Oak the Mighty
Humanoid
Area: Mesa Map
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
SpectreN
AreaMesa Map
Tagsbandit, bludgeoning_weapon, flesh_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, non_unique_map_boss, not_int, not_str, physical_affinity, red_blood
Life
400%
Evasion
+25%
Ailment Threshold
400%
Resistance
40 40 40 25
Damage
172%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 13
Attack Time
1.05 Second
Damage Spread
±20%
Experience
200%
Model Size
110%
Type
StrDexBanditBossMap
Metadata
MapBanditLeaderOak
Level
71
Life
826,849
Armour
36,473
Evasion
5,260
Energy Shield
0
Damage
876
Spell Damage
1,308
Accuracy
0
Attack Time
0.7035
Experience
120,439
Ailment Threshold
471,304
Chill
1,490
Shock
1,490
Brittle
8,431
Scorch
1,490
Sap
4,117
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1391–2087
Critical Strike Chance: 5%
Attack Time: 1.05 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BanditSweep
Attack, Area, Multistrikeable, Melee
Sweep
Base Damage: 1391–2087
Critical Strike Chance: 5%
Attack Time: 1.05 sec
Swings a two handed melee weapon in a circle, knocking back monsters around the character.
Deals 45% more Physical Damage
active skill area of effect radius +% final [-16]
cast time overrides attack duration [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
ImmortalCallOak
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
Immortal Call
Cast Time: 0.85 sec
Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.
Base duration is 1 seconds
+0.8 seconds to Base Duration per Endurance Charge removed
MonsterEnduringCry
Buff, Area, Duration, Warcry, Cooldown
Enduring Cry
Cooldown Time: 8 sec
Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.
Base duration is 1 seconds
Regenerate 10% of Life per second
Grants 2 additional Endurance Charges
OakLeapSlamMaps
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 1391–2087
Critical Strike Chance: 5%
Attack Time: 1.05 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Deals 25% more Damage
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
TriggerSpawnersOakSprings
Triggerable
AncestralProtectorBanditMapBossSingle
Attack, SummonsTotem, MeleeSingleTarget, Melee, Multistrikeable
Ancestral Protector
Base Damage: 1391–2087
Critical Strike Chance: 5%
Attack Time: 1.05 sec
Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.
Totem lasts 12 seconds
Summons a Totem which uses this Skill
25% more Attack Speed while Totem is Active
50% increased Totem Placement speed
+1.6 metres to Melee Strike Range
ancestor totem parent activiation range [70]
base active skill totem level [90]
base skill is totemified [1]
base totem range [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Staff"
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BanditLeaderStrDex/MapBanditLeaderOak"] = {
    name = "Oak the Mighty",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.72,
    damageSpread = 0.2,
    attackTime = 1.05,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "BanditSweep",
        "MonsterEnduringCry",
        "ImmortalCallOak",
        "MeleeAtAnimationSpeedUnique",
        "OakLeapSlamMaps",
        "TriggerSpawnersOakSprings",
        "AncestralProtectorBanditMapBossSingle",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditSweep"] = {
    name = "Sweep",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Swings a two handed melee weapon in a circle, knocking back monsters around the character.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.15,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_physical_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {20, -20, -16, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
        [2] = {25, -20, -16, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
        [3] = {30, -20, -16, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [4] = {37, -20, -16, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [5] = {45, -20, -16, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterEnduringCry"] = {
    name = "Enduring Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enduring_cry_grants_x_additional_endurance_charges",
        "base_skill_effect_duration",
        "life_regeneration_rate_per_minute_%",
    },
    levels = {
        [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {},  cost = { }, },
        [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {},  cost = { }, },
        [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {},  cost = { }, },
        [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {},  cost = { }, },
        [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {},  cost = { }, },
        [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {},  cost = { }, },
        [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {},  cost = { }, },
        [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {},  cost = { }, },
        [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {},  cost = { }, },
        [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {},  cost = { }, },
        [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {},  cost = { }, },
        [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {},  cost = { }, },
        [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
        [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
        [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
        [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
        [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
        [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ImmortalCallOak"] = {
    name = "Immortal Call",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
        [SkillType.Instant] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_buff_duration_ms_+_per_removable_endurance_charge",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {500, 1000, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
        [2] = {600, 1000, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
        [3] = {700, 1000, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [4] = {800, 1000, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["OakLeapSlamMaps"] = {
    name = "Leap Slam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {25, 15, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersOakSprings"] = {
    name = "TriggerSpawnersOakSprings",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AncestralProtectorBanditMapBossSingle"] = {
    name = "Ancestral Protector",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "melee_range_+",
        "ancestor_totem_parent_activiation_range",
        "summon_totem_cast_speed_+%",
        "melee_ancestor_totem_grant_owner_attack_speed_+%_final",
        "base_skill_is_totemified",
        "is_totem",
    },
    levels = {
        [1] = {12000, 50, 90, 16, 70, 50, 25, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Oak the Mighty
    Humanoid
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsbandit, bludgeoning_weapon, flesh_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, standalone_map_boss
    Life
    400%
    Evasion
    +25%
    Ailment Threshold
    400%
    Resistance
    40 40 40 25
    Damage
    172%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    1.05 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    110%
    Type
    StrDexBanditBossMap
    Metadata
    MapBanditLeaderOakStandalone
    Level
    68
    Life
    557,385
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    732
    Spell Damage
    1,092
    Accuracy
    0
    Attack Time
    0.7035
    Experience
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1162–1743
    Critical Strike Chance: 5%
    Attack Time: 1.05 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BanditSweep
    Attack, Area, Multistrikeable, Melee
    Sweep
    Base Damage: 1162–1743
    Critical Strike Chance: 5%
    Attack Time: 1.05 sec
    Swings a two handed melee weapon in a circle, knocking back monsters around the character.
    Deals 45% more Physical Damage
    active skill area of effect radius +% final [-16]
    cast time overrides attack duration [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]
    ImmortalCallOak
    Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
    Immortal Call
    Cast Time: 0.85 sec
    Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.
    Base duration is 1 seconds
    +0.8 seconds to Base Duration per Endurance Charge removed
    MonsterEnduringCry
    Buff, Area, Duration, Warcry, Cooldown
    Enduring Cry
    Cooldown Time: 8 sec
    Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.
    Base duration is 1 seconds
    Regenerate 10% of Life per second
    Grants 2 additional Endurance Charges
    OakLeapSlamMaps
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 1162–1743
    Critical Strike Chance: 5%
    Attack Time: 1.05 sec
    Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
    Deals 25% more Damage
    Base radius is 1.5 metres
    cast time overrides attack duration [1]
    is area damage [1]
    AncestralProtectorBanditMapBossSingle
    Attack, SummonsTotem, MeleeSingleTarget, Melee, Multistrikeable
    Ancestral Protector
    Base Damage: 1162–1743
    Critical Strike Chance: 5%
    Attack Time: 1.05 sec
    Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.
    Totem lasts 12 seconds
    Summons a Totem which uses this Skill
    25% more Attack Speed while Totem is Active
    50% increased Totem Placement speed
    +1.6 metres to Melee Strike Range
    ancestor totem parent activiation range [70]
    base active skill totem level [90]
    base skill is totemified [1]
    base totem range [50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	main_hand_unarmed_type = "Staff"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BanditLeaderStrDex/MapBanditLeaderOakStandalone"] = {
        name = "Oak the Mighty",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.72,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "BanditSweep",
            "MonsterEnduringCry",
            "ImmortalCallOak",
            "MeleeAtAnimationSpeedUnique",
            "OakLeapSlamMaps",
            "AncestralProtectorBanditMapBossSingle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditSweep"] = {
        name = "Sweep",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Swings a two handed melee weapon in a circle, knocking back monsters around the character.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.15,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_physical_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {20, -20, -16, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [2] = {25, -20, -16, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
            [3] = {30, -20, -16, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
            [4] = {37, -20, -16, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [5] = {45, -20, -16, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterEnduringCry"] = {
        name = "Enduring Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enduring_cry_grants_x_additional_endurance_charges",
            "base_skill_effect_duration",
            "life_regeneration_rate_per_minute_%",
        },
        levels = {
            [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {},  cost = { }, },
            [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {},  cost = { }, },
            [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {},  cost = { }, },
            [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {},  cost = { }, },
            [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {},  cost = { }, },
            [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {},  cost = { }, },
            [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {},  cost = { }, },
            [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {},  cost = { }, },
            [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {},  cost = { }, },
            [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {},  cost = { }, },
            [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {},  cost = { }, },
            [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ImmortalCallOak"] = {
        name = "Immortal Call",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Instant] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_buff_duration_ms_+_per_removable_endurance_charge",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, 1000, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [2] = {600, 1000, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [3] = {700, 1000, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
            [4] = {800, 1000, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["OakLeapSlamMaps"] = {
        name = "Leap Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {25, 15, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AncestralProtectorBanditMapBossSingle"] = {
        name = "Ancestral Protector",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_totem_duration",
            "base_totem_range",
            "base_active_skill_totem_level",
            "melee_range_+",
            "ancestor_totem_parent_activiation_range",
            "summon_totem_cast_speed_+%",
            "melee_ancestor_totem_grant_owner_attack_speed_+%_final",
            "base_skill_is_totemified",
            "is_totem",
        },
        levels = {
            [1] = {12000, 50, 90, 16, 70, 50, 25, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Oak the Mighty
    Humanoid
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsbandit, bludgeoning_weapon, elder_map_boss, flesh_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, not_int, not_str, red_blood
    Life
    400%
    Evasion
    +25%
    Ailment Threshold
    400%
    Resistance
    40 40 40 25
    Damage
    172%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    1.05 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    110%
    Type
    StrDexBanditBossMap
    Metadata
    MapBanditLeaderOakElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BanditLeaderStrDex/MapBanditLeaderOakElder"] = {
        name = "Oak the Mighty",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.72,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
        },
        modList = {
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Oak the Mighty
    Humanoid
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsbandit, bludgeoning_weapon, flesh_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, unique_map_boss
    Life
    480%
    Evasion
    +25%
    Ailment Threshold
    480%
    Resistance
    40 40 40 25
    Damage
    144%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    1.05 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    110%
    Type
    StrdexBanditBoss
    Metadata
    MapBanditLeaderOakPantheon
    Level
    68
    Life
    668,863
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    613
    Spell Damage
    914
    Accuracy
    0
    Attack Time
    0.7035
    Experience
    67,683
    Ailment Threshold
    421,383
    Chill
    1,332
    Shock
    1,332
    Brittle
    7,538
    Scorch
    1,332
    Sap
    3,681
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 973–1459
    Critical Strike Chance: 5%
    Attack Time: 1.05 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BanditSweep
    Attack, Area, Multistrikeable, Melee
    Sweep
    Base Damage: 973–1459
    Critical Strike Chance: 5%
    Attack Time: 1.05 sec
    Swings a two handed melee weapon in a circle, knocking back monsters around the character.
    Deals 45% more Physical Damage
    active skill area of effect radius +% final [-16]
    cast time overrides attack duration [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]
    ImmortalCallOak
    Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
    Immortal Call
    Cast Time: 0.85 sec
    Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.
    Base duration is 1 seconds
    +0.8 seconds to Base Duration per Endurance Charge removed
    MonsterEnduringCry
    Buff, Area, Duration, Warcry, Cooldown
    Enduring Cry
    Cooldown Time: 8 sec
    Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.
    Base duration is 1 seconds
    Regenerate 10% of Life per second
    Grants 2 additional Endurance Charges
    OakLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 973–1459
    Critical Strike Chance: 5%
    Attack Time: 1.05 sec
    Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
    Deals 50% more Damage
    Base radius is 1.5 metres
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Staff"
    }
    
    Stats
    {
    	base_maximum_mana = 1000
    }
    
    BaseEvents
    {
    	server_only = true
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BanditLeaderStrDex/MapBanditLeaderOakPantheon"] = {
        name = "Oak the Mighty",
        life = 4.8,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "BanditSweep",
            "MonsterEnduringCry",
            "ImmortalCallOak",
            "MeleeAtAnimationSpeedUnique",
            "OakLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditSweep"] = {
        name = "Sweep",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Swings a two handed melee weapon in a circle, knocking back monsters around the character.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.15,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_physical_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {20, -20, -16, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [2] = {25, -20, -16, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
            [3] = {30, -20, -16, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
            [4] = {37, -20, -16, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [5] = {45, -20, -16, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterEnduringCry"] = {
        name = "Enduring Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enduring_cry_grants_x_additional_endurance_charges",
            "base_skill_effect_duration",
            "life_regeneration_rate_per_minute_%",
        },
        levels = {
            [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {},  cost = { }, },
            [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {},  cost = { }, },
            [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {},  cost = { }, },
            [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {},  cost = { }, },
            [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {},  cost = { }, },
            [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {},  cost = { }, },
            [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {},  cost = { }, },
            [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {},  cost = { }, },
            [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {},  cost = { }, },
            [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {},  cost = { }, },
            [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {},  cost = { }, },
            [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ImmortalCallOak"] = {
        name = "Immortal Call",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Instant] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_buff_duration_ms_+_per_removable_endurance_charge",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, 1000, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [2] = {600, 1000, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [3] = {700, 1000, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
            [4] = {800, 1000, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["OakLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 15, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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