Кузнец
НежитьОбласть: Карта дюн
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Монстры дают повышенный на 100% опыт
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Blacksmith
| Spectre | N |
|---|---|
| Area | Карта дюн |
| Tags | flesh_armour, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, non_unique_map_boss, physical_affinity, red_blood, slow_movement, undead, zombie |
Здоровье
400%
Ailment Threshold
400%
Сопротивление
Damage
125%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.65 Second
Damage Spread
±20%
Опыт
200%
Model Size
130%
Type
ZombieBossMapBoss
Metadata
MapZombieBossHillock
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
74
Здоровье
1,793,428
Броня
46,127
Уклонение
5,828
Damage
761
Урон от чар
1,135
Точность
732
Attack Time
1.1055
Опыт
127,611
Minion Life
369,152
Minion Damage
620
Ailment Threshold
950,517
Chill
3,006
Shock
3,006
Brittle
17,004
Scorch
3,006
Sap
8,304
Phys Convert Ele
270%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1208—1812
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ZombieBossExtract
ZombieBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Наскок
Base Damage: 1208—1812
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Перезарядка: 7 сек.
Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
Наносит на 28% больше урона
Скорость атаки на 25% меньше
Базовый радиус - 1.5 м
cast time overrides attack duration [1]
is area damage [1]
leap slam spawn X zombies on impact [10]
ZombieBossHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
Тяжёлый удар
Base Damage: 1208—1812
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Герой сильно бьёт врагов. Умение требует булаву, скипетр, топор, меч или посох.
Отбрасывает врагов при нанесении удара
Наносит на 50% больше урона
Эта атака повторяется 3 дополнительных раза
30% снижение порога оглушения врагов
Скорость атаки ближнего боя на 40% больше
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Sword"
slow_animations_go_to_idle = false
}
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/ZombieBoss/MapZombieBossHillock"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "The Blacksmith",
life = 4,
damage = 1.25,
damageSpread = 0.2,
attackTime = 1.65,
attackRange = 10,
accuracy = 1,
skillList = {
"Melee",
"ZombieBossHeavyStrike",
"ZombieBossExtract",
"ZombieBossLeapSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZombieBossHeavyStrike"] = {
name = "Heavy Strike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_stun_threshold_reduction_+%",
"base_melee_attack_repeat_count",
"support_multiple_attacks_melee_attack_speed_+%_final",
"active_skill_damage_+%_final",
"global_knockback",
},
levels = {
[1] = {30, 3, 40, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZombieBossExtract"] = {
name = "ZombieBossExtract",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {levelRequirement = 38, statInterpolation = {}, cost = { }, },
[3] = {levelRequirement = 54, statInterpolation = {}, cost = { }, },
[4] = {levelRequirement = 68, statInterpolation = {}, cost = { }, },
[5] = {levelRequirement = 71, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZombieBossLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"leap_slam_spawn_X_zombies_on_impact",
"active_skill_attack_speed_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, 4, -25, 15, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, },
[2] = {49, 4, -25, 15, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, },
[3] = {48, 4, -25, 15, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, },
[4] = {47, 4, -25, 15, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[5] = {46, 4, -25, 15, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, },
[6] = {46, 4, -25, 15, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, },
[7] = {45, 4, -25, 15, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, },
[8] = {44, 4, -25, 15, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, },
[9] = {42, 4, -25, 15, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, },
[10] = {40, 4, -25, 15, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, },
[11] = {40, 4, -25, 15, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, },
[12] = {39, 4, -25, 15, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[13] = {37, 4, -25, 15, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, },
[14] = {35, 4, -25, 15, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, },
[15] = {34, 4, -25, 15, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[16] = {33, 4, -25, 15, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, },
[17] = {31, 6, -25, 15, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, },
[18] = {30, 6, -25, 15, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, },
[19] = {29, 6, -25, 15, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, },
[20] = {29, 6, -25, 15, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[21] = {28, 6, -25, 15, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[22] = {28, 10, -25, 15, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[23] = {28, 10, -25, 15, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[24] = {28, 10, -25, 15, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[25] = {28, 10, -25, 15, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[26] = {28, 10, -25, 15, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[27] = {28, 10, -25, 15, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[28] = {28, 10, -25, 15, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[29] = {28, 10, -25, 15, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[30] = {28, 10, -25, 15, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[31] = {28, 10, -25, 15, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[32] = {28, 10, -25, 15, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[33] = {28, 10, -25, 15, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[34] = {28, 10, -25, 15, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[35] = {28, 10, -25, 15, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[36] = {28, 10, -25, 15, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
Кузнец
Нежить15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Монстры дают повышенный на 100% опыт
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Blacksmith
| Spectre | N |
|---|---|
| Tags | flesh_armour, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, physical_affinity, red_blood, slow_movement, standalone_map_boss, undead, zombie |
Здоровье
400%
Ailment Threshold
400%
Сопротивление
Damage
125%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.65 Second
Damage Spread
±20%
Опыт
200%
Model Size
130%
Type
ZombieBossMapBoss
Metadata
MapZombieBossHillockStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
557,385
Броня
28,790
Уклонение
4,739
Damage
532
Урон от чар
794
Точность
580
Attack Time
1.1055
Опыт
112,805
Minion Life
120,902
Minion Damage
425
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 845—1267
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ZombieBossExtract
ZombieBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Наскок
Base Damage: 845—1267
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Перезарядка: 7 сек.
Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
Наносит на 28% больше урона
Скорость атаки на 25% меньше
Базовый радиус - 1.5 м
cast time overrides attack duration [1]
is area damage [1]
leap slam spawn X zombies on impact [10]
ZombieBossHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
Тяжёлый удар
Base Damage: 845—1267
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Герой сильно бьёт врагов. Умение требует булаву, скипетр, топор, меч или посох.
Отбрасывает врагов при нанесении удара
Наносит на 50% больше урона
Эта атака повторяется 3 дополнительных раза
30% снижение порога оглушения врагов
Скорость атаки ближнего боя на 40% больше
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
main_hand_unarmed_type = "One_Hand_Sword"
slow_animations_go_to_idle = false
}
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/ZombieBoss/MapZombieBossHillockStandalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "The Blacksmith",
life = 4,
damage = 1.25,
damageSpread = 0.2,
attackTime = 1.65,
attackRange = 10,
accuracy = 1,
skillList = {
"Melee",
"ZombieBossHeavyStrike",
"ZombieBossExtract",
"ZombieBossLeapSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZombieBossHeavyStrike"] = {
name = "Heavy Strike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_stun_threshold_reduction_+%",
"base_melee_attack_repeat_count",
"support_multiple_attacks_melee_attack_speed_+%_final",
"active_skill_damage_+%_final",
"global_knockback",
},
levels = {
[1] = {30, 3, 40, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZombieBossExtract"] = {
name = "ZombieBossExtract",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {levelRequirement = 38, statInterpolation = {}, cost = { }, },
[3] = {levelRequirement = 54, statInterpolation = {}, cost = { }, },
[4] = {levelRequirement = 68, statInterpolation = {}, cost = { }, },
[5] = {levelRequirement = 71, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ZombieBossLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"leap_slam_spawn_X_zombies_on_impact",
"active_skill_attack_speed_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, 4, -25, 15, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, },
[2] = {49, 4, -25, 15, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, },
[3] = {48, 4, -25, 15, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, },
[4] = {47, 4, -25, 15, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[5] = {46, 4, -25, 15, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, },
[6] = {46, 4, -25, 15, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, },
[7] = {45, 4, -25, 15, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, },
[8] = {44, 4, -25, 15, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, },
[9] = {42, 4, -25, 15, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, },
[10] = {40, 4, -25, 15, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, },
[11] = {40, 4, -25, 15, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, },
[12] = {39, 4, -25, 15, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[13] = {37, 4, -25, 15, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, },
[14] = {35, 4, -25, 15, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, },
[15] = {34, 4, -25, 15, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[16] = {33, 4, -25, 15, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, },
[17] = {31, 6, -25, 15, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, },
[18] = {30, 6, -25, 15, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, },
[19] = {29, 6, -25, 15, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, },
[20] = {29, 6, -25, 15, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[21] = {28, 6, -25, 15, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[22] = {28, 10, -25, 15, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[23] = {28, 10, -25, 15, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[24] = {28, 10, -25, 15, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[25] = {28, 10, -25, 15, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[26] = {28, 10, -25, 15, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[27] = {28, 10, -25, 15, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[28] = {28, 10, -25, 15, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[29] = {28, 10, -25, 15, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[30] = {28, 10, -25, 15, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[31] = {28, 10, -25, 15, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[32] = {28, 10, -25, 15, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[33] = {28, 10, -25, 15, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[34] = {28, 10, -25, 15, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[35] = {28, 10, -25, 15, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[36] = {28, 10, -25, 15, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
Кузнец
Нежить15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Монстры дают повышенный на 100% опыт
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Blacksmith
| Spectre | N |
|---|---|
| Tags | elder_map_boss, flesh_armour, is_unarmed, large_height, large_model, non_attacking, red_blood, slow_movement, undead, zombie |
Здоровье
400%
Ailment Threshold
400%
Сопротивление
Damage
125%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.65 Second
Damage Spread
±20%
Опыт
200%
Model Size
130%
Type
ZombieBossMapBoss
Metadata
MapZombieBossHillockElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/ZombieBoss/MapZombieBossHillockElder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "The Blacksmith",
life = 4,
damage = 1.25,
damageSpread = 0.2,
attackTime = 1.65,
attackRange = 10,
accuracy = 1,
skillList = {
},
modList = {
},
}
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.