Storm Eye
Beast
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, canine_beast, caster, fast_movement, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, lightning_affinity, mammal_beast, medium_height, melee, physical_affinity, red_blood |
Life
2040%
Ailment Threshold
1360%
Resistance
40
40
40
25
Damage
170%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Experience
170%
Model Size
130%
Type
MapWolfBoss1
Metadata
LionMapWolfLightningBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
131,240
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
635
Spell Damage
635
Accuracy
0
Attack Time
1.5
Experience
17,434
Ailment Threshold
87,494
Chill
277
Shock
277
Brittle
1,565
Scorch
277
Sap
764
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 508–762
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LionWolfLightningBossLightningstorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 0.9 sec
Cooldown Time: 10 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 494.7 to 1484 Lightning Damage
Base duration is 3 seconds
35% increased Cast Speed
One impact every 0.2 seconds
Base radius is 1 metre
firestorm base area of effect +% [-49]
is area damage [1]
Base duration is 3 seconds
35% increased Cast Speed
One impact every 0.2 seconds
Base radius is 1 metre
firestorm base area of effect +% [-49]
is area damage [1]
LionWolfLightningBossLightningStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Lightning Strike
Base Damage: 508–762
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 0.5 sec
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.
50% of Physical Damage Converted to Lightning Damage
Deals 30% more Attack Damage
Deals 20% more Damage
Fires 4 additional Projectiles
21% increased Physical Damage
show number of projectiles [1]
total projectile spread angle override [70]
Deals 30% more Attack Damage
Deals 20% more Damage
Fires 4 additional Projectiles
21% increased Physical Damage
show number of projectiles [1]
total projectile spread angle override [70]
LionWolfLightningBossStaticStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee, Area, Duration, Lightning
Static Strike
Base Damage: 508–762
Critical Strike Chance: 5%
Attack Damage: 110%
Attack Damage: 110%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged.
60% of Physical Damage Converted to Lightning Damage
Deals 10% more Attack Damage
Base duration is 0.75 seconds
This Attack Repeats 2 additional times
90% more Melee Attack Speed
Explosion deals 40% less Damage with Hits and Ailments
active skill area of effect radius +% final [-16]
Deals 10% more Attack Damage
Base duration is 0.75 seconds
This Attack Repeats 2 additional times
90% more Melee Attack Speed
Explosion deals 40% less Damage with Hits and Ailments
active skill area of effect radius +% final [-16]
MonsterLeapSlamLionWolf
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 508–762
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Damage: 150%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Deals 50% more Attack Damage
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" } Life { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Lion/LionMapWolfLightningBoss"] = { name = "Storm Eye", life = 20.4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Sword", skillList = { "Melee", "MonsterLeapSlamLionWolf", "LionWolfLightningBossLightningstorm", "LionWolfLightningBossLightningStrike", "LionWolfLightningBossStaticStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLeapSlamLionWolf"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LionWolfLightningBossLightningstorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "base_cast_speed_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 3000, 200, -49, 35, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LionWolfLightningBossLightningStrike"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_damage_+%_final", "total_projectile_spread_angle_override", "show_number_of_projectiles", }, levels = { [1] = {7, 50, 30, 4, 20, 70, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {14, 50, 30, 4, 20, 70, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [3] = {21, 50, 30, 4, 20, 70, levelRequirement = 59, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LionWolfLightningBossStaticStrike"] = { name = "Static Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "base_skill_effect_duration", "static_strike_explosion_damage_+%_final", "base_melee_attack_repeat_count", "support_multiple_attacks_melee_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {60, 750, -40, 2, 90, -16, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Storm Eye
Beast
Spectre | N |
---|---|
Area | Caer Blaidd, Wolfpack's Den |
Tags | animal_claw_weapon, beast, canine_beast, caster, fast_movement, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, lightning_affinity, mammal_beast, melee, physical_affinity, red_blood, small_height, unique_map_boss |
Life
2040%
Ailment Threshold
1360%
Resistance
40
40
40
25
Damage
170%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Experience
170%
Model Size
130%
Type
MapWolfBoss1
Metadata
LionMapWolfLightningBossRevive
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
82
Life
582,655
Armour
85,651
Evasion
7,608
Energy Shield
0
Damage
1,446
Spell Damage
1,446
Accuracy
0
Attack Time
1.5
Experience
22,110
Ailment Threshold
388,436
Chill
1,228
Shock
1,228
Brittle
6,949
Scorch
1,228
Sap
3,393
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1156–1735
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LionWolfLightningBossLightningstorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 0.9 sec
Cooldown Time: 10 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 1033 to 3099 Lightning Damage
Base duration is 3 seconds
35% increased Cast Speed
One impact every 0.2 seconds
Base radius is 1 metre
firestorm base area of effect +% [-49]
is area damage [1]
Base duration is 3 seconds
35% increased Cast Speed
One impact every 0.2 seconds
Base radius is 1 metre
firestorm base area of effect +% [-49]
is area damage [1]
LionWolfLightningBossLightningStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Lightning Strike
Base Damage: 1156–1735
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 0.5 sec
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.
50% of Physical Damage Converted to Lightning Damage
Deals 30% more Attack Damage
Deals 20% more Damage
Fires 4 additional Projectiles
21% increased Physical Damage
show number of projectiles [1]
total projectile spread angle override [70]
Deals 30% more Attack Damage
Deals 20% more Damage
Fires 4 additional Projectiles
21% increased Physical Damage
show number of projectiles [1]
total projectile spread angle override [70]
LionWolfLightningBossStaticStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee, Area, Duration, Lightning
Static Strike
Base Damage: 1156–1735
Critical Strike Chance: 5%
Attack Damage: 110%
Attack Damage: 110%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged.
60% of Physical Damage Converted to Lightning Damage
Deals 10% more Attack Damage
Base duration is 0.75 seconds
This Attack Repeats 2 additional times
90% more Melee Attack Speed
Explosion deals 40% less Damage with Hits and Ailments
active skill area of effect radius +% final [-16]
Deals 10% more Attack Damage
Base duration is 0.75 seconds
This Attack Repeats 2 additional times
90% more Melee Attack Speed
Explosion deals 40% less Damage with Hits and Ailments
active skill area of effect radius +% final [-16]
MonsterLeapSlamLionWolf
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 1156–1735
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Damage: 150%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Deals 50% more Attack Damage
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" } Animated { } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Transitionable { on_transition = "PlayAnimation( revive5 );" create_untransitioned = "PlayAnimation( death5 ); GoToAnimationEnd(); PauseAnimation();" } Animated { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Lion/LionMapWolfLightningBossRevive"] = { name = "Storm Eye", life = 20.4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Sword", skillList = { "Melee", "MonsterLeapSlamLionWolf", "LionWolfLightningBossLightningstorm", "LionWolfLightningBossLightningStrike", "LionWolfLightningBossStaticStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLeapSlamLionWolf"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LionWolfLightningBossLightningstorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "base_cast_speed_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 3000, 200, -49, 35, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LionWolfLightningBossLightningStrike"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_damage_+%_final", "total_projectile_spread_angle_override", "show_number_of_projectiles", }, levels = { [1] = {7, 50, 30, 4, 20, 70, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {14, 50, 30, 4, 20, 70, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [3] = {21, 50, 30, 4, 20, 70, levelRequirement = 59, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LionWolfLightningBossStaticStrike"] = { name = "Static Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "base_skill_effect_duration", "static_strike_explosion_damage_+%_final", "base_melee_attack_repeat_count", "support_multiple_attacks_melee_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {60, 750, -40, 2, 90, -16, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.