เจซิน
อันเดด
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 13100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป %
Jaesyn
SpectreN
Tagsflesh_armour, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie
พลังชีวิต
4000%
Ailment Threshold
4000%
ค่าต้านทาน
40 40 40 25
Damage
200%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 10
Attack Time
1.65 Second
Damage Spread
±30%
ค่าประสบการณ์
200%
Model Size
130%
Type
ZombieBossUniqueMap
Metadata
ZombieBossHillockUniqueMap
เลเวล
68
พลังชีวิต
5,573,854
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
851
ความเสียหายเวท
1,270
ความแม่นยำ
290
Attack Time
1.1055
ค่าประสบการณ์
112,805
Ailment Threshold
3,511,528
Chill
11,103
Shock
11,103
Brittle
62,818
Scorch
11,103
Sap
30,677
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 523–971
โอกาสคริติคอล: 5%
Attack Time: 1.65 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
ZombieBossExtract
ZombieBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
กระโจนทุบ (Leap Slam)
Base Damage: 523–971
โอกาสคริติคอล: 5%
Attack Time: 1.65 วินาที
คูลดาวน์: 7 วินาที
กระโดดขึ้นกลางอากาศเพื่อลงมาจู่โจมพื้นที่เป้าหมาย สร้างความเสียหายและผลักศัตรูออกไปด้วยอาวุธของคุณ คุณจะผลักศัตรูที่คุณทับออกไปให้พ้นทาง ต้องใช้กับ ขวาน, กระบอง, คทา, ดาบ หรือ ไม้พลอง เท่านั้น
สร้างความเสียหาย เพิ่มขึ้น อีก 28%
ลดความเร็วในการโจมตี อีก 25%
รัศมีพื้นฐาน 1.5 เมตร
cast time overrides attack duration [1]
is area damage [1]
leap slam spawn X zombies on impact [10]
HillockUniqueMapCloneStrike
Attack, MeleeSingleTarget, Melee, Duration, Vaal, Physical, NeverExertable
วาล์ ฟาดสองที (Vaal Double Strike)
Base Damage: 523–971
โอกาสคริติคอล: 5%
Attack Time: 1.65 วินาที
คูลดาวน์: 6 วินาที
ทำการฟาดสองครั้งอย่างรวดเร็วด้วย อาวุธประชิด และอัญเชิญร่างเงาออกมาโจมตีเป้าหมายอย่างต่อเนื่องแบบเดียวกันเป็นระยะเวลาหนึ่ง
ระยะเวลาพื้นฐาน 6 วินาที
อัญเชิญ ร่างคู่ ได้สูงสุด 1 ตัว
alternate minion [13]
minion dies when parent dies [1]
number of monsters to summon [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Transitionable
{
}

Monster
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_transitioned = "AddAttachedObjectToBones( Art/Models/ITEMS/Weapons/OneHandWeapons/OneHandSwords/OneHandSwordZombie.fmt, R_Weapon ); HideMeshSegment("ZombieBoss_mesh|Sword|SwordShape");"
}

Life
{
	on_death = "DisableSoundParameterDistance();"
}

SoundParameterDistance
{
parameter = "MusicVolume"
distance_start = 5.0
distance_end = 40.0
value_start = 40.0
value_end = 0.0
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ZombieBoss/ZombieBossHillockUniqueMap"] = {
    name = "Jaesyn",
    life = 40,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.3,
    attackTime = 1.65,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "ZombieBossExtract",
        "ZombieBossLeapSlam",
        "HillockUniqueMapCloneStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ZombieBossExtract"] = {
    name = "ZombieBossExtract",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {levelRequirement = 38, statInterpolation = {},  cost = { }, },
        [3] = {levelRequirement = 54, statInterpolation = {},  cost = { }, },
        [4] = {levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [5] = {levelRequirement = 71, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ZombieBossLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "leap_slam_spawn_X_zombies_on_impact",
        "active_skill_attack_speed_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, 4, -25, 15, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
        [2] = {49, 4, -25, 15, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
        [3] = {48, 4, -25, 15, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [4] = {47, 4, -25, 15, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [5] = {46, 4, -25, 15, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [6] = {46, 4, -25, 15, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
        [7] = {45, 4, -25, 15, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
        [8] = {44, 4, -25, 15, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [9] = {42, 4, -25, 15, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [10] = {40, 4, -25, 15, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [11] = {40, 4, -25, 15, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [12] = {39, 4, -25, 15, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [13] = {37, 4, -25, 15, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [14] = {35, 4, -25, 15, levelRequirement = 46, statInterpolation = {1, 1},  cost = { }, },
        [15] = {34, 4, -25, 15, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {33, 4, -25, 15, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [17] = {31, 6, -25, 15, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [18] = {30, 6, -25, 15, levelRequirement = 61, statInterpolation = {1, 1},  cost = { }, },
        [19] = {29, 6, -25, 15, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
        [20] = {29, 6, -25, 15, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {28, 6, -25, 15, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {28, 10, -25, 15, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {28, 10, -25, 15, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {28, 10, -25, 15, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {28, 10, -25, 15, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {28, 10, -25, 15, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {28, 10, -25, 15, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {28, 10, -25, 15, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {28, 10, -25, 15, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {28, 10, -25, 15, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {28, 10, -25, 15, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {28, 10, -25, 15, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {28, 10, -25, 15, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {28, 10, -25, 15, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {28, 10, -25, 15, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {28, 10, -25, 15, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HillockUniqueMapCloneStrike"] = {
    name = "Vaal Double Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs two fast strikes with a melee weapon, and summons your double for a duration to continuously attack monsters in this fashion.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Physical] = true,
        [SkillType.NeverExertable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "maximum_number_of_summoned_doubles",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {6000, 1, 13, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 13100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป %
IdMonsterHallowedGroundBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster slain experience +% Min: 13100 Max: 13100 Global
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • เจซิน
    อันเดด
    Jaesyn
    SpectreN
    Tagsflesh_armour, has_one_hand_sword, has_one_handed_melee, is_clone, large_height, large_model, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie
    พลังชีวิต
    4000%
    Ailment Threshold
    4000%
    ค่าต้านทาน
    40 40 40 25
    Damage
    200%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.65 Second
    Damage Spread
    ±30%
    ค่าประสบการณ์
    200%
    Model Size
    130%
    Type
    ZombieBossUniqueMap
    Metadata
    ZombieBossHillockUniqueMapClone
    เลเวล
    68
    พลังชีวิต
    257,334
    ค่าเกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    747
    ความเสียหายเวท
    747
    ความแม่นยำ
    290
    Attack Time
    1.65
    ค่าประสบการณ์
    20,510
    Ailment Threshold
    257,334
    Chill
    814
    Shock
    814
    Brittle
    4,603
    Scorch
    814
    Sap
    2,248
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 523–971
    โอกาสคริติคอล: 5%
    Attack Time: 1.65 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ZombieBossExtract
    ZombieBossLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    กระโจนทุบ (Leap Slam)
    Base Damage: 523–971
    โอกาสคริติคอล: 5%
    Attack Time: 1.65 วินาที
    คูลดาวน์: 7 วินาที
    กระโดดขึ้นกลางอากาศเพื่อลงมาจู่โจมพื้นที่เป้าหมาย สร้างความเสียหายและผลักศัตรูออกไปด้วยอาวุธของคุณ คุณจะผลักศัตรูที่คุณทับออกไปให้พ้นทาง ต้องใช้กับ ขวาน, กระบอง, คทา, ดาบ หรือ ไม้พลอง เท่านั้น
    สร้างความเสียหาย เพิ่มขึ้น อีก 28%
    ลดความเร็วในการโจมตี อีก 25%
    รัศมีพื้นฐาน 1.5 เมตร
    cast time overrides attack duration [1]
    is area damage [1]
    leap slam spawn X zombies on impact [10]

    Object Type

    version 2
    extends "Metadata/Monsters/ZombieBoss/UniqueMapZombieBoss"
    
    DiesAfterTime
    {
    	
    }
    
    Stats
    {
    	set_minion_dies_when_parent_dies = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ZombieBoss/UniqueMapZombieBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieBoss/ZombieBossHillockUniqueMapClone"] = {
        name = "Jaesyn",
        life = 40,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.3,
        attackTime = 1.65,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "ZombieBossExtract",
            "ZombieBossLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ZombieBossExtract"] = {
        name = "ZombieBossExtract",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {levelRequirement = 38, statInterpolation = {},  cost = { }, },
            [3] = {levelRequirement = 54, statInterpolation = {},  cost = { }, },
            [4] = {levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [5] = {levelRequirement = 71, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ZombieBossLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "leap_slam_spawn_X_zombies_on_impact",
            "active_skill_attack_speed_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 4, -25, 15, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {49, 4, -25, 15, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {48, 4, -25, 15, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [4] = {47, 4, -25, 15, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [5] = {46, 4, -25, 15, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [6] = {46, 4, -25, 15, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
            [7] = {45, 4, -25, 15, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
            [8] = {44, 4, -25, 15, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [9] = {42, 4, -25, 15, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [10] = {40, 4, -25, 15, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [11] = {40, 4, -25, 15, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [12] = {39, 4, -25, 15, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [13] = {37, 4, -25, 15, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {35, 4, -25, 15, levelRequirement = 46, statInterpolation = {1, 1},  cost = { }, },
            [15] = {34, 4, -25, 15, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {33, 4, -25, 15, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [17] = {31, 6, -25, 15, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [18] = {30, 6, -25, 15, levelRequirement = 61, statInterpolation = {1, 1},  cost = { }, },
            [19] = {29, 6, -25, 15, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [20] = {29, 6, -25, 15, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {28, 6, -25, 15, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {28, 10, -25, 15, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {28, 10, -25, 15, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {28, 10, -25, 15, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {28, 10, -25, 15, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {28, 10, -25, 15, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {28, 10, -25, 15, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {28, 10, -25, 15, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {28, 10, -25, 15, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {28, 10, -25, 15, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {28, 10, -25, 15, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {28, 10, -25, 15, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {28, 10, -25, 15, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {28, 10, -25, 15, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {28, 10, -25, 15, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {28, 10, -25, 15, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }