Jaesyn
Undead
Monsters grant 13100% increased Experience
% increased Rarity of Items Dropped
% increased Rarity of Items Dropped
Spectre | N |
---|---|
Tags | flesh_armour, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Life
4000%
Ailment Threshold
4000%
Resistance
40
40
40
25
Damage
200%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.65 Second
Damage Spread
±30%
Experience
200%
Model Size
130%
Type
ZombieBossUniqueMap
Metadata
ZombieBossHillockUniqueMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
5,573,854
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
851
Spell Damage
1,270
Accuracy
0
Attack Time
1.1055
Experience
112,805
Ailment Threshold
3,511,528
Chill
11,103
Shock
11,103
Brittle
62,818
Scorch
11,103
Sap
30,677
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 523–971
Critical Strike Chance: 5%
Attack Time: 1.65 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ZombieBossExtract
ZombieBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 523–971
Critical Strike Chance: 5%
Attack Time: 1.65 sec
Cooldown Time: 7 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Deals 28% more Damage
25% less Attack Speed
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
leap slam spawn X zombies on impact [10]
25% less Attack Speed
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
leap slam spawn X zombies on impact [10]
HillockUniqueMapCloneStrike
Attack, MeleeSingleTarget, Melee, Duration, Vaal, Physical, NeverExertable
Vaal Double Strike
Base Damage: 523–971
Critical Strike Chance: 5%
Attack Time: 1.65 sec
Cooldown Time: 6 sec
Performs two fast strikes with a melee weapon, and summons your double for a duration to continuously attack monsters in this fashion.
Base duration is 6 seconds
Maximum 1 Summoned Double
alternate minion [13]
minion dies when parent dies [1]
number of monsters to summon [1]
Maximum 1 Summoned Double
alternate minion [13]
minion dies when parent dies [1]
number of monsters to summon [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" } Transitionable { } Monster { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_transitioned = "AddAttachedObjectToBones( Art/Models/ITEMS/Weapons/OneHandWeapons/OneHandSwords/OneHandSwordZombie.fmt, R_Weapon ); HideMeshSegment("ZombieBoss_mesh|Sword|SwordShape");" } Life { on_death = "DisableSoundParameterDistance();" } SoundParameterDistance { parameter = "MusicVolume" distance_start = 5.0 distance_end = 40.0 value_start = 40.0 value_end = 0.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ZombieBoss/ZombieBossHillockUniqueMap"] = { name = "Jaesyn", life = 40, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.3, attackTime = 1.65, attackRange = 10, accuracy = 1, skillList = { "Melee", "ZombieBossExtract", "ZombieBossLeapSlam", "HillockUniqueMapCloneStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZombieBossExtract"] = { name = "ZombieBossExtract", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {levelRequirement = 38, statInterpolation = {}, cost = { }, }, [3] = {levelRequirement = 54, statInterpolation = {}, cost = { }, }, [4] = {levelRequirement = 68, statInterpolation = {}, cost = { }, }, [5] = {levelRequirement = 71, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZombieBossLeapSlam"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "leap_slam_spawn_X_zombies_on_impact", "active_skill_attack_speed_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 4, -25, 15, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {49, 4, -25, 15, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {48, 4, -25, 15, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {47, 4, -25, 15, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {46, 4, -25, 15, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {46, 4, -25, 15, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {45, 4, -25, 15, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {44, 4, -25, 15, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {42, 4, -25, 15, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [10] = {40, 4, -25, 15, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {40, 4, -25, 15, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {39, 4, -25, 15, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {37, 4, -25, 15, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {35, 4, -25, 15, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, }, [15] = {34, 4, -25, 15, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {33, 4, -25, 15, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [17] = {31, 6, -25, 15, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [18] = {30, 6, -25, 15, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, }, [19] = {29, 6, -25, 15, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [20] = {29, 6, -25, 15, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {28, 6, -25, 15, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {28, 10, -25, 15, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {28, 10, -25, 15, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 10, -25, 15, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {28, 10, -25, 15, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {28, 10, -25, 15, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {28, 10, -25, 15, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {28, 10, -25, 15, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {28, 10, -25, 15, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {28, 10, -25, 15, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {28, 10, -25, 15, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {28, 10, -25, 15, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {28, 10, -25, 15, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {28, 10, -25, 15, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {28, 10, -25, 15, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {28, 10, -25, 15, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HillockUniqueMapCloneStrike"] = { name = "Vaal Double Strike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs two fast strikes with a melee weapon, and summons your double for a duration to continuously attack monsters in this fashion.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Physical] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "maximum_number_of_summoned_doubles", "minion_dies_when_parent_dies", }, levels = { [1] = {6000, 1, 13, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 13100% increased Experience
% increased Rarity of Items Dropped
Id | MonsterHallowedGroundBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Jaesyn
Undead
Spectre | N |
---|---|
Tags | flesh_armour, has_one_hand_sword, has_one_handed_melee, is_clone, large_height, large_model, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Life
4000%
Ailment Threshold
4000%
Resistance
40
40
40
25
Damage
200%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.65 Second
Damage Spread
±30%
Experience
200%
Model Size
130%
Type
ZombieBossUniqueMap
Metadata
ZombieBossHillockUniqueMapClone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
257,334
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
747
Spell Damage
747
Accuracy
0
Attack Time
1.65
Experience
20,510
Ailment Threshold
257,334
Chill
814
Shock
814
Brittle
4,603
Scorch
814
Sap
2,248
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 523–971
Critical Strike Chance: 5%
Attack Time: 1.65 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ZombieBossExtract
ZombieBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 523–971
Critical Strike Chance: 5%
Attack Time: 1.65 sec
Cooldown Time: 7 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Deals 28% more Damage
25% less Attack Speed
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
leap slam spawn X zombies on impact [10]
25% less Attack Speed
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
leap slam spawn X zombies on impact [10]
Object Type
version 2 extends "Metadata/Monsters/ZombieBoss/UniqueMapZombieBoss" DiesAfterTime { } Stats { set_minion_dies_when_parent_dies = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/ZombieBoss/UniqueMapZombieBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ZombieBoss/ZombieBossHillockUniqueMapClone"] = { name = "Jaesyn", life = 40, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.3, attackTime = 1.65, attackRange = 10, accuracy = 1, skillList = { "Melee", "ZombieBossExtract", "ZombieBossLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZombieBossExtract"] = { name = "ZombieBossExtract", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {levelRequirement = 38, statInterpolation = {}, cost = { }, }, [3] = {levelRequirement = 54, statInterpolation = {}, cost = { }, }, [4] = {levelRequirement = 68, statInterpolation = {}, cost = { }, }, [5] = {levelRequirement = 71, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZombieBossLeapSlam"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "leap_slam_spawn_X_zombies_on_impact", "active_skill_attack_speed_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 4, -25, 15, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {49, 4, -25, 15, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {48, 4, -25, 15, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {47, 4, -25, 15, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {46, 4, -25, 15, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {46, 4, -25, 15, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {45, 4, -25, 15, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {44, 4, -25, 15, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {42, 4, -25, 15, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [10] = {40, 4, -25, 15, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {40, 4, -25, 15, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {39, 4, -25, 15, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {37, 4, -25, 15, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {35, 4, -25, 15, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, }, [15] = {34, 4, -25, 15, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {33, 4, -25, 15, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [17] = {31, 6, -25, 15, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [18] = {30, 6, -25, 15, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, }, [19] = {29, 6, -25, 15, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [20] = {29, 6, -25, 15, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {28, 6, -25, 15, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {28, 10, -25, 15, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {28, 10, -25, 15, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 10, -25, 15, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {28, 10, -25, 15, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {28, 10, -25, 15, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {28, 10, -25, 15, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {28, 10, -25, 15, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {28, 10, -25, 15, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {28, 10, -25, 15, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {28, 10, -25, 15, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {28, 10, -25, 15, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {28, 10, -25, 15, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {28, 10, -25, 15, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {28, 10, -25, 15, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {28, 10, -25, 15, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.