Craicic Horror
Beast
monster leaps onto enemies text [1]
% increased Rarity of Items Dropped
monster no map drops [1]
SpectreN
Tagsamphibian_beast, beast, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, small_height
Packs
  • Craicic Maw, Craicic Stomper, Craicic Horror
  • Life
    720%
    Evasion
    +20%
    Ailment Threshold
    720%
    Resistance
    0 0 40 0
    Damage
    108%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Experience
    180%
    Model Size
    100%
    Type
    FrogBestiaryMinion2
    Metadata
    FrogBestiaryMinion2
    Level
    68
    Life
    46,320
    Armour
    28,790
    Evasion
    5,687
    Energy Shield
    0
    Damage
    403
    Spell Damage
    403
    Accuracy
    290
    Attack Time
    1.455
    Experience
    18,459
    Ailment Threshold
    46,320
    Chill
    146
    Shock
    146
    Brittle
    829
    Scorch
    146
    Sap
    405
    MonsterLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 323–484
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Damage: 150%
    Attack Time: 1.455 sec
    Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    Deals 50% more Attack Damage
    Base radius is 1.5 metres
    cast time overrides attack duration [1]
    is area damage [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 323–484
    Critical Strike Chance: 5%
    Attack Time: 1.455 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/FrogBestiaryMinion2"] = {
        name = "Craicic Horror",
        life = 7.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "Melee",
            "MonsterLeapSlam",
            "WalkEmergeBestiaryHellion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster leaps onto enemies text [1]
    IdMonsterLeapsOntoEnemiesText
    FamilyMonsterLeapsOntoEnemiesText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster leaps onto enemies text Min: 1 Max: 1 Global
  • % increased Rarity of Items Dropped
    monster no map drops [1]
    IdMonsterBestiaryDropModifiers
    FamilyLeagueMonsterDropModifiers
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.