Dirt Scrabbler
Beast
Group: Insects
Family: The Caverns
display monster may inflict bleeding [1]
SpectreY
AreaThe Old Fields, The Den, The Crossroads, The Eternal Laboratory
Tagsanimal_claw_weapon, beast, bone_armour, extra_extra_small_height, insect, is_unarmed, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Packs
  • The Old Fields, The Den, The Crossroads: Dirt Scrabbler
  • The Eternal Laboratory: Dirt Scrabbler, Infested Skitterer
  • Dirt Scrabbler
  • Dirt Scrabbler, Infested Skitterer
  • Life
    101%
    Evasion
    +50%
    Ailment Threshold
    101%
    Resistance
    0 0 0 0
    Damage
    68%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    5 ~ 7
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    Experience
    75%
    Model Size
    100%
    Type
    SandLeaper
    Metadata
    SandLeaper2
    Level
    68
    Life
    6,498
    Armour
    28,790
    Evasion Rating
    7,109
    Damage
    254
    Spell Damage
    254
    Accuracy
    580
    Attack Time
    0.99
    Experience
    7,691
    Minion Life
    1,409
    Minion Damage
    203
    Ailment Threshold
    6,498
    Chill
    21
    Shock
    21
    Brittle
    116
    Scorch
    21
    Sap
    57
    MeleeAtAnimationSpeedLightning
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 203–305
    Critical Strike Chance: 5%
    Attack Time: 0.99 sec
    Strike your foes down with a powerful blow.
    SandLeaperDodgeLeft
    monster dodge distance [22]
    SandLeaperDodgeRight
    monster dodge direction [1]
    monster dodge distance [22]
    SandLeaperLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 203–305
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Time: 0.99 sec
    Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
    Deals 50% more Attack Damage
    Deals 15% more Damage
    +115% more Damage with Bleeding
    Base radius is 1.5 metres
    Causes Bleeding
    active skill area of effect radius +% final [-25]
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandLeaper/SandLeaper2"] = {
        name = "Dirt Scrabbler",
        life = 1.01,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.68,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedLightning",
            "SandLeaperLeapSlam",
            "SandLeaperDodgeLeft",
            "SandLeaperDodgeRight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedLightning"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandLeaperLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.73,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "global_bleed_on_hit",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {115, 15, -25, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandLeaperDodgeLeft"] = {
        name = "SandLeaperDodgeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {22, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandLeaperDodgeRight"] = {
        name = "SandLeaperDodgeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 22, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    FamilyMonsterInflictsBleedingText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 Global
  • Edit

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