Talin, Faithbreaker
Construct
Area: Pillars of Arun
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Area | Pillars of Arun |
Tags | bludgeoning_weapon, caster, construct, has_one_handed_melee, has_sceptre, humanoid, large_height, melee, mud_blood, not_dex, not_int, physical_affinity, ranged, slow_movement, stone_armour, unique_map_boss |
Life
3400%
Armour
+50%
Ailment Threshold
2200%
Resistance
40
40
40
25
Damage
180%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
170%
Type
StatueMapBossVastiri
Metadata
StatueChurchMapBossVastiri
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
69
Life
5,519,300
Armour
31,158
Evasion
4,907
Energy Shield
0
Damage
813
Spell Damage
1,214
Accuracy
0
Attack Time
1.005
Experience
115,357
Ailment Threshold
2,107,074
Chill
6,663
Shock
6,663
Brittle
37,693
Scorch
6,663
Sap
18,407
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1292–1938
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VilentaPillarHop
Attack
Base Damage: 1292–1938
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 15 sec
EmptyActionSpellVastiri1
Spell
Cast Time: 1.5 sec
Cooldown Time: 10 sec
empty action state value [1]
EmptyActionSpellVastiri2
Spell
Cast Time: 1.5 sec
Cooldown Time: 10 sec
empty action state value [2]
EmptyActionSpellVastiri3
Spell
Cast Time: 1.5 sec
Cooldown Time: 10 sec
empty action state value [3]
EmptyActionSpellVastiri4
Spell
Cast Time: 1.5 sec
Cooldown Time: 10 sec
empty action state value [4]
VastiriBossSpectralThrow1
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spectral Throw
Base Damage: 1292–1938
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 52% less Damage
base is projectile [1]
spectral throw deceleration override [55]
base is projectile [1]
spectral throw deceleration override [55]
VastiriBossSpectralThrow2
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spectral Throw
Base Damage: 1292–1938
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 52% less Damage
Fires 2 additional Projectiles
base is projectile [1]
spectral throw deceleration override [50]
Fires 2 additional Projectiles
base is projectile [1]
spectral throw deceleration override [50]
VastiriBossSpectralThrow3
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spectral Throw
Base Damage: 1292–1938
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 52% less Damage
Fires 4 additional Projectiles
base is projectile [1]
spectral throw deceleration override [45]
Fires 4 additional Projectiles
base is projectile [1]
spectral throw deceleration override [45]
MonsterLeapSlamVastiri
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 1292–1938
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Damage: 150%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Deals 50% more Attack Damage
50% less Attack Speed
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
50% less Attack Speed
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
MonsterCastGroundEffectHolyFire
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 1324.2 Base Fire Damage per second
Base duration is 10 seconds
active skill area of effect radius +% final [-50]
ground fire art variation [1]
Base duration is 10 seconds
active skill area of effect radius +% final [-50]
ground fire art variation [1]
EmptyActionSpellVastiriDelayedBlast
Spell
Cast Time: 1.5 sec
Cooldown Time: 10 sec
empty action state value [5]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { preload_buff_visual = "stone_gaze" } Animated { on_any_wake = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape);" on_any_wake_bow = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,bowShape,quiverShape);" on_any_wake_maul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);" on_any_wake_2hmaul = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,maulShape);" on_any_wake_sword = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape);" on_any_wake_sword_shield = "parent.HideMeshSegments(statue_dummyShape,overgrow_dummyShape,shortswordShape,shieldShape);" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/StoneGaze/stonegaze_beam.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/BlessedSister/holyfire_mortarimpact.ao" } Life { on_death = "DetachAllContainingText( blue_ ); DetachAllContainingText( orange_ ); DetachAllContainingText( daresso_ ); DetachAllContainingText( divine_ );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/StatueChurchMapBossVastiri"] = { name = "Talin, Faithbreaker", life = 34, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, weaponType1 = "Sceptre", skillList = { "MeleeAtAnimationSpeedUnique", "MonsterLeapSlamVastiri", "VastiriBossSpectralThrow1", "VastiriBossSpectralThrow2", "VastiriBossSpectralThrow3", "MonsterCastGroundEffectHolyFire", "EmptyActionSpellVastiri1", "EmptyActionSpellVastiri2", "EmptyActionSpellVastiri3", "EmptyActionSpellVastiri4", "EmptyActionSpellVastiriDelayedBlast", "VilentaPillarHop", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLeapSlamVastiri"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-50, 15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VastiriBossSpectralThrow1"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "spectral_throw_deceleration_override", "base_is_projectile", }, levels = { [1] = {-52, 55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VastiriBossSpectralThrow2"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "spectral_throw_deceleration_override", "base_is_projectile", }, levels = { [1] = {-52, 2, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VastiriBossSpectralThrow3"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "spectral_throw_deceleration_override", "base_is_projectile", }, levels = { [1] = {-52, 4, 45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterCastGroundEffectHolyFire"] = { name = "MonsterCastGroundEffectHolyFire", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "ground_fire_art_variation", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3.5, 1, 10000, -50, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellVastiri1"] = { name = "EmptyActionSpellVastiri1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "empty_action_state_value", }, levels = { [1] = {1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellVastiri2"] = { name = "EmptyActionSpellVastiri2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "empty_action_state_value", }, levels = { [1] = {2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellVastiri3"] = { name = "EmptyActionSpellVastiri3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "empty_action_state_value", }, levels = { [1] = {3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellVastiri4"] = { name = "EmptyActionSpellVastiri4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "empty_action_state_value", }, levels = { [1] = {4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellVastiriDelayedBlast"] = { name = "EmptyActionSpellVastiriDelayedBlast", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "empty_action_state_value", }, levels = { [1] = {5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaPillarHop"] = { name = "VilentaPillarHop", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Talin, Faithbreaker
Construct
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | bludgeoning_weapon, construct, elder_map_boss, has_one_handed_melee, has_sceptre, humanoid, large_height, mud_blood, non_attacking, not_dex, not_int, stone_armour, very_slow_movement |
Life
3400%
Armour
+50%
Ailment Threshold
2200%
Resistance
40
40
40
25
Damage
180%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
170%
Type
StatueMapBossVastiri
Metadata
StatueChurchMapBossVastiriElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/StatueChurchMapBossVastiriElder"] = { name = "Talin, Faithbreaker", life = 34, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, weaponType1 = "Sceptre", skillList = { }, modList = { }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.