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Wild Brambleback

Wild Brambleback

SpectreY
Spectre OverrideMetadata/Monsters/LeagueHarvest/Red/HarvestBrambleHulkT3Spectre
Area
Modmonster slain experience +% [0]
monster dropped item quantity +% [720]
monster dropped item rarity +% [1500]
monster no map drops [0]
monster beyond portal chance +% final [-66]
unique boss curse effect on self +% final [-33]

stance movement speed +% final [130]
Tagsred_blood, demon, beast
Damage138%
Life363%
Ailment Threshold363%
Critical Strike Chance5%
TypeHarvestBrambleHulk
Attack Distance6 ~ 13
Attack Time1.5 Second
Damage Spread20%
Armour+10%
Evasion+10%
Accuracy+100%

MeleeWithDirectionalKnockback
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
base knockback speed +% []
Deals 25% less Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

GAHarvestHulkSlam
Deals 40% more Attack Damage
is_area_damage Triggerable
Cast Time: 1.57 Second
Cooldown Time: 6 Second

HarvestHulkLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 30% more Attack Damage
is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.67 Second
Cooldown Time: 5 Second

HarvestHulkLeapSlamEnraged
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 30% more Attack Damage
is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.67 Second
Cooldown Time: 1.5 Second

EASHarvestHulkEnrage
Cast Time: 2.2 Second
Cooldown Time: 18 Second

EASHarvestEmerge
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Wild Brambleback316281973.81.52765617777940302020200

MeleeWithDirectionalKnockback
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
base knockback speed +% []
Deals 25% less Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

GAHarvestHulkSlam
Deals 40% more Attack Damage
is_area_damage Triggerable
Cast Time: 1.57 Second
Cooldown Time: 6 Second

HarvestHulkLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 30% more Attack Damage
is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.67 Second
Cooldown Time: 5 Second

HarvestHulkLeapSlamEnraged
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 30% more Attack Damage
is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.67 Second
Cooldown Time: 1.5 Second

EASHarvestHulkEnrage
Cast Time: 2.2 Second
Cooldown Time: 18 Second

EASHarvestEmerge
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Wild Brambleback283271760.41.52299215618874002020200

MeleeWithDirectionalKnockback
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
base knockback speed +% []
Deals 25% less Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

GAHarvestHulkSlam
Deals 40% more Attack Damage
is_area_damage Triggerable
Cast Time: 1.57 Second
Cooldown Time: 6 Second

HarvestHulkLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 30% more Attack Damage
is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.67 Second
Cooldown Time: 5 Second

HarvestHulkLeapSlamEnraged
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 30% more Attack Damage
is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.67 Second
Cooldown Time: 1.5 Second

EASHarvestHulkEnrage
Cast Time: 2.2 Second
Cooldown Time: 18 Second

EASHarvestEmerge
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Wild Brambleback219201398.11.51549312034753702020200

MeleeWithDirectionalKnockback
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
base knockback speed +% []
Deals 25% less Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

GAHarvestHulkSlam
Deals 40% more Attack Damage
is_area_damage Triggerable
Cast Time: 1.57 Second
Cooldown Time: 6 Second

HarvestHulkLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 30% more Attack Damage
is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.67 Second
Cooldown Time: 5 Second

HarvestHulkLeapSlamEnraged
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 30% more Attack Damage
is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.67 Second
Cooldown Time: 1.5 Second

EASHarvestHulkEnrage
Cast Time: 2.2 Second
Cooldown Time: 18 Second

EASHarvestEmerge
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Wild Brambleback162851043.31.598588659624402020200

MeleeWithDirectionalKnockback
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
base knockback speed +% []
Deals 25% less Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

GAHarvestHulkSlam
Deals 40% more Attack Damage
is_area_damage Triggerable
Cast Time: 1.57 Second
Cooldown Time: 6 Second

HarvestHulkLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 30% more Attack Damage
is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.67 Second
Cooldown Time: 5 Second

HarvestHulkLeapSlamEnraged
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 30% more Attack Damage
is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.67 Second
Cooldown Time: 1.5 Second

EASHarvestHulkEnrage
Cast Time: 2.2 Second
Cooldown Time: 18 Second

EASHarvestEmerge
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Wild Brambleback11845774.21.562516206514902020200
stance any
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
GeometryAttack90ForceTargetEnemy TargetIsPlayer TargetNear
GeometryAttack45ForceTargetEnemy TargetIsPlayer TargetMediumNear
GeometryAttack9ForceTargetEnemy TargetMediumNear
EmptyActionSpell90ForceTargetSelf PlayerWithinXUnitsOfMe=70 NotOnFullLife
stance default
LeapSlamHarvestHulkLeapSlam90 ForceTargetEnemy TargetIsPlayer TargetNotMediumNear
LeapSlamHarvestHulkLeapSlam9 ForceTargetEnemy TargetNotMediumNear
stance stance2
#LeapSlamHarvestHulkLeapSlamEnraged45 ForceTargetEnemy TargetIsPlayer TargetNotInRange=60
#LeapSlamHarvestHulkLeapSlamEnraged3 ForceTargetEnemy TargetNotInRange=60
ChangeToStance1-1IHaveNoBuffOf=(buffdefinitions::harvest_hulk_enrage)

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "ChangeToStance1"
}

Life
{
	corpse_sink_delay_ms = 2200
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase"

Preload
{
	preload_buff_visual = "harvest_hulk_enrage"
}

Actor
{
	on_event_beat_for_EmptyActionSpell = "AddEffectPack( HarvestHulkEnrageBeat );"
}

Life
{
	on_death = "Call( Vines1400 );"
}
Resists FireResists ColdResists LightningResists Chaos
5550
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBrambleHulkT3"] = {
    name = "Wild Brambleback",
    life = 3.63,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.38,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeWithDirectionalKnockback",
        "HarvestHulkLeapSlam",
        "HarvestHulkLeapSlamEnraged",
        "GAHarvestHulkSlam",
        "EASHarvestHulkEnrage",
        "EASHarvestEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeWithDirectionalKnockback"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestHulkLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestHulkLeapSlamEnraged"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestHulkSlam"] = {
    name = "GAHarvestHulkSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.57,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestHulkEnrage"] = {
    name = "EASHarvestHulkEnrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
SpectreY
Area
Modmonster slain experience +% [0]
monster dropped item quantity +% [720]
monster dropped item rarity +% [1500]
monster no map drops [0]
monster beyond portal chance +% final [-66]
unique boss curse effect on self +% final [-33]

stance movement speed +% final [130]
Tagsred_blood, demon, beast
Damage138%
Life363%
Ailment Threshold363%
Critical Strike Chance5%
TypeHarvestBrambleHulk
Attack Distance6 ~ 13
Attack Time1.5 Second
Damage Spread20%
Armour+10%
Evasion+10%
Accuracy+100%

MeleeWithDirectionalKnockback
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
base knockback speed +% []
Deals 25% less Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

GAHarvestHulkSlam
Deals 40% more Attack Damage
is_area_damage Triggerable
Cast Time: 1.57 Second
Cooldown Time: 6 Second

HarvestHulkLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 30% more Attack Damage
is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.67 Second
Cooldown Time: 5 Second

HarvestHulkLeapSlamEnraged
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 30% more Attack Damage
is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.67 Second
Cooldown Time: 1.5 Second

EASHarvestHulkEnrage
Cast Time: 2.2 Second
Cooldown Time: 18 Second

EASHarvestEmerge
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Wild Brambleback316281973.81.52765617777940302020200

MeleeWithDirectionalKnockback
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
base knockback speed +% []
Deals 25% less Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

GAHarvestHulkSlam
Deals 40% more Attack Damage
is_area_damage Triggerable
Cast Time: 1.57 Second
Cooldown Time: 6 Second

HarvestHulkLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 30% more Attack Damage
is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.67 Second
Cooldown Time: 5 Second

HarvestHulkLeapSlamEnraged
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 30% more Attack Damage
is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.67 Second
Cooldown Time: 1.5 Second

EASHarvestHulkEnrage
Cast Time: 2.2 Second
Cooldown Time: 18 Second

EASHarvestEmerge
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Wild Brambleback283271760.41.52299215618874002020200

MeleeWithDirectionalKnockback
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
base knockback speed +% []
Deals 25% less Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

GAHarvestHulkSlam
Deals 40% more Attack Damage
is_area_damage Triggerable
Cast Time: 1.57 Second
Cooldown Time: 6 Second

HarvestHulkLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 30% more Attack Damage
is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.67 Second
Cooldown Time: 5 Second

HarvestHulkLeapSlamEnraged
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 30% more Attack Damage
is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.67 Second
Cooldown Time: 1.5 Second

EASHarvestHulkEnrage
Cast Time: 2.2 Second
Cooldown Time: 18 Second

EASHarvestEmerge
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Wild Brambleback219201398.11.51549312034753702020200

MeleeWithDirectionalKnockback
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
base knockback speed +% []
Deals 25% less Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

GAHarvestHulkSlam
Deals 40% more Attack Damage
is_area_damage Triggerable
Cast Time: 1.57 Second
Cooldown Time: 6 Second

HarvestHulkLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 30% more Attack Damage
is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.67 Second
Cooldown Time: 5 Second

HarvestHulkLeapSlamEnraged
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 30% more Attack Damage
is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.67 Second
Cooldown Time: 1.5 Second

EASHarvestHulkEnrage
Cast Time: 2.2 Second
Cooldown Time: 18 Second

EASHarvestEmerge
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Wild Brambleback162851043.31.598588659624402020200

MeleeWithDirectionalKnockback
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
base knockback speed +% []
Deals 25% less Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

GAHarvestHulkSlam
Deals 40% more Attack Damage
is_area_damage Triggerable
Cast Time: 1.57 Second
Cooldown Time: 6 Second

HarvestHulkLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 30% more Attack Damage
is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.67 Second
Cooldown Time: 5 Second

HarvestHulkLeapSlamEnraged
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 30% more Attack Damage
is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.67 Second
Cooldown Time: 1.5 Second

EASHarvestHulkEnrage
Cast Time: 2.2 Second
Cooldown Time: 18 Second

EASHarvestEmerge
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Wild Brambleback11845774.21.562516206514902020200
stance any
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
GeometryAttack90ForceTargetEnemy TargetIsPlayer TargetNear
GeometryAttack45ForceTargetEnemy TargetIsPlayer TargetMediumNear
GeometryAttack9ForceTargetEnemy TargetMediumNear
EmptyActionSpell90ForceTargetSelf PlayerWithinXUnitsOfMe=70 NotOnFullLife
stance default
LeapSlamHarvestHulkLeapSlam90 ForceTargetEnemy TargetIsPlayer TargetNotMediumNear
LeapSlamHarvestHulkLeapSlam9 ForceTargetEnemy TargetNotMediumNear
stance stance2
#LeapSlamHarvestHulkLeapSlamEnraged45 ForceTargetEnemy TargetIsPlayer TargetNotInRange=60
#LeapSlamHarvestHulkLeapSlamEnraged3 ForceTargetEnemy TargetNotInRange=60
ChangeToStance1-1IHaveNoBuffOf=(buffdefinitions::harvest_hulk_enrage)

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "ChangeToStance1"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre"

Preload
{
	preload_buff_visual = "harvest_hulk_enrage"
}

Actor
{
	on_event_beat_for_EmptyActionSpell = "AddEffectPack( HarvestHulkEnrageBeat );"
}
Resists FireResists ColdResists LightningResists Chaos
5550
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBrambleHulkT3Spectre"] = {
    name = "Wild Brambleback",
    life = 3.63,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.38,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeWithDirectionalKnockback",
        "HarvestHulkLeapSlam",
        "HarvestHulkLeapSlamEnraged",
        "GAHarvestHulkSlam",
        "EASHarvestHulkEnrage",
        "EASHarvestEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeWithDirectionalKnockback"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestHulkLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestHulkLeapSlamEnraged"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestHulkSlam"] = {
    name = "GAHarvestHulkSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.57,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestHulkEnrage"] = {
    name = "EASHarvestHulkEnrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
Horticrafting Station /1 ⍟

Horticrafting Station /1 ⍟

Horticrafting Station decoration now available in your Hideout
TierItemDescriptionLvl
3Wild Brambleback
#13
RedSeedTier3BrambleHulk
Reveals a random Weapon Enchantment that replaces Quality's effect when Harvested
  • Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% Quality
    • add_enchant_to_class(Claw Dagger Wand One_Hand_Sword Thrusting_One_Hand_Sword One_Hand_Axe One_Hand_Mace Bow Staff Two_Hand_Sword Two_Hand_Axe Two_Hand_Mace Rune_Dagger Warstaff Sceptre ENCHANTS HarvestAlternateWeaponQualityLocalCriticalStrikeChance__)
  • Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% Quality
    • add_enchant_to_class(Claw Dagger Wand One_Hand_Sword Thrusting_One_Hand_Sword One_Hand_Axe One_Hand_Mace Bow Staff Two_Hand_Sword Two_Hand_Axe Two_Hand_Mace Rune_Dagger Warstaff Sceptre ENCHANTS HarvestAlternateWeaponQualityAccuracyRatingIncrease_)
  • Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality
    • add_enchant_to_class(Claw Dagger Wand One_Hand_Sword Thrusting_One_Hand_Sword One_Hand_Axe One_Hand_Mace Bow Staff Two_Hand_Sword Two_Hand_Axe Two_Hand_Mace Rune_Dagger Warstaff Sceptre ENCHANTS HarvestAlternateWeaponQualityLocalIncreasedAttackSpeed)
  • Enchant a Melee Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% Quality
    • add_enchant_to_class(Claw Dagger One_Hand_Sword Thrusting_One_Hand_Sword One_Hand_Axe One_Hand_Mace Staff Two_Hand_Sword Two_Hand_Axe Two_Hand_Mace Rune_Dagger Warstaff Sceptre ENCHANTS HarvestAlternateWeaponQualityLocalMeleeWeaponRange_)
  • Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality
    • add_enchant_to_class(Claw Dagger Wand One_Hand_Sword Thrusting_One_Hand_Sword One_Hand_Axe One_Hand_Mace Bow Staff Two_Hand_Sword Two_Hand_Axe Two_Hand_Mace Rune_Dagger Warstaff Sceptre ENCHANTS HarvestAlternateWeaponQualityElementalDamagePercent)
  • Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality
    • add_enchant_to_class(Claw Dagger Wand One_Hand_Sword Thrusting_One_Hand_Sword One_Hand_Axe One_Hand_Mace Bow Staff Two_Hand_Sword Two_Hand_Axe Two_Hand_Mace Rune_Dagger Warstaff Sceptre ENCHANTS HarvestAlternateWeaponQualityAreaOfEffect_)