叛徒恩達
不死
地區: 宏偉行道
Ondar, the Betrayer
幽魂 | N |
---|---|
地區 | 宏偉行道 |
標籤 | ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, slashing_weapon, undead |
生命
400%
閃避
+20%
異常狀態臨界值
400%
抗性
0 85 0 0
傷害
160%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
200%
Model Size
125%
類型
WarHeroDuelistBoss
Metadata
WarHeroDuelistBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
56
生命
11,432
護甲
10,955
閃避
3,676
能量護盾
0
傷害
323
法術傷害
323
命中
179
攻擊間隔
1.005
經驗值
14,268
異常狀態臨界值
11,432
冰緩
36
感電
36
易碎
205
焦灼
36
殘喘
100
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 258–387
暴擊率: 5%
攻擊間隔: 1.005 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterDoubleStrike
攻擊, 近戰單一目標, 攻擊可重複, 近戰, 物理
雙重打擊
基本傷害: 258–387
暴擊率: 5%
攻擊間隔: 1.005 秒
使用近戰武器對著目標進行兩次快速的攻擊。
base skill number of additional hits [1]
DoubleSlashWarHero
攻擊, 範圍, 攻擊可重複, 近戰, 物理
破空斬
基本傷害: 258–387
暴擊率: 5%
攻擊間隔: 1.005 秒
揮斬兩次,釋放出擊中的敵人的衝擊波。在斬擊中間的敵人可能會被兩者都擊中。在血腥姿態中,斬擊有機會造成流血;在沙戮姿態中,斬擊的角度將更寬。限定斧和劍。預設血腥姿態。
40% 更少攻擊速度
is area damage [1]
is area damage [1]
MonsterLeapSlamCausticCloudAxis
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 258–387
暴擊率: 5%
攻擊間隔: 1.005 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
造成 50% 更多傷害
+9 秒基礎持續時間
增加 60% 攻擊速度
基礎範圍為 1.5 米
cast time overrides attack duration [1]
ground caustic art variation [2]
is area damage [1]
leap slam base caustic cloud damage to deal per minute [6231]
monster penalty against minions damage +% final vs player minions [-30]
+9 秒基礎持續時間
增加 60% 攻擊速度
基礎範圍為 1.5 米
cast time overrides attack duration [1]
ground caustic art variation [2]
is area damage [1]
leap slam base caustic cloud damage to deal per minute [6231]
monster penalty against minions damage +% final vs player minions [-30]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act8/WarHero/caster/revive/rig.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/WarHero/WarHeroDuelistBoss"] = { name = "Ondar, the Betrayer", life = 4, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.005, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MonsterDoubleStrike", "Melee", "MonsterLeapSlamCausticCloudAxis", "DoubleSlashWarHero", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterDoubleStrike"] = { name = "Double Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs two fast strikes with a melee weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_number_of_additional_hits", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLeapSlamCausticCloudAxis"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_base_caustic_cloud_damage_to_deal_per_minute", "active_skill_damage_+%_final", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "attack_speed_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {0.47999998927116, 50, 9000, -30, 2, 60, 15, levelRequirement = 56, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoubleSlashWarHero"] = { name = "Lacerate", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }