Caustic Demon
Demon
monster base type attack cast speed +% and damage -% final [33]
100% increased Poison Duration
Poison on Hit
Skills fire 2 additional Projectiles
100% increased Poison Duration
Poison on Hit
Skills fire 2 additional Projectiles
Spectre | Y |
---|---|
Area | Sanctuary Map, Citadel Map, Fortress Map, Abomination Map, Ziggurat Map |
Tags | cannot_be_monolith, caster, chaos_affinity, cleaving_weapon, cultist, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, melee, not_int, physical_affinity, ranged, red_blood, slow_movement, standalone_map_boss |
Packs |
Life
390%
Armour
+50%
Evasion
+40%
Ailment Threshold
390%
Resistance
40 40 40 25
Damage
138%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.455 Second
Damage Spread
±20%
Experience
300%
Model Size
100%
Type
KitavaDemonPlaguewingMapAtlasUber
Metadata
KitavaDemonPlaguewingMapStandaloneAtlasUber_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
84
Life
137,651
Armour
149,751
Evasion
11,368
Energy Shield
0
Damage
1,315
Spell Damage
1,315
Accuracy
538
Attack Time
1.455
Experience
39,750
Ailment Threshold
137,651
Chill
435
Shock
435
Brittle
2,462
Scorch
435
Sap
1,203
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1052–1579
Critical Strike Chance: 5%
Attack Time: 1.455 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterLeapSlamCausticCloudPlaguewing
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 1052–1579
Critical Strike Chance: 5%
Attack Time: 1.455 sec
Cooldown Time: 4 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Deals 50% more Damage
Base duration is 9 seconds
Base radius is 1.5 metres
cast time overrides attack duration [1]
ground caustic art variation [2]
is area damage [1]
leap slam base caustic cloud damage to deal per minute [37840]
monster penalty against minions damage +% final vs player minions [-30]
Base duration is 9 seconds
Base radius is 1.5 metres
cast time overrides attack duration [1]
ground caustic art variation [2]
is area damage [1]
leap slam base caustic cloud damage to deal per minute [37840]
monster penalty against minions damage +% final vs player minions [-30]
CausticMortarElementalPlaguewing
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Mortar
Cast Time: 1.57 sec
Cooldown Time: 4 sec
Like monster mortar skill, but leaves a ground effect on impact.
Deals 251 to 376.6 Chaos Damage
Base duration is 3 seconds
active skill area of effect radius +% final [-30]
base is projectile [1]
base projectile ground caustic cloud damage per minute [31380]
ground caustic art variation [2]
is area damage [1]
monster projectile variation [7]
projectile spread radius [10]
projectile spread radius per additional projectile [3]
Base duration is 3 seconds
active skill area of effect radius +% final [-30]
base is projectile [1]
base projectile ground caustic cloud damage per minute [31380]
ground caustic art variation [2]
is area damage [1]
monster projectile variation [7]
projectile spread radius [10]
projectile spread radius per additional projectile [3]
PlaguewingWhirlingBlades
Attack, Melee, Movement, Travel
Whirling Blades
Base Damage: 1052–1579
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Damage: 60%
Attack Time: 1.455 sec
Cooldown Time: 6 sec
Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.
Deals 40% less Attack Damage
Base duration is 6 seconds
cast time overrides attack duration [1]
ground caustic art variation [2]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground chaos damage to deal per minute [25306]
Base duration is 6 seconds
cast time overrides attack duration [1]
ground caustic art variation [2]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground chaos damage to deal per minute [25306]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "AddEffectPack( Metadata/Particles/monster_effects/kitava_demon/plaguewing/plaguewing.epk );" on_death = "RemoveEffectPack( Metadata/Particles/monster_effects/kitava_demon/plaguewing/plaguewing.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monster/KitavaDemon/KitavaDemonPlaguewingMapStandaloneAtlasUber_"] = { name = "Caustic Demon", life = 3.9, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.38, damageSpread = 0.2, attackTime = 1.455, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "PlaguewingWhirlingBlades", "MeleeAtAnimationSpeedUnique", "MonsterLeapSlamCausticCloudPlaguewing", "CausticMortarElementalPlaguewing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["PlaguewingWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.962, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "whirling_blades_base_ground_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_flurry", "ground_caustic_art_variation", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, 6000, 1, 2, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLeapSlamCausticCloudPlaguewing"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.57, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_base_caustic_cloud_damage_to_deal_per_minute", "active_skill_damage_+%_final", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {0.40000000596046, 50, 9000, -30, 2, 15, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CausticMortarElementalPlaguewing"] = { name = "Mortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Like monster mortar skill, but leaves a ground effect on impact.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.57, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_projectile_ground_caustic_cloud_damage_per_minute", "monster_projectile_variation", "projectile_spread_radius", "ground_caustic_art_variation", "base_skill_effect_duration", "projectile_spread_radius_per_additional_projectile", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 7, 7, 10, 2, 3000, 3, -30, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 7, 7, 10, 2, 3000, 3, -30, levelRequirement = 56, statInterpolation = {3, 3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 6, 7, 10, 2, 3000, 3, -30, levelRequirement = 82, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
100% increased Poison Duration
Poison on Hit
Id | ParasitePoisonOnHit |
---|---|
Family | RatTalismanPoisonOnHit |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | poison chaos ailment |
Skills fire 2 additional Projectiles
Id | MonsterMultipleProjectilesImplicit1 |
---|---|
Family | MonsterMultipleProjectile |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |