Geschmolzener Goliath
Konstrukt
Gebiet: 'Heiligtum'-Karte, 'Zitadelle'-Karte, 'Festung'-Karte, 'Abscheulichkeit'-Karte, 'Zikkurat'-Karte
Verursacht 50% des physischen Schadens als extra Kälteschaden
Melted Goliath
Spectre | Y |
---|---|
Area | 'Heiligtum'-Karte, 'Zitadelle'-Karte, 'Festung'-Karte, 'Abscheulichkeit'-Karte, 'Zikkurat'-Karte |
Tags | bludgeoning_weapon, cannot_be_monolith, Zauberer, cold_affinity, construct, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, very_slow_movement, water_elemental |
Packs |
Leben
225%
Rüstung
+50%
Ailment Threshold
225%
Widerstand
0 52 0 52
Damage
158%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
Erfahrung
225%
Model Size
100%
Type
MinerLargeSewerAtlasUber
Metadata
MinerLargeSewerElementalAtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
84
Leben
79,414
Rüstung
149,751
Ausweichen
8,120
Energieschild
0
Damage
1,506
Zauberschaden
1,506
Genauigkeit
538
Attack Time
1.755
Erfahrung
29,813
Ailment Threshold
79,414
Chill
251
Shock
251
Brittle
1,421
Scorch
251
Sap
694
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1205–1807
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DoedreBubbleBurstPusTriggered
Spell, Damage, Area, Triggerable, Triggered, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 2 Sek.
Verursacht 338.2 bis 507.3 Kälteschaden
'Kinetische Explosion' erzeugt 1 zusätzliche Explosion
cast on trigger cascade event % [100]
is area damage [1]
skill cold damage % to convert to chaos [50]
spell uncastable if triggerable [1]
visual hit effect chaos is green [1]
'Kinetische Explosion' erzeugt 1 zusätzliche Explosion
cast on trigger cascade event % [100]
is area damage [1]
skill cold damage % to convert to chaos [50]
spell uncastable if triggerable [1]
visual hit effect chaos is green [1]
TriggerCascadeSewerGoliath
Triggerable
trigger cascade A [20]
trigger cascade C [-12]
trigger cascade ms between spikes [200]
trigger cascade number of spikes [4]
trigger cascade C [-12]
trigger cascade ms between spikes [200]
trigger cascade number of spikes [4]
SpellNovaSewerGoliath
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Verursacht 158.7 bis 238.1 Kälteschaden
active skill area of effect radius +% final [-50]
cast on trigger cascade event % [100]
is area damage [1]
skill cold damage % to convert to chaos [50]
visual hit effect chaos is green [1]
active skill area of effect radius +% final [-50]
cast on trigger cascade event % [100]
is area damage [1]
skill cold damage % to convert to chaos [50]
visual hit effect chaos is green [1]
GroundSlamSewerMiner
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Schmetterhieb
Base Damage: 1205–1807
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Abklingzeit: 8 Sek.
Der Charakter schlägt mit einem Stab, Streitkolben oder Zepter auf den Boden vor sich, wodurch er eine nach vorne schnellende Welle erzeugt, die bei Gegnern Schaden verursacht und die Chance auf Betäuben erhöht. Funktioniert nur mit Stäben oder Streitkolben.
Verursacht 50% mehr Schaden
35% verringerte gegnerische Betäubungsschwelle
20% weniger Angriffsgeschwindigkeit
is area damage [1]
35% verringerte gegnerische Betäubungsschwelle
20% weniger Angriffsgeschwindigkeit
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.9 visual_size_index = 1 } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act8/SewageGolem/sewagegolem_death.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MinerLarge/MinerLargeSewerElementalAtlasUber"] = { name = "Melted Goliath", life = 2.25, fireResist = 0, coldResist = 52, lightningResist = 0, chaosResist = 52, damage = 1.58, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GroundSlamSewerMiner", "DoedreBubbleBurstPusTriggered", "SpellNovaSewerGoliath", "TriggerCascadeSewerGoliath", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GroundSlamSewerMiner"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {35, 50, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {35, 50, -20, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreBubbleBurstPusTriggered"] = { name = "DoedreBubbleBurstPusTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.Triggered] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "cluster_burst_spawn_amount", "cast_on_trigger_cascade_event_%", "skill_cold_damage_%_to_convert_to_chaos", "is_area_damage", "spell_uncastable_if_triggerable", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 100, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpellNovaSewerGoliath"] = { name = "SpellNovaSewerGoliath", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "cast_on_trigger_cascade_event_%", "skill_cold_damage_%_to_convert_to_chaos", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCascadeSewerGoliath"] = { name = "TriggerCascadeSewerGoliath", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_A", "trigger_cascade_ms_between_spikes", "trigger_cascade_C", }, levels = { [1] = {4, 20, 200, -12, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Verursacht 50% des physischen Schadens als extra Kälteschaden
Id | MonsterPhysicalAddedAsColdElementalMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |