Aasgolem
Euer Aasgolem gewährt Euren Kreaturen (Golems ausgenommen) zusätzlichen physischen Schaden.
non_golem_minion_global_minimum_added_physical_damage
non_golem_minion_global_maximum_added_physical_damage
non_golem_minion_global_maximum_added_physical_damage
Carrion Golem
Code | non golem minion global minimum added physical damage |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | non golem minion global maximum added physical damage |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Aasgolem
Konstrukt
monster no drops or experience [1]
Regeneriert 1% des Lebens pro Sekunde
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Regeneriert 1% des Lebens pro Sekunde
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Carrion Golem
Spectre | N |
---|---|
Tags | bludgeoning_weapon, construct, fast_movement, golem, is_unarmed, large_height, mud_blood, not_dex, not_str, physical_affinity, stone_armour |
Leben
582%
Energy Shield From Life
100%
Ailment Threshold
582%
Widerstand
40 40 40 20
Damage
60%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 13
Attack Time
0.9 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
BoneGolem
Metadata
BoneGolem
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
37,442
Rüstung
28,790
Ausweichen
4,739
Energieschild
6,127
Damage
224
Zauberschaden
224
Genauigkeit
986
Attack Time
0.9
Erfahrung
15,383
Ailment Threshold
37,442
Chill
118
Shock
118
Brittle
670
Scorch
118
Sap
327
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BoneGolemMultiAttack
Attack, Multistrikeable, Melee, MeleeSingleTarget
Base Damage: 179–269
Kritische Trefferchance: 5%
Angriffsschaden: 135%
Angriffsschaden: 135%
Attack Time: 0.9 Sek.
Verursacht 35% mehr Angriffsschaden
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
BoneGolemCascade
Attack, Area, Multistrikeable, Melee
Base Damage: 179–269
Kritische Trefferchance: 5%
Angriffsschaden: 65%
Angriffsschaden: 65%
Attack Time: 0.9 Sek.
Abklingzeit: 6 Sek.
Verursacht 35% weniger Angriffsschaden
+0.1 Meter zum Radius
Erzeugt +4 Explosionen
is area damage [1]
+0.1 Meter zum Radius
Erzeugt +4 Explosionen
is area damage [1]
BoneGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Sprunghieb
Base Damage: 179–269
Kritische Trefferchance: 5%
Angriffsschaden: 180%
Angriffsschaden: 180%
Attack Time: 0.9 Sek.
Abklingzeit: 4 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab.
Verursacht 80% mehr Angriffsschaden
Basisradius beträgt 1.5 Meter
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
Basisradius beträgt 1.5 Meter
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
EGBoneGolemConsumeCorpse
Triggerable, Spell
Abklingzeit: 5 Sek.
spell maximum action distance +% [-90]
BoneGolemCascadeEmpowered
Attack, Area, Multistrikeable, Melee
Base Damage: 179–269
Kritische Trefferchance: 5%
Angriffsschaden: 185%
Angriffsschaden: 185%
Attack Time: 0.9 Sek.
Verursacht 85% mehr Angriffsschaden
100% mehr Wirkungsbereich
Erzeugt +4 Explosionen
is area damage [1]
100% mehr Wirkungsbereich
Erzeugt +4 Explosionen
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { on_end_golem_death_submerge_01 = "Delete();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/Bone/Bonewall_explode/bonewallexplode.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneGolem/BoneGolem"] = { name = "Carrion Golem", life = 5.82, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.6, damageSpread = 0.2, attackTime = 0.9, attackRange = 13, accuracy = 3.4, skillList = { "BoneGolemLeapSlam", "BoneGolemCascade", "BoneGolemCascadeEmpowered", "EGBoneGolemConsumeCorpse", "BoneGolemMultiAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BoneGolemLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "disable_attack_repeats", }, levels = { [1] = {30, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneGolemCascade"] = { name = "BoneGolemCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_base_radius_+", "is_area_damage", }, levels = { [1] = {4, 1, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneGolemCascadeEmpowered"] = { name = "BoneGolemCascadeEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {4, 100, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGBoneGolemConsumeCorpse"] = { name = "EGBoneGolemConsumeCorpse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-90, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneGolemMultiAttack"] = { name = "BoneGolemMultiAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "bone_golem_attack_speed_+%_final_after_third_combo_index", "bone_golem_damage_+%_final_after_third_combo_index", }, levels = { [1] = {200, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Regeneriert 1% des Lebens pro Sekunde
Id | SummonedGolemLifeRegeneration |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Aasgolem
Konstrukt
monster no drops or experience [1]
Regeneriert 1% des Lebens pro Sekunde
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Regeneriert 1% des Lebens pro Sekunde
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Carrion Golem
Spectre | N |
---|---|
Tags | bludgeoning_weapon, construct, fast_movement, golem, is_unarmed, mud_blood, not_dex, not_str, physical_affinity, stone_armour |
Leben
582%
Energy Shield From Life
100%
Ailment Threshold
582%
Widerstand
40 40 40 20
Damage
60%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 13
Attack Time
0.9 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
BoneGolem
Metadata
StygianBoneGolem
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
37,442
Rüstung
28,790
Ausweichen
4,739
Energieschild
6,127
Damage
224
Zauberschaden
224
Genauigkeit
986
Attack Time
0.9
Erfahrung
15,383
Ailment Threshold
37,442
Chill
118
Shock
118
Brittle
670
Scorch
118
Sap
327
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BoneGolemMultiAttack
Attack, Multistrikeable, Melee, MeleeSingleTarget
Base Damage: 179–269
Kritische Trefferchance: 5%
Angriffsschaden: 135%
Angriffsschaden: 135%
Attack Time: 0.9 Sek.
Verursacht 35% mehr Angriffsschaden
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
StygianBoneGolemCascade
Attack, Area, Multistrikeable, Melee
Base Damage: 179–269
Kritische Trefferchance: 5%
Angriffsschaden: 65%
Angriffsschaden: 65%
Attack Time: 0.9 Sek.
Abklingzeit: 6 Sek.
Verursacht 35% weniger Angriffsschaden
+0.1 Meter zum Radius
Erzeugt +4 Explosionen
is area damage [1]
+0.1 Meter zum Radius
Erzeugt +4 Explosionen
is area damage [1]
StygianBoneGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Sprunghieb
Base Damage: 179–269
Kritische Trefferchance: 5%
Angriffsschaden: 180%
Angriffsschaden: 180%
Attack Time: 0.9 Sek.
Abklingzeit: 4 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab.
Verursacht 80% mehr Angriffsschaden
Basisradius beträgt 1.5 Meter
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
Basisradius beträgt 1.5 Meter
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
EGBoneGolemConsumeCorpse
Triggerable, Spell
Abklingzeit: 5 Sek.
spell maximum action distance +% [-90]
StygianBoneGolemCascadeEmpowered
Attack, Area, Multistrikeable, Melee
Base Damage: 179–269
Kritische Trefferchance: 5%
Angriffsschaden: 185%
Angriffsschaden: 185%
Attack Time: 0.9 Sek.
Verursacht 85% mehr Angriffsschaden
100% mehr Wirkungsbereich
Erzeugt +4 Explosionen
is area damage [1]
100% mehr Wirkungsbereich
Erzeugt +4 Explosionen
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { on_end_golem_death_submerge_01 = "Delete();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/Bone/Bonewall_explode/bonewallexplode.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/StygianBoneGolem/StygianBoneGolem"] = { name = "Carrion Golem", life = 5.82, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.6, damageSpread = 0.2, attackTime = 0.9, attackRange = 13, accuracy = 3.4, skillList = { "EGBoneGolemConsumeCorpse", "BoneGolemMultiAttack", "StygianBoneGolemLeapSlam", "StygianBoneGolemCascade", "StygianBoneGolemCascadeEmpowered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EGBoneGolemConsumeCorpse"] = { name = "EGBoneGolemConsumeCorpse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-90, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneGolemMultiAttack"] = { name = "BoneGolemMultiAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "bone_golem_attack_speed_+%_final_after_third_combo_index", "bone_golem_damage_+%_final_after_third_combo_index", }, levels = { [1] = {200, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StygianBoneGolemLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "disable_attack_repeats", }, levels = { [1] = {30, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StygianBoneGolemCascade"] = { name = "StygianBoneGolemCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_base_radius_+", "is_area_damage", }, levels = { [1] = {4, 1, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StygianBoneGolemCascadeEmpowered"] = { name = "StygianBoneGolemCascadeEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {4, 100, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Regeneriert 1% des Lebens pro Sekunde
Id | SummonedGolemLifeRegeneration |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Aasgolem
Konstrukt
monster no drops or experience [1]
Regeneriert 1% des Lebens pro Sekunde
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Regeneriert 1% des Lebens pro Sekunde
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Carrion Golem
Spectre | N |
---|---|
Tags | bludgeoning_weapon, construct, fast_movement, golem, is_unarmed, mud_blood, not_dex, not_str, physical_affinity, stone_armour |
Leben
582%
Energy Shield From Life
100%
Ailment Threshold
582%
Widerstand
40 40 40 20
Damage
60%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 13
Attack Time
0.9 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
BoneGolem
Metadata
DarkwoodBoneGolem
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
37,442
Rüstung
28,790
Ausweichen
4,739
Energieschild
6,127
Damage
224
Zauberschaden
224
Genauigkeit
986
Attack Time
0.9
Erfahrung
15,383
Ailment Threshold
37,442
Chill
118
Shock
118
Brittle
670
Scorch
118
Sap
327
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BoneGolemMultiAttack
Attack, Multistrikeable, Melee, MeleeSingleTarget
Base Damage: 179–269
Kritische Trefferchance: 5%
Angriffsschaden: 135%
Angriffsschaden: 135%
Attack Time: 0.9 Sek.
Verursacht 35% mehr Angriffsschaden
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
DarkwoodBoneGolemCascade
Attack, Area, Multistrikeable, Melee
Base Damage: 179–269
Kritische Trefferchance: 5%
Angriffsschaden: 65%
Angriffsschaden: 65%
Attack Time: 0.9 Sek.
Abklingzeit: 6 Sek.
Verursacht 35% weniger Angriffsschaden
+0.1 Meter zum Radius
Erzeugt +4 Explosionen
is area damage [1]
+0.1 Meter zum Radius
Erzeugt +4 Explosionen
is area damage [1]
DarkwoodBoneGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Sprunghieb
Base Damage: 179–269
Kritische Trefferchance: 5%
Angriffsschaden: 180%
Angriffsschaden: 180%
Attack Time: 0.9 Sek.
Abklingzeit: 4 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab.
Verursacht 80% mehr Angriffsschaden
Basisradius beträgt 1.5 Meter
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
Basisradius beträgt 1.5 Meter
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
EGBoneGolemConsumeCorpse
Triggerable, Spell
Abklingzeit: 5 Sek.
spell maximum action distance +% [-90]
DarkwoodBoneGolemCascadeEmpowered
Attack, Area, Multistrikeable, Melee
Base Damage: 179–269
Kritische Trefferchance: 5%
Angriffsschaden: 185%
Angriffsschaden: 185%
Attack Time: 0.9 Sek.
Verursacht 85% mehr Angriffsschaden
100% mehr Wirkungsbereich
Erzeugt +4 Explosionen
is area damage [1]
100% mehr Wirkungsbereich
Erzeugt +4 Explosionen
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { on_end_golem_death_submerge_01 = "Delete();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/Bone/Bonewall_explode/bonewallexplode.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DarkwoodCarrionGolem/DarkwoodBoneGolem"] = { name = "Carrion Golem", life = 5.82, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.6, damageSpread = 0.2, attackTime = 0.9, attackRange = 13, accuracy = 3.4, skillList = { "EGBoneGolemConsumeCorpse", "BoneGolemMultiAttack", "DarkwoodBoneGolemLeapSlam", "DarkwoodBoneGolemCascade", "DarkwoodBoneGolemCascadeEmpowered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EGBoneGolemConsumeCorpse"] = { name = "EGBoneGolemConsumeCorpse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-90, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneGolemMultiAttack"] = { name = "BoneGolemMultiAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "bone_golem_attack_speed_+%_final_after_third_combo_index", "bone_golem_damage_+%_final_after_third_combo_index", }, levels = { [1] = {200, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkwoodBoneGolemLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "disable_attack_repeats", }, levels = { [1] = {30, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkwoodBoneGolemCascade"] = { name = "DarkwoodBoneGolemCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_base_radius_+", "is_area_damage", }, levels = { [1] = {4, 1, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkwoodBoneGolemCascadeEmpowered"] = { name = "DarkwoodBoneGolemCascadeEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {4, 100, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Regeneriert 1% des Lebens pro Sekunde
Id | SummonedGolemLifeRegeneration |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Aasgolem
Konstrukt
monster no drops or experience [1]
Regeneriert 1% des Lebens pro Sekunde
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Regeneriert 1% des Lebens pro Sekunde
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Carrion Golem
Spectre | N |
---|---|
Tags | bludgeoning_weapon, construct, fast_movement, golem, is_unarmed, mud_blood, not_dex, not_str, physical_affinity, stone_armour |
Leben
582%
Energy Shield From Life
100%
Ailment Threshold
582%
Widerstand
40 40 40 20
Damage
60%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 13
Attack Time
0.9 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
BoneGolem
Metadata
CelestialBoneGolem
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
37,442
Rüstung
28,790
Ausweichen
4,739
Energieschild
6,127
Damage
224
Zauberschaden
224
Genauigkeit
986
Attack Time
0.9
Erfahrung
15,383
Ailment Threshold
37,442
Chill
118
Shock
118
Brittle
670
Scorch
118
Sap
327
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BoneGolemMultiAttack
Attack, Multistrikeable, Melee, MeleeSingleTarget
Base Damage: 179–269
Kritische Trefferchance: 5%
Angriffsschaden: 135%
Angriffsschaden: 135%
Attack Time: 0.9 Sek.
Verursacht 35% mehr Angriffsschaden
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
CelestialBoneGolemCascade
Attack, Area, Multistrikeable, Melee
Base Damage: 179–269
Kritische Trefferchance: 5%
Angriffsschaden: 65%
Angriffsschaden: 65%
Attack Time: 0.9 Sek.
Abklingzeit: 6 Sek.
Verursacht 35% weniger Angriffsschaden
+0.1 Meter zum Radius
Erzeugt +4 Explosionen
is area damage [1]
+0.1 Meter zum Radius
Erzeugt +4 Explosionen
is area damage [1]
CelestialBoneGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Sprunghieb
Base Damage: 179–269
Kritische Trefferchance: 5%
Angriffsschaden: 180%
Angriffsschaden: 180%
Attack Time: 0.9 Sek.
Abklingzeit: 4 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab.
Verursacht 80% mehr Angriffsschaden
Basisradius beträgt 1.5 Meter
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
Basisradius beträgt 1.5 Meter
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
EGBoneGolemConsumeCorpse
Triggerable, Spell
Abklingzeit: 5 Sek.
spell maximum action distance +% [-90]
CelestialBoneGolemCascadeEmpowered
Attack, Area, Multistrikeable, Melee
Base Damage: 179–269
Kritische Trefferchance: 5%
Angriffsschaden: 185%
Angriffsschaden: 185%
Attack Time: 0.9 Sek.
Verursacht 85% mehr Angriffsschaden
100% mehr Wirkungsbereich
Erzeugt +4 Explosionen
is area damage [1]
100% mehr Wirkungsbereich
Erzeugt +4 Explosionen
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false } Animated { on_end_golem_death_submerge_01 = "Delete();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/Bone/Bonewall_explode/bonewallexplode.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/CelestialCarrionGolem/CelestialBoneGolem"] = { name = "Carrion Golem", life = 5.82, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.6, damageSpread = 0.2, attackTime = 0.9, attackRange = 13, accuracy = 3.4, skillList = { "EGBoneGolemConsumeCorpse", "BoneGolemMultiAttack", "CelestialBoneGolemLeapSlam", "CelestialBoneGolemCascade", "CelestialBoneGolemCascadeEmpowered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EGBoneGolemConsumeCorpse"] = { name = "EGBoneGolemConsumeCorpse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-90, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneGolemMultiAttack"] = { name = "BoneGolemMultiAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "bone_golem_attack_speed_+%_final_after_third_combo_index", "bone_golem_damage_+%_final_after_third_combo_index", }, levels = { [1] = {200, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CelestialBoneGolemLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "disable_attack_repeats", }, levels = { [1] = {30, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CelestialBoneGolemCascade"] = { name = "CelestialBoneGolemCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_base_radius_+", "is_area_damage", }, levels = { [1] = {4, 1, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CelestialBoneGolemCascadeEmpowered"] = { name = "CelestialBoneGolemCascadeEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {4, 100, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Regeneriert 1% des Lebens pro Sekunde
Id | SummonedGolemLifeRegeneration |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |