El Herrero
No muerto
La rareza de los objetos arrojados está aumentada un 15000%
Los monstruos otorgan la experiencia aumentada un 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Blacksmith
SpectreN
AreaMapa de Dunas
Tagsflesh_armour, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood, slow_movement, undead, zombie
Vida
400%
Armaduras
+100%
Ailment Threshold
400%
Resistencia
40 40 40 25
Damage
125%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.65 Second
Damage Spread
±20%
Experiencia
200%
Model Size
130%
Type
ZombieBossMapBoss
Metadata
MapZombieBossHillock
Nivel
69
Vida
649,329
Armaduras
62,316
Evasión
4,907
Escudo de energía
0
Damage
565
Daño de hechizos
843
Precisión
301
Attack Time
1.1055
Experiencia
115,357
Ailment Threshold
383,104
Chill
1,211
Shock
1,211
Brittle
6,853
Scorch
1,211
Sap
3,347
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 897–1346
Probabilidad de golpe crítico: 5%
Attack Time: 1.65 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ZombieBossExtract
ZombieBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto con impacto
Base Damage: 897–1346
Probabilidad de golpe crítico: 5%
Attack Time: 1.65 seg
Tiempo de recarga: 7 seg
Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo. No se puede asistir con Asistencia de Golpes múltiples.
Inflige un 28% más de daño
25% menos Velocidad de Ataque
El radio base es de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
leap slam spawn X zombies on impact [10]
ZombieBossHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
Golpe pesado
Base Damage: 897–1346
Probabilidad de golpe crítico: 5%
Attack Time: 1.65 seg
Ataca a los enemigos con un contundente embate y los empuja hacia atrás. Requiere una maza, un cetro, un hacha, una espada o un arma a dos manos.
Empuja a los enemigos con cada golpe
Inflige un 50% más de daño
Este ataque se repite 3 veces adicionales
Umbral de aturdimiento de los enemigos reducido un 30%
40% más Velocidad de Ataque Cuerpo a Cuerpo

Object Type

version 2
extends "Metadata/Monsters/Monster"
Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	slow_animations_go_to_idle = false
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_transitioned =
	"
		HideMeshSegment( ZombieBoss_mesh|Sword|SwordShape );
		AddAttached( Metadata/Items/Weapons/OneHandWeapons/OneHandSwords/OneHandSwordZombieHeld.ao, R_Weapon );
	"

	on_transition =
	"
		HideMeshSegment( ZombieBoss_mesh|Sword|SwordShape );
		AddAttached( Metadata/Items/Weapons/OneHandWeapons/OneHandSwords/OneHandSwordZombieHeld.ao, R_Weapon );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ZombieBoss/MapZombieBossHillock"] = {
    name = "The Blacksmith",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "ZombieBossHeavyStrike",
        "ZombieBossExtract",
        "ZombieBossLeapSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ZombieBossHeavyStrike"] = {
    name = "Heavy Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_stun_threshold_reduction_+%",
        "base_melee_attack_repeat_count",
        "support_multiple_attacks_melee_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "global_knockback",
    },
    levels = {
        [1] = {30, 3, 40, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ZombieBossExtract"] = {
    name = "ZombieBossExtract",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {levelRequirement = 38, statInterpolation = {},  cost = { }, },
        [3] = {levelRequirement = 54, statInterpolation = {},  cost = { }, },
        [4] = {levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [5] = {levelRequirement = 71, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ZombieBossLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "leap_slam_spawn_X_zombies_on_impact",
        "active_skill_attack_speed_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, 4, -25, 15, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
        [2] = {49, 4, -25, 15, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
        [3] = {48, 4, -25, 15, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [4] = {47, 4, -25, 15, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [5] = {46, 4, -25, 15, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [6] = {46, 4, -25, 15, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
        [7] = {45, 4, -25, 15, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
        [8] = {44, 4, -25, 15, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [9] = {42, 4, -25, 15, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [10] = {40, 4, -25, 15, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [11] = {40, 4, -25, 15, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [12] = {39, 4, -25, 15, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [13] = {37, 4, -25, 15, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [14] = {35, 4, -25, 15, levelRequirement = 46, statInterpolation = {1, 1},  cost = { }, },
        [15] = {34, 4, -25, 15, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {33, 4, -25, 15, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [17] = {31, 6, -25, 15, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [18] = {30, 6, -25, 15, levelRequirement = 61, statInterpolation = {1, 1},  cost = { }, },
        [19] = {29, 6, -25, 15, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
        [20] = {29, 6, -25, 15, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {28, 6, -25, 15, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {28, 10, -25, 15, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {28, 10, -25, 15, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {28, 10, -25, 15, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {28, 10, -25, 15, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {28, 10, -25, 15, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {28, 10, -25, 15, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {28, 10, -25, 15, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {28, 10, -25, 15, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {28, 10, -25, 15, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {28, 10, -25, 15, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {28, 10, -25, 15, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {28, 10, -25, 15, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {28, 10, -25, 15, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {28, 10, -25, 15, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {28, 10, -25, 15, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
La rareza de los objetos arrojados está aumentada un 15000%
Los monstruos otorgan la experiencia aumentada un 100%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    El Herrero
    No muerto
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Blacksmith
    SpectreN
    Tagsflesh_armour, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement, standalone_map_boss, undead, zombie
    Vida
    400%
    Armaduras
    +100%
    Ailment Threshold
    400%
    Resistencia
    40 40 40 25
    Damage
    125%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.65 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    130%
    Type
    ZombieBossMapBoss
    Metadata
    MapZombieBossHillockStandalone
    Nivel
    68
    Vida
    557,385
    Armaduras
    57,580
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    532
    Daño de hechizos
    794
    Precisión
    290
    Attack Time
    1.1055
    Experiencia
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 845–1267
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.65 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ZombieBossExtract
    ZombieBossLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Salto con impacto
    Base Damage: 845–1267
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.65 seg
    Tiempo de recarga: 7 seg
    Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo. No se puede asistir con Asistencia de Golpes múltiples.
    Inflige un 28% más de daño
    25% menos Velocidad de Ataque
    El radio base es de 1.5 metros
    cast time overrides attack duration [1]
    is area damage [1]
    leap slam spawn X zombies on impact [10]
    ZombieBossHeavyStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee
    Golpe pesado
    Base Damage: 845–1267
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.65 seg
    Ataca a los enemigos con un contundente embate y los empuja hacia atrás. Requiere una maza, un cetro, un hacha, una espada o un arma a dos manos.
    Empuja a los enemigos con cada golpe
    Inflige un 50% más de daño
    Este ataque se repite 3 veces adicionales
    Umbral de aturdimiento de los enemigos reducido un 30%
    40% más Velocidad de Ataque Cuerpo a Cuerpo

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	slow_animations_go_to_idle = false
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Transitionable
    {
    	create_transitioned =
    	"
    		HideMeshSegment( ZombieBoss_mesh|Sword|SwordShape );
    		AddAttached( Metadata/Items/Weapons/OneHandWeapons/OneHandSwords/OneHandSwordZombieHeld.ao, R_Weapon );
    	"
    
    	on_transition =
    	"
    		HideMeshSegment( ZombieBoss_mesh|Sword|SwordShape );
    		AddAttached( Metadata/Items/Weapons/OneHandWeapons/OneHandSwords/OneHandSwordZombieHeld.ao, R_Weapon );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieBoss/MapZombieBossHillockStandalone"] = {
        name = "The Blacksmith",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "ZombieBossHeavyStrike",
            "ZombieBossExtract",
            "ZombieBossLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ZombieBossHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "base_melee_attack_repeat_count",
            "support_multiple_attacks_melee_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "global_knockback",
        },
        levels = {
            [1] = {30, 3, 40, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ZombieBossExtract"] = {
        name = "ZombieBossExtract",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {levelRequirement = 38, statInterpolation = {},  cost = { }, },
            [3] = {levelRequirement = 54, statInterpolation = {},  cost = { }, },
            [4] = {levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [5] = {levelRequirement = 71, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ZombieBossLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "leap_slam_spawn_X_zombies_on_impact",
            "active_skill_attack_speed_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 4, -25, 15, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {49, 4, -25, 15, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {48, 4, -25, 15, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [4] = {47, 4, -25, 15, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [5] = {46, 4, -25, 15, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [6] = {46, 4, -25, 15, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
            [7] = {45, 4, -25, 15, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
            [8] = {44, 4, -25, 15, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [9] = {42, 4, -25, 15, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [10] = {40, 4, -25, 15, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [11] = {40, 4, -25, 15, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [12] = {39, 4, -25, 15, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [13] = {37, 4, -25, 15, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {35, 4, -25, 15, levelRequirement = 46, statInterpolation = {1, 1},  cost = { }, },
            [15] = {34, 4, -25, 15, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {33, 4, -25, 15, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [17] = {31, 6, -25, 15, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [18] = {30, 6, -25, 15, levelRequirement = 61, statInterpolation = {1, 1},  cost = { }, },
            [19] = {29, 6, -25, 15, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [20] = {29, 6, -25, 15, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {28, 6, -25, 15, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {28, 10, -25, 15, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {28, 10, -25, 15, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {28, 10, -25, 15, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {28, 10, -25, 15, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {28, 10, -25, 15, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {28, 10, -25, 15, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {28, 10, -25, 15, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {28, 10, -25, 15, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {28, 10, -25, 15, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {28, 10, -25, 15, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {28, 10, -25, 15, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {28, 10, -25, 15, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {28, 10, -25, 15, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {28, 10, -25, 15, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {28, 10, -25, 15, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    El Herrero
    No muerto
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Blacksmith
    SpectreN
    Tagselder_map_boss, flesh_armour, is_unarmed, large_height, large_model, non_attacking, not_dex, not_int, red_blood, slow_movement, undead, zombie
    Vida
    400%
    Armaduras
    +100%
    Ailment Threshold
    400%
    Resistencia
    40 40 40 25
    Damage
    125%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.65 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    130%
    Type
    ZombieBossMapBoss
    Metadata
    MapZombieBossHillockElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieBoss/MapZombieBossHillockElder"] = {
        name = "The Blacksmith",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 10,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Edit

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