The Blacksmith
UndeadArea: Dunes Map
15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monsters grant 100% increased Experience
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Spectre | N |
|---|---|
| Area | Dunes Map |
| Tags | flesh_armour, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, non_unique_map_boss, physical_affinity, red_blood, slow_movement, undead, zombie |
Life
400%
Ailment Threshold
400%
Resistance
Damage
125%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.65 Second
Damage Spread
±20%
Experience
200%
Model Size
130%
Type
ZombieBossMapBoss
Metadata
MapZombieBossHillock
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
74
Life
1,793,428
Armour
46,127
Evasion Rating
5,828
Damage
761
Spell Damage
1,135
Accuracy
732
Attack Time
1.1055
Experience
127,611
Minion Life
369,152
Minion Damage
620
Ailment Threshold
950,517
Chill
3,006
Shock
3,006
Brittle
17,004
Scorch
3,006
Sap
8,304
Phys Convert Ele
270%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1208—1812
Critical Strike Chance: 5%
Attack Time: 1.65 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ZombieBossExtract
ZombieBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 1208—1812
Critical Strike Chance: 5%
Attack Time: 1.65 sec
Cooldown Time: 7 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Deals 28% more Damage
25% less Attack Speed
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
leap slam spawn X zombies on impact [10]
ZombieBossHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
Heavy Strike
Base Damage: 1208—1812
Critical Strike Chance: 5%
Attack Time: 1.65 sec
Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.
Knocks Enemies Back on Hit
Deals 50% more Damage
This Attack Repeats 3 additional times
30% reduced Enemy Stun Threshold
40% more Melee Attack Speed
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Sword"
slow_animations_go_to_idle = false
}
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/ZombieBoss/MapZombieBossHillock"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "The Blacksmith",
life = 4,
damage = 1.25,
damageSpread = 0.2,
attackTime = 1.65,
attackRange = 10,
accuracy = 1,
skillList = {
"Melee",
"ZombieBossHeavyStrike",
"ZombieBossExtract",
"ZombieBossLeapSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZombieBossHeavyStrike"] = {
name = "Heavy Strike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_stun_threshold_reduction_+%",
"base_melee_attack_repeat_count",
"support_multiple_attacks_melee_attack_speed_+%_final",
"active_skill_damage_+%_final",
"global_knockback",
},
levels = {
[1] = {30, 3, 40, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZombieBossExtract"] = {
name = "ZombieBossExtract",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {levelRequirement = 38, statInterpolation = {}, cost = { }, },
[3] = {levelRequirement = 54, statInterpolation = {}, cost = { }, },
[4] = {levelRequirement = 68, statInterpolation = {}, cost = { }, },
[5] = {levelRequirement = 71, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZombieBossLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"leap_slam_spawn_X_zombies_on_impact",
"active_skill_attack_speed_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, 4, -25, 15, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, },
[2] = {49, 4, -25, 15, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, },
[3] = {48, 4, -25, 15, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, },
[4] = {47, 4, -25, 15, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[5] = {46, 4, -25, 15, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, },
[6] = {46, 4, -25, 15, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, },
[7] = {45, 4, -25, 15, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, },
[8] = {44, 4, -25, 15, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, },
[9] = {42, 4, -25, 15, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, },
[10] = {40, 4, -25, 15, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, },
[11] = {40, 4, -25, 15, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, },
[12] = {39, 4, -25, 15, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[13] = {37, 4, -25, 15, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, },
[14] = {35, 4, -25, 15, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, },
[15] = {34, 4, -25, 15, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[16] = {33, 4, -25, 15, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, },
[17] = {31, 6, -25, 15, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, },
[18] = {30, 6, -25, 15, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, },
[19] = {29, 6, -25, 15, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, },
[20] = {29, 6, -25, 15, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[21] = {28, 6, -25, 15, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[22] = {28, 10, -25, 15, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[23] = {28, 10, -25, 15, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[24] = {28, 10, -25, 15, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[25] = {28, 10, -25, 15, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[26] = {28, 10, -25, 15, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[27] = {28, 10, -25, 15, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[28] = {28, 10, -25, 15, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[29] = {28, 10, -25, 15, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[30] = {28, 10, -25, 15, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[31] = {28, 10, -25, 15, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[32] = {28, 10, -25, 15, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[33] = {28, 10, -25, 15, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[34] = {28, 10, -25, 15, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[35] = {28, 10, -25, 15, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[36] = {28, 10, -25, 15, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
The Blacksmith
Undead15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monsters grant 100% increased Experience
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Spectre | N |
|---|---|
| Tags | flesh_armour, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, physical_affinity, red_blood, slow_movement, standalone_map_boss, undead, zombie |
Life
400%
Ailment Threshold
400%
Resistance
Damage
125%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.65 Second
Damage Spread
±20%
Experience
200%
Model Size
130%
Type
ZombieBossMapBoss
Metadata
MapZombieBossHillockStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
557,385
Armour
28,790
Evasion Rating
4,739
Damage
532
Spell Damage
794
Accuracy
580
Attack Time
1.1055
Experience
112,805
Minion Life
120,902
Minion Damage
425
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 845—1267
Critical Strike Chance: 5%
Attack Time: 1.65 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ZombieBossExtract
ZombieBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 845—1267
Critical Strike Chance: 5%
Attack Time: 1.65 sec
Cooldown Time: 7 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Deals 28% more Damage
25% less Attack Speed
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
leap slam spawn X zombies on impact [10]
ZombieBossHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
Heavy Strike
Base Damage: 845—1267
Critical Strike Chance: 5%
Attack Time: 1.65 sec
Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.
Knocks Enemies Back on Hit
Deals 50% more Damage
This Attack Repeats 3 additional times
30% reduced Enemy Stun Threshold
40% more Melee Attack Speed
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
main_hand_unarmed_type = "One_Hand_Sword"
slow_animations_go_to_idle = false
}
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/ZombieBoss/MapZombieBossHillockStandalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "The Blacksmith",
life = 4,
damage = 1.25,
damageSpread = 0.2,
attackTime = 1.65,
attackRange = 10,
accuracy = 1,
skillList = {
"Melee",
"ZombieBossHeavyStrike",
"ZombieBossExtract",
"ZombieBossLeapSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZombieBossHeavyStrike"] = {
name = "Heavy Strike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_stun_threshold_reduction_+%",
"base_melee_attack_repeat_count",
"support_multiple_attacks_melee_attack_speed_+%_final",
"active_skill_damage_+%_final",
"global_knockback",
},
levels = {
[1] = {30, 3, 40, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZombieBossExtract"] = {
name = "ZombieBossExtract",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {levelRequirement = 38, statInterpolation = {}, cost = { }, },
[3] = {levelRequirement = 54, statInterpolation = {}, cost = { }, },
[4] = {levelRequirement = 68, statInterpolation = {}, cost = { }, },
[5] = {levelRequirement = 71, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZombieBossLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"leap_slam_spawn_X_zombies_on_impact",
"active_skill_attack_speed_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, 4, -25, 15, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, },
[2] = {49, 4, -25, 15, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, },
[3] = {48, 4, -25, 15, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, },
[4] = {47, 4, -25, 15, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[5] = {46, 4, -25, 15, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, },
[6] = {46, 4, -25, 15, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, },
[7] = {45, 4, -25, 15, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, },
[8] = {44, 4, -25, 15, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, },
[9] = {42, 4, -25, 15, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, },
[10] = {40, 4, -25, 15, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, },
[11] = {40, 4, -25, 15, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, },
[12] = {39, 4, -25, 15, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[13] = {37, 4, -25, 15, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, },
[14] = {35, 4, -25, 15, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, },
[15] = {34, 4, -25, 15, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[16] = {33, 4, -25, 15, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, },
[17] = {31, 6, -25, 15, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, },
[18] = {30, 6, -25, 15, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, },
[19] = {29, 6, -25, 15, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, },
[20] = {29, 6, -25, 15, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[21] = {28, 6, -25, 15, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[22] = {28, 10, -25, 15, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[23] = {28, 10, -25, 15, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[24] = {28, 10, -25, 15, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[25] = {28, 10, -25, 15, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[26] = {28, 10, -25, 15, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[27] = {28, 10, -25, 15, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[28] = {28, 10, -25, 15, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[29] = {28, 10, -25, 15, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[30] = {28, 10, -25, 15, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[31] = {28, 10, -25, 15, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[32] = {28, 10, -25, 15, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[33] = {28, 10, -25, 15, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[34] = {28, 10, -25, 15, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[35] = {28, 10, -25, 15, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[36] = {28, 10, -25, 15, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
The Blacksmith
Undead15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monsters grant 100% increased Experience
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Spectre | N |
|---|---|
| Tags | elder_map_boss, flesh_armour, is_unarmed, large_height, large_model, non_attacking, red_blood, slow_movement, undead, zombie |
Life
400%
Ailment Threshold
400%
Resistance
Damage
125%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.65 Second
Damage Spread
±20%
Experience
200%
Model Size
130%
Type
ZombieBossMapBoss
Metadata
MapZombieBossHillockElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/ZombieBoss/MapZombieBossHillockElder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "The Blacksmith",
life = 4,
damage = 1.25,
damageSpread = 0.2,
attackTime = 1.65,
attackRange = 10,
accuracy = 1,
skillList = {
},
modList = {
},
}
15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.