [-90]
BoneGolemCascadeEmpowered
Attack, Area, Multistrikeable, Melee
Base Damage: 179–269
Kritische Trefferchance: 5%
Angriffsschaden: 185%
Angriffsschaden: 185%
Attack Time: 0.9 Sek.
Verursacht 85% mehr Angriffsschaden
100% mehr Wirkungsbereich
Erzeugt +4 Explosionen
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

Animated
{
	on_end_golem_death_submerge_01 = "Delete();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	//turn_duration = 0.5
	fade_arrows = true
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/Bone/Bonewall_explode/bonewallexplode.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BoneGolem/BoneGolem"] = {
    name = "Carrion Golem",
    life = 5.82,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 0.6,
    damageSpread = 0.2,
    attackTime = 0.9,
    attackRange = 13,
    accuracy = 3.4,
    skillList = {
        "BoneGolemLeapSlam",
        "BoneGolemCascade",
        "BoneGolemCascadeEmpowered",
        "EGBoneGolemConsumeCorpse",
        "BoneGolemMultiAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneGolemLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "disable_attack_repeats",
    },
    levels = {
        [1] = {30, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneGolemCascade"] = {
    name = "BoneGolemCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "upheaval_number_of_spikes",
        "active_skill_base_radius_+",
        "is_area_damage",
    },
    levels = {
        [1] = {4, 1, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneGolemCascadeEmpowered"] = {
    name = "BoneGolemCascadeEmpowered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "upheaval_number_of_spikes",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {4, 100, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGBoneGolemConsumeCorpse"] = {
    name = "EGBoneGolemConsumeCorpse",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneGolemMultiAttack"] = {
    name = "BoneGolemMultiAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "bone_golem_attack_speed_+%_final_after_third_combo_index",
        "bone_golem_damage_+%_final_after_third_combo_index",
    },
    levels = {
        [1] = {200, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Regeneriert 1% des Lebens pro Sekunde
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 Global
  • Craft Tagsresource life
    Aasgolem
    Konstrukt
    monster no drops or experience [1]
    Regeneriert 1% des Lebens pro Sekunde
    Carrion Golem
    SpectreN
    Tagsbludgeoning_weapon, construct, fast_movement, golem, is_unarmed, mud_blood, not_dex, not_str, physical_affinity, stone_armour
    Leben
    582%
    Energy Shield From Life
    100%
    Ailment Threshold
    582%
    Widerstand
    40 40 40 20
    Damage
    60%
    Genauigkeit
    340%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    0.9 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    BoneGolem
    Metadata
    StygianBoneGolem
    IsSummoned
    Y
    Stufe
    68
    Leben
    37,442
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    6,127
    Damage
    224
    Zauberschaden
    224
    Genauigkeit
    986
    Attack Time
    0.9
    Erfahrung
    15,383
    Ailment Threshold
    37,442
    Chill
    118
    Shock
    118
    Brittle
    670
    Scorch
    118
    Sap
    327
    BoneGolemMultiAttack
    Attack, Multistrikeable, Melee, MeleeSingleTarget
    Base Damage: 179–269
    Kritische Trefferchance: 5%
    Angriffsschaden: 135%
    Angriffsschaden: 135%
    Attack Time: 0.9 Sek.
    Verursacht 35% mehr Angriffsschaden
    bone golem attack speed +% final after third combo index [200]
    bone golem damage +% final after third combo index [20]
    StygianBoneGolemCascade
    Attack, Area, Multistrikeable, Melee
    Base Damage: 179–269
    Kritische Trefferchance: 5%
    Angriffsschaden: 65%
    Angriffsschaden: 65%
    Attack Time: 0.9 Sek.
    Abklingzeit: 6 Sek.
    Verursacht 35% weniger Angriffsschaden
    +0.1 Meter zum Radius
    Erzeugt +4 Explosionen
    is area damage [1]
    StygianBoneGolemLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Sprunghieb
    Base Damage: 179–269
    Kritische Trefferchance: 5%
    Angriffsschaden: 180%
    Angriffsschaden: 180%
    Attack Time: 0.9 Sek.
    Abklingzeit: 4 Sek.
    Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
    Verursacht 80% mehr Angriffsschaden
    Basisradius beträgt 1.5 Meter
    active skill area of effect radius +% final [30]
    disable attack repeats [1]
    is area damage [1]
    EGBoneGolemConsumeCorpse
    Triggerable, Spell
    Abklingzeit: 5 Sek.
    spell maximum action distance +% [-90]
    StygianBoneGolemCascadeEmpowered
    Attack, Area, Multistrikeable, Melee
    Base Damage: 179–269
    Kritische Trefferchance: 5%
    Angriffsschaden: 185%
    Angriffsschaden: 185%
    Attack Time: 0.9 Sek.
    Verursacht 85% mehr Angriffsschaden
    100% mehr Wirkungsbereich
    Erzeugt +4 Explosionen
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	on_end_golem_death_submerge_01 = "Delete();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    	fade_arrows = true
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/Bone/Bonewall_explode/bonewallexplode.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/StygianBoneGolem/StygianBoneGolem"] = {
        name = "Carrion Golem",
        life = 5.82,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 0.9,
        attackRange = 13,
        accuracy = 3.4,
        skillList = {
            "EGBoneGolemConsumeCorpse",
            "BoneGolemMultiAttack",
            "StygianBoneGolemLeapSlam",
            "StygianBoneGolemCascade",
            "StygianBoneGolemCascadeEmpowered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBoneGolemConsumeCorpse"] = {
        name = "EGBoneGolemConsumeCorpse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneGolemMultiAttack"] = {
        name = "BoneGolemMultiAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bone_golem_attack_speed_+%_final_after_third_combo_index",
            "bone_golem_damage_+%_final_after_third_combo_index",
        },
        levels = {
            [1] = {200, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StygianBoneGolemLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "disable_attack_repeats",
        },
        levels = {
            [1] = {30, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StygianBoneGolemCascade"] = {
        name = "StygianBoneGolemCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_base_radius_+",
            "is_area_damage",
        },
        levels = {
            [1] = {4, 1, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StygianBoneGolemCascadeEmpowered"] = {
        name = "StygianBoneGolemCascadeEmpowered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {4, 100, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Regeneriert 1% des Lebens pro Sekunde
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 Global
  • Craft Tagsresource life
    Aasgolem
    Konstrukt
    monster no drops or experience [1]
    Regeneriert 1% des Lebens pro Sekunde
    Carrion Golem
    SpectreN
    Tagsbludgeoning_weapon, construct, fast_movement, golem, is_unarmed, mud_blood, not_dex, not_str, physical_affinity, stone_armour
    Leben
    582%
    Energy Shield From Life
    100%
    Ailment Threshold
    582%
    Widerstand
    40 40 40 20
    Damage
    60%
    Genauigkeit
    340%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    0.9 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    BoneGolem
    Metadata
    DarkwoodBoneGolem
    IsSummoned
    Y
    Stufe
    68
    Leben
    37,442
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    6,127
    Damage
    224
    Zauberschaden
    224
    Genauigkeit
    986
    Attack Time
    0.9
    Erfahrung
    15,383
    Ailment Threshold
    37,442
    Chill
    118
    Shock
    118
    Brittle
    670
    Scorch
    118
    Sap
    327
    BoneGolemMultiAttack
    Attack, Multistrikeable, Melee, MeleeSingleTarget
    Base Damage: 179–269
    Kritische Trefferchance: 5%
    Angriffsschaden: 135%
    Angriffsschaden: 135%
    Attack Time: 0.9 Sek.
    Verursacht 35% mehr Angriffsschaden
    bone golem attack speed +% final after third combo index [200]
    bone golem damage +% final after third combo index [20]
    DarkwoodBoneGolemCascade
    Attack, Area, Multistrikeable, Melee
    Base Damage: 179–269
    Kritische Trefferchance: 5%
    Angriffsschaden: 65%
    Angriffsschaden: 65%
    Attack Time: 0.9 Sek.
    Abklingzeit: 6 Sek.
    Verursacht 35% weniger Angriffsschaden
    +0.1 Meter zum Radius
    Erzeugt +4 Explosionen
    is area damage [1]
    DarkwoodBoneGolemLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Sprunghieb
    Base Damage: 179–269
    Kritische Trefferchance: 5%
    Angriffsschaden: 180%
    Angriffsschaden: 180%
    Attack Time: 0.9 Sek.
    Abklingzeit: 4 Sek.
    Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
    Verursacht 80% mehr Angriffsschaden
    Basisradius beträgt 1.5 Meter
    active skill area of effect radius +% final [30]
    disable attack repeats [1]
    is area damage [1]
    EGBoneGolemConsumeCorpse
    Triggerable, Spell
    Abklingzeit: 5 Sek.
    spell maximum action distance +% [-90]
    DarkwoodBoneGolemCascadeEmpowered
    Attack, Area, Multistrikeable, Melee
    Base Damage: 179–269
    Kritische Trefferchance: 5%
    Angriffsschaden: 185%
    Angriffsschaden: 185%
    Attack Time: 0.9 Sek.
    Verursacht 85% mehr Angriffsschaden
    100% mehr Wirkungsbereich
    Erzeugt +4 Explosionen
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	on_end_golem_death_submerge_01 = "Delete();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    	fade_arrows = true
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/Bone/Bonewall_explode/bonewallexplode.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DarkwoodCarrionGolem/DarkwoodBoneGolem"] = {
        name = "Carrion Golem",
        life = 5.82,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 0.9,
        attackRange = 13,
        accuracy = 3.4,
        skillList = {
            "EGBoneGolemConsumeCorpse",
            "BoneGolemMultiAttack",
            "DarkwoodBoneGolemLeapSlam",
            "DarkwoodBoneGolemCascade",
            "DarkwoodBoneGolemCascadeEmpowered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBoneGolemConsumeCorpse"] = {
        name = "EGBoneGolemConsumeCorpse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneGolemMultiAttack"] = {
        name = "BoneGolemMultiAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bone_golem_attack_speed_+%_final_after_third_combo_index",
            "bone_golem_damage_+%_final_after_third_combo_index",
        },
        levels = {
            [1] = {200, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DarkwoodBoneGolemLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "disable_attack_repeats",
        },
        levels = {
            [1] = {30, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DarkwoodBoneGolemCascade"] = {
        name = "DarkwoodBoneGolemCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_base_radius_+",
            "is_area_damage",
        },
        levels = {
            [1] = {4, 1, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DarkwoodBoneGolemCascadeEmpowered"] = {
        name = "DarkwoodBoneGolemCascadeEmpowered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {4, 100, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Regeneriert 1% des Lebens pro Sekunde
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 Global
  • Craft Tagsresource life
    Aasgolem
    Konstrukt
    monster no drops or experience [1]
    Regeneriert 1% des Lebens pro Sekunde
    Carrion Golem
    SpectreN
    Tagsbludgeoning_weapon, construct, fast_movement, golem, is_unarmed, mud_blood, not_dex, not_str, physical_affinity, stone_armour
    Leben
    582%
    Energy Shield From Life
    100%
    Ailment Threshold
    582%
    Widerstand
    40 40 40 20
    Damage
    60%
    Genauigkeit
    340%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    0.9 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    BoneGolem
    Metadata
    CelestialBoneGolem
    IsSummoned
    Y
    Stufe
    68
    Leben
    37,442
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    6,127
    Damage
    224
    Zauberschaden
    224
    Genauigkeit
    986
    Attack Time
    0.9
    Erfahrung
    15,383
    Ailment Threshold
    37,442
    Chill
    118
    Shock
    118
    Brittle
    670
    Scorch
    118
    Sap
    327
    BoneGolemMultiAttack
    Attack, Multistrikeable, Melee, MeleeSingleTarget
    Base Damage: 179–269
    Kritische Trefferchance: 5%
    Angriffsschaden: 135%
    Angriffsschaden: 135%
    Attack Time: 0.9 Sek.
    Verursacht 35% mehr Angriffsschaden
    bone golem attack speed +% final after third combo index [200]
    bone golem damage +% final after third combo index [20]
    CelestialBoneGolemCascade
    Attack, Area, Multistrikeable, Melee
    Base Damage: 179–269
    Kritische Trefferchance: 5%
    Angriffsschaden: 65%
    Angriffsschaden: 65%
    Attack Time: 0.9 Sek.
    Abklingzeit: 6 Sek.
    Verursacht 35% weniger Angriffsschaden
    +0.1 Meter zum Radius
    Erzeugt +4 Explosionen
    is area damage [1]
    CelestialBoneGolemLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Sprunghieb
    Base Damage: 179–269
    Kritische Trefferchance: 5%
    Angriffsschaden: 180%
    Angriffsschaden: 180%
    Attack Time: 0.9 Sek.
    Abklingzeit: 4 Sek.
    Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
    Verursacht 80% mehr Angriffsschaden
    Basisradius beträgt 1.5 Meter
    active skill area of effect radius +% final [30]
    disable attack repeats [1]
    is area damage [1]
    EGBoneGolemConsumeCorpse
    Triggerable, Spell
    Abklingzeit: 5 Sek.
    spell maximum action distance +% [-90]
    CelestialBoneGolemCascadeEmpowered
    Attack, Area, Multistrikeable, Melee
    Base Damage: 179–269
    Kritische Trefferchance: 5%
    Angriffsschaden: 185%
    Angriffsschaden: 185%
    Attack Time: 0.9 Sek.
    Verursacht 85% mehr Angriffsschaden
    100% mehr Wirkungsbereich
    Erzeugt +4 Explosionen
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	on_end_golem_death_submerge_01 = "Delete();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    	fade_arrows = true
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/Bone/Bonewall_explode/bonewallexplode.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CelestialCarrionGolem/CelestialBoneGolem"] = {
        name = "Carrion Golem",
        life = 5.82,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 0.9,
        attackRange = 13,
        accuracy = 3.4,
        skillList = {
            "EGBoneGolemConsumeCorpse",
            "BoneGolemMultiAttack",
            "CelestialBoneGolemLeapSlam",
            "CelestialBoneGolemCascade",
            "CelestialBoneGolemCascadeEmpowered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBoneGolemConsumeCorpse"] = {
        name = "EGBoneGolemConsumeCorpse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneGolemMultiAttack"] = {
        name = "BoneGolemMultiAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bone_golem_attack_speed_+%_final_after_third_combo_index",
            "bone_golem_damage_+%_final_after_third_combo_index",
        },
        levels = {
            [1] = {200, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CelestialBoneGolemLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "disable_attack_repeats",
        },
        levels = {
            [1] = {30, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CelestialBoneGolemCascade"] = {
        name = "CelestialBoneGolemCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_base_radius_+",
            "is_area_damage",
        },
        levels = {
            [1] = {4, 1, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CelestialBoneGolemCascadeEmpowered"] = {
        name = "CelestialBoneGolemCascadeEmpowered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {4, 100, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Regeneriert 1% des Lebens pro Sekunde
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 Global
  • Craft Tagsresource life
    Edit

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