Der Schmied
Untot
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Blacksmith
SpectreN
Area'Dünen'-Karte
Tagsflesh_armour, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood, slow_movement, undead, zombie
Leben
400%
Rüstung
+100%
Ailment Threshold
400%
Widerstand
40 40 40 25
Damage
125%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.65 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
130%
Type
ZombieBossMapBoss
Metadata
MapZombieBossHillock
Stufe
69
Leben
649,329
Rüstung
62,316
Ausweichen
4,907
Energieschild
0
Damage
565
Zauberschaden
843
Genauigkeit
301
Attack Time
1.1055
Erfahrung
115,357
Ailment Threshold
383,104
Chill
1,211
Shock
1,211
Brittle
6,853
Scorch
1,211
Sap
3,347
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 897–1346
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ZombieBossExtract
ZombieBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Sprunghieb
Base Damage: 897–1346
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Abklingzeit: 7 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
Verursacht 28% mehr Schaden
25% weniger Angriffsgeschwindigkeit
Basisradius beträgt 1.5 Meter
cast time overrides attack duration [1]
is area damage [1]
leap slam spawn X zombies on impact [10]
ZombieBossHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
Heftiger Schlag
Base Damage: 897–1346
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Greift Gegner mit einem energischen Hieb an und stößt ihn zurück. Erfordert einen Streitkolben, ein Zepter, eine Axt, ein Schwert oder eine Zweihandwaffe.
Stößt Gegner bei Treffer zurück
Verursacht 50% mehr Schaden
Dieser Angriff wird 3 zusätzliche Male wiederholt
30% verringerte gegnerische Betäubungsschwelle
40% mehr Nahkampf-Angriffsgeschwindigkeit

Object Type

version 2
extends "Metadata/Monsters/Monster"
Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	slow_animations_go_to_idle = false
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_transitioned =
	"
		HideMeshSegment( ZombieBoss_mesh|Sword|SwordShape );
		AddAttached( Metadata/Items/Weapons/OneHandWeapons/OneHandSwords/OneHandSwordZombieHeld.ao, R_Weapon );
	"

	on_transition =
	"
		HideMeshSegment( ZombieBoss_mesh|Sword|SwordShape );
		AddAttached( Metadata/Items/Weapons/OneHandWeapons/OneHandSwords/OneHandSwordZombieHeld.ao, R_Weapon );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ZombieBoss/MapZombieBossHillock"] = {
    name = "The Blacksmith",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "ZombieBossHeavyStrike",
        "ZombieBossExtract",
        "ZombieBossLeapSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ZombieBossHeavyStrike"] = {
    name = "Heavy Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_stun_threshold_reduction_+%",
        "base_melee_attack_repeat_count",
        "support_multiple_attacks_melee_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "global_knockback",
    },
    levels = {
        [1] = {30, 3, 40, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ZombieBossExtract"] = {
    name = "ZombieBossExtract",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {levelRequirement = 38, statInterpolation = {},  cost = { }, },
        [3] = {levelRequirement = 54, statInterpolation = {},  cost = { }, },
        [4] = {levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [5] = {levelRequirement = 71, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ZombieBossLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "leap_slam_spawn_X_zombies_on_impact",
        "active_skill_attack_speed_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, 4, -25, 15, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
        [2] = {49, 4, -25, 15, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
        [3] = {48, 4, -25, 15, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [4] = {47, 4, -25, 15, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [5] = {46, 4, -25, 15, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [6] = {46, 4, -25, 15, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
        [7] = {45, 4, -25, 15, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
        [8] = {44, 4, -25, 15, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [9] = {42, 4, -25, 15, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [10] = {40, 4, -25, 15, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [11] = {40, 4, -25, 15, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [12] = {39, 4, -25, 15, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [13] = {37, 4, -25, 15, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [14] = {35, 4, -25, 15, levelRequirement = 46, statInterpolation = {1, 1},  cost = { }, },
        [15] = {34, 4, -25, 15, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {33, 4, -25, 15, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [17] = {31, 6, -25, 15, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [18] = {30, 6, -25, 15, levelRequirement = 61, statInterpolation = {1, 1},  cost = { }, },
        [19] = {29, 6, -25, 15, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
        [20] = {29, 6, -25, 15, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {28, 6, -25, 15, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {28, 10, -25, 15, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {28, 10, -25, 15, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {28, 10, -25, 15, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {28, 10, -25, 15, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {28, 10, -25, 15, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {28, 10, -25, 15, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {28, 10, -25, 15, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {28, 10, -25, 15, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {28, 10, -25, 15, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {28, 10, -25, 15, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {28, 10, -25, 15, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {28, 10, -25, 15, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {28, 10, -25, 15, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {28, 10, -25, 15, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {28, 10, -25, 15, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Der Schmied
    Untot
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Blacksmith
    SpectreN
    Tagsflesh_armour, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement, standalone_map_boss, undead, zombie
    Leben
    400%
    Rüstung
    +100%
    Ailment Threshold
    400%
    Widerstand
    40 40 40 25
    Damage
    125%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.65 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    130%
    Type
    ZombieBossMapBoss
    Metadata
    MapZombieBossHillockStandalone
    Stufe
    68
    Leben
    557,385
    Rüstung
    57,580
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    532
    Zauberschaden
    794
    Genauigkeit
    290
    Attack Time
    1.1055
    Erfahrung
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 845–1267
    Kritische Trefferchance: 5%
    Attack Time: 1.65 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ZombieBossExtract
    ZombieBossLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Sprunghieb
    Base Damage: 845–1267
    Kritische Trefferchance: 5%
    Attack Time: 1.65 Sek.
    Abklingzeit: 7 Sek.
    Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
    Verursacht 28% mehr Schaden
    25% weniger Angriffsgeschwindigkeit
    Basisradius beträgt 1.5 Meter
    cast time overrides attack duration [1]
    is area damage [1]
    leap slam spawn X zombies on impact [10]
    ZombieBossHeavyStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee
    Heftiger Schlag
    Base Damage: 845–1267
    Kritische Trefferchance: 5%
    Attack Time: 1.65 Sek.
    Greift Gegner mit einem energischen Hieb an und stößt ihn zurück. Erfordert einen Streitkolben, ein Zepter, eine Axt, ein Schwert oder eine Zweihandwaffe.
    Stößt Gegner bei Treffer zurück
    Verursacht 50% mehr Schaden
    Dieser Angriff wird 3 zusätzliche Male wiederholt
    30% verringerte gegnerische Betäubungsschwelle
    40% mehr Nahkampf-Angriffsgeschwindigkeit

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	slow_animations_go_to_idle = false
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Transitionable
    {
    	create_transitioned =
    	"
    		HideMeshSegment( ZombieBoss_mesh|Sword|SwordShape );
    		AddAttached( Metadata/Items/Weapons/OneHandWeapons/OneHandSwords/OneHandSwordZombieHeld.ao, R_Weapon );
    	"
    
    	on_transition =
    	"
    		HideMeshSegment( ZombieBoss_mesh|Sword|SwordShape );
    		AddAttached( Metadata/Items/Weapons/OneHandWeapons/OneHandSwords/OneHandSwordZombieHeld.ao, R_Weapon );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieBoss/MapZombieBossHillockStandalone"] = {
        name = "The Blacksmith",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "ZombieBossHeavyStrike",
            "ZombieBossExtract",
            "ZombieBossLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ZombieBossHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "base_melee_attack_repeat_count",
            "support_multiple_attacks_melee_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "global_knockback",
        },
        levels = {
            [1] = {30, 3, 40, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ZombieBossExtract"] = {
        name = "ZombieBossExtract",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {levelRequirement = 38, statInterpolation = {},  cost = { }, },
            [3] = {levelRequirement = 54, statInterpolation = {},  cost = { }, },
            [4] = {levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [5] = {levelRequirement = 71, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ZombieBossLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "leap_slam_spawn_X_zombies_on_impact",
            "active_skill_attack_speed_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 4, -25, 15, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {49, 4, -25, 15, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {48, 4, -25, 15, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [4] = {47, 4, -25, 15, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [5] = {46, 4, -25, 15, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [6] = {46, 4, -25, 15, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
            [7] = {45, 4, -25, 15, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
            [8] = {44, 4, -25, 15, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [9] = {42, 4, -25, 15, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [10] = {40, 4, -25, 15, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [11] = {40, 4, -25, 15, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [12] = {39, 4, -25, 15, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [13] = {37, 4, -25, 15, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {35, 4, -25, 15, levelRequirement = 46, statInterpolation = {1, 1},  cost = { }, },
            [15] = {34, 4, -25, 15, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {33, 4, -25, 15, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [17] = {31, 6, -25, 15, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [18] = {30, 6, -25, 15, levelRequirement = 61, statInterpolation = {1, 1},  cost = { }, },
            [19] = {29, 6, -25, 15, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [20] = {29, 6, -25, 15, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {28, 6, -25, 15, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {28, 10, -25, 15, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {28, 10, -25, 15, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {28, 10, -25, 15, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {28, 10, -25, 15, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {28, 10, -25, 15, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {28, 10, -25, 15, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {28, 10, -25, 15, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {28, 10, -25, 15, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {28, 10, -25, 15, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {28, 10, -25, 15, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {28, 10, -25, 15, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {28, 10, -25, 15, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {28, 10, -25, 15, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {28, 10, -25, 15, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {28, 10, -25, 15, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Der Schmied
    Untot
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Blacksmith
    SpectreN
    Tagselder_map_boss, flesh_armour, is_unarmed, large_height, large_model, non_attacking, not_dex, not_int, red_blood, slow_movement, undead, zombie
    Leben
    400%
    Rüstung
    +100%
    Ailment Threshold
    400%
    Widerstand
    40 40 40 25
    Damage
    125%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.65 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    130%
    Type
    ZombieBossMapBoss
    Metadata
    MapZombieBossHillockElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieBoss/MapZombieBossHillockElder"] = {
        name = "The Blacksmith",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 10,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Edit

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