ช่างตีเหล็ก
อันเดด
ด่าน: Dunes Map
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Blacksmith
SpectreN
AreaDunes Map
Tagsflesh_armour, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood, slow_movement, undead, zombie
พลังชีวิต
400%
เกราะ
+100%
Ailment Threshold
400%
ค่าต้านทาน
40 40 40 25
Damage
125%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 10
Attack Time
1.65 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
130%
Type
ZombieBossMapBoss
Metadata
MapZombieBossHillock
เลเวล
69
พลังชีวิต
649,329
เกราะ
62,316
การหลบหลีก
4,907
โล่พลังงาน
0
Damage
565
ความเสียหายเวท
843
ความแม่นยำ
301
Attack Time
1.1055
ค่าประสบการณ์
115,357
Ailment Threshold
383,104
Chill
1,211
Shock
1,211
Brittle
6,853
Scorch
1,211
Sap
3,347
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 897–1346
โอกาสคริติคอล: 5%
Attack Time: 1.65 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
ZombieBossExtract
ZombieBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
กระโจนทุบ (Leap Slam)
Base Damage: 897–1346
โอกาสคริติคอล: 5%
Attack Time: 1.65 วินาที
คูลดาวน์: 7 วินาที
กระโดดขึ้นกลางอากาศเพื่อลงมาจู่โจมพื้นที่เป้าหมาย สร้างความเสียหายและผลักศัตรูออกไปด้วยอาวุธของคุณ คุณจะผลักศัตรูที่คุณทับออกไปให้พ้นทาง ต้องใช้กับ ขวาน, กระบอง, คทา, ดาบ หรือ ไม้พลอง เท่านั้น สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
สร้างความเสียหาย เพิ่มขึ้น อีก 28%
ลดความเร็วในการโจมตี อีก 25%
รัศมีพื้นฐาน 1.5 เมตร
cast time overrides attack duration [1]
is area damage [1]
leap slam spawn X zombies on impact [10]
ZombieBossHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
ฟาดหนักหน่วง (Heavy Strike)
Base Damage: 897–1346
โอกาสคริติคอล: 5%
Attack Time: 1.65 วินาที
โจมตีศัตรูด้วยการโจมตีเต็มแรงจนทำให้มันถูกผลักออกไป ต้องใช้กับ กระบอง, คทา, ขวาน, ดาบ หรือ อาวุธสองมือ เท่านั้น
ผลักศัตรูออกไป เมื่อปะทะ
สร้างความเสียหาย เพิ่มขึ้น อีก 50%
การโจมตีนี้ เกิดซ้ำ เพิ่มเติม 3 ครั้ง
ลดเกณฑ์ความยากในการติดสถานะ มึนงง ของศัตรู 30%
เพิ่มความเร็วในการโจมตีประชิด อีก 40%

Object Type

version 2
extends "Metadata/Monsters/Monster"
Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	slow_animations_go_to_idle = false
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_transitioned =
	"
		HideMeshSegment( ZombieBoss_mesh|Sword|SwordShape );
		AddAttached( Metadata/Items/Weapons/OneHandWeapons/OneHandSwords/OneHandSwordZombieHeld.ao, R_Weapon );
	"

	on_transition =
	"
		HideMeshSegment( ZombieBoss_mesh|Sword|SwordShape );
		AddAttached( Metadata/Items/Weapons/OneHandWeapons/OneHandSwords/OneHandSwordZombieHeld.ao, R_Weapon );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ZombieBoss/MapZombieBossHillock"] = {
    name = "The Blacksmith",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "ZombieBossHeavyStrike",
        "ZombieBossExtract",
        "ZombieBossLeapSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ZombieBossHeavyStrike"] = {
    name = "Heavy Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_stun_threshold_reduction_+%",
        "base_melee_attack_repeat_count",
        "support_multiple_attacks_melee_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "global_knockback",
    },
    levels = {
        [1] = {30, 3, 40, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ZombieBossExtract"] = {
    name = "ZombieBossExtract",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {levelRequirement = 38, statInterpolation = {},  cost = { }, },
        [3] = {levelRequirement = 54, statInterpolation = {},  cost = { }, },
        [4] = {levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [5] = {levelRequirement = 71, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ZombieBossLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "leap_slam_spawn_X_zombies_on_impact",
        "active_skill_attack_speed_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, 4, -25, 15, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
        [2] = {49, 4, -25, 15, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
        [3] = {48, 4, -25, 15, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [4] = {47, 4, -25, 15, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [5] = {46, 4, -25, 15, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [6] = {46, 4, -25, 15, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
        [7] = {45, 4, -25, 15, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
        [8] = {44, 4, -25, 15, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [9] = {42, 4, -25, 15, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [10] = {40, 4, -25, 15, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [11] = {40, 4, -25, 15, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [12] = {39, 4, -25, 15, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [13] = {37, 4, -25, 15, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [14] = {35, 4, -25, 15, levelRequirement = 46, statInterpolation = {1, 1},  cost = { }, },
        [15] = {34, 4, -25, 15, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {33, 4, -25, 15, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [17] = {31, 6, -25, 15, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [18] = {30, 6, -25, 15, levelRequirement = 61, statInterpolation = {1, 1},  cost = { }, },
        [19] = {29, 6, -25, 15, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
        [20] = {29, 6, -25, 15, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {28, 6, -25, 15, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {28, 10, -25, 15, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {28, 10, -25, 15, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {28, 10, -25, 15, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {28, 10, -25, 15, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {28, 10, -25, 15, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {28, 10, -25, 15, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {28, 10, -25, 15, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {28, 10, -25, 15, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {28, 10, -25, 15, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {28, 10, -25, 15, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {28, 10, -25, 15, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {28, 10, -25, 15, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {28, 10, -25, 15, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {28, 10, -25, 15, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {28, 10, -25, 15, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    ช่างตีเหล็ก
    อันเดด
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Blacksmith
    SpectreN
    Tagsflesh_armour, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement, standalone_map_boss, undead, zombie
    พลังชีวิต
    400%
    เกราะ
    +100%
    Ailment Threshold
    400%
    ค่าต้านทาน
    40 40 40 25
    Damage
    125%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.65 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    130%
    Type
    ZombieBossMapBoss
    Metadata
    MapZombieBossHillockStandalone
    เลเวล
    68
    พลังชีวิต
    557,385
    เกราะ
    57,580
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    532
    ความเสียหายเวท
    794
    ความแม่นยำ
    290
    Attack Time
    1.1055
    ค่าประสบการณ์
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 845–1267
    โอกาสคริติคอล: 5%
    Attack Time: 1.65 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ZombieBossExtract
    ZombieBossLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    กระโจนทุบ (Leap Slam)
    Base Damage: 845–1267
    โอกาสคริติคอล: 5%
    Attack Time: 1.65 วินาที
    คูลดาวน์: 7 วินาที
    กระโดดขึ้นกลางอากาศเพื่อลงมาจู่โจมพื้นที่เป้าหมาย สร้างความเสียหายและผลักศัตรูออกไปด้วยอาวุธของคุณ คุณจะผลักศัตรูที่คุณทับออกไปให้พ้นทาง ต้องใช้กับ ขวาน, กระบอง, คทา, ดาบ หรือ ไม้พลอง เท่านั้น สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
    สร้างความเสียหาย เพิ่มขึ้น อีก 28%
    ลดความเร็วในการโจมตี อีก 25%
    รัศมีพื้นฐาน 1.5 เมตร
    cast time overrides attack duration [1]
    is area damage [1]
    leap slam spawn X zombies on impact [10]
    ZombieBossHeavyStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee
    ฟาดหนักหน่วง (Heavy Strike)
    Base Damage: 845–1267
    โอกาสคริติคอล: 5%
    Attack Time: 1.65 วินาที
    โจมตีศัตรูด้วยการโจมตีเต็มแรงจนทำให้มันถูกผลักออกไป ต้องใช้กับ กระบอง, คทา, ขวาน, ดาบ หรือ อาวุธสองมือ เท่านั้น
    ผลักศัตรูออกไป เมื่อปะทะ
    สร้างความเสียหาย เพิ่มขึ้น อีก 50%
    การโจมตีนี้ เกิดซ้ำ เพิ่มเติม 3 ครั้ง
    ลดเกณฑ์ความยากในการติดสถานะ มึนงง ของศัตรู 30%
    เพิ่มความเร็วในการโจมตีประชิด อีก 40%

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	slow_animations_go_to_idle = false
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Transitionable
    {
    	create_transitioned =
    	"
    		HideMeshSegment( ZombieBoss_mesh|Sword|SwordShape );
    		AddAttached( Metadata/Items/Weapons/OneHandWeapons/OneHandSwords/OneHandSwordZombieHeld.ao, R_Weapon );
    	"
    
    	on_transition =
    	"
    		HideMeshSegment( ZombieBoss_mesh|Sword|SwordShape );
    		AddAttached( Metadata/Items/Weapons/OneHandWeapons/OneHandSwords/OneHandSwordZombieHeld.ao, R_Weapon );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieBoss/MapZombieBossHillockStandalone"] = {
        name = "The Blacksmith",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "ZombieBossHeavyStrike",
            "ZombieBossExtract",
            "ZombieBossLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ZombieBossHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "base_melee_attack_repeat_count",
            "support_multiple_attacks_melee_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "global_knockback",
        },
        levels = {
            [1] = {30, 3, 40, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ZombieBossExtract"] = {
        name = "ZombieBossExtract",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {levelRequirement = 38, statInterpolation = {},  cost = { }, },
            [3] = {levelRequirement = 54, statInterpolation = {},  cost = { }, },
            [4] = {levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [5] = {levelRequirement = 71, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ZombieBossLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "leap_slam_spawn_X_zombies_on_impact",
            "active_skill_attack_speed_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 4, -25, 15, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {49, 4, -25, 15, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {48, 4, -25, 15, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [4] = {47, 4, -25, 15, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [5] = {46, 4, -25, 15, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [6] = {46, 4, -25, 15, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
            [7] = {45, 4, -25, 15, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
            [8] = {44, 4, -25, 15, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [9] = {42, 4, -25, 15, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [10] = {40, 4, -25, 15, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [11] = {40, 4, -25, 15, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [12] = {39, 4, -25, 15, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [13] = {37, 4, -25, 15, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {35, 4, -25, 15, levelRequirement = 46, statInterpolation = {1, 1},  cost = { }, },
            [15] = {34, 4, -25, 15, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {33, 4, -25, 15, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [17] = {31, 6, -25, 15, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [18] = {30, 6, -25, 15, levelRequirement = 61, statInterpolation = {1, 1},  cost = { }, },
            [19] = {29, 6, -25, 15, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [20] = {29, 6, -25, 15, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {28, 6, -25, 15, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {28, 10, -25, 15, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {28, 10, -25, 15, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {28, 10, -25, 15, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {28, 10, -25, 15, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {28, 10, -25, 15, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {28, 10, -25, 15, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {28, 10, -25, 15, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {28, 10, -25, 15, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {28, 10, -25, 15, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {28, 10, -25, 15, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {28, 10, -25, 15, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {28, 10, -25, 15, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {28, 10, -25, 15, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {28, 10, -25, 15, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {28, 10, -25, 15, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    ช่างตีเหล็ก
    อันเดด
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Blacksmith
    SpectreN
    Tagselder_map_boss, flesh_armour, is_unarmed, large_height, large_model, non_attacking, not_dex, not_int, red_blood, slow_movement, undead, zombie
    พลังชีวิต
    400%
    เกราะ
    +100%
    Ailment Threshold
    400%
    ค่าต้านทาน
    40 40 40 25
    Damage
    125%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.65 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    130%
    Type
    ZombieBossMapBoss
    Metadata
    MapZombieBossHillockElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieBoss/MapZombieBossHillockElder"] = {
        name = "The Blacksmith",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 10,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Edit

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