Spectre | Y |
---|---|
Area | 성역 지도, 성채 지도, 요새 지도, 흉물 지도, 지구라트 지도 |
Tags | bludgeoning_weapon, cannot_be_monolith, 시전, cold_affinity, construct, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, very_slow_movement, water_elemental |
Packs |
생명력
225%
방어도
+50%
Ailment Threshold
225%
저항
0 52 0 52
Damage
158%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
경험치
225%
Model Size
100%
Type
MinerLargeSewerAtlasUber
Metadata
MinerLargeSewerElementalAtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
84
생명력
79,414
방어도
149,751
회피
8,120
에너지 보호막
0
Damage
1,506
주문 피해
1,506
정확도
538
Attack Time
1.755
경험치
29,813
Ailment Threshold
79,414
Chill
251
Shock
251
Brittle
1,421
Scorch
251
Sap
694
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1205–1807
치명타 확률: 5%
Attack Time: 1.755 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DoedreBubbleBurstPusTriggered
Spell, Damage, Area, Triggerable, Triggered, AreaSpell
치명타 확률: 5%
시전 속도: 2 초
338.2~507.3 냉기 피해
역학 폭발이 1회 추가 폭발 유발
cast on trigger cascade event % [100]
is area damage [1]
skill cold damage % to convert to chaos [50]
spell uncastable if triggerable [1]
visual hit effect chaos is green [1]
역학 폭발이 1회 추가 폭발 유발
cast on trigger cascade event % [100]
is area damage [1]
skill cold damage % to convert to chaos [50]
spell uncastable if triggerable [1]
visual hit effect chaos is green [1]
TriggerCascadeSewerGoliath
Triggerable
trigger cascade A [20]
trigger cascade C [-12]
trigger cascade ms between spikes [200]
trigger cascade number of spikes [4]
trigger cascade C [-12]
trigger cascade ms between spikes [200]
trigger cascade number of spikes [4]
SpellNovaSewerGoliath
Spell, Damage, Area, Duration, Triggerable, AreaSpell
시전 속도: 1 초
158.7~238.1 냉기 피해
active skill area of effect radius +% final [-50]
cast on trigger cascade event % [100]
is area damage [1]
skill cold damage % to convert to chaos [50]
visual hit effect chaos is green [1]
active skill area of effect radius +% final [-50]
cast on trigger cascade event % [100]
is area damage [1]
skill cold damage % to convert to chaos [50]
visual hit effect chaos is green [1]
GroundSlamSewerMiner
Attack, Area, Multistrikeable, Melee, Slam, Totemable
대지 강타
Base Damage: 1205–1807
치명타 확률: 5%
Attack Time: 1.755 초
재사용 대기시간: 8 초
지팡이나 철퇴, 셉터로 전방의 바닥을 후려치면 앞쪽으로 파도를 일으키며 뻗어 나가 적들에게 피해를 주고 증가된 확률로 기절시킵니다.
주는 피해 50% 증폭
적 기절 한계치 35% 감소
공격 속도 20% 감폭
is area damage [1]
적 기절 한계치 35% 감소
공격 속도 20% 감폭
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.9 visual_size_index = 1 } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act8/SewageGolem/sewagegolem_death.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MinerLarge/MinerLargeSewerElementalAtlasUber"] = { name = "Melted Goliath", life = 2.25, fireResist = 0, coldResist = 52, lightningResist = 0, chaosResist = 52, damage = 1.58, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GroundSlamSewerMiner", "DoedreBubbleBurstPusTriggered", "SpellNovaSewerGoliath", "TriggerCascadeSewerGoliath", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GroundSlamSewerMiner"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {35, 50, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {35, 50, -20, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreBubbleBurstPusTriggered"] = { name = "DoedreBubbleBurstPusTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.Triggered] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "cluster_burst_spawn_amount", "cast_on_trigger_cascade_event_%", "skill_cold_damage_%_to_convert_to_chaos", "is_area_damage", "spell_uncastable_if_triggerable", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 100, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpellNovaSewerGoliath"] = { name = "SpellNovaSewerGoliath", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "cast_on_trigger_cascade_event_%", "skill_cold_damage_%_to_convert_to_chaos", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCascadeSewerGoliath"] = { name = "TriggerCascadeSewerGoliath", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_A", "trigger_cascade_ms_between_spikes", "trigger_cascade_C", }, levels = { [1] = {4, 20, 200, -12, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
물리 피해의 50%를 추가 냉기 피해로 획득
Id | MonsterPhysicalAddedAsColdElementalMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.