Ätzender Dämon
Dämon
Gebiet: 'Heiligtum'-Karte, 'Zitadelle'-Karte, 'Festung'-Karte, 'Abscheulichkeit'-Karte, 'Zikkurat'-Karte
monster base type attack cast speed +% and damage -% final [33]
100% verlängerte Giftdauer
Vergiftet bei Treffer
Fertigkeiten feuern 2 zusätzliche Projektile
100% verlängerte Giftdauer
Vergiftet bei Treffer
Fertigkeiten feuern 2 zusätzliche Projektile
Caustic Demon
Spectre | Y |
---|---|
Area | 'Heiligtum'-Karte, 'Zitadelle'-Karte, 'Festung'-Karte, 'Abscheulichkeit'-Karte, 'Zikkurat'-Karte |
Tags | cannot_be_monolith, Zauberer, chaos_affinity, cleaving_weapon, cultist, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, melee, not_int, physical_affinity, ranged, red_blood, slow_movement, standalone_map_boss |
Packs |
Leben
390%
Rüstung
+50%
Ausweichen
+40%
Ailment Threshold
390%
Widerstand
40 40 40 25
Damage
138%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.455 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
100%
Type
KitavaDemonPlaguewingMapAtlasUber
Metadata
KitavaDemonPlaguewingMapStandaloneAtlasUber_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
84
Leben
137,651
Rüstung
149,751
Ausweichen
11,368
Energieschild
0
Damage
1,315
Zauberschaden
1,315
Genauigkeit
538
Attack Time
1.455
Erfahrung
39,750
Ailment Threshold
137,651
Chill
435
Shock
435
Brittle
2,462
Scorch
435
Sap
1,203
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1052–1579
Kritische Trefferchance: 5%
Attack Time: 1.455 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterLeapSlamCausticCloudPlaguewing
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Sprunghieb
Base Damage: 1052–1579
Kritische Trefferchance: 5%
Attack Time: 1.455 Sek.
Abklingzeit: 4 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab.
Verursacht 50% mehr Schaden
Basisdauer beträgt 9 Sekunden
Basisradius beträgt 1.5 Meter
cast time overrides attack duration [1]
ground caustic art variation [2]
is area damage [1]
leap slam base caustic cloud damage to deal per minute [37840]
monster penalty against minions damage +% final vs player minions [-30]
Basisdauer beträgt 9 Sekunden
Basisradius beträgt 1.5 Meter
cast time overrides attack duration [1]
ground caustic art variation [2]
is area damage [1]
leap slam base caustic cloud damage to deal per minute [37840]
monster penalty against minions damage +% final vs player minions [-30]
CausticMortarElementalPlaguewing
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Mörser
Zauberzeit: 1.57 Sek.
Abklingzeit: 4 Sek.
Wie die Fertigkeit Monster-Mörser, hinterlässt beim Aufprall jedoch einen Bodeneffekt.
Verursacht 251 bis 376.6 Chaosschaden
Basisdauer beträgt 3 Sekunden
active skill area of effect radius +% final [-30]
base is projectile [1]
base projectile ground caustic cloud damage per minute [31380]
ground caustic art variation [2]
is area damage [1]
monster projectile variation [7]
projectile spread radius [10]
projectile spread radius per additional projectile [3]
Basisdauer beträgt 3 Sekunden
active skill area of effect radius +% final [-30]
base is projectile [1]
base projectile ground caustic cloud damage per minute [31380]
ground caustic art variation [2]
is area damage [1]
monster projectile variation [7]
projectile spread radius [10]
projectile spread radius per additional projectile [3]
PlaguewingWhirlingBlades
Attack, Melee, Movement, Travel
Wirbelnde Klingen
Base Damage: 1052–1579
Kritische Trefferchance: 5%
Angriffsschaden: 60%
Angriffsschaden: 60%
Attack Time: 1.455 Sek.
Abklingzeit: 6 Sek.
Ihr bewegt Euch durch Gegner hindurch und verursacht Waffenschaden. Beim Tragen zweier Waffen wird mit beiden Waffen angegriffen und der Schaden von beiden in einem einzigen Treffer verursacht. Funktioniert nur mit Dolchen, Klauen oder Einhandschwertern.
Verursacht 40% weniger Angriffsschaden
Basisdauer beträgt 6 Sekunden
cast time overrides attack duration [1]
ground caustic art variation [2]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground chaos damage to deal per minute [25306]
Basisdauer beträgt 6 Sekunden
cast time overrides attack duration [1]
ground caustic art variation [2]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground chaos damage to deal per minute [25306]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "AddEffectPack( Metadata/Particles/monster_effects/kitava_demon/plaguewing/plaguewing.epk );" on_death = "RemoveEffectPack( Metadata/Particles/monster_effects/kitava_demon/plaguewing/plaguewing.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monster/KitavaDemon/KitavaDemonPlaguewingMapStandaloneAtlasUber_"] = { name = "Caustic Demon", life = 3.9, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.38, damageSpread = 0.2, attackTime = 1.455, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "PlaguewingWhirlingBlades", "MeleeAtAnimationSpeedUnique", "MonsterLeapSlamCausticCloudPlaguewing", "CausticMortarElementalPlaguewing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["PlaguewingWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.962, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "whirling_blades_base_ground_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_flurry", "ground_caustic_art_variation", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, 6000, 1, 2, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLeapSlamCausticCloudPlaguewing"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.57, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_base_caustic_cloud_damage_to_deal_per_minute", "active_skill_damage_+%_final", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {0.40000000596046, 50, 9000, -30, 2, 15, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CausticMortarElementalPlaguewing"] = { name = "Mortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Like monster mortar skill, but leaves a ground effect on impact.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.57, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_projectile_ground_caustic_cloud_damage_per_minute", "monster_projectile_variation", "projectile_spread_radius", "ground_caustic_art_variation", "base_skill_effect_duration", "projectile_spread_radius_per_additional_projectile", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 7, 7, 10, 2, 3000, 3, -30, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 7, 7, 10, 2, 3000, 3, -30, levelRequirement = 56, statInterpolation = {3, 3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 6, 7, 10, 2, 3000, 3, -30, levelRequirement = 82, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
100% verlängerte Giftdauer
Vergiftet bei Treffer
Id | ParasitePoisonOnHit |
---|---|
Family | RatTalismanPoisonOnHit |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | poison chaos ailment |
Fertigkeiten feuern 2 zusätzliche Projektile
Id | MonsterMultipleProjectilesImplicit1 |
---|---|
Family | MonsterMultipleProjectile |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |