Great Maw
Beast
Area: Untainted Paradise
monster leaps onto enemies text [1]
25% increased maximum Life
25% increased Character Size
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
25% increased maximum Life
25% increased Character Size
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | Y |
---|---|
Area | Untainted Paradise |
Tags | amphibian_beast, beast, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, small_height, unique_map_boss |
Life
200%
Evasion
+20%
Ailment Threshold
200%
Resistance
40 40 40 25
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 7
Attack Time
1.455 Second
Damage Spread
±20%
Experience
100%
Model Size
120%
Type
FrogUntaintedBoss
Metadata
FrogUntaintedColossal
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
75
Life
26,987
Armour
49,865
Evasion
7,235
Energy Shield
0
Damage
567
Spell Damage
567
Accuracy
381
Attack Time
1.455
Experience
11,804
Ailment Threshold
26,987
Chill
85
Shock
85
Brittle
483
Scorch
85
Sap
236
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 453–680
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Damage: 150%
Attack Time: 1.455 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Deals 50% more Attack Damage
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 453–680
Critical Strike Chance: 5%
Attack Time: 1.455 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Frog/FrogUntaintedColossal"] = { name = "Great Maw", life = 2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0.2, attackTime = 1.455, attackRange = 7, accuracy = 1, skillList = { "Melee", "MonsterLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLeapSlam"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }
monster leaps onto enemies text [1]
Id | MonsterLeapsOntoEnemiesText |
---|---|
Family | MonsterLeapsOntoEnemiesText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
25% increased maximum Life
25% increased Character Size
Id | MonsterIncreasedLifeImplicit1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Great Maw
Beast
monster leaps onto enemies text [1]
25% increased maximum Life
25% increased Character Size
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monsters grant 500% increased Experience
monster no drops [1]
25% increased maximum Life
25% increased Character Size
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monsters grant 500% increased Experience
monster no drops [1]
Spectre | Y |
---|---|
Tags | amphibian_beast, beast, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, small_height, unique_map_boss |
Packs |
Life
200%
Evasion
+20%
Ailment Threshold
200%
Resistance
40 40 40 25
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 7
Attack Time
1.455 Second
Damage Spread
±20%
Experience
100%
Model Size
140%
Type
FrogUntaintedBoss
Metadata
FrogUntaintedColossalSupporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
12,867
Armour
28,790
Evasion
5,687
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.455
Experience
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Damage: 150%
Attack Time: 1.455 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Deals 50% more Attack Damage
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Time: 1.455 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Frog/FrogUntaintedColossalSupporter"] = { name = "Great Maw", life = 2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0.2, attackTime = 1.455, attackRange = 7, accuracy = 1, skillList = { "Melee", "MonsterLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLeapSlam"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }
monster leaps onto enemies text [1]
Id | MonsterLeapsOntoEnemiesText |
---|---|
Family | MonsterLeapsOntoEnemiesText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
25% increased maximum Life
25% increased Character Size
Id | MonsterIncreasedLifeImplicit1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Monsters grant 500% increased Experience
monster no drops [1]
Id | MonsterSlainExperienceIncreaseSupporter |
---|---|
Family | MonsterSlainExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Great Maw
Beast
monster leaps onto enemies text [1]
25% increased maximum Life
25% increased Character Size
25% increased maximum Life
25% increased Character Size
Spectre | Y |
---|---|
Tags | amphibian_beast, beast, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, small_height, unique_map_boss |
Life
200%
Evasion
+20%
Ailment Threshold
200%
Resistance
40 40 40 25
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 7
Attack Time
1.455 Second
Damage Spread
±20%
Experience
100%
Model Size
120%
Type
FrogUntaintedBoss
Metadata
FrogUntaintedColossal
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
12,867
Armour
28,790
Evasion
5,687
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.455
Experience
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Damage: 150%
Attack Time: 1.455 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Deals 50% more Attack Damage
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Time: 1.455 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueLake/Frog/FrogUntaintedColossal"] = { name = "Great Maw", life = 2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0.2, attackTime = 1.455, attackRange = 7, accuracy = 1, skillList = { "Melee", "MonsterLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLeapSlam"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }
monster leaps onto enemies text [1]
Id | MonsterLeapsOntoEnemiesText |
---|---|
Family | MonsterLeapsOntoEnemiesText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
25% increased maximum Life
25% increased Character Size
Id | MonsterIncreasedLifeImplicit1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |