Djézone
Mort-vivant
13100% d'Augmentation de l'Expérience octroyée par les Monstres
% d'Augmentation de la Rareté des Objets cédés
% d'Augmentation de la Rareté des Objets cédés
Jaesyn
Spectre | N |
---|---|
Tags | flesh_armour, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Vie
4000%
Ailment Threshold
4000%
Résistance
40 40 40 25
Damage
200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.65 Second
Damage Spread
±30%
Expérience
200%
Model Size
130%
Type
ZombieBossUniqueMap
Metadata
ZombieBossHillockUniqueMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
5,573,854
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
851
Dégâts des sorts
1,270
Précision
290
Attack Time
1.1055
Expérience
112,805
Ailment Threshold
3,511,528
Chill
11,103
Shock
11,103
Brittle
62,818
Scorch
11,103
Sap
30,677
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 523–971
Chances de coup critique: 5%
Attack Time: 1.65 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ZombieBossExtract
ZombieBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Bond percutant
Base Damage: 523–971
Chances de coup critique: 5%
Attack Time: 1.65 sec.
Temps de recharge: 7 sec.
Un bond dans les airs qui endommage les ennemis (et repousse certains d'entre eux) avec votre arme à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin. Fonctionne uniquement avec les bâtons, épées, haches, masses ou sceptres.
28% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
Le Rayon de base est de 1.5 mètres
cast time overrides attack duration [1]
is area damage [1]
leap slam spawn X zombies on impact [10]
25% de Perte de Vitesse d'attaque
Le Rayon de base est de 1.5 mètres
cast time overrides attack duration [1]
is area damage [1]
leap slam spawn X zombies on impact [10]
HillockUniqueMapCloneStrike
Attack, MeleeSingleTarget, Melee, Duration, Vaal, Physical, NeverExertable
Double frappe vaal
Base Damage: 523–971
Chances de coup critique: 5%
Attack Time: 1.65 sec.
Temps de recharge: 6 sec.
Deux attaques rapides avec n'importe quelle arme de mêlée, et invoque temporairement un double de vous qui attaque en continu les monstres.
La Durée de base est de 6 secondes
1 Double Invoqué au maximum
alternate minion [13]
minion dies when parent dies [1]
number of monsters to summon [1]
1 Double Invoqué au maximum
alternate minion [13]
minion dies when parent dies [1]
number of monsters to summon [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" } Transitionable { } Monster { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_transitioned = "AddAttachedObjectToBones( Art/Models/ITEMS/Weapons/OneHandWeapons/OneHandSwords/OneHandSwordZombie.fmt, R_Weapon ); HideMeshSegment("ZombieBoss_mesh|Sword|SwordShape");" } Life { on_death = "DisableSoundParameterDistance();" } SoundParameterDistance { parameter = "MusicVolume" distance_start = 5.0 distance_end = 40.0 value_start = 40.0 value_end = 0.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ZombieBoss/ZombieBossHillockUniqueMap"] = { name = "Jaesyn", life = 40, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.3, attackTime = 1.65, attackRange = 10, accuracy = 1, skillList = { "Melee", "ZombieBossExtract", "ZombieBossLeapSlam", "HillockUniqueMapCloneStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZombieBossExtract"] = { name = "ZombieBossExtract", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {levelRequirement = 38, statInterpolation = {}, cost = { }, }, [3] = {levelRequirement = 54, statInterpolation = {}, cost = { }, }, [4] = {levelRequirement = 68, statInterpolation = {}, cost = { }, }, [5] = {levelRequirement = 71, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZombieBossLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "leap_slam_spawn_X_zombies_on_impact", "active_skill_attack_speed_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 4, -25, 15, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {49, 4, -25, 15, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {48, 4, -25, 15, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {47, 4, -25, 15, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {46, 4, -25, 15, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {46, 4, -25, 15, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {45, 4, -25, 15, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {44, 4, -25, 15, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {42, 4, -25, 15, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [10] = {40, 4, -25, 15, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {40, 4, -25, 15, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {39, 4, -25, 15, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {37, 4, -25, 15, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {35, 4, -25, 15, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, }, [15] = {34, 4, -25, 15, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {33, 4, -25, 15, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [17] = {31, 6, -25, 15, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [18] = {30, 6, -25, 15, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, }, [19] = {29, 6, -25, 15, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [20] = {29, 6, -25, 15, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {28, 6, -25, 15, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {28, 10, -25, 15, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {28, 10, -25, 15, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 10, -25, 15, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {28, 10, -25, 15, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {28, 10, -25, 15, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {28, 10, -25, 15, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {28, 10, -25, 15, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {28, 10, -25, 15, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {28, 10, -25, 15, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {28, 10, -25, 15, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {28, 10, -25, 15, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {28, 10, -25, 15, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {28, 10, -25, 15, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {28, 10, -25, 15, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {28, 10, -25, 15, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HillockUniqueMapCloneStrike"] = { name = "Vaal Double Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs two fast strikes with a melee weapon, and summons your double for a duration to continuously attack monsters in this fashion.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Physical] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "maximum_number_of_summoned_doubles", "minion_dies_when_parent_dies", }, levels = { [1] = {6000, 1, 13, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
13100% d'Augmentation de l'Expérience octroyée par les Monstres
% d'Augmentation de la Rareté des Objets cédés
Id | MonsterHallowedGroundBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Djézone
Mort-vivant
Jaesyn
Spectre | N |
---|---|
Tags | flesh_armour, has_one_hand_sword, has_one_handed_melee, is_clone, large_height, large_model, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Vie
4000%
Ailment Threshold
4000%
Résistance
40 40 40 25
Damage
200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.65 Second
Damage Spread
±30%
Expérience
200%
Model Size
130%
Type
ZombieBossUniqueMap
Metadata
ZombieBossHillockUniqueMapClone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
257,334
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
747
Dégâts des sorts
747
Précision
290
Attack Time
1.65
Expérience
20,510
Ailment Threshold
257,334
Chill
814
Shock
814
Brittle
4,603
Scorch
814
Sap
2,248
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 523–971
Chances de coup critique: 5%
Attack Time: 1.65 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ZombieBossExtract
ZombieBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Bond percutant
Base Damage: 523–971
Chances de coup critique: 5%
Attack Time: 1.65 sec.
Temps de recharge: 7 sec.
Un bond dans les airs qui endommage les ennemis (et repousse certains d'entre eux) avec votre arme à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin. Fonctionne uniquement avec les bâtons, épées, haches, masses ou sceptres.
28% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
Le Rayon de base est de 1.5 mètres
cast time overrides attack duration [1]
is area damage [1]
leap slam spawn X zombies on impact [10]
25% de Perte de Vitesse d'attaque
Le Rayon de base est de 1.5 mètres
cast time overrides attack duration [1]
is area damage [1]
leap slam spawn X zombies on impact [10]
Object Type
version 2 extends "Metadata/Monsters/ZombieBoss/UniqueMapZombieBoss" DiesAfterTime { } Stats { set_minion_dies_when_parent_dies = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/ZombieBoss/UniqueMapZombieBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ZombieBoss/ZombieBossHillockUniqueMapClone"] = { name = "Jaesyn", life = 40, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.3, attackTime = 1.65, attackRange = 10, accuracy = 1, skillList = { "Melee", "ZombieBossExtract", "ZombieBossLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZombieBossExtract"] = { name = "ZombieBossExtract", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {levelRequirement = 38, statInterpolation = {}, cost = { }, }, [3] = {levelRequirement = 54, statInterpolation = {}, cost = { }, }, [4] = {levelRequirement = 68, statInterpolation = {}, cost = { }, }, [5] = {levelRequirement = 71, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZombieBossLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "leap_slam_spawn_X_zombies_on_impact", "active_skill_attack_speed_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 4, -25, 15, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {49, 4, -25, 15, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {48, 4, -25, 15, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {47, 4, -25, 15, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {46, 4, -25, 15, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {46, 4, -25, 15, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {45, 4, -25, 15, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {44, 4, -25, 15, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {42, 4, -25, 15, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [10] = {40, 4, -25, 15, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {40, 4, -25, 15, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {39, 4, -25, 15, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {37, 4, -25, 15, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {35, 4, -25, 15, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, }, [15] = {34, 4, -25, 15, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {33, 4, -25, 15, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [17] = {31, 6, -25, 15, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [18] = {30, 6, -25, 15, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, }, [19] = {29, 6, -25, 15, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [20] = {29, 6, -25, 15, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {28, 6, -25, 15, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {28, 10, -25, 15, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {28, 10, -25, 15, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 10, -25, 15, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {28, 10, -25, 15, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {28, 10, -25, 15, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {28, 10, -25, 15, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {28, 10, -25, 15, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {28, 10, -25, 15, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {28, 10, -25, 15, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {28, 10, -25, 15, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {28, 10, -25, 15, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {28, 10, -25, 15, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {28, 10, -25, 15, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {28, 10, -25, 15, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {28, 10, -25, 15, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }