Cavestalker
Beast
Area: Azurite Mine, Fungal Caverns, Petrified Forest, Abyssal Depths, Frozen Hollow, Magma Fissure, Sulphur Vents, Primeval Fortress, The Lake of Kalandra
Genus: Wolves
Group: Unnaturals
Family: The Wilds
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueDelve/CaveDwellerChampionSpectre |
Area | Azurite Mine, Azurite Mine, Azurite Mine, Azurite Mine, Azurite Mine, Fungal Caverns, Fungal Caverns, Fungal Caverns, Fungal Caverns, Petrified Forest, Petrified Forest, Petrified Forest, Petrified Forest, Abyssal Depths, Abyssal Depths, Abyssal Depths, Abyssal Depths, Frozen Hollow, Frozen Hollow, Frozen Hollow, Frozen Hollow, Magma Fissure, Magma Fissure, Magma Fissure, Magma Fissure, Sulphur Vents, Sulphur Vents, Sulphur Vents, Sulphur Vents, Primeval Fortress, Primeval Fortress, Primeval Fortress, Primeval Fortress, Primeval Fortress, Primeval Fortress, Primeval Fortress, Primeval Fortress, The Lake of Kalandra |
Tags | animal_claw_weapon, beast, caster, delve_monster, fast_movement, flesh_armour, has_one_hand_sword, has_one_handed_melee, lightning_affinity, mammal_beast, melee, no_pantheon_mod, not_str, ranged, red_blood, small_height |
Packs |
Life
525%
Energy Shield From Life
50%
Evasion
+50%
Ailment Threshold
525%
Resistance
0
0
75
0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 11
Attack Time
1.005 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
CaveDwellerChampion
Metadata
CaveDwellerChampion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
33,775
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
560
Spell Damage
560
Accuracy
0
Attack Time
1.005
Experience
15,383
Ailment Threshold
33,775
Chill
107
Shock
107
Brittle
604
Scorch
107
Sap
295
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DelveMeleeLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Strike your foes down with a powerful blow.
Gain 83.54% of Physical Damage as Extra Lightning Damage
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
DelveLightEMP
Triggerable, Spell
Cast Time: 3 sec
Cooldown Time: 15 sec
DelveEMPGeometrySpell
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 568.5 to 852.8 Lightning Damage
Hits always Shock
is area damage [1]
Hits always Shock
is area damage [1]
DelveLeapSlamCaveDweller
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Time: 1.005 sec
Cooldown Time: 10 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
50% of Physical Damage Converted to Lightning Damage
Deals 100% more Attack Damage
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
Deals 100% more Attack Damage
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
DelveSonicPulse
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 4 sec
Deals 186.2 to 279.3 Physical Damage
50% of Physical Damage Converted to Lightning Damage
is area damage [1]
50% of Physical Damage Converted to Lightning Damage
is area damage [1]
EmptyActionSonicPulse
Spell
Cast Time: 4 sec
Cooldown Time: 15 sec
DelveDwellerSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Spark
Critical Strike Chance: 5%
Cast Time: 1 sec
Launches unpredictable sparks that move randomly until they hit an enemy or expire.
Deals 842.5 to 1565 Lightning Damage
Your Hits cannot Stun Enemies
Base duration is 1.5 seconds
Fires 2 additional Projectiles
Fires Projectiles in a circle
25% increased Projectile Speed
base is projectile [1]
projectile uses contact position [1]
Your Hits cannot Stun Enemies
Base duration is 1.5 seconds
Fires 2 additional Projectiles
Fires Projectiles in a circle
25% increased Projectile Speed
base is projectile [1]
projectile uses contact position [1]
EmptyActionDelveDweller
Spell
Cast Time: 4 sec
Cooldown Time: 15 sec
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive" Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );" on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );" } StateMachine { on_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );" create_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelve/CaveDwellerChampion"] = { name = "Cavestalker", life = 5.25, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.005, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "DelveMeleeLightning", "DelveLeapSlamCaveDweller", "DelveEMPGeometrySpell", "DelveSonicPulse", "DelveDwellerSpark", "EmptyActionSonicPulse", "EmptyActionDelveDweller", "DelveLightEMP", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveMeleeLightning"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_lightning", "action_attack_or_cast_time_uses_animation_length", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {100, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveLeapSlamCaveDweller"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 15, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveEMPGeometrySpell"] = { name = "DelveEMPGeometrySpell", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "always_shock", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveSonicPulse"] = { name = "DelveSonicPulse", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveDwellerSpark"] = { name = "Spark", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "number_of_additional_projectiles", "base_projectile_speed_+%", "projectile_uses_contact_position", "cannot_stun", "projectiles_nova", "base_is_projectile", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 1500, 2, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSonicPulse"] = { name = "EmptyActionSonicPulse", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionDelveDweller"] = { name = "EmptyActionDelveDweller", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveLightEMP"] = { name = "DelveLightEMP", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Cavestalker
Beast
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, caster, delve_monster, fast_movement, flesh_armour, has_one_hand_sword, has_one_handed_melee, lightning_affinity, mammal_beast, melee, no_pantheon_mod, not_str, ranged, red_blood |
Life
360%
Energy Shield From Life
50%
Evasion
+50%
Ailment Threshold
360%
Resistance
0
0
75
0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 11
Attack Time
1.005 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
CaveDwellerChampionSpectre
Metadata
CaveDwellerChampionSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
23,160
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
560
Spell Damage
560
Accuracy
0
Attack Time
1.005
Experience
15,383
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DelveMeleeLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Strike your foes down with a powerful blow.
Gain 83.54% of Physical Damage as Extra Lightning Damage
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
DelveLightEMP
Triggerable, Spell
Cast Time: 3 sec
Cooldown Time: 15 sec
DelveEMPGeometrySpell
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 568.5 to 852.8 Lightning Damage
Hits always Shock
is area damage [1]
Hits always Shock
is area damage [1]
DelveLeapSlamCaveDweller
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Time: 1.005 sec
Cooldown Time: 10 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
50% of Physical Damage Converted to Lightning Damage
Deals 100% more Attack Damage
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
Deals 100% more Attack Damage
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
DelveSonicPulse
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 4 sec
Deals 186.2 to 279.3 Physical Damage
50% of Physical Damage Converted to Lightning Damage
is area damage [1]
50% of Physical Damage Converted to Lightning Damage
is area damage [1]
EmptyActionSonicPulse
Spell
Cast Time: 4 sec
Cooldown Time: 15 sec
DelveDwellerSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Spark
Critical Strike Chance: 5%
Cast Time: 1 sec
Launches unpredictable sparks that move randomly until they hit an enemy or expire.
Deals 842.5 to 1565 Lightning Damage
Your Hits cannot Stun Enemies
Base duration is 1.5 seconds
Fires 2 additional Projectiles
Fires Projectiles in a circle
25% increased Projectile Speed
base is projectile [1]
projectile uses contact position [1]
Your Hits cannot Stun Enemies
Base duration is 1.5 seconds
Fires 2 additional Projectiles
Fires Projectiles in a circle
25% increased Projectile Speed
base is projectile [1]
projectile uses contact position [1]
EmptyActionDelveDweller
Spell
Cast Time: 4 sec
Cooldown Time: 15 sec
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive" Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );" on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );" } StateMachine { on_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );" create_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelve/CaveDwellerChampionSpectre"] = { name = "Cavestalker", life = 3.6, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.005, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "DelveMeleeLightning", "DelveLeapSlamCaveDweller", "DelveEMPGeometrySpell", "DelveSonicPulse", "DelveDwellerSpark", "EmptyActionSonicPulse", "EmptyActionDelveDweller", "DelveLightEMP", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveMeleeLightning"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_lightning", "action_attack_or_cast_time_uses_animation_length", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {100, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveLeapSlamCaveDweller"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 15, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveEMPGeometrySpell"] = { name = "DelveEMPGeometrySpell", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "always_shock", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveSonicPulse"] = { name = "DelveSonicPulse", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveDwellerSpark"] = { name = "Spark", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "number_of_additional_projectiles", "base_projectile_speed_+%", "projectile_uses_contact_position", "cannot_stun", "projectiles_nova", "base_is_projectile", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 1500, 2, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSonicPulse"] = { name = "EmptyActionSonicPulse", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionDelveDweller"] = { name = "EmptyActionDelveDweller", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveLightEMP"] = { name = "DelveLightEMP", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Cavestalker
Beast
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueDelve/CaveDwellerChampionSpectre |
Tags | animal_claw_weapon, beast, caster, delve_monster, fast_movement, flesh_armour, has_one_hand_sword, has_one_handed_melee, lightning_affinity, mammal_beast, melee, no_pantheon_mod, not_str, red_blood, small_height |
Life
525%
Energy Shield From Life
50%
Evasion
+50%
Ailment Threshold
525%
Resistance
0
0
75
0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 11
Attack Time
1.005 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
CaveDwellerChampion
Metadata
CaveDwellerChampionSpawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
33,775
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
560
Spell Damage
560
Accuracy
0
Attack Time
1.005
Experience
15,383
Ailment Threshold
33,775
Chill
107
Shock
107
Brittle
604
Scorch
107
Sap
295
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DelveMeleeLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Strike your foes down with a powerful blow.
Gain 83.54% of Physical Damage as Extra Lightning Damage
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
DelveLightEMP
Triggerable, Spell
Cast Time: 3 sec
Cooldown Time: 15 sec
DelveEMPGeometrySpell
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 568.5 to 852.8 Lightning Damage
Hits always Shock
is area damage [1]
Hits always Shock
is area damage [1]
DelveLeapSlamCaveDweller
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Time: 1.005 sec
Cooldown Time: 10 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
50% of Physical Damage Converted to Lightning Damage
Deals 100% more Attack Damage
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
Deals 100% more Attack Damage
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
DelveSonicPulse
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 4 sec
Deals 186.2 to 279.3 Physical Damage
50% of Physical Damage Converted to Lightning Damage
is area damage [1]
50% of Physical Damage Converted to Lightning Damage
is area damage [1]
EmptyActionSonicPulse
Spell
Cast Time: 4 sec
Cooldown Time: 15 sec
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissiveSink" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissiveSink" Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );" on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );" } StateMachine { on_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );" create_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelve/CaveDwellerChampionSpawned"] = { name = "Cavestalker", life = 5.25, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.005, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "DelveMeleeLightning", "DelveLeapSlamCaveDweller", "DelveEMPGeometrySpell", "DelveSonicPulse", "EmptyActionSonicPulse", "DelveLightEMP", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveMeleeLightning"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_lightning", "action_attack_or_cast_time_uses_animation_length", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {100, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveLeapSlamCaveDweller"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 15, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveEMPGeometrySpell"] = { name = "DelveEMPGeometrySpell", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "always_shock", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveSonicPulse"] = { name = "DelveSonicPulse", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSonicPulse"] = { name = "EmptyActionSonicPulse", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveLightEMP"] = { name = "DelveLightEMP", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.