Ondar der Verräter
Untot
Gebiet: Die große Promenade
Ondar, the Betrayer
Spectre | N |
---|---|
Area | Die große Promenade |
Tags | ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, slashing_weapon, undead |
Leben
400%
Ausweichen
+20%
Ailment Threshold
400%
Widerstand
0 85 0 0
Damage
160%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
125%
Type
WarHeroDuelistBoss
Metadata
WarHeroDuelistBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
56
Leben
11,432
Rüstung
10,955
Ausweichen
3,676
Energieschild
0
Damage
323
Zauberschaden
323
Genauigkeit
179
Attack Time
1.005
Erfahrung
14,268
Ailment Threshold
11,432
Chill
36
Shock
36
Brittle
205
Scorch
36
Sap
100
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 258–387
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterDoubleStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
Doppelschlag
Base Damage: 258–387
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Führt zwei schnelle Schläge mit Eurer Nahkampfwaffe aus.
base skill number of additional hits [1]
DoubleSlashWarHero
Attack, Area, Multistrikeable, Melee, Physical
Zerfleischen
Base Damage: 258–387
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Führt zwei Schläge aus, die Kraftwellen auslösen und bei getroffenen Gegnern Schaden verursachen. Gegner, die sich zwischen beiden Schlägen befinden, können von beiden Schlägen getroffen werden. Während Ihr Euch in der Bluthaltung befindet, haben die Schläge eine Chance, Bluten zu verursachen, und einen größeren Winkel, während Ihr Euch in der Sandhaltung befindet. Standardmäßig befindet Ihr Euch in der Bluthaltung. Erfordert Äxte oder Schwerter.
40% weniger Angriffsgeschwindigkeit
is area damage [1]
is area damage [1]
MonsterLeapSlamCausticCloudAxis
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Sprunghieb
Base Damage: 258–387
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab.
Verursacht 50% mehr Schaden
Basisdauer beträgt 9 Sekunden
60% erhöhte Angriffsgeschwindigkeit
Basisradius beträgt 1.5 Meter
cast time overrides attack duration [1]
ground caustic art variation [2]
is area damage [1]
leap slam base caustic cloud damage to deal per minute [6231]
monster penalty against minions damage +% final vs player minions [-30]
Basisdauer beträgt 9 Sekunden
60% erhöhte Angriffsgeschwindigkeit
Basisradius beträgt 1.5 Meter
cast time overrides attack duration [1]
ground caustic art variation [2]
is area damage [1]
leap slam base caustic cloud damage to deal per minute [6231]
monster penalty against minions damage +% final vs player minions [-30]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act8/WarHero/caster/revive/rig.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/WarHero/WarHeroDuelistBoss"] = { name = "Ondar, the Betrayer", life = 4, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.005, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MonsterDoubleStrike", "Melee", "MonsterLeapSlamCausticCloudAxis", "DoubleSlashWarHero", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterDoubleStrike"] = { name = "Double Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs two fast strikes with a melee weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_number_of_additional_hits", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLeapSlamCausticCloudAxis"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_base_caustic_cloud_damage_to_deal_per_minute", "active_skill_damage_+%_final", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "attack_speed_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {0.47999998927116, 50, 9000, -30, 2, 60, 15, levelRequirement = 56, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoubleSlashWarHero"] = { name = "Lacerate", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }