不可告人的巨獸
創造物
獲得 50% 物理傷害的冰冷傷害
Melted Goliath
幽魂Y
地區聖所地圖, 壁壘地圖, 堡壘地圖, 憎惡地圖, 高地神塔地圖
標籤bludgeoning_weapon, cannot_be_monolith, 法術, cold_affinity, construct, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, very_slow_movement, water_elemental
Packs
  • 高地神塔地圖, 堡壘地圖, 壁壘地圖, 憎惡地圖, 聖所地圖: 腐蝕惡魔, 不可告人的巨獸
  • 生命
    225%
    護甲
    +50%
    異常狀態臨界值
    225%
    抗性
    0 52 0 52
    傷害
    158%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.755 秒
    傷害分佈
    ±20%
    經驗值
    225%
    Model Size
    100%
    類型
    MinerLargeSewerAtlasUber
    Metadata
    MinerLargeSewerElementalAtlasUber
    等級
    84
    生命
    79,414
    護甲
    149,751
    閃避
    8,120
    能量護盾
    0
    傷害
    1,506
    法術傷害
    1,506
    命中
    538
    攻擊間隔
    1.755
    經驗值
    29,813
    異常狀態臨界值
    79,414
    冰緩
    251
    感電
    251
    易碎
    1,421
    焦灼
    251
    殘喘
    694
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1205–1807
    暴擊率: 5%
    攻擊間隔: 1.755 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DoedreBubbleBurstPusTriggered
    法術, 傷害, 範圍, 可觸發, 被觸發, 範圍法術
    暴擊率: 5%
    施放時間: 2 秒
    造成 338.2507.3 冰冷傷害
    動能爆破有 1 次額外爆破
    cast on trigger cascade event % [100]
    is area damage [1]
    skill cold damage % to convert to chaos [50]
    spell uncastable if triggerable [1]
    visual hit effect chaos is green [1]
    TriggerCascadeSewerGoliath
    可觸發
    trigger cascade A [20]
    trigger cascade C [-12]
    trigger cascade ms between spikes [200]
    trigger cascade number of spikes [4]
    SpellNovaSewerGoliath
    法術, 傷害, 範圍, 持續時間, 可觸發, 範圍法術
    施放時間: 1 秒
    造成 158.7238.1 冰冷傷害
    active skill area of effect radius +% final [-50]
    cast on trigger cascade event % [100]
    is area damage [1]
    skill cold damage % to convert to chaos [50]
    visual hit effect chaos is green [1]
    GroundSlamSewerMiner
    攻擊, 範圍, 攻擊可重複, 近戰, Slam, 圖騰技能
    裂地之擊
    基本傷害: 1205–1807
    暴擊率: 5%
    攻擊間隔: 1.755 秒
    冷卻時間: 8 秒
    以長杖或錘重擊地面並製造出一道向前釋放的衝擊波,被此衝擊波擊中的敵人將會受到傷害並有較高機率被擊暈。限定長杖與錘。
    造成 50% 更多傷害
    減少 35% 敵人暈眩門檻
    20% 更少攻擊速度
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.9
         visual_size_index = 1
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act8/SewageGolem/sewagegolem_death.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeSewerElementalAtlasUber"] = {
        name = "Melted Goliath",
        life = 2.25,
        fireResist = 0,
        coldResist = 52,
        lightningResist = 0,
        chaosResist = 52,
        damage = 1.58,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GroundSlamSewerMiner",
            "DoedreBubbleBurstPusTriggered",
            "SpellNovaSewerGoliath",
            "TriggerCascadeSewerGoliath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GroundSlamSewerMiner"] = {
        name = "Ground Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {35, 50, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {35, 50, -20, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreBubbleBurstPusTriggered"] = {
        name = "DoedreBubbleBurstPusTriggered",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "cluster_burst_spawn_amount",
            "cast_on_trigger_cascade_event_%",
            "skill_cold_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "spell_uncastable_if_triggerable",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 100, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpellNovaSewerGoliath"] = {
        name = "SpellNovaSewerGoliath",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "cast_on_trigger_cascade_event_%",
            "skill_cold_damage_%_to_convert_to_chaos",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCascadeSewerGoliath"] = {
        name = "TriggerCascadeSewerGoliath",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_A",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_C",
        },
        levels = {
            [1] = {4, 20, 200, -12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    獲得 50% 物理傷害的冰冷傷害
    IdMonsterPhysicalAddedAsColdElementalMaps
    FamilyPhysicalAddedAsCold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold