Gran fauces
Bestia
Área: Paraíso impoluto
monster leaps onto enemies text [1]
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 25%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 25%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Great Maw
Spectre | Y |
---|---|
Area | Paraíso impoluto |
Tags | amphibian_beast, beast, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, small_height, unique_map_boss |
Vida
200%
Evasión
+20%
Ailment Threshold
200%
Resistencia
40 40 40 25
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 7
Attack Time
1.455 Second
Damage Spread
±20%
Experiencia
100%
Model Size
120%
Type
FrogUntaintedBoss
Metadata
FrogUntaintedColossal
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
75
Vida
26,987
Armadura
49,865
Evasión
7,235
Escudo de energía
0
Damage
567
Daño de hechizos
567
Precisión
381
Attack Time
1.455
Experiencia
11,804
Ailment Threshold
26,987
Chill
85
Shock
85
Brittle
483
Scorch
85
Sap
236
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto con impacto
Base Damage: 453–680
Probabilidad de golpe crítico: 5%
Daño de ataque: 150%
Daño de ataque: 150%
Attack Time: 1.455 seg
Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo.
Inflige un 50% más de daño de ataque
El radio base es de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
El radio base es de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 453–680
Probabilidad de golpe crítico: 5%
Attack Time: 1.455 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Frog/FrogUntaintedColossal"] = { name = "Great Maw", life = 2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0.2, attackTime = 1.455, attackRange = 7, accuracy = 1, skillList = { "Melee", "MonsterLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }
monster leaps onto enemies text [1]
Id | MonsterLeapsOntoEnemiesText |
---|---|
Family | MonsterLeapsOntoEnemiesText |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 25%
Id | MonsterIncreasedLifeImplicit1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Gran fauces
Bestia
monster leaps onto enemies text [1]
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 25%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Los monstruos otorgan la experiencia aumentada un 500%
monster no drops [1]
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 25%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Los monstruos otorgan la experiencia aumentada un 500%
monster no drops [1]
Great Maw
Spectre | Y |
---|---|
Tags | amphibian_beast, beast, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, small_height, unique_map_boss |
Packs |
Vida
200%
Evasión
+20%
Ailment Threshold
200%
Resistencia
40 40 40 25
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 7
Attack Time
1.455 Second
Damage Spread
±20%
Experiencia
100%
Model Size
140%
Type
FrogUntaintedBoss
Metadata
FrogUntaintedColossalSupporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
12,867
Armadura
28,790
Evasión
5,687
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1.455
Experiencia
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto con impacto
Base Damage: 299–448
Probabilidad de golpe crítico: 5%
Daño de ataque: 150%
Daño de ataque: 150%
Attack Time: 1.455 seg
Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo.
Inflige un 50% más de daño de ataque
El radio base es de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
El radio base es de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 299–448
Probabilidad de golpe crítico: 5%
Attack Time: 1.455 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Frog/FrogUntaintedColossalSupporter"] = { name = "Great Maw", life = 2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0.2, attackTime = 1.455, attackRange = 7, accuracy = 1, skillList = { "Melee", "MonsterLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }
monster leaps onto enemies text [1]
Id | MonsterLeapsOntoEnemiesText |
---|---|
Family | MonsterLeapsOntoEnemiesText |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 25%
Id | MonsterIncreasedLifeImplicit1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Los monstruos otorgan la experiencia aumentada un 500%
monster no drops [1]
Id | MonsterSlainExperienceIncreaseSupporter |
---|---|
Family | MonsterSlainExperience |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Gran Fauces
Bestia
monster leaps onto enemies text [1]
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 25%
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 25%
Great Maw
Spectre | Y |
---|---|
Tags | amphibian_beast, beast, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, small_height, unique_map_boss |
Vida
200%
Evasión
+20%
Ailment Threshold
200%
Resistencia
40 40 40 25
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 7
Attack Time
1.455 Second
Damage Spread
±20%
Experiencia
100%
Model Size
120%
Type
FrogUntaintedBoss
Metadata
FrogUntaintedColossal
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
12,867
Armadura
28,790
Evasión
5,687
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1.455
Experiencia
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto con impacto
Base Damage: 299–448
Probabilidad de golpe crítico: 5%
Daño de ataque: 150%
Daño de ataque: 150%
Attack Time: 1.455 seg
Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo.
Inflige un 50% más de daño de ataque
El radio base es de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
El radio base es de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 299–448
Probabilidad de golpe crítico: 5%
Attack Time: 1.455 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueLake/Frog/FrogUntaintedColossal"] = { name = "Great Maw", life = 2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0.2, attackTime = 1.455, attackRange = 7, accuracy = 1, skillList = { "Melee", "MonsterLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }
monster leaps onto enemies text [1]
Id | MonsterLeapsOntoEnemiesText |
---|---|
Family | MonsterLeapsOntoEnemiesText |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 25%
Id | MonsterIncreasedLifeImplicit1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |